User Manual
Table Of Contents
- Introduction
- Features
- Quick Start
- Connectors and User Interface
- Connection Diagrams
- Output Jack Operation
- Making Connections and Applying Power
- Teaching Drum Patterns
- Selecting Drum Pattern Settings
- Using Song Parts
- Managing Songs
- Advanced Features and Tips
- Teaching Special Drum Patterns
- Teaching a Difficult Pattern
- Teaching a Pattern with No Kick or Snare on Beat 1
- Teaching a Pattern with No Kick or Snare
- Teaching a Pattern with Kick and Snare on the Same Beat
- Teaching a Half-Time Shuffle Pattern
- Teaching a 6/8 Ballad Pattern
- Teaching a Classic Train Beat Pattern
- Teaching a Typical Brush Swirl Jazz Pattern
- Using JamSync
- Using an FS3X Footswitch
- Factory Reset
- Updating Firmware
- Specifications
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Teaching Special Drum Patterns
Teaching Special Drum Patterns
Teaching a Difficult Pattern
If you aren’t getting the results you want when teaching a drum pattern, try turning on the metronome and
setting the tempo to the one you want. Also, teaching 2 bars will generally give more accurate results than
teaching a single bar. Also, try pre-selecting the feel (straight or swing) and/or timing (3/4 or 4/4). Another trick is
to first slow down the tempo, then teach the drum pattern at the slower BPM. After the drum pattern has been
learned, speed up the tempo to the desired BPM.
Teaching a Pattern with No Kick or Snare on Beat 1
Some drum patterns, most notably many reggae styles, don’t have a kick or snare hit on the first beat. To
teach this type of pattern, first enable the metronome. Now, arm the SDRUM to start learning by pressing the
FOOTSWITCH, but instead of starting the learning process with a guitar scratch or pressing a drum pad, press the
FOOTSWITCH again. The LEARN LED will light solid red, indicating the SDRUM is learning. Continue teaching the
rest of the pattern, pressing the FOOTSWITCH again on beat 1 to stop the learning process. The pattern will now
play and will have no kick or snare on the first beat.
Teaching a Pattern with No Kick or Snare
There are cases where you might want to create a pattern with no kick or snare—for example, maybe you want
quarter note hi-hats, a shaker, or a tambourine only. To create this type of pattern, first enable the metronome.
Now, arm the SDRUM to start learning by pressing the FOOTSWITCH, but instead of starting the learning process
with a guitar scratch or pressing a drum pad, press the FOOTSWITCH again. The LEARN LED will light solid red,
indicating the SDRUM is learning. Count off one or two bars, then press the FOOTSWITCH again. As long as one
or more full bars were taught, the SDRUM will play a pattern that contains only the right-hand drum element. Try
experimenting with different HATS/RIDES options to further tailor the pattern for your song.
Teaching a Pattern with Kick and Snare on the Same Beat
There is no way of using a guitar to teach the SDRUM a pattern with a kick and snare on the same beat. However,
this can easily be accomplished using the KICK and SNARE pads. When pressed together, both the kick and snare
will be learned in the pattern.
Teaching a Half-Time Shuffle Pattern
Another common pattern is the half-time shuffle. The best way to teach this pattern is to first pre-select a 4/4
time signature and a swing feel, then enable the metronome. Next, teach the kick/snare pattern and skip one
beat between each kick and snare.
Example:
Bar 1 Bar 2
1 & 2 & 3 & 4 & 1 & 2 & 3 & 4 &
• • • • • • • • Metronome beats
K S K S What you teach
Play around with different kick/snare patterns to get the desired sound. As long as the basic kick/snare pattern is
based around every other metronome beat, you should be able to get a shuffle beat that works.