Specifications
29 
For the most part, the sequence destinations are the same as the modulation 
destinations, which is appropriate: a sequence is just another modulation source. 
For each sequence step, the envelopes are gated on for half the step’s duration. 
The duration varies according to the BPM and Clock Divide settings (or the 
MIDI clock, if synced to an external source). The envelope settings of the 
current program ultimately determine how long each step plays, though, and 
longer (more legato) or shorter (more staccato) effects can be achieved by 
editing the envelope rates. 
Tetra’s sequencer is a gated sequencer. That means it requires a note to be gated 
on—that is played from the P
USH IT button or via MIDI—in order for the 
sequencer to run. There is no dedicated start or play button and it does not 
respond to MIDI start/stop/continue messages, but it can still sync to an external 
clock. Simply turn on the sequencer and then play and hold a note to start. Or 
use the P
USH IT button’s toggle feature to latch a note on with one push and 
release it with another; in this case, the PUSH IT button is essentially a Start/Stop 
control. 
Reset and Rest 
Sequences have a maximum of 16 steps, but they can have fewer—from 1 to 
15—using Reset. (Sequences of 16 steps reset automatically.) Reset appears 
immediately after the highest value setting for a step. Setting a step to Reset 
causes the sequence to jump back to the first step and continue playing. 
Reset is set separately for each of the four sequences, so it must be set at the 
same step in all four sequences to shorten all the sequences equally. The 
following illustration shows an example in which all the sequences are eight 
steps in length. 
1234
1
2
3
4
56789
Steps
v = ste
p
 value; R = Reset
Dest. 1
Dest. 2
Dest. 3
Dest. 4
10 11 12 13 14 15 16
S
e
q
u
e
n
c
e
Tip: Using Reset while programming a sequence can be helpful. For 
example, when programming a specific melodic line, start by shortening 
the sequence to four or eight steps until those steps are set, and then 
gradually move the reset point to lengthen the loop until the desired 
number of steps is playing. 










