User guide
Allen & Heath User Guide for XONE:DX with Serato ITCH 1.7   23   
HOTCUE POINTS 
HOTCUE POINTS 
The Xone:DX features controls for four hotcue slots. To create a hotcue point, press one of the 
HOTCUE buttons for the deck. The button will light up to show that there is a point set. To delete a 
hotcue point hold SHIFT and press the HOTCUE button for the point you want to delete. 
Once a hotcue point is set, you can trigger it at any time by pressing the relevant HOTCUE button. If 
playback is paused, triggering a hotcue point will play from that point for as long as the button is held 
down, and will return to the hotcue point and pause when the button is released. 
TIP: Holding down the HOTCUE button and pressing play will switch to play mode. 
You can also jump to cue points using keyboard shortcuts. You can only jump to hotcue points on the 
currently selected deck layer: 
  1 through 4 for the cue points on deck layer 1+2 
  6 through 9 for the cue points on deck layers 3+4 
Your hotcue points are saved to the file and recalled the next time it is loaded. They are not lost if the file 
is moved or renamed. 
If you press and hold these keyboard shortcuts while the track is playing, the cue point will be repeatedly 
triggered, producing a stuttering effect. 
TIP: The rate of cue point stuttering is controlled by your operating system keyboard repeat rate set-
tings. 
Windows users: Keyboard properties are in the Control Panel. 
Mac users: Keyboard and Mouse are in System Preferences. 
TIP: If no cue is present, then the CUE buttons set the cue point. Pressing again will play the cue point. 
VISUAL AID : CUE POINT STATUS 
 Notice that the stripe on the Virtual Deck jumps to the 12 o’clock position 
 and changes colour when you set a cue point - you are at the cue point 
 when the stripe is one solid colour and at the 12 o’clock position. As the 
 track plays on beyond the position of the cue point, the coloured stripe will 
 shorten by a fifth for each rotation. Likewise, as you approach the cue point, 
 the colour will grow by a fifth each rotation. 
 Each hotcue point is displayed in a different colour: 
 Hotcue 1 - Red 
 Hotcue 2 - Brown 
    Hotcue 3 - Blue 
    Hotcue 4 - Yellow 










