Kinesthetic Interactive Teaching System User Manual Version 27 Multi Media Machine Ltd Globe Works, Lower Bridgeman Street Bolton, BL2 1DG Telephone 0800 781 0865 www.kinesthetic.co.
Contents Contents..................................................................................................................................................... 3 KIT External Device Configuration.......................................................................................................... 5 Setting Up System Equipment................................................................................................................. 6 KIT Menu Options .........................................
Minesweeper ..................................................................................................................................... 56 Memory Challenges ................................................................................................................................ 57 Where's The Pairs?........................................................................................................................... 57 CopyCat ...........................................................
KIT External Device Configuration 5
Setting Up System Equipment MIXER If used with powered speaker. NEVER PLUG SYSTEM IN UNLESS VOL A & VOL B ARE TURNED OFF Simple Setup Insert microphones in MICROPHONE 1 & 2 Switch on and then increase VOL A & VOL B to 12 o clock or more. Increase VOL on KARAOKE CHANNEL Music and check volume levels. for Karaoke Increase VOL on MICROPHONE 1 - harmoniser/echo for main singer and check volume levels in relation to the music.
POWERED SPEAKER Setup Plug phono plugs from Mixer into Powered Speaker into Aux 1 or Aux 2. Set all controls to Quarter past . MIC INPUT For use only when using as a PA system. Left off unless in use. MIC CHANNEL To adjust AUX 1 use GAIN 1. To adjust AUX 2 use GAIN 2. Both BASS and TREBLE can be used on both AUX outputs. Master control is used to adjust the volume.
KIT Menu Options Educational Challenges Sing A-Long Learning Disco/Jukebox Karaoke Fund Raising Games Audio Reader KIT Configuration Screen use remote The configuration screen adjusts the settings for all aspects of KIT. To get to the configuration screen you must first go to the main menu screen. Using the remote, type in the configuration code which is: 7 4 1 2 3 Depending on which menu option you have chosen, determines the settings you are able to set.
Start Up Switch on power for start up screen. and wait Ensure that the switch(on the right of the remote) is set to STB. Select one of the Educational icons, using the direction arrows. Press the button on the highlighted icon to start that option. Normal power on/off should be done by pressing the power button.
Games Menu Screen (use remote) The games menu allows the operator to select which game to play. Use the direction buttons to move the cursor between games. When the cursor moves down from the lower row, more games are displayed. Similarly moving up from the top row reveals previous rows of games. Pressing the button will start the game highlighted by the cursor. The music volume can be adjusted on the game menu screen using the buttons.
Education Configuration Screen (use remote) The configuration screen adjusts the settings for every single-player game. To get to the configuration screen you must first go to the games main menu screen. Using the remote, type in the configuration code which is: 1 4 7 8 9 Navigate through the onscreen options by pressing on the remote. Select which game you want to adjust the settings for by first selecting 'Change Game'. Press to next the game, or press to go to the previous game.
Multi-person Quizzes Swots The Answer Category: Various Players: Up to 30 players Overview A traditional quiz where each player answers a series of questions. Up to 30 players (or teams) can compete. Questions are chosen from a variety of categories with three levels of difficulty. All aspects of the quiz can be tailored to the player s preference. Press the coloured button corresponding to your selected answer to each question. The score of each player is tracked to determine the winner.
Game Set-up The game set-up screen allows the following aspects of the game to be changed. Use the to highlight an item and the buttons button to change. Game type - Change the current game (choose quiz screen). Interactive - Determines if the game is played through control pads or using pen and paper. Show answers - Choose whether to show answers after each question or at the end of the quiz.
3 Strikes and you re out Category: Various Players: Up to 30 players Overview The fastest person to answer the first question begins the game. This person (nominator) chooses a player to answer the next question (nominated). If the nominated player gets the question wrong then they lose a strike and the nominator may choose another player for the next question. If the nominated player gets the question correct, they become the nominator and may choose the next player to be nominated.
Game Set-up The game set-up screen allows the following aspects of the game to be changed. Use the to highlight an item and the buttons button to change. Game type - Change the current game (choose quiz screen). Number of strikes - Change the number of lives each player is granted at the start of the game. Play type - Change the rules used in the game: 1. Normal - Lives are lost only for incorrect answers. 2. Challenger - The person nominating a player who gets a question correct loses a life. 3.
Outcast Category: Various Players: Up to 30 players Overview Players are asked questions in sequence until each has been asked the correct number of questions chosen for a round. At the end of a round, players may vote for a player they want to eliminate from the game. If voting is turned off when the weakest player (based on number of correct/incorrect answers and response times) is eliminated. This continues until two players remain. The last two players enter a playoff.
Game Set-up The game set-up screen allows the following aspects of the game to be changed. Use the to highlight an item and the buttons button to change. Game type - Change the current game (choose quiz screen). Question per player per round - Change number of questions asked per player before voting begins. Play type - Change the rules used in the game 1. Double Up - Money earned drops to the previous level for a wrong answer. 2.
Team Builder Category: Various Players: Up to 30 players Overview At the start of the game the first category is shown. Each team selects a player to answer questions on this category. When players are ready a number of questions are asked on the current category. Once complete a new category is chosen and this process is repeated until questions have been asked about each chosen category. Choose Categories Screen Use the The use remote arrows to highlight a category.
Game Set-up The game set-up screen allows the following aspects of the game to be changed. Use the to highlight an item and the buttons button to change. Game type - Change the current game (choose quiz screen). Questions per category - Change number of questions asked per category. Game speed - The maximum time allowed to answer each question before moving to the next ('Wait for user' requires the operator to press a key when ready to move to the next question).
Fill The Blanks Category: Various Players: Up to 30 players Overview Up to 30 players compete to answer a question in the fastest time. The fastest player then selects letters from the scrolling row of letters, to try and fill the blanks and solve the clue. Choose Categories Screen Use the The use remote arrows to highlight a category. Select or deselect each category with the button. button switches all categories on or off.
Game Set-up The game set-up screen allows the following aspects of the game to be changed. Use the to highlight an item and the buttons button to change. Game Speed - The maximum time allowed to answer each question before moving to the next ('Wait for user' requires the operator to press a key when ready to move to the next question). Difficulty - Set question difficulty (Easy, medium, hard, or normal (combination of easy, medium, hard)). Number of phrases - Set the number of phrases. Scoring method.
Snakes and Ladders Category: Various Players: Up to 30 players Overview A 30 player game where a question is displayed and the fastest player or team to answer the question rolls the dice to determine a move on the board. Landing on a ladder will move you up the board to the top of the ladder but landing on a snake will take you down the board! Landing on special question squares can either allow the player or team to move forward or it can make them move backwards.
Game Set-up The game set-up screen allows the following aspects of the game to be changed. Use the to highlight an item and the buttons button to change. Game Speed - The maximum time allowed to answer each question before moving to the next ('Wait for user' requires the operator to press a key when ready to move to the next question). Wait Remaining Question Time - Select Yes or No . Difficulty - Set question difficulty (Easy, medium, hard, or normal (combination of easy, medium, hard)).
Battleships Category: Various Players: Up to 30 players Overview Up to 30 player game where the fastest player or team to answer a question correctly wins the chance to navigate an helicopter over the water and guess where an opponent s ship is and destroy it. The player or team with ships left when all other opponents ships have been destroyed is the winner. Choose Categories Screen Use the The use remote arrows to highlight a category. Select or deselect each category with the button.
Game Set-up The game set-up screen allows the following aspects of the game to be changed. Use the to highlight an item and the buttons button to change. Game Speed - The maximum time allowed to answer each question before moving to the next ('Wait for user' requires the operator to press a key when ready to move to the next question). Wait Remaining Question Time - Select Yes or No . Difficulty - Set question difficulty (Easy, medium, hard, or normal (combination of easy, medium, hard)).
Fastest Finger First Category: Various Players: Up to 30 players Overview Up to 30 player game where the fastest player to correctly select the 4 options in the relevant order, wins the challenge. Choose Categories Screen Use the The use remote arrows to highlight a category. Select or deselect each category with the button switches all categories on or off. Select Use Selected Packs when you ve chosen the question packs you wish to use.
Game Set-up The game set-up screen allows the following aspects of the game to be changed. Use the to highlight an item and the buttons button to change. Number of Questions - Choose the number of questions for this challenge. Game Speed - The maximum time allowed to answer each question before moving to the next ('Wait for user' requires the operator to press a key when ready to move to the next question). Show Placings - Changes how often the leader board is shown.
Maths Challenges Don t Tip The Scales Category: Maths Players: 1 player Overview A mathematical challenge where a player has to arrange the weights so that the scales balance and don t tip! Game Set-up Go to the games main menu screen and using the remote, type in the configuration code which is 1 4 7 8 9. Select the 'DON T TIP THE SCALES' game and set the different values (see page 11 for more details). Game Settings Use the buttons to highlight an item and the button to change its settings.
Add Up Category: Maths Players: 1 player Overview A mathematical challenge where a player has to select a combination of numbers that add up to the target number. Win the challenge by using up all the numbers before the clock times out. Game Set-up Go to the games main menu screen and using the remote, type in the configuration code which is 1 4 7 8 9. Select the 'ADD UP' game and set the different values (see page 11 for more details).
Lucky Numbers Category: Maths Players: 1 Player Overview Mathematical challenge where a player arranges the squares, so that each row, vertically and horizontally, adds up to the target number. Game Set-up Go to the games main menu screen and using the remote, type in the configuration code which is 1 4 7 8 9. Select the 'LUCKY NUMBERS' game and set the different values (see page 11 for more details). Game Settings Key stage: Select which key stage to use. This sets the difficulty of the challenge.
Rotation Category: Maths Players: 1 player Overview Win the challenge by arranging the numbers into numerical order, using the highlighted cursor. The numbers within the cursor can be rotated clockwise or anti-clockwise. Game Set-up Go to the games main menu screen and using the remote, type in the configuration code which is 1 4 7 8 9. Select the 'ROTATION' game and set the different values (see page 11 for more details).
Code Cracker Category: Maths Players: Up to 30 players Overview A mathematical challenge where players have to complete the numbered sequence. Game Set-up Go to the games main menu screen and using the remote, type in the configuration code which is 1 4 7 8 9. Select the 'CODE CRACKER' game and set the different values (see page 11 for more details). Game Settings Use the buttons to highlight an item and the button to change its settings.
Number Jumbler Category: Maths Players: 1 player Overview A mathematical challenge where a player has to arrange the numbers so they add up. Simply using the cursor, select the numbers you need to swap places. Game Set-up Go to the games main menu screen and using the remote, type in the configuration code which is 1 4 7 8 9. Select the 'NUMBER JUMBLER' game and set the different values (see page 11 for more details).
Sum Search Category: Maths Players: 1 player Overview Mathematical challenge where a player has to use the numbers in the grid to calculate a target number. Game Set-up Go to the games main menu screen and using the remote, type in the configuration code which is 1 4 7 8 9. Select the 'SUM SEARCH' game and set the different values (see page 11 for more details). Game Settings Use the buttons to highlight an item and the button to change its settings. Key stage: Select which key stage to use.
Match The Squares Category: Maths Players: 1 player Overview A mathematical challenge where a player wins the challenge by removing an allocated amount of matchsticks to leave a targeted amount of squares. Game Set-up Go to the games main menu screen and using the remote, type in the configuration code which is 1 4 7 8 9. Select the 'MATCH THE SQUARES' game and set the different values (see page 11 for more details).
Good Arrows Category: Maths Players: 1 player Overview A mathematical challenge where a player has to score 301 with the number of darts allocated, before the clock times out. Once you have thrown a round of darts, your score is calculated. Before you can throw your next round of darts, you must correctly calculate your new target. Note: There is no need to finish on a double. Game Set-up Go to the games main menu screen and using the remote, type in the configuration code which is 1 4 7 8 9.
Penalty Shootout Category: Maths Players: 1 player Overview Beat the goalie in this mathematical challenge, where a player has to correctly answer the sum appearing on screen. If you answer the sum incorrectly the goalkeeper will save your shot at goal. Game Set-up Go to the games main menu screen and using the remote, type in the configuration code which is 1 4 7 8 9. Select the 'PENALTY SHOOTOUT' game and set the different values (see page 11 for more details).
Rotate A Number Category: Maths Players: 1 player Overview A mathematical challenge where a player must create a sum within the blue box that calculates the target number, by rotating the columns of numbers. Note: Numbers can be put next to each other to create a larger number. Game Set-up Go to the games main menu screen and using the remote, type in the configuration code which is 1 4 7 8 9. Select the 'ROTATE A NUMBER' game and set the different values (see page 11 for more details).
Figure It Out Category: Maths Players: Up to 30 players Overview A mathematical challenge for up to 30 players, where opponents answer as many sums as possible. Game Set-up Go to the games main menu screen and using the remote, type in the configuration code which is 1 4 7 8 9. Select the 'FIGURE IT OUT game and set the different values (see page 11 for more details). Game Settings Use the buttons to highlight an item and the button to change its settings.
Snake Category: Maths Players: 10 players Overview A maths challenge where players control their snake to eat up the correct answer for the sum shown at the bottom of the screen. The first player to eat the target number of correct answers wins the game. Game Set-up Go to the games main menu screen and using the remote, type in the configuration code which is 1 4 7 8 9. Select the 'SNAKE' game and set the different values (see page 11 for more details).
Down on the Farm Category: Maths Players: Up to 30 players Overview A reception class mathematical challenge for up to 30 players, where players must count the animals onscreen. Game Settings Use the buttons to highlight an item and the button to change its settings. Game speed: select how long players have to answer each question. Number of questions: select how many questions are to be shown. Show placings: select when to show placings.
Literacy Challenges Word Search Category: Literacy Players: 1 player Overview A Literacy challenge where a player must find the targeted words within the word search. Select the first and last letter of the word to highlight it. Game Set-up Go to the games main menu screen and using the remote, type in the configuration code which is 1 4 7 8 9. Select the 'WORDSEARCH' game and set the different values (see page 11 for more details).
Anagram Category: Literacy Players: Up to 30 Overview A Literacy challenge where players must solve the anagram by selecting and swapping letters before the clock times out. Game Set-up Go to the games main menu screen and using the remote, type in the configuration code which is 1 4 7 8 9. Select the 'ANAGRAM' game and set the different values (see page 11 for more details). Game Settings Use the buttons to highlight an item and the button to change its settings.
Rotate A Word Category: Literacy Players: 1 player Overview A Literacy challenge where a player must create a word which fills the blue box, by rotating the columns of letters. Game Set-up Go to the games main menu screen and using the remote, type in the configuration code which is 1 4 7 8 9. Select the 'ROTATE A WORD' game and set the different values (see page 11 for more details). Game Settings Use the buttons to highlight an item and the button to change its settings.
Hangman Category: Literacy Players: 1 Player Overview Traditional hangman game, where you win the challenge by guessing the answer to the clue before your man is hung. Game Set-up Go to the games main menu screen and using the remote, type in the configuration code which is 1 4 7 8 9. Select the 'HANGMAN' game and set the different values (see page 11 for more details). Game Settings Use the buttons to highlight an item and the button to change its settings. Key stage: Select which key stage to use.
Make A Word Category: Literacy Players: 30 Player Overview Players are given a word. Using the letters from this word, players must create as many other words as possible. Game Set-up Go to the games main menu screen and using the remote, type in the configuration code which is 1 4 7 8 9. Select the 'MAKE A WORD' game and set the different values (see page 11 for more details). Game Settings Use the buttons to highlight an item and the button to change its settings.
Spellbound Category: Literacy Players: Up to 30 players Overview Up to 30 player game where each player takes it in turn to spell a given word. Control pads are not used for this game. The remote control is used to indicate whether the player got the spelling right or wrong. Operator Controls use remote Adjust the music level during the game button - Eject/Quit the current game (confirmation required) button - Accept or continue button - pauses the quiz at the end of current question.
Music Challenges Name The Note Category: Music (theory 1) Players: up to 30 players Overview Music notes will be played whilst appearing on screen. Each player must correctly identify the note by pressing the coloured button corresponding to their selected answer. Game Settings Use the buttons to highlight an item and the button to change its settings. Number of questions: Select the number of questions to be shown. Game speed: Select the number of seconds to be allocated to each question.
Name The Intervals Category: Music (theory 1) Players: up to 30 players Overview The distance in pitch between any two notes is called an interval. Music intervals will be shown on-screen. Using the coloured buttons on the keypads, name the harmonic interval, the lower note being the key note. Game Settings Use the buttons to highlight an item and the button to change its settings. Number of questions: Select the number of questions to be shown.
What's The Time Signature? Category: Music (theory 1) Players: up to 30 players Overview Listen to the music. Count the beats and select the music time signature by pressing the coloured button corresponding to your selected answer. Game Settings Use the buttons to highlight an item and the button to change its settings. Number of questions: Select the number of questions to be shown. Game speed: Select the number of seconds to be allocated to each question.
What's the Key Signature? Category: Music (theory 1) Players: up to 30 players Overview Using the coloured buttons on the keypads, name the key signature, visible on the stave. Game Settings Use the buttons to highlight an item and the button to change its settings. Number of questions: Select the number of questions to be shown. Game speed: Select the number of seconds to be allocated to each question. Show placings: Select how often results/placings are to be shown.
Music Mix Category: Music Players: Up to 30 players Overview Music Mix combines the other 4 music challenges, and allows up to 30 players to compete at once. Game Settings Use the buttons to highlight an item and the button to change its settings. Questions per quiz (4 quizzes): Select the number of questions per quiz. Difficulty: Options being - easy, medium or hard. Game speed: Select the number of seconds to be allocated to each question.
Skill Challenges Drop Down Category: Skill Players: 1 player Overview A skill challenges where a player has to direct the chequers, down through the cogs, in numerical order. Game Set-up Go to the games main menu screen and using the remote, type in the configuration code which is 1 4 7 8 9. Select the 'DROP DOWN' games and set the different values (see page 11 for more details). Game Settings Use the buttons to highlight an item and the button to change its settings.
Mix It Category: Skill/literacy Players: 1 player Overview A skill challenge where a player has to re-arrange the squares to make the original image before the clock times out. The challenge can also work as a literacy challenge, where as instead of an image being displayed onscreen, words will be shown mixed up and again the squares must be re-arranged to make the original words. Game Set-up Go to the games main menu screen and using the remote, type in the configuration code which is 1 4 7 8 9.
Rotate-A-Maze Category: Skill Players: 1 player Overview A skill challenge where a player has to rotate the squares to make a path through the maze from start to finish. You have to direct the line through the maze. If the line reaches a dead-end you lose. Game Set-up Go to the games main menu screen and using the remote, type in the configuration code which is 1 4 7 8 9. Select the 'ROTATE-A-MAZE' game and set the different values (see page 11 for more details).
Minesweeper Category: Skill Players: 1 player Overview A skill challenge where a player must locate hidden mines by clearing the path around them. Numbers indicate how many adjacent mines there are around a block. Identify the location of all the mines by flagging their location. Flag all the mines to win the game. Game Set-up Go to the games main menu screen and using the remote, type in the configuration code which is 1 4 7 8 9.
Memory Challenges Where's The Pairs? Category: Memory Players: 1 player Overview A memory challenge where a player has to pair up all the cards until there are none left on the screen, before the clock times out. Game Set-up Go to the games main menu screen and using the remote, type in the configuration code which is 1 4 7 8 9. Select the '"WHERE'S THE PAIRS' game and set the different values (see page 11 for more details).
CopyCat Category: Memory Players: 1 player Overview A memory challenge where a player has to remember the order the cats appear on screen, then copy the sequence once it has finished. Each button on the screen represents the colour on your keypad. Game Set-up Go to the games main menu screen and using the remote, type in the configuration code which is 1 4 7 8 9. Select the 'COPYCAT' game and set the different values (see page 11 for more details).
Symbol Scrambler Category: Memory Players: 1 player Overview A memory challenge where a player must memorise the arrangement of the symbols and arrange them into their original position. The big number indicates how many are currently in their correct position. Use the selection cursor to swap the symbols around until they are all in the correct original position. Game Set-up Go to the games main menu screen and using the remote, type in the configuration code which is 1 4 7 8 9.
Opinion Polls What are you thinking? Category: Various Players: Up to 30 players Overview An opinion poll question facility used to gauge opinions on your customised topics. Up to 30 players can participate. Questions have no right or wrong answer and can be set using the Question manager (see page 72). Press the coloured button corresponding to your selected answer to each question. Graphs are shown to display the results of each question.
Player Controls When answering questions: Press the coloured button corresponding to your selected answer. Note: If a keypad is not in use while the game is being played, any persons wanting to join in the game are able to do so by pressing the red button on the unused keypad. Note: If a person leaves the game once it has started, the controller can remove them from the game by pressing the on the remote. button This game allows you to use your own question-list. Go to the web site: www.questionmanager.
Exercise Activity Simon Says Category: Exercise Overview This is a challenge encouraging children to exercise. Actions will flash up on screen which the children must do e.g. Simon says Put your hands on your head Simon says Touch your toes If a action is not preceded with the words Simon says , the children must not do the action e.g.
Sing-A-Long Learning Switch on power start up screen. Use the and wait for direction arrows to select the Sing-A-Long icon from the main menu. Press confirm selection.
Sing-A-Long Menu Screen use remote The Sing-A-Long menu allows the operator to select which song to play. These items can also be selected from the KS1+2 education menu. Use the direction buttons to move the cursor between songs. When the cursor moves down from the lower row, more songs are displayed. Similarly moving up from the top row reveals previous rows of songs. Pressing the button will start the song highlighted by the cursor.
Disco/Jukebox Instructions NOTE: If you will be using the USB Hard Drive, insert it into the USB port before starting. Switch on power screen. Use the and wait for start up direction arrows to select the Disco/Jukebox icon menu. Press from the main to confirm selection. NOTE: If no music is found, ensure the USB Hard Drive device is correctly inserted into the back of the machine.
The playlist Initially the playlist is blank, until songs are added. The lower part of the screen display is used to show the current and next track, if any have been chosen. Add a song to the playlist To add a song to the playlist press the button to bring up a menu with various options. The darkened out options are currently unavailable. Select Insert a new song line . Locate the song to be added by selecting letters from the songs title until a single page of entries can be viewed.
Playing songs from playlist To start playing the songs which have been put into the playlist, return to the playlist screen, and press play. Pressing play a second time will stop the song. To skip to the next track press . When a set of random tracks are in the playlist, you are able to skip to the next random track by pressing the track in the playlist, press the button once. To skip all random tracks and to go to the next button twice.
Options: Brings up a menu which allows the following: Playlist looping to be turned off - music stops when the bottom of the playlist is reached. The music type to be changed - foreground/background sound, allows the volume of music playback to be changed. To clear the playlist - removes all tracks in the current playlist and stops the music if it is playing. Remember search constraints - allows a search of categorised music.
Play random songs The random button allows songs to be played in a random order. You are able to switch between random tracks and random period by pressing . Select the number of tracks you want to play or alternatively enter a time period you want the songs to be played, and press to confirm. The next screen will allow you to specify which categories the random tracks will be chosen from. Selected categories are highlighted with a blue bar. Deselect the categories you don t want to play music from.
Question Manager There are different types of questions that can be created through the Question Manager. Quiz questions - These questions have 1 correct answer and 3 wrong answers. See page 71. Opinion polls - These questions just have 4 possible answers, none of which are wrong. See page 72. Slideshow questions - These are graphical questions containing multiple slides that are shown in sequence. See page 73. Brain Boxes associations - Facility to produce and evolve ideas. See page 85.
Quiz Questions The Question Manager allows you to create your own questions to create up to a 30-player quiz/challenge. Teachers can customise and control their own questions through the web site based Question Manager. This allows teachers to upload their own tailor made questions which may be more suited to their needs. Questions are created by completing a question template Excel spreadsheet.
Uploading quiz questions to Question Manager Log in to the Question Manager to upload the Excel spreadsheet. Click the Browse button next to Upload a new set of questions , and select your file. Enter a Description of the file. Select whether or not to share the batch with other schools. Select the Upload button. Once uploaded, the question set will be displayed. Download question set to play on KIT system To put a question set on to your KIT system, plug in the USB storage device to your PC.
Slideshow Questions The Slideshow Question Manager allows you to create your own questions and upload your own images to create up to a 30-player quiz/challenge. Slideshow challenges can have graphical based questions which are more suitable for practical subjects. Teachers can customise and control their own questions through the web site based question manager. This allows teachers to upload their own tailor made questions which may be more suited to their needs.
Creating Question Batches through the Question Manager From the Main Menu, select Manage slideshow questions Slideshow question menu Once logged in you will see the Slideshow Question Menu . From here you are able to upload a question batch using an Excel spreadsheet, or to individually create questions and slides. Allows you to download a question template. For more information see page 70 Allows you to start creating and uploading the questions/slides.
Creating a new slideshow batch To start uploading your own batch of questions and images select click here to create a new question batch . You must enter the appropriate information about the batch of questions that you are about to upload. Name of batch: Enter descriptive name of batch. Title image: You are able to upload an image which will act as a title page. Image must be 640 x 480 pixels and be JPEG format. The title image will act as a button on the games menu screen.
Start creating the slides by selecting Click here to add a new question to this batch . Category: Enter the name of the category this question will fall under. Question: Enter the question. Hide question text: If the question needs to just be an image (for example it may be a question written in another language), then you may not want to display text over the top of the slide. In this case, choose Yes here so that KIT will not display the question text when showing the question.
Adding questions using images Answer images can replace the answer text. Simply upload the images to use as answers in each of the answer image boxes. These images will then be shown where the answer text would normally be. This is where an image or question would appear This is where names of players would appear Buttons where image answers would appear Start creating the slides by selecting Click here to add a new question to this batch .
Image: Select Yes and click on the Browse button to locate the image to be used as the first incorrect answer. Scoring value: See page 83. Answer 3: Leave blank Image: Select Yes and click on the Browse button to locate the image to be used as the second incorrect answer. Scoring value: See page 83. Answer 4: Leave blank Image: Select Yes and click on the Browse button to locate the image to be used as the third incorrect answer.
Creating Question Batches with an Excel Spreadsheet Download question template From the slideshow question menu select to download a question template, click here Save the Excel spreadsheet named template.xls to your computer and open with Excel. Adding questions/slides to an Excel spreadsheet The spreadsheet should have 4 work sheets - Settings, Slide Macros, Result Groups and Questions. 1. Settings work sheet Work Sheets Name of batch: Enter descriptive name of batch.
3. Result Groups work sheet Result groups are useful when you want to run an opinion based quiz or a quiz with an advanced scoring system. It is sometimes useful to be able to classify people according to a group of answers, rather than to treat each question individually. By assigning a score to each of their answers, and by filing this score to a set of result groups a player can be judged into which group most suits them. See page 83. 4. Questions work sheet Click on the Question work sheet.
Once the Question Headers row is complete you are able to enter the details required of the Slide specification row in the next available row. Slide specification row Slide Template: Select which template to use 1. Full screen picture only, no text at all: Enter the word Full screen if you only want to display an image. This template can be useful if you want to display a pictorial question. No text will be displayed on top of the image neither the question text nor any text you enter under Text below.
Playing slideshow questions through KIT system Download slideshow from web site Plug the USB storage device into your PC, and then click on the Download link next to the batch you wish to use. Save the resultant file to the USB storage device under the questions folder. Once you have done this, plug the USB storage device into the back of the KIT Machine. Go to the Games menu screen . If you gave the uploaded batch of questions a Title image click on the image to enter the quiz.
Advanced Scoring systems Result groups are useful when you want to run an opinion based quiz. It is sometimes useful to be able to classify people according to a group of answers, rather than to treat each question individually. Such quizzes are often seen in teenage magazines where the reader chooses which action they are most likely to take in a given situation. Most practical uses include quizzes to determine which personality a person may possess, and subjects that best suit them.
Creating an advanced scoring quiz using the slideshow manager From the slideshow question menu select Click here to add a new question to this batch . Enter the batch settings. See page 75. Once complete, select Click here to view / edit the result groups for this batch Label: Enter a title for this result group. Explanation: Enter the explanation (result) for this result group. When complete, select Add new result group to add the next result group.
Brain Boxes Brain Boxes consists of a central word or concept. Around the central word you draw up to 5 main ideas that relate to that word. You then take each of those child words and again draw up to more ideas that relate to each of those words. In this way, a large number of related ideas can quickly be produced with virtually no mental effort and makes a very powerful tool for creative writing. The question maker allows you to create your own set of associations .
Fastest Finger First Fastest Finger First questions are created from an ordered list of related items. Four items are taken from a list and are jumbled up. The players must put these items back in their correct order. The question maker allows you to create your own ordered list of items. To log in, go to the web site: http://www.questionmanager.co.
Troubleshooting Instructions If a problem occurs with the KIT system and it becomes unresponsive, please do the following: Write down anything that is written on the screen if an ERROR or WARNING heading is shown, write down the message and the error code that is supplied; if not, write down any additional text that is displayed. Make a note of what you had been doing just before the problem occurred.
Appendix A: The USB Storage Device The USB storage device allows information to be stored onto it and transferred to the KIT machine. This can be useful when wanting to use your own set of wordlists, conundrums or questions for certain challenges. If you have plugged in the USB storage device in the KIT machine before starting a challenge, then it will use the word/conundrum list from it. Word List To create a word list, first open a text editor such as Notepad or Word .
Appendix B: The USB Hard Drive The USB Hard Drive works similarly to the USB Storage device but on a larger scale. It allows information to be stored onto it and transferred to the KIT machine. This can be useful when wanting to upload your own music onto KIT for use at discos.
Appendix C: Audio Reader The Audio Reader allows you add your own music to the Jukebox. To get started follow these instructions: - Plug USB hard drive into the KIT system. - Turn on the machine - Select the Audio Reader icon from the main menu. If your CD database listing is out of date you will see the following screen. The CD database contains Artist and Track names for a wide range of CDs. As new CDs are constantly being released this database needs updating.
COPY MUSIC FROM AN AUDIO CD This option allows you to add music from an audio CD onto the USB Hard Drive. Insert the audio CD you want to copy. Select Copy music from audio CD by pressing [ENTER]. Encoding quality: enter the encoding quality. By default it is set to 10, but you can use 0 for worst, and 10 for best (be aware that by entering high quality this takes up more space on the disc). CD Title: Enter the full title of CD.
EXIT: This option allows you to exit back to main menu. On the main menu select exit and press [ENTER]. Choose the confirmation option to close the machine down.
Appendix D: Word List KS1 Word List about after again all am an and another are as at away back ball be because bed been big boy brother but by call called came can can t cat come could dad day did dig do dog don t door down first for from get girl go going good got had half has have he help her here him his home house how if in is it jump just last laugh like little live lived look love made make man many may me more much mum must my name new next night no not now of off old on once one or our out over
Expanded Word List Year 1 Term 1 bad bag bah ban bar bat bay bed beg bet bib bid big bin bit bob bog bow box boy bud bug bum bun bus but buy cab cam can cap car cat caw cod cog con cop cot cow cub cup cut dad dam day den dew did dig dim din dip dog don dot dub dud dug fag fan far fat fed fen few fib fig fin fir fit fix fob fog for fox fun fur gab gad gag gap gas gay gel gem get gig gin god got gum gun gut guy had ham has hat hay hem hen her hey hid him hip his hit hog hop hot how hub hug hum hut jab jam j
deck dent desk ding dock doing doll drab draft drag drain drama drank drape draw drawn draws dream dress dried dries drift drill drink drip drips drive drop drops drove drown drug drugs drum drums dry duck dull dump dung dunk dusk dust dwarf dying east end event fact fall fang fast fault feast fell felt fend field fill find first fist flag flake flame flap flare flash flask flat flaw flea fled flee flew flick fling flint flip float flock flog flood floor flop flops flora floss flour flow flown flows fluff
thing think three threw throb throw thump tick till tilt tint wink wisp wolf world worst would wound wreck wrist wrong yell young toast told toll toss trace track trade trail train tramp trap traps tray trays tread treat tree trees trek treks trend trial tribe trick tried tries trim trip trod troll troop trot trout truck trunk trust truth try tuck tuft twice twig twigs twirl twist two tying using vast vault vent vest volt waist walk wall wand want wasp weld well wench went wept west wick wield wild will w
Year1 Term3 abide ably abode above abuse ace aces adage adept adobe adore afire afoot again agape agate age aged agent ages agile aglow agony agree ahead aid aide aided aids ail aim aimed aims air aired airs airy aisle ale alert alien alike alive allow alone aloof amaze amen amend amide amity amply amuse anew angry any apace ape aped apes apex apply aptly are area areas arena argue arise army arose array arrow aside askew assay ate avail avers avert avow avows await awake aware away awe awed awoke awry axe
deity delay deny derby deuce dew dewy diary dice dicky die died diem dies diet diets dike dikes dime dimes dimly dine dined diner dines dingy diode dire dirty ditty dive dived diver dives dizzy dole doled doles dolly dome domed domes done doom dooms door doors dope doped doper dopes dose dosed doses dote doted dotes dove doves dowel down downy dowry doze dozed dozen dozes drain drake drape dread dream drew dried drier dries drily drive drone drool droop drove drown dry dryly duchy due duel duels dues duet
hoop hoops hoot hoots hope hoped hopes horny hose hoses hotel hotly house hovel hover how howl howls hue hues huge hurry husky hydra hydro hyena hymen hymn hymns hyper ibex ice iced ices icy idea ideal ideas idly igloo image imply inane inept inert inlay irate ire ires irony issue item items ivies ivory ivy jade jaded jail jails jay jazzy jean jeans jeep jeeps jeer jeers jelly jenny jerky jewel jiffy joke joked joker jokes jolly joule juice juicy jumpy junky jury keel keels keen keep keeps kinky kite kited
pave paved paves pay payer pays pea peace peach peak peaks peal peals pear pearl pears peas peat peek peeks peel peels peep peeps peer peers penny peony peppy perky petty pew pews phase phone phyla picky pie piece pier piers pies piety piggy pike piker pikes pile piled piles pine pined pines pipe piped pipes pique pithy pity pixel place plaid plain plait plane plate play plays plea plead pleas pleat plied plies plume ply poach poise poke poked poker pokes pole poled poles pony pooch pool pools poor poppy p
steak steal steam steed steel steep steer stew stews stile stoke stole stony stood stool stoop store story stove stow stray strew study style styli suave sue sued sues suite sulky sunny super sure surly swain sway swear sweat sweep sweet swine swipe swoon swoop swore synod syrup taboo tail tails taint take taken taker takes tale tales tally tame tamed tamer tames tangy tape taped taper tapes tardy tarry tawny taxed taxes tea teach team teams tear tears teas tease teem teems teen teens teeth thief thigh tho
KS3 and above word lists accommodation actually alcohol although analyse analysis argument assessment atmosphere audible audience autumn beautiful beginning believe beneath buried business caught chocolate climb column concentration conclusion conscience conscious consequence continuous creation daughter decide decision definite design development diamond diary disappear disappoint embarrass energy engagement enquire environment evaluation evidence explanation February fierce forty fulfil furthermore guard
series system thesaurus Mathematics addition adjacent alternate angle amount approximately average axis axes calculate centimetre circumference corresponding decimal degree denominator diameter digit divide division equilateral estimate equation fraction graph guess horizontal isosceles kilogram kilometre litre measure metre minus multiply multiplication parallel parallelogram negative numerator percentage perimeter perpendicular positive quadrilateral questionnaire radius ratio recurring reflect reflectio
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