Specifications
Reset and Rest 
Sequences have a maximum of 16 steps, but they can have fewer—from 1 to 
15—using Reset. (Sequences of 16 steps reset automatically.) Reset appears 
immediately after the highest value setting for a step. Setting a step to Reset 
causes the sequence to jump back to the first step and continue playing. 
Reset is set separately for each of the four sequences, so it must be set at the 
same step in all four sequences to shorten all the sequences equally. The 
following illustration shows an example in which all the sequences are eight 
steps in length. 
1234
1
2
3
4
56789
Steps
v = ste
p
 value; R = Reset
Dest. 1
Dest. 2
Dest. 3
Dest. 4
10 11 12 13 14 15 16
S
e
q
u
e
n
c
e
Tip: Using Reset while programming a sequence can be helpful. For 
example, when programming a specific melodic line, start by shortening 
the sequence to four or eight steps until those steps are set, and then 
gradually move the reset point to lengthen the loop until the desired 
number of steps is playing. 
Sequences do not have to be the same length, however, which makes for some 
very interesting, less repetitive patterns, particularly when sequences are set to 
odd and even numbers of steps. 
1234
1
2
3
4
56789
Steps
v = step value; R = Reset
Dest. 1
Dest. 2
Dest. 3
Dest. 4
10 11 12 13 14 15 16
S
e
q
u
e
n
c
e
Sequence one has an additional value, Rest, that appears in the list after Reset. 
Rest prevents the envelopes from being gated by the corresponding step, so a 
rest in sequence one affects all four sequences. If the sequences are the same 
length, rests will occur in the same place in all four sequences as they loop. If 
the sequences are different lengths, the rests in sequence one apply to whatever 
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