System information
51
Tempest Operation Manual
Save/Load
Save/Load
Pressing Save/load presents a menu of functions related to saving or loading 
les. Like a personal computer, Tempest has both random access memory (RAM) 
and permanent non-volatile storage for saved Sounds, Beats, and Projects. The 
current Sound, Beat, or Project is always loaded into RAM for playback and edit-
ing. Tempest uses ash memory for non-volatile storage.
It is important to understand the distinction between RAM and ash. As with 
most PC-based software applications, edits to les in RAM must be saved to 
ash to be recalled later. But, like most synthesizers, Tempest will not prompt 
you to save changes when powering down or loading another le. It would be 
pretty annoying if in the middle of a frenetic, knob-twisting, performance, a 
prompt came up asking you to save changes every time you switched Beats or 
loaded a le! But, while you are making beats and sounds, it’s good to get in 
the habit of saving your work often and, occasionally, backing your work up via 
MIDI. 
Note: Beats include all Sounds used in them and Projects include Beats, 
which, in turn, include all Sounds in each of the Beats. See “Sounds, Beats, 
and Projects” on page 3 for a general explanation of the relationship 
between Sounds, Beats, and Projects.
Saving Sounds, Beats, and Projects
Sounds are saved to one of several folders in Tempest’s ash memory. They can 
also be exported and saved as system exclusive MIDI data. 
To Save a Sound to Flash:
1.  In 
16 SoundS mode, tap a pad to choose the Sound to save.
2.  Press 
Save/load, choose Save Sound, and press the neXt Soft Key.
3.  The current source Beat and Sound are displayed and can be changed, if 
desired. Press the 
neXt Soft Key.
4.  Select the destination Sound folder.
5.  Enter the name using the 
edit filenaMe Soft Knob to choose characters and 
the left and Right cursor keys to move the cursor. 
•  Press the
 inSeRt ChaR Soft Key to insert a blank space before the cursor. 
Press the delete ChaR Soft Key to delete the character highlighted by the 
cursor.










