Buena Vista Games, an affiliate of The Walt Disney Company, 500 S. Buena Vista St., Burbank, CA 91521 N0543 PRINTED IN U.S.A. 16416 BVG © Disney NTR-AC4E-USA Chicken Little Manual Interior 16416_CL_Manual.FM.
es 16416 BVG Chicken Little Manual Interior 16416_CL_Manual.FM.
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16416 BVG Chicken Little Manual Interior 16416_CL_Manual.FM.
• Make sure the POWER switch is OFF. • Insert DISNEY’S CHICKEN LITTLE: ACE IN ACTION Game Card into the TM Nintendo DS system. • Turn the POWER switch ON. NOTE: DISNEY’S CHICKEN LITTLE: ACE IN ACTION Game Card is designed for TM the Nintendo DS system. • Please read and accept the Health and Safety screen by touching the bottom screen.
16416 BVG Chicken Little Manual Interior 16416_CL_Manual.FM.
The first time a character is used, a mandatory tutorial must be completed. • When the MAIN MENU appears, you’ll have three choices: • Personalize your game by selecting these OPTIONS: - SINGLE PLAYER - MULTIPLAYER - Music Volume - OPTIONS - Sound Effects Volume Look for MR. FISH at the start of every level. He will give you a MISSION BRIEFING on your new objectives! • If you select SINGLE PLAYER, you also must select from three SAVE SLOTS (or select NO SAVE); then, you’ll start the game.
• To successfully finish the MISSION, you must complete the OBJECTIVES presented by MR. FISH. • Whenever you begin a new game, you will be asked to choose a SAVE SLOT to save your progress. • Press START to begin play. • At any time during game play, PAUSE your game by pressing START. Then, select from the following OPTIONS: - RESUME LEVEL - EXIT GAME – Go back to the MAIN MENU; all unsaved data will be lost.
TOP SCREEN GAME VIEW TOP SCREEN GAME VIEW L BUTTON (HOLD) SHIELD L BUTTON (HOLD) SHIELD +CONTROL PAD MOVEMENT CONTROLS DOUBLE TAP DODGE/ROLL +CONTROL PAD TANK DIRECTION DOUBLE TAP FOR STAMPEDE TOUCH SCREEN HUD/WEAPON SELECT TOUCH SCREEN HUD/WEAPON SELECT R BUTTON HOLD FOR GRENADE MODE R BUTTON HOLD FOR POWER-SHOT MODE START PAUSE MENU START PAUSE MENU SELECT NOT USED SELECT NOT USED X BUTTON FIRE FORWARD X BUTTON FIRE UP B BUTTON FIRE BACKWARDS Y BUTTON FIRE LEFT A BUTTON
(ACE) TOP SCREEN GAME VIEW L BUTTON (HOLD) SHIELD +CONTROL PAD SHIP DIRECTION To get ACE to DODGE, DOUBLE-TAP UP, DOWN, LEFT or RIGHT on the +CONTROL PAD. Ace can continue to fire while dodging.
You must destroy the main mining facility, which is being used to build a droid army powered by alien life-forms! You must destroy the Gravity Generator Facility, which has become an evil organization’s main source of power! Part of the VENUS level is used as a TRAINING MISSION. Here, you learn about the game play elements and you receive a tutorial for ACE, ABBY and RUNT. You cannot proceed to the next level without passing the TUTORIAL.
If you’re playing as RUNT, you’ll have these cool WEAPON AMMOS to use: If you’re playing as ACE, you’ll have these cool WEAPON AMMOS to use: These are unlimited and the only weapons that Runt can upgrade. This small green energy cell is ACE’s main ammo and is unlimited. This is the only ammo that can be upgraded. These cause a small-scale EMP explosion upon contact. They are most useful for mechanical targeting systems. This combination of super-heated plasma balls fires at subsonic velocity.
If you’re playing as ABBY, you’ll have these cool WEAPON AMMOS to use: These are classic, straight-firing missiles with unlimited ammo. ACE can use GRENADES whenever he feels like it! He can also collect them and hold up to 8 grenades at a time. GRENADE MODE is entered by holding the R BUTTON. Throw grenades by tapping the A, B, X, or Y BUTTONS while holding down the R BUTTON. These thermally-guided missiles follow their target wherever they go.
Look for these PICKUPS: • Powerups – these are derived from destroyed enemies and structures and covers and you collect them by coming into contact with them. Once the Powerup is collected, it is activated and remains active until it runs out. Powerups are stackable and you can use as many as you can collect at once. ARMOR METER SHIELD METER Doubles the firing rate of the blaster weapon for 15 seconds. Doubles the strength of the shield for 15 seconds. Trigger the SHIELD by holding down the L BUTTON.
Adds 2 extra blaster shots, making the blaster fire a three-pronged blast for 15 seconds. • Aliens – look for these three different kinds: These yellow aliens are common and therefore the weakest, restoring only 1 Energy Point. Eliminates ammo drain on all weapons for 20 seconds. These green aliens power larger robots and restore 2 Energy Points. Absorb unlimited damage for 10 seconds. These blue aliens are the most powerful and restore 3 Energy Points. These return 33% of your armor.
These are powerful offensive moves that allow you to clear the screen of enemies. SPECIAL ATTACKS are in the form of POWERUPS. At the end of every level, you are taken to the INTERMISSION SCREEN, where you can save the game and purchase upgrades. You pull the clip out of your gun, throw it above your head and shoot it, causing a massive explosion and destroying all enemies on screen. • CONTINUE – Proceed to next level. • SAVE GAME – Manually save your game.
UPGRADE POINTS are delivered throughout the game and after each MISSION. One upgrade point is accumulated for each alien rescued during a mission. ARMOR METER AMMO SUPPLY SHIELD METER AMMO SELECT Touch to select different ammos. INTEL SCREEN Touch to view your current Mission Briefing. ALIEN COUNT MINI-MAP Locate enemies and pickups. • Purchase upgrades with your upgrade points. Upgrades affect all three characters: Ace, Runt, and Abby. MISSION BRIEFINGS from MR.
These icons on the Mini-Map help you find enemies, items, and objectives. ALIENS = Small versions of the aliens PLAYER POSITION = Ace SWITCHES = Flashing double blue triangles PLAYER POSITION = Abby TARGETS = Targets will move around the mini-map to give the player better indications of where they are. PLAYER POSITION = Runt Target indicators will always point to the first target, to ensure the player doesn’t pass by and have to backtrack.
This is an ALIEN COLLECTION game. You’re in an arena with a set amount of holes and aliens that trickle onto the screen. To win, you must place a larger number of aliens into the holes than your opponent. There are five MULTIPLAYER LEVELS and these are categorized by the planet on which they’re based. • VENUS • EUROPA • In MULTIPLAYER GAMES, game play shows on the BOTTOM SCREEN.