Operation Manual
Table Of Contents
- Contents
- Introduction
- PowerDirector Editing Modes
- PowerDirector Workspace
- PowerDirector Projects
- Importing Media into PowerDirector
- Importing Media Files
- Capturing Media
- Capturing from a DV Camcorder
- Capturing from an HDV Camcorder
- Capturing from a TV Signal
- Capturing from a Digital TV Signal
- Capturing from a Webcam
- Capturing from a Microphone
- Capturing from a CD
- Capturing from an AVCHD Camcorder
- Capturing from an Optical Device
- Captured Content
- Quality Profile Setup
- Capture Settings
- Capture Preferences
- Downloading Media
- Detecting Scenes and Extracting Audio
- 3D Media
- Arranging Media in Your Production
- Editing Your Media
- Content Aware Editing
- Splitting a Clip
- Unlinking Video/Audio Clips
- Trimming Video and Audio Clips
- Setting a Media Clip's Duration
- Setting TV (Video Clip Interlacing) Format
- Adjusting Video Clip Aspect Ratio
- Stretching Images
- Cropping Images
- Changing the Shape of Media
- Fixing and Enhancing Images/Videos
- Utilizing Keyframes on Media
- Power Tools
- Muting Audio
- Advanced Audio Editing
- Time Info
- Magic Fix
- Magic Cut
- Adding Effects
- Creating PiP Effects
- Adding Particle Effects
- Adding Title Effects
- Using Transitions
- Mixing Audio and Recording Voice-Overs
- Adding Chapters
- Adding Subtitles
- Producing Your Project
- Creating Discs
- PowerDirector Preferences
- PowerDirector Hotkeys
- Appendix
- Technical Support
- Index

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Creating PiP Effects
PowerDirector captures your mouse strokes to create a paint animation
object.
8. When you are done, click on again. Use the player controls to preview your
paint animation object if required.
9. Select the Insert at current timeline position option if you want to insert the
saved paint animation object at the current position on the timeline when
you are done.
10. Once you are satisfied, click on the Save button to save it to the PiP Objects
library. When prompted to save, enter a custom name for the new paint
animation, use the slider to select the frame in the paint animation you want
to use as its thumbnail in the library, and then click OK.
Editing Paint Animation Objects
At anytime you can edit the paint animation objects that are in the PiP objects
library. Just select the paint animation and then click on .
When editing a paint animation object, you can:
use the player controls to preview the paint animation.
click the button to add more content to the end of the drawing.
click the button to take a snapshot of a frame in the paint animation, and
save it as a new image in the media library.