User manual
<Trigger>
Triggers are used to configure the messages that can be sent out from the dCine to external systems, 
such as a lighting or screen masking/curtain system.  Once configured by support engineers, many 
of   these   triggers   (e.g.   those   associated   with   auditorium   control,   audio   processor   control,   and 
projector control) will appear in the automation section of the GUI. 
A typical example of a trigger configuration has been set out below.
 <Trigger>
 <CueOut>Serial %6f%07%05%47%20%83%ff</CueOut>
 <Proj>
 <Include>PJLink.xml</Include>
 </Proj>
 <Audio>
 <Include>Pioneer.xml</Include>
 </Audio>
 <Lights>
 <Off>Device 00 Pulse Pin:0</Off>
 <Prg1>Device 00 Pulse Pin:1</Prg1>
 <Prg2>Device 00 Pulse Pin:2</Prg2>
 <Up>Device 00 Pulse Pin:3</Up>
 <Cleaning>Device 00 Pulse Pin:4</Cleaning>
 </Lights>
 <Door>
 <Open>Device 00 Pulse Pin:5</Open>
 <Close>Device 00 Pulse Pin:6</Close>
 </Door>
 <Curtains>
 <Open>Device 00 Pulse Pin:7</Open>
 <Close>Device 00 Pulse Pin:8</Close>
 </Curtains>
 <Masking>
 <Scope>Device 00 Pulse Pin:9</Scope>
 <Wide>Device 00 Pulse Pin:10</Wide>
 </Masking>
 </Trigger>
Trigger syntaxEach trigger can be defined using the following process:
(i) 
The following entry defines a trigger that will not show up on the GUI interface with a button as it 
is not defined within a <DeviceNameToTrigger> tag. This named trigger is still accessible 
from the automation programming interface and will show up in the full trigger list..
<TriggerName>MessageChannel Message</TriggerName>
(ii) 
The following code defines a device to which the dCine can send a trigger. That device is then 
configured to have a number of possible states as defined within the 
<DeviceNameToTrigger> tag. The DeviceNameToTrigger name will show up on the GUI 
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