Installation manual

f*]+fsl:
User
Programming
Command
The
[*][5]
programming command allows the user to program Access Codes. The first Access Code is the
Master Code and the installer may program the panel so that the user not able to change the Master Code; refer
to Section
[13].
The 6th code may be changed from a regular code to a One-Time Use code; refer to Section
[13]
Light 5.
The One-Time Use code allows someone, such as maintenance personnel, to enter a code to disarm and then
later re-arm the system. After the code is used to arm the system, it is deleted and may not be used again. NOTE:
If the
[*][O]
Quick-Arm command is used to arm the system, the one-time use code will
not
be erased.
Programming Access Codes:
Enter
[*][5][Master
Code]. The “System” light will FLASH and the zone lights will indicate which Access Codes
have been programmed and which Access Code is presently being programmed:
Zone
Light
Access Code is...
OFF
not programmed
ON steady programmed
Flashing
presently being programmed
When the programming mode is entered, Zone Light 1 will be ON to indicate that the Master Code is programmed
with the factory default code. The Master Code may be changed here or in Section
[21]
if the installer chooses to
disable the user’s ability to change the Master Code. Note that Access Codes 5 and 6 are represented by the
“Ready” and “Armed” lights.
Changing or Adding a Code
To change Access Codes 1 to 6, enter the number of the code to be changed; the corresponding zone light will
begin to FLASH. Enter a new
4-digit
Access Code; do not press
[*]
or
[#]
when entering the code. After the code
is entered, the keypad will beep 3 times and the zone light will stop flashing and remain ON. If you are changing
an existing code, the new code will replace the old one. If you wish to program another code, press the number
key for the code to be programmed and enter the new
Qdigit
code. Press the
[#]
Key to return to “ready”.
Erasing a Code
To erase a code, enter
[*][5][Master
Code]. Enter the number of the code to be erased: the zone light for the
code will FLASH. Enter
[****I
to erase the Access Code.
NOTE:
The Master Code cannot be erased. If
the Master Code is forgotten and the panel is left disarmed, program a new Master Code using the
[*][8][lnstaller’s
Code][21]
command, or use the Second Master Code to reprogram the Master Code.
EEPROM
Reset
If all Access Codes are forgotten and the panel is armed, refer to Programming Section
[30]
for methods of
resetting the panel to the factory default program.
C*cJ+[63:
User
Function Command
The
[*][6]
User Function Command is used to set
various
system times and to enable or disable a number of system
features. When the command is entered, the “System” light will begin to FLASH.
Enter [*][G][Master Code][Number from list below]:
[l]
Set System Clock (Enter HH:MM)
[2]
Auto-Arming Time (Enter HH:MM)
[5]
Auto-Arm Enable/Disable
Door Chime Enable/Disable
Siren Test Function
Installer’s Test (turn off after use)
(This function will turn off automatically on arming.)
Items
[5],
[6]
and [0] turn ON and OFF various features. When a key is pressed and the feature is being turned ON,
the keypad sounder will beep 3 times. If the feature is being turned OFF, the keypad will sound one long beep.
El
M
PI
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