User guide

Developers guidelines | AT commands
290 June 2010
Step 2: The pixels of the bitmap are converted into values.
00000000000000000000000001111111111100000000000000 …
00000000000000000000011111111111111111110000000000 …
00000000000000000001111111111111111111111111100000 …
00000000000000000011111111111111111111111111111100 …
00000000000000000111111111111111111111111111111100 …
00000000000000001111111111111111111111111111111100 …
00000000000000011111111111000000000011111111111100 …
00000000000000111111111000000000000000011111111100 …
00000000000001111111110000000000000000000011111100 …
00000000000001111111100000000000000000000000111100 …
00000000000011111111000000000000000000000000001100 …
00000000000111111110000000000000000000000000000100 …
00000000000111111110000000000000000000000000000000 …
00000000000111111110000000000000000000000000000000 …
00000000000111111110000000000000000000000000000000 …
00000000000111111110000000000000000000000000000000 …
00000000000111111110000000000000000000000000000000 …
00000000000111111110000000000000000000000000000000 …
00000000000011111111000000000000000000000000000000 …
00000000000011111111000000000000000000000000000000 …
00000000000011111111110000000000000000000000000000 …
00000000000001111111111110000000000000000000000000 …
00000000000000111111111111111000000000000000000000 …
00000000000000011111111111111111100000000000000000 …
00000000000000001111111111111111111100000000000000 …
00000000000000000111111111111111111111000000000000 …
00000000000000000001111111111111111111110000000000 …
00000000000000000000111111111111111111111000000000 …
00000000000000000000000011111111111111111100000000 …
00000000000000000000000000001111111111111110000000 …
Step 4: Values are converted into hex string (8 bit) starting with the upper row from left to right.
00 00 00 7F F0 00 00 … 00 00 07 FF FF 80 00 … 00 00 1F FF FF FC 00 … 00 00 3F
FF FF FF 80 …
Step 4: Chunks are created and sent to the accessory.
*SETBC: 0,1,1,,,”000007FF00000…000007FFFF8000...00001FFFFFFC00…00003FFFFFFF80 … “
*SETBC: 1,1,1,,,”...”
AT*SEAVRC Sony Ericsson audio video remote control
Description: Allows control of multimedia applications in the ME. Only a started multi-
media application can be controlled with AT*SEAVRC. The different
actions to control multimedia are the same as for the Bluetooth protocol
AVRCP, which allows control of a multimedia application via Bluetooth.
According to AVRCP, an action must be followed by a key press. A com-
bined key pressed/released has been introduced to simplify the AT com-
munication. The test command lists all supported actions.
Execution
command:
AT*SEAVRC=<action>,<key_press>
Test command: AT*SEAVRC=? Test if command is supported and show supported
parameters
Test command
response *SEAVRC: (<list of actions>)<CR><LF>