Specifications

CRESTRON
Examples:
:A21<CR>
Select scene 2 on GRAFIK Eye Main Unit 1.
:AG45 A78<CR>
Select scene 16 on GRAFIK Eye Main Units 4 and 5;
select scene 7 on GRAFIK Eye Main Unit 8.
:A0123 A145 A38<CR>
Turn off GRAFIK Eye Main Units 1, 2 and 3; select
scene 1 on GRAFIK Eye Main Units 4 and 5; select
scene 3 on GRAFIK Eye Main Unit 8.
(SL) Scene Lock
When a GRAFIK Eye Main Unit is selected by this command, it is locked in the
current scene and does not allow lighting changes. To scene lock GRAFIK Eye Main
Units, enter a “+” for the first parameter; to release GRAFIK Eye Main Units from
scene lock, enter a “-”. For the second parameter, enter the GRAFIK Eye Main Units
that need to be selected or deselected. If the “+” or “-” is omitted, all GRAFIK Eye
Main Units are released from scene lock, except for those listed. Notice that all
GRAFIK Eye Main Units can be released manually from scene lock by switching
dip switch 2 from the ON to the OFF position. Also note that if another GRAFIK
Eye accessory is holding a Main Unit in scene lock, neither this command nor dip
switch 2 releases it.
Examples:
:SL<CR>
Release all GRAFIK Eye Main Units from
scene
lock
.
:SL2<CR>
Scene lock
GRAFIK Eye Main Unit 2 and release all
others.
:SL-3<CR>
Release GRAFIK Eye Main Unit 3 from
scene lock
,
while not affecting the status of other GRAFIK Eye
Main Units.
:SL+68<CR>
Scene lock
GRAFIK Eye Main Units 6 and 8 (in
addition to the units already selected).
:SL-5678 SL+1 <CR> Release GRAFIK Eye Main Units 5, 6, 7, and 8 from
scene lock
and
scene lock
GRAFIK Eye Main Unit
1, but do not change the status of 2, 3, and 4.
(G) Request Scene Status
This command returns the current scene of all eight GRAFIK Eye Main Units on the
MUX link.
Example:
:G<CR>
Request scene status
.
The response is “~:ss” followed by a string of eight ASCII characters, one for each
GRAFIK Eye Main Unit. Each character represents the current status of each
GRAFIK Eye Main Unit. The scene is indicated by its number. Scene 10 is indicated
by an ‘A’; scene 11 is indicated by a ‘B’, and so on up to scene 16. A ‘0’ is returned
if the GRAFIK Eye Main Unit is OFF and an ‘M’ is returned if the GRAFIK Eye
Main Unit is missing or not responding. An ‘R’ is returned if a master raise is being
sent and an ‘L’ is returned if a unit is sending a master lower.
Operations Guide - Doc. 5694 Lutron Interface 19