Owners Manual © 2001 E-MU Systems All Rights Reserved FI12700 Rev. A E-MU World Headquarters E-MU Systems 1600 Green Hills Road Scotts Valley, CA USA 95067-0015 Telephone: 831-438-1921 Fax: 831-438-8612 Internet: www.emu.
Table of Contents Introduction ............................................................................. 1 Product Description .......................................................................................1 Important Safety Instructions .................................................. 3 Setup ...................................................................................... 13 Unpacking ....................................................................................................
Sequencer Controls...................................................................................... 32 Stop Button ............................................................................................. 32 Play Button ............................................................................................. 32 Record Button ......................................................................................... 32 Song Record modes (from Song mode) ............................................
Standard MIDI Files .............................................................................50 Songs .......................................................................................................51 Song Record Modes .............................................................................51 Pattern Mode................................................................................................52 Pattern Play ..............................................................................
Multichannel Track Recording ............................................................... 93 Note List Editor ....................................................................................... 95 Event List Editor ..................................................................................... 96 Continuous Controller Edit ................................................................ 96 Continuous Controller Screen ............................................................
Restart/Pattern Fire Key .....................................................................127 Pattern Change Tempo Hold ............................................................127 Event Timing..............................................................................................128 Track Priority .....................................................................................128 Applications ...............................................................................................
Master FXB Algorithm .......................................................................... 152 B Effect Types .................................................................................... 153 FXB Parameters: Feedback/LFO Rate Delay Time ................................. 153 FXB Send Amounts ............................................................................... 153 Miscellaneous Parameters..........................................................................
MIDI Channels & Real-time Controls .......................................................192 Bank Select Commands ........................................................................194 Stereo Mix Outputs ....................................................................................194 Preset Edit Menu .................................................................. 197 Preset Name ..........................................................................................
FXA Send Amounts ............................................................................... 233 FXB Algorithm ...................................................................................... 233 B Effect Types .................................................................................... 233 FXB Parameters ..................................................................................... 234 FXB Send Amounts ...............................................................................
Velocity .................................................................................................254 Duration ................................................................................................255 Repeat ....................................................................................................255 User Pattern Name ................................................................................255 Multichannel Arpeggiating ......................................................
Stereo Delay .......................................................................................... 282 Panning Delay ...................................................................................... 282 Dual Tap ............................................................................................... 282 Vibrato .................................................................................................. 282 Distortion ....................................................................
Default and Template Presets ............................................................309 Retrigger/Strip ....................................................................................309 Up Layer ............................................................................................309 Play Through .....................................................................................309 Preset Listing .............................................................................................
Introduction Product Description Upgradable Sounds The PX-7 Command Station is a hybrid drum machine featuring a powerful sequencer and 128-voice synthesizer. The E-MU sound engineers spent six months meticulously sampling acoustic drum kits in professional studios around the U.S. to build this diverse collection of drum sounds. These drum kits have been optimized for the PX-7's advanced synthesis architecture, with multiple cross-switch layers built into each instrument.
Introduction Super Sequencer PX-7 contains a powerful, yet simple to use 16-track interactive sequencer. You can record in real-time, step and grid modes and can switch modes without ever stopping your creative flow. Sixteen dedicated Mute/Select buttons allow you to add, monitor and modify parts on the fly without cumbersome menu scrolling. It’s never been this easy to lay down your ideas.
Important Safety Instructions Important Safety Instructions Use in countries other than the U.S.A. may require the use of a different line cord or attachment plug, or both. Refer all servicing to qualified service personnel. There are no user serviceable parts or adjustments inside the unit. There are no user serviceable parts inside the power supply enclosure. WARNING: To reduce the risk of fire or electric shock, do not expose this product to rain or moisture.
Important Safety Instructions User Maintenance Instructions 1. 2. The PX-7 should be kept clean and dust free. Periodically wipe the unit with a clean, dry, lint free cloth. Do not use solvents or cleaners. There are no user lubrication or adjustment requirements. Caution -Servicing instructions are for use by qualified personnel only. To reduce the risk of electric shock, do not perform any servicing other than that contained in these operating instructions unless you are qualified to do so.
Important Safety Instructions 15. 16. 17. This symbol is intended to alert you to use caution when moving a cart/apparatus combination to avoid injury. 18. 19. 20. Radio and Television Interference supply cord or plug is damaged, liquid has been spilled or objects have fallen into the apparatus, the apparatus has been exposed to rain or moisture, the apparatus does not operate normally or has been dropped. No open flame sources, such as lit candles, should be placed on the apparatus.
Foreign Language Warnings - German Foreign Language Warnings - German Wichtige Sicherheitsvorschriften Erdungsinstruktionen Gefahr Vorsicht 6 E-MU Systems In Ländern ausserhalb den U.S.A. können andere Kabel oder Stecker notwendig werden. Zur Verminderung des Risikos von Feuer oder eines elektrischen Schlages übergebe man den Service an qualifizierte Fachleute. Das Gerät niemals Regen oder Nässe aussetzen. Das Gerät muss geerdet sein.
Foreign Language Warnings - German Unterhaltsinstruktionen für anwender 1. 2. 3. Vorsicht PX-7 soll sauber und staubfrei gehalten werden. Das Gerät mit einem sauberen und säurefreien Tuch periodisch abreiben. Keine Lösungsoder Reinigungsmittel anwenden. Schmieren und Justieren sind nicht notwendig. Bei weiteren Servicefragen wende man sich an eine qualifizierte Servicestelle. Diese Gebrauchsanweisungen sind nur für qualifizierte Techniker beabsichtigt.
Foreign Language Warnings - German 9. 10. 11. 12. Das Netzkabel des PX-7 bei längerem Nichtgebrauch aus der Steckdose ziehen. Vermeiden Sie sorgfältig das Eindringen von Gegenständen oder Flüssigkeiten durch die Gehäuseöffnungen. Das Gerät soll durch qualifizierte Serviceleute gewartet werden, falls: A. das Netzkabel beschädigt wurde, oder B. Gegenstände oder Flüssigkeit in das Gerät gelangten, C. das Gerät Regen ausgesetzt war, oder D. das Gerät nicht normal oder einwandfrei arbeitet, oder E.
Foreign Language Warnings - French Foreign Language Warnings French Instructions de Sécurité Importantes Instructions de Mise à la Terre Danger Attention Instructions de Maintenance Une utilisation dans des pays autres que les U.S.A. peut nécessiter l’usage d’un cordon d’alimentation différent. Afin de réduire les risques d’incendie ou d’électrocution, référez-vous à un personnel de service qualifié, et n’exposez pas cet appareil à la pluie ou à l’humidité. Cet appareil doit être relié à la terre.
Foreign Language Warnings - French Instructions Concernant les Risques d’Incendie, d’Electrocution, ou de Blessures Corporelles. ATTENTION: Lorsque vous utilisez des appareils électriques, certaines précautions élémentaires doivent toujours être prises, incluant les suivantes: Ces instructions de dépanage sont destinées uniquement aux personnes qualifiées. Afin d’éviter les risques d’électrocution, n’effectuez que les opérations décrites dans ce manuel, à moins que vous ne soyez qualifiê pour cela.
Foreign Language Warnings - French 14. B. Des objets sont tombés, ou du liquide a été versé sur/à l’intérieur de l’appareil, ou C. Le PX-7 a été exposé à la pluie, ou D. Le PX-7 est tombé, ou E. Le PX-7 ne fonctionne pas normalement, ou affiche un changement radical de performance. Tout service doit être effectué par un personnel qualifié. SAUVEGARDEZ CES INSTRUCTIONS Interférences Radio et Télévision L’appareil décrit dans cette notice génére et utilise une énergie de fréquence-radio.
Foreign Language Warnings - French Declaration of Conformity Manufacturer: E-MU Systems 1600 Green Hills Road Scotts Valley, CA 95067-0015 USA We hereby declare that the equipment listed herein conforms to the harmonized standards of the following European Commission Directives: 89/336/EEC and 72/23/EEC.
Setup This section thoroughly describes how to set up your new PX-7 for use. Setup includes unpacking instructions, how to hook up the unit to your sound system and, most importantly, how to turn the thing on and off. Unpacking Carefully remove PX-7 from the packaging material. Take care to save the packing materials in case you need to transport the unit. Check to make sure all components are included and in good condition.
Setup Basic Setup Connection Instructions MIDI Sound Module SAM PLE I TRANSPOSE M ASTER/GLOBAL SAM PLE M ANAGEMENT MULTIMO DE PRESET M ANAGEMENT PRESET DEFINITION The Headphone Output is located on the Front Panel TRIGGERS DIGITAL PROCESSING INC/YES ABC 1 O DEC/NO PRESET DYNAM IC PROCESING ENTER VOLUME GHI LOAD SAVE AUDITION TRIGGER MO DE ESCAPE 3 M NO 5 6 WX Y 8 9 QZ 0 Basic Setup DEF 2 TUV 7 DRIVE SELE CT JKL 4 PRS M IDI MIDI In Power Switch 110V/220V 50-60 Hz (au
Setup Studio Setup Studio Setup MIDI Controller (MIDI Keyboard, etc.) R E A L T IM E C O N T R O L LE R S A S S IG N A B L E K E Y S P R E S E T L E V E L E X IT EN T E R S A M P L E P A G E S EQ U E N C E R P R E S E T S EL E C T 1 2 3 4 5 6 7 R E TU R N 8 9 0 .
Setup Performance Setup Performance Setup MIDI Controller (MIDI Keyboard, Sequencer) R E A L T IM E C O N T R O L LE R S A S S IG N A B L E K E Y S P R E S E T L E V E L E X IT EN T E R S A M P L E P A G E Additional MIDI Devices S EQ U E N C E R P R E S E T S EL E C T 1 2 3 4 5 6 7 R E TU R N 8 9 0 .
Setup Power Down Sequence board. In a pinch, the effect returns can be used to sum additional instruments into the main outputs. It’s like having an extra line mixer when you need more inputs! Output Section Effects Processors L Bus R Bus Tip Tip Tip Tip Ring Ring Ring Ring R L R L SUB 2 R SUB 1 L MAINS You can use the Sub 1 and Sub 2 jacks as effect returns to the Main Outputs. Note that the Effects Processors are only routed to the Main Outputs.
Setup Rack Mounting PX-7 18 E-MU Systems
Instant Gratification This section presents step-by-step instructions for the most fundamental operations to get you up and running as quickly as possible. Playing Patterns & Songs PX-7 on, it comes up in Pattern mode. PX-7 comes with over a hundred factory patterns. The Pattern screen is shown below. T 01 STOP Ln:08 000 Ambideep Bar:01 .1 0 1. 2. To Play Patterns Select a pattern using the data entry control. Press the Play button, located near the center of the unit.
Instant Gratification Playing Patterns & Songs patterns. The new pattern will begin playing when the current pattern has finished. T 01 STOP Ln:08 Bar:01 .1 CurPat: 0020 NextPat: 0220 5. O PX-7’s buttons have been designed so that you can slide your fingers across them to quickly mute and unmute tracks. Select a new pattern, press Stop, then press Play to change patterns without waiting for the current pattern to end. Track Muting 6. Press the Track Enable/Mute buttons to bring tracks in and out.
Instant Gratification Playing Songs O If you move the cursor underneath the Preset Name before changing the preset, another bass preset will be selected. Turn the data entry control to completely change the preset. 15. Use the Track/Channel select buttons to change any of the presets. In PX-7’s default mode, the active on whichever preset is showing in the preset view screen. They can be set to always play a specific channel in the Controllers menu (page 134).
Instant Gratification Playing Demo Sequences Playing Demo Sequences PX-7 has several factory demonstration sequences that let you hear what this incredible machine can do. The actual number of demo sequences depends on which ROM sounds sets are installed. You can play these demo sequences by accessing the Demo Sequence page. DEMO SEQUENCES TripleXXX 1. 2. 3. DRUM To Play a Demo Sequence Press and hold the Song and Pattern buttons at the same time to enter the Demo Sequence page.
Instant Gratification Selecting and Quick Editing Presets Bank 1030 1. 2. 3. 4. 5. 6. 7. Selecting and Quick Editing Presets MSB:019 LSB:0 DRUM kit: DanceCommand To Audition a Preset Select Preset View mode by pressing the preset button in the Mode/ View section immediately below the LCD. Select a preset by turning the data entry control while the cursor is anywhere on the lower line.
Instant Gratification Selecting and Quick Editing Presets The ROM Card identifier is shown in the top right of the display. The preset is identified in the bottom line of the main screen (the screen that appears when you press the Mode/View Preset button). Each bank of 128 presets is identified by a superscripted Bank Number to the right of the preset number. The bank numbers reset to 0 at the start of each ROM card you have installed.
Instant Gratification Exploring the Master Arpeggiator Exploring the Master Arpeggiator PX-7’s multi-channel Pattern Generator/Arpeggiator is one of the greatest features ever put in a synth. Let’s explore the Master Arpeggiator. 1. 2. 3. To Arpeggiate a Single Preset: Select a preset. Note that the factory presets all have prefixes which describe the type of sound. For this investigation it might be best to choose a preset with the prefix “arp,” for arpeggiator.
Instant Gratification Multi-Channel Arpeggiator MASTER ARPEGGIATOR Pattern 380 Inversions O Try the various patterns. There are 200 permanent factory patterns and 100 user locations to store the patterns you create. Each pattern can have up to 32 notes. See the Arpeggiator Chapter for detailed information on creating Patterns. 11.
Instant Gratification Multi-Channel Arpeggiator Select Trigger Mode 14. Press the Selector Button in the upper left corner of the Command Functions section. Pressing this button will switch between Track Enable/Mute and Triggers mode. Select Triggers mode. O Sometimes a simple volume change will bring out hidden voices and patterns. Play it! 15. Now press Trigger Buttons 1, 2 and 3. You should be hearing three arpeggiators playing at once. 16. Change the arp preset on the current MIDI channel.
Instant Gratification Multi-Channel Arpeggiator If you want to record the Trigger Buttons on a single MIDI channel, set the track Channel Assignment to the same channel as the trigger buttons. 3. Set the channel setting to MultiA and Dest: internal, as shown in the screen below. (The trigger buttons are set to play on multiple MIDI channels. if this track were not set to Multi, all channels would be rechannelized to the selected channel and the triggers would play back incorrectly.
Basic Operations Basic Operations C01A V127 P00 A:P User 0 019 kit:Whack Kit The PX-7 front panel contains an LCD screen, 49 buttons, and 16 real-time controller knobs. Functions are grouped logically and the controls are arranged for ease of use. Power Switch The front panel On/Off switch is a “Soft” power switch that can be used to turn power on and off when the PX-7 is rack mounted. Use the AC power switch on the rear panel if you wish to completely disconnect PX-7 from the AC mains.
Basic Operations Mode/View Buttons Mode/View Buttons The Song and Pattern buttons change both the mode and current display view. Pressing Song or Pattern places the PX-7 in the selected mode. Since Song and pattern are Mode buttons, the LEDs stay on when they have been selected, even if Preset or Mix view buttons are activated. An asterisk (*) appears in the Pattern, Song or Preset display to indicate that the item needs to be saved. Song Mode Display :100 M:04/4 Bar:001.
Basic Operations LED View Select Section Track/Channel +/Buttons These very handy buttons, located to the left of the LCD, serve as a shortcut to increment or decrement the Track (in Pattern mode), the MIDI Channel (in Preset mode), Layer (in Preset Edit mode) or Step Numbers (in Arpeggiator Edit mode). Pressing the increment track button from 16 will wrap around to 1, and pressing the decrement key from 1 will wrap back to 16. Channel selection works in the same way.
Basic Operations Sequencer Controls Sequencer Controls Stop Button These buttons control the sequencer transport functions. The Tap-Tempo key functions as a Shift Key to access other features. See pages 62, 125, and 140. Pressing the Stop button immediately stops any currently playing Pattern Sequence or Song Sequence. The sequence remains at its current location. Press the Play button to resume from the current location.
Basic Operations Edit Section Edit Section Song Edit Button The Song Edit menu allows you to name and edit songs. An illuminated LED in the button indicates that you are in Song Edit mode. For more information about Songs and Song mode, see page 103. When pressed in combination with the Pattern Edit button, Song Edit puts the PX-7 in Demo mode. Pattern Edit Button The Pattern Edit menu allows you to name and edit patterns. An illuminated LED in the button indicates that you are in Pattern Edit mode.
Basic Operations Edit Section Arpeggiator Button The Arpeggiator menu contains parameters that are related to the Master Arpeggiator such as creating and editing arpeggiator patterns. An illuminated LED in the button indicates that you are in the Arpeggiator menu. For more information about the Arpeggiator menu, see page 243 MIDI Button The MIDI menu contains parameters that are MIDI related. An illuminated LED in the button indicates that you are in the MIDI menu.
Basic Operations Real-time Controller Knobs The top line of the Preset display changes to show the MIDI Bank Select controller values needed to select the preset being auditioned. This handy feature lets you know the exact Bank and Preset number. MSB Preset # Real-time Controller Knobs Bank 082 2 LSB MSB:019 LSB:2 kit: Banger DRUM The Real-time Controller Knobs can serve several purposes.
Basic Operations Real-time Controller Knobs Knob Functions Quick Edit mode The Real-time controller knobs provide direct control of the PX-7’s synthesizer parameters when the Controller Function Select is set to Quick Edit. O Quick Edit knob movements can be recorded into the sequencer using realtime song or pattern record modes.
Basic Operations Real-time Controller Knobs Programmable Knobs mode If the “Programmable Knobs” parameter in the Controllers menu is set to “Ext,” or “Both,” the system sends MIDI controller messages when you turn the Controller knobs. Each knob can be programmed to send on any MIDI channel (01A-16B) and on any continuous controller number from 1-95. The knobs only generate a message when you move a knob to a new value. The Controller Knob LEDs always remain off in this mode.
Basic Operations Real-time Controller Knobs Multichannel Pan Knobs In this mode, each of the 16 knobs will control MIDI Channel Pan for the like-numbered channel.This directly edits the value shown on the preset select screen and is equivalent to sending MIDI cc#10. CH PANS 01A:56 R View Mode must be set to “MIX” in order to see the display shown above.
Basic Operations Trigger/Mute Buttons Trigger/Mute Buttons The trigger button section serves multiple purposes which are listed below. • • • • Assignable & latchable note triggers. See page 138. Sequencer track select/mute buttons See page 20 and page 52. Sequencer grid edit entry keys. See page 63. Preset Edit menu jump keys. See below. Mode Switch O Trigger button presses can be recorded into patterns and songs. The mode switch is normally used to select between Triggers and Track Select/Mute.
Basic Operations Touchstrip, Transpose, Keypads & Glide Touchstrip, Transpose, Keypads & Glide The Touchstrip is a bi-directional controller which is normally connected to control pitch. It can, however, be patched in to any modulation destination in the Cords section of the Preset Edit menu. The Touchstrip is referred to and programmed as “Pitch Wheel” in the Cords menu. See page 228. Simply slide your finger along the touchstrip while playing the keypads to hear pitch bend.
Basic Operations Touchstrip, Transpose, Keypads & Glide Erase Button When this button is latched on (LED illuminated) while recording a pattern, any note played on the keyboard will remove that note from the pattern as long as the keyboard key is held down. This allows you to quickly removed any “flubbed” notes without having to enter Pattern Edit mode. In Grid record mode, pressing the Erase button while the cursor is on one of the grid locations, removes the note from that location.
Basic Operations Preset Screen Preset Screen _ The Preset Select screen is accessed by pressing the Preset View button located directly under the LCD. This screen allows you to examine or set the Preset, Volume, Pan Position and select the Preset (sound) for each of the 32 MIDI channels. Realtime changes made to this screen are NOT recorded as part of your pattern or song. See page 59 to learn how to record volume and pan information into your sequences. MIDI Channel Selection C01A 079 3 1. 2.
Basic Operations Preset Screen MIDI BANK SELECT MSB LSB cc00 cc32 USER USER USER USER 00 00 00 00 00 01 02 03 Bank 0 Bank 1 Bank 2 Bank 3 DRUM DRUM DRUM DRUM 19 19 19 19 00 01 02 03 Bank 0 Bank 1 Bank 2 Bank 3 This chart shows the MSB and LSB numbers needed to select preset banks over MIDI. Select a bank, then send the program change number. Without a bank select command, presets are selected from within the current bank.
Basic Operations Preset Screen Channel Pan Channel Pan sets the stereo position of the selected MIDI channel. This control operates like the balance control on your home stereo system. Channel Pan is the same parameter as MIDI pan controller #10, and changes made over MIDI are shown in the display. Pan Position C01 079 2 V127 P01 R A:off User kit: Sympel Note: Pan settings in the preset ADD algebraically with the Channel Pan setting.
Basic Operations Sound Navigator Sound Navigator Preset Category Sound Navigator allows you to search through preset and instrument categories to find the type of sound you’re looking for. Each preset and instrument has a name and a three letter preset category. You can create your own categories in order to group favorite presets. The preset category is assigned in the Preset Edit menu (Preset Name). Instrument categories are fixed.
Basic Operations Sound Navigator 46 E-MU Systems
Sequencer The PX-7 Sequencer is an extremely powerful, yet easy to use MIDI recording device. Several different methods of creating and editing sequences are provided to suit your personal style of composition. To Enable the Sequencer PX-7 always powers up in pattern mode. Pattern mode can be selected from any other screen by pressing the Pattern mode button below the LCD. A Pattern can be immediately started by pressing the Play button. Press the Song mode button to select Song mode.
Sequencer Overview Overview PX-7’s sequencer is a Song/Pattern based recorder featuring high resolution recording at 384 ticks per beat. Multiple record modes - Song, Pattern, Grid, Step & Realtime Record - allow you ultimate flexibility in the way you compose you music. You can add, monitor and modify parts on the fly or switch recording modes without ever stopping the sequencer. The sequencer features 16 tracks, each of which can record from one (default) to 16 channels.
Sequencer Definitions Definitions In this section the various components of PX-7 sequences are described, starting from the smallest units “events” and ending with the largest element, a “song”. Songs can be up to 999 bars in length. Events Events are the smallest bits of information that are recorded into a sequencer. Note-on, note-off, continuous controller messages, MIDI clocks, and program change commands are all events.
Sequencer Definitions Pattern Recording & Editing Patterns can be edited in three ways: • Realtime Record - Events are stored in the designated track as they are played on the keypad or from the MIDI input port. Events are overdubbed into the track as the track plays and loops. The original channel of each event is maintained when recorded. Individual events can be erased by pressing the realtime erase button and re-playing the event during the time that the event occurs in the pattern.
Sequencer Definitions Songs Songs are recorded on a single track which allows you to record Pattern Play messages as well as real-time note and controller information. This lets you link previously recorded patterns together to form more intricate arrangements, then overdub controller information such as volume, pan or other controller information or additional note information. You can change pattern length and track mutes in song mode without affecting your stored patterns.
Sequencer Pattern Mode Pattern Mode Pattern mode is selected by pressing the Pattern mode button beneath the liquid crystal display. The screen shown below is displayed in Pattern mode when the sequencer is stopped. T01 STOP Ln: 04 Rock This Bar: 01 . 1 0000 Pattern Play Pressing Play in Pattern mode causes the selected pattern to continuously play and loop. The display changes as shown. T 01 STOP Ln:04 Bar:01 .
Sequencer Pattern Mode Press Enter to jump to the new pattern when the current pattern ends. The lower line of the display now again shows the current and next pattern numbers. T 01 STOP Ln:08 Bar:01 .1 CurPat: 0020 NextPat: 0070 To start a new pattern immediately, press Stop, select the new pattern and press Play. or… To select a pattern while playing, press Enter, press Stop, then Play. Restart/Pattern Fire Key Holding PLAY and tapping STOP will instantly RTZ (Return-To-Zero) and continue playing.
Sequencer Pattern Mode Input Quantize Input quantize corrects your timing and places notes exactly on the note value of your choice. You can choose any of the following note values: quarter notes, quarter note triplets, 8th notes, 8th note triplets, 16th notes, 16th note triplets, 32nd notes, 32nd note triplets, 64th notes, 128th notes and 64th note triplets. The illustration below shows one measure of 4/4 music (there are four quarter notes, 8 eighth notes, and 16 sixteenth notes in a measure of 4/4).
Sequencer Pattern Mode Recording triplets is easy since there are four triplet modes (1/4t, 1/8t, 1/16t and 1/32t). You can also switch between triplet and non-triplet modes to record complex polyrhythms. When Input Quantize is turned Off, you are recording in PX-7’s high resolution mode in which beats can be placed on any one of 384 ticks per measure. High resolution recording is great if you’re a good player and want your performance captured as accurately as possible.
Sequencer Pattern Mode First Note Record Dialing the count-in field past 2 displays a quarter note icon, indicating first note record. This mode could also be called “First Event Record” since recording actually begins when the first event of any type is received. T 01 REC+ Ln:04 Bar: 01:1 Quan: 16 Met: off CntIn: First Note Record Option This feature has several modes of operation depending on the way you are recording.
Sequencer Pattern Mode Metronome The metronome is a timing aid when recording or playing back patterns which produces an accented click on the first beat of each measure and a softer click on other beats. This setting is NOT saved with the pattern. 1. 2. 3. 4. Recording a Pattern 1. To Set the Metronome Go into Record mode by pressing the Record button. Scroll to the Metronome screen using the data entry control.
Sequencer Pattern Mode 9. O You can go in and out of Record mode at any time by pressing the Record button Press the Preset View button again after you’ve selected a preset. The LED will go out and you’ll be returned to the Pattern screen. Get ready to record the first track! 10. 11. Press Play to begin recording. Recording will begin after the count-in period (if any). The pattern will loop when it reaches the end of its length. Press Stop when you’re finished recording.
Sequencer Pattern Mode O The Event Source parameter (page 110) controls how pattern settings are used in Song mode. _ Too much controller information can clog the sequencer causing sluggish performance and sloppy timing. Use the “Thin Events” function (page 79) to reduce the amount of controller data in the pattern. Saving Patterns When you save a pattern (page 285), the following settings are also saved (as set at the moment you saved). These setting are restored just before pattern playback.
Sequencer Pattern Mode 12. 13. Use the “Erase cc# Events” function (page 81) to erase controller data from the pattern. 14. 15. Press the Stop button twice to make sure the pattern starts at the beginning. Press the Record button in Pattern mode to get ready to realtime record. The Play button LED will be flashing. Press the Play button to begin recording. The controller knobs now adjust the volumes of all 16 channels. Press Stop when you’re finished recording. Real-time Panning 16.
Sequencer Pattern Mode Press Play to begin recording. Play the Keypads (or keyboard). Notes now repeat according the Input Quantize setting. • You can change the Input Quantize setting at any time while recording. 4. 5. Automatic Channel Assignment Whenever you change a channel, the sequencer looks for a track that is assigned to that channel. This feature automatically selects the proper track in most cases, freeing you from having to think about it.
Sequencer Pattern Mode Replace Record Replace record is a new realtime record mode that selectively overwrites track data upon recording new data over it. Press and hold Tap and press the Record button when in real-time record mode. “REC+” in the display changes to read “REPL”, indicating that you are now in Replace Record mode. Indicates Replace Record T 01 REPL Ln:04 Bar: 01:1 Quan: 16 Met: off CntIn: REC+ - - - - - - - - - - - - - - New data is added to the existing track data.
Sequencer Pattern Mode Grid Recording Grid recording allows you to lay out notes along a pre-defined grid. This is a very visual way to lay down a beat and it makes it easy to experiment, since you can change everything by just turning buttons on and off. PX-7 brings a host of new features to the party. What is Grid Recording? Grid recording can be visualized as a series of notes placed along a line where each note can be turned On or Off with a button.
Sequencer Pattern Mode The grid can be set up for 16th notes, 32nd notes, 8th note triplets or 16th note triplets. O When using 32nd notes or recording patterns longer than one bar, the grid displays as much of the pattern as it can then switches to the next section. When playing one bar of 32nd notes, for example, the sixteen grid buttons and LEDs show the first 16 notes, then switch to the second group of sixteen notes.
Sequencer Pattern Mode 1. To Record a Pattern using Grid Recording Press the Pattern mode button. The screen shown below appears. T01 STOP Ln: 08 Start of IT Bar: 01. 1 0000 2. 3. O To Quick-Select a Track: 1. Press and hold Tap. 2. Press the Track Enable/Mute button corresponding to the track you wish to select. 4. Select an empty sequence to begin recording using the data entry control. For now, set the pattern Length to 1 Bar. This will make Grid mode easier to understand at first.
Sequencer Pattern Mode The LCD will now probably look something like the next screen. The vertical bars correspond to the grid buttons you’ve selected. T01 GRID K: D5 B: 01. 1 Vel: 127 O You could also assign each new part to another Track … or not. It’s up to you. O If you accidentally press the Stop button by mistake, simply press the Record button twice to return to Grid mode. Another Rhythm? 11. Without even stopping, play another note. Keep hunting until you find one you like.
Sequencer Pattern Mode The gate is analogous to the time that a key is held. Depending on the settings of the envelope generators, this can have a dramatic effect on the sound. Double Time 22. With the sequencer running, select one of the Grid positions by pressing its button. 23. Press the Repeat button located below the controller knobs. A number now appears at the grid location which indicates the number of times that the grid resolution has been increased for that location.
Sequencer Pattern Mode The Gate field allows you to set the note-on duration for note-on events. A setting of 50% with eighth note resolution would keep the note held for half that period (or a 16th note). Settings of greater than 100% hold the note over into the next note. Note Value/Number of Ticks 1.
Sequencer Pattern Mode C01A V127 P00 A:P 0503 kit:80’s Tones 8. 9. User Select a Preset for your first track. Press the Preset View button again after you’ve selected a preset. The LED will go out and you’ll be returned to the Pattern screen. Get ready to record! 10. 11. 12. 13. 14. 15. O To Erase a Track: Press and Hold the Erase button, then press the Track button you want to erase. Set the Step Resolution to eighth notes for now (8). Play a note (or notes) on the keypad.
Sequencer Pattern Edit Menu Pattern Edit Menu Track Enable/Mute Buttons The Pattern Edit menu contains housekeeping, pattern editing filters and other tools. The Pattern Edit button is DISABLED unless you are in Pattern Mode! IMPORTANT: In Pattern Edit mode, Track Enable/Mute buttons are used to select which tracks will be affected by the editing operation.
Sequencer Pattern Edit Menu 1. 2. To Set the Pattern Length from the Main Pattern Screen: Select the pattern in Pattern mode. Move the cursor to the Length (Ln) field using the cursor keys. T01 STOP Ln: 02 Start of IT Bar: 01 . 1 0000 3. Setting Meter (Time Signature) Set the Length of the pattern using the data entry control. PX-7 allows you to set almost any conceivable time signature. The numerator (indicating number of beats in a measure) can be set from 1 to 99.
Sequencer Pattern Edit Menu Metronome O The metronome is a timing aid when recording or playing back patterns and songs and can be set to a wide variety of different beats. The metronome produces an accented click on the first beat of each measure and a softer click on other beats. The following metronome beat options are available: The higher metronome speeds are useful when recording a fast part since you may slow the tempo way down and still hear where you are in the pattern.
Sequencer Pattern Edit Menu Loop Section 2. Select Function 1. Press & Hold The Tap-Tempo key functions as a Shift Key to access the new features. In Pattern Mode This feature allows you to specify a subsection of a pattern to loop. In a live performance, you can specify a temporary region to loop while the pattern is playing then turn off the loop to go on to the next section.
Sequencer Pattern Edit Menu In Song Mode Loop Section works a little differently in Song mode where it simply specifies alternate start and end points. When the song reaches the endpoint, it stops and auto locates to the start point. In both pattern and song modes, RTZ still locates to the beginning of the sequence. To Set the Temporary Bar Region from the Pattern & Song menus The loop points and the loop on switch can be set while the sequencer is either running or stopped. 1.
Sequencer Pattern Edit Menu Quantize The timing can also be changed after a pattern has been recorded. Quantize moves all the note start times in the track to fall on (or closer to) the specified time values. 1. 2. 3. 4. To Quantize a Pattern Select the pattern. Select the Track(s) you wish to quantize using the Track Enable/Mute buttons. Press the Pattern Edit button. Scroll to the Quantize screen shown below using the data entry control. QUANTIZE Resolution: 16 Amount: 75% Swing: 50% 5. 6.
Sequencer Pattern Edit Menu 50% Swing Eighth notes play at regular intervals 0% 50% 100% If swing were set to 67%, the first eighth note falls on the beat, but the second eighth note is delayed by 67%. 67% Swing Every other eighth note plays late 67% 0% Values below 50% give a kind of “reverse swing” where every other eighth note comes in early. Odd, but maybe just the thing for your style of music.
Sequencer Pattern Edit Menu Scale/Shift Start Times This filter allows you to either scale (multiply by a value) or shift (add a value to) the start times of notes. The scale function is performed before the shift value is added. Scale - Scale Start Time Shift - Before… Multiplies all note start times by a percentage from 0% to 800%. Scaling by 100% would leave all note start times untouched. Scaling by 50% would shorten the section by one half and it would play twice as fast.
Sequencer Pattern Edit Menu SELECT TRACKS AND RANGE Key Range: C-2 to:G8 Low Key 6. 7. 8. Scale/Shift Duration High Key Select the Track(s) you wish to Scale or Shift using the Track Enable/ Mute buttons. Select a key range for filtering. The default setting is all keys. Keys can be selected from the keyboard when the cursor is on the key fields. Press Enter to scale/shift the note start times. Press any other menu button to Cancel the operation.
Sequencer Pattern Edit Menu 6. Press Enter. The screen shown below appears to remind you to select the tracks you want to filter. Select a key range for filtering. The default setting is all keys. SELECT TRACKS Key Range: C-2 to:G8 Low Key 7. Thin Events Press Enter to scale/shift the note durations. Press any other menu button to Cancel the operation. Event thinning is usually performed to reduce the amount of extraneous controller data and thus reduce the memory size of patterns.
Sequencer Pattern Edit Menu 1. 2. 3. 4. To Thin Events in a Pattern Select the pattern you wish to edit. Select the Track(s) you wish to thin using the Track Enable buttons. Press the Pattern Edit button. Scroll to the Thin Events screen shown below using the data entry control. THIN EVENTS chan aftertouch 5. 6. Amt: 40 Select the type of event you want thinned, then set the amount of thinning. The Home/Enter LED will be flashing once the cursor is moved to one of the editable fields. Press Enter.
Sequencer Pattern Edit Menu Erase Events Specific types of events can be completely erased from a pattern. The following types of events can be erased: • • • • • • • • • • • All Track Events Notes All Controllers Program Changes SysEx Data Meter Tempo Poly Aftertouch Channel Aftertouch Pitch Wheel (Touchstrip) Any Continuous Controller (1-119) To Erase Events from a Pattern 1. 2. 3. 4. Select the pattern you wish to edit. Select the Track(s) you wish to erase using the Track Enable/Mute buttons.
Sequencer Pattern Edit Menu Transpose All notes in a pattern can be transposed up or down from -127 to +127 semitones. For example with a setting of +7, all notes in the pattern would be transposed up a perfect fifth. Warning: If you transpose notes past the hard limits of 0 and 127, those notes will be erased from the pattern. 1. 2. 3. 4. To Transpose a Pattern Select the pattern you wish to edit. Select the Track(s) you wish to Transpose using the Track Enable/Mute buttons.
Sequencer Pattern Edit Menu Scale/Shift Velocity This filter allows you to either scale (multiply by a value) or shift (add a value to) the velocity values of notes in a pattern. The Scale function is performed before the Shift value is added. Scale - Shift - 1. 2. 3. 4. O Tip: To set all notes to a particular velocity value, set Scale to 0%, then set Shift to the desired velocity. Multiplies all note-on velocities by a percentage from 0% to 125%.
Sequencer Pattern Edit Menu Extend Sequence Data To This feature lets you change the length of any selected tracks after recording a pattern. If you are lengthening a pattern, the pattern is looped to fill in the empty space. If you set the length shorter than the existing pattern, the pattern will be truncated. You can set the pattern length before you extend so that only those bars will be copied. The copied data will be merged with the data in the subsequent bars of the pattern.
Sequencer Pattern Edit Menu Erase Track An entire track or a section of a track can be erased in a single operation. This feature makes it easy to erase a flubbed take or erase a section of track before pasting new data. Erase Pattern or Song Track Start Bar Length = 3Bars Before Bar - 1 2 3 4 5 6 7 8 2 3 4 5 6 7 8 After Bar - 1 1. 2. To Erase a Track Press the Pattern Edit or Song Edit button. Scroll to the Erase Track screen shown below using the data entry control.
Sequencer Pattern Edit Menu Cut Track to Clipboard O An individual track or a section of a track can be cut or copied and held on a digital “clipboard” so that it can be pasted into another track or pattern. This function cuts or removes a track (or section of a track) from the pattern and places it on the clipboard, where it will be held until it is replaced with another cut or copy operation, or the power to PX-7 is turned off. Cutting a section from a track will leave a blank space in the track.
Sequencer Pattern Edit Menu Copy Track to Clipboard An individual track or a section of a track can be copied and held on a digital “clipboard” so that it can be pasted into another track or pattern. This function makes a digital copy of the selected track and places it on the clipboard, where it will be held until it is replaced with another cut or copy operation, or the power to PX-7 is turned off. 1. 2. 3. To Copy a Track Select the pattern you wish to edit. Press the Pattern Edit button.
Sequencer Pattern Edit Menu Paste Clipboard to Track _ Preset settings are NOT pasted to the destination track. (Preset Settings = volume, pan, preset, arp status, and send bus assignments.) Once a track (or a section of a track) has been cut or copied to the “clipboard”, it can be pasted into another track or pattern from 1 to 99 times. The Paste operation Merges the clipboard data with the data on the destination track.
Sequencer Pattern Edit Menu 4. You will not hear the results of the Paste operation until the sequence cycles around. (Hint: Press RTZ) 5. 6. 7. 1. 2. 3. 4. 5. Apply Clipboard Settings Select the track where you want the clipboard data to be pasted. The Home/Enter LED will be flashing once the cursor is moved to the lower line of the display. Select the bar where the clipboard contents will be pasted. Select the number of times you want the clipboard data pasted. Press Enter to paste the data.
Sequencer Pattern Edit Menu APPLY CLIPBOARD SETTINGS Track: 1 4. 5. Move the cursor to the lower line and select the track you want the setup data copied to. Press Enter to apply the setup data to the selected track. Explode/Combine Tracks These functions facilitate the interchange between single multi-channel tracks and multiple single-channel tracks. Both of these functions use the clipboard as the intermediary step in the conversion.
Sequencer Pattern Edit Menu 1. 2. To Combine Multiple Tracks into a Single Multitrack: Select the pattern you wish to edit and press the Pattern Edit button. Scroll to the Combine Selected Tracks To Clipboard screen shown below using the data entry control. COMBINE SELECTED TRACKS TO CLIPBOARD: do it 3. Move the cursor to the lower line of the display using either the left or right cursor key and press Enter. The following screen appears. SELECT TRACKS Press Enter When Done . . . 4.
Sequencer Pattern Edit Menu Channel Assign This important screen assigns each track to a Main channel (01A-16B). This “rechannelizes” the data on the track to the channel you choose here. The default mode of operation for PX-7 is to have tracks assigned to the samenumbered MIDI channel. This convention makes it easy to keep everything organized and it works well for most recording.
Sequencer Pattern Edit Menu 1. 2. 3. To Assign Tracks to MIDI Channels Select the pattern you wish to edit. Press the Pattern Edit button. Scroll to the Select Track Changes screen shown below using the data entry control. T 01 CHANNEL ASSIGN Channel: 01A: Dest:both 4. 5. 6. 7. Multichannel Track Recording 1. The Channel Assignment screen is a MIDI rechannelizer. The Multi A or B assignments allow multiple MIDI channels on a track. Select the desired destination for the track.
Sequencer Pattern Edit Menu Continue on to Record a Multichannel Track using the Rubber Keypads… 8. Press the Controllers button and make sure “Keyboard/Knob Channel” is set to “Basic”. This feature automatically changes the channel of the keypad to whatever channel is shown in the preset view display. 9. Make sure the multichannel track you set up (step 4 above) is selected. 10. Set the Pattern Length. Ready to Record 11. Press the Preset View button. 12. Select a preset for channel 01A. 13.
Sequencer Pattern Edit Menu Note List Editor Individual MIDI notes in the pattern can be edited, inserted or deleted from this screen. Place the cursor underneath the “Event Scroll Field” shown below and turn the data entry control to navigate through events.
Sequencer Pattern Edit Menu Event List Editor Continuous controller, pitch wheel. mono pressure, poly pressure and program change MIDI messages can be edited, inserted or deleted using this menu. Place the cursor underneath the “Event Scroll Field” shown below and turn the data entry control to navigate through events. The event list editor also allows you access to the Conductor Track which sets the tempo and meter for the pattern.
Sequencer Pattern Edit Menu Poly Pressure Edit Polyphonic pressure (aftertouch) messages are assigned on a per note basis and have range of 0-127. PX-7 can generate polyphonic pressure messages, but it cannot receive them. Poly Pressure Screen T 01 EVENT <-> C01 polypress: 002.03.004 C1 62 MIDI Note Poly Pressure Value Program Change Edit _ In order to send program changes to external devices, the Track must be assigned to an “external” channel. See page 92 for details.
Sequencer Pattern Edit Menu T 01 EVENT <-> C01 controller #1 6. 7. 8. 9. O By Popular Request -> 1. 2. 002.03.008 v:52 Press the right Cursor button to move the cursor underneath the Event Scroll Field (<->). Turn the data entry control to scroll through the event list and locate the event you want to edit. Move the cursor to the data field you want to edit and make changes using the data entry control. Press the Pattern Edit button to exit the Pattern Edit module.
Sequencer Pattern Edit Menu T 06 EVENT <-> 003.02.026 C01 prog: 50 m:0 l:1 MIDI Channel See page 196 for more information about MIDI Bank Select commands. Program No. Bank LSB Bank MSB 9. Set the MIDI channel, program change number and bank select LSB and MSB if applicable. If the bank selects are set to “off” no bank select command will be transmitted. 10. Press Repeat and change the data fields as desired if you want to insert another program change or other event.
Sequencer Pattern Edit Menu If you want to insert internal program changes choose Internal and set the channel number or Multi. Set the Track to Transmit Externally 11. Press Home/Enter and scroll to the “Channel Assign” screen. T 06 CHANNEL ASSIGN Channel: MultiA Dest: Ext 12. 13. 14. The Conductor Track In order for the program change to be transmitted, the track must be assigned to an External destination (or Both).
Sequencer Pattern Edit Menu Track field T CT Time Location EVENT <-> 002.03.008 tempo: 120 bpm Tempo/Meter field 6. To Insert a new Event: 1) Press the Repeat button. 2) Modify the Time & Tempo. 7. 8. 9. 10. 1. 2. 3. 4. 5. 6. BPM field Move the cursor under the bpm field and set the tempo. Set the Time Location where you want the tempo change to occur. If you want to add another tempo change, press the Repeat button on the PX-7 front panel. Change the Time Location and Tempo.
Sequencer Pattern Edit Menu Revert to Saved Pattern This screen allows you to discard any edits made to the pattern and restore the last saved version. This is not the same as an “Undo” function since Revert permanently discards any edits you have made since saving. This function removes the asterisk in the display that appears after you’ve edited the pattern.
Sequencer Song Mode Song Mode Song mode is selected by pressing the Song mode button beneath the liquid crystal display. The screen shown below is displayed in Song mode. See “Songs” on page 51. :150 M: 04 / 4 0000 Start of IT Song Play Bar: 001 . 1 Pressing Play in Song mode causes the selected song to play. Pressing the Stop button stops the song immediately. Pressing Stop again rewinds the song to the beginning (RTZ). Pressing Stop a third time reloads the initial setup information for the Song.
Sequencer Song Mode 4. Hot Tip: You can audition patterns In Song Step Record by pressing the Play button. Press Play again to stop auditioning. S01 STEP Ln: 04 0000 Ambideep 5. 6. You must press the Enter button to confirm each step change. Any changes you make without pressing Enter will be discarded. The cursor is on the lower line of the display. Turn the data entry control to select a Pattern for step one. Press Enter to choose the pattern and increment the step counter.
Sequencer Song Mode Inserting a Pattern in the Middle of a Step (split) 3. Move the cursor beneath the Bar field and select the insert point between two step numbers. 4. Press the Repeat button. The step will be divided at the insert point. Please refer to the diagram below. Insert If you press Repeat between pattern change events, a Pattern Play Event is inserted, splitting the previous pattern. The linear track information remains intact.
Sequencer Song Mode Step Repeat If you press Repeat at a pattern change event, the Pattern Play Event is duplicated and the linear track information is pushed forward in time. Repeat Song Track Pattern Track After A B C D A B B C D You can change the pattern after the Repeat operation. To Insert a Pattern at the beginning of a Song 9. Scroll to the first step in the song and press Repeat. 10. Press the (-)Track/Channel key to move back one step. 11. Select the desired pattern, then press Enter.
Sequencer Song Mode The following parameters are also saved with the Song. Set these parameters, then save the song again if you wish. The “Event Source” option in the Song Edit menu (page 110) determines whether song or pattern events will be used in the song. The 16 tracks of a song can be assigned to either the A or B channels using the “Song Channel Assign” function on page 120.
Sequencer Song Mode Song Tempo Current Location :130 - - - REC - - - Bar: 001 . 1 Quan: off Met: rec CntIn: 0 AutoCorrect 5. Metronome on/off/rec Count-in Bars Press the Play button to begin realtime recording. As in Pattern Record Mode, the Record button can be pressed at any time to disable recording. Similarly, the Play button can be pressed while recording to affect a “record-pause” mode. To Erase Specific Notes: 6.
Sequencer Song Mode Realtime Panning 11. Select Pan Knob mode by pressing the Controller Function Select button. 12. Select Mix View mode by pressing the Mix button (if it’s not already selected). 13. Turn the data entry control clockwise to select Ch Pan view. 14. Press the Stop button twice to make sure the song starts at the beginning. 15. Press the Record button in Song mode to get ready to record. The Play button LED will be flashing. 16. Press the Play button to begin recording.
Sequencer Song Edit Menu Song Edit Menu Song Name The Song Edit menu allows you to name and edit songs as well as control which controller data will be used when the song is played. The Song Edit button is DISABLED unless you are in Song Mode. An PX-7 Song is a one track sequence of any length. Pattern Play events will typically be recorded into a song so that specific patterns will begin playing at specific bar locations (only one pattern can play at a time).
Sequencer Song Edit Menu 1. 2. 3. To Set the Event Sources for a Song Select the Song you wish to edit in Song mode. Press the Song Edit button. Scroll to the Event Source screen shown below using the data entry control. EVENT SOURCE tempo: song events only Setting Meter (Time Signature) 4. Select: Song Events Only, First Pattern Only, All Patterns, or Song & Patterns for each event type. 5. Press the Song Edit button again to exit the module.
Sequencer Song Edit Menu Metronome The metronome is a timing aid when recording or playing back songs and can be set to a wide variety of different beats. The metronome produces an accented click on the first beat of each measure and a softer click on other beats. The metronome beat options are listed on page 72. The metronome setting is NOT saved with the Song. 1. O Play the pattern to listen to the Metronome while you set the Value. 2. To Set the Metronome Press the Song Edit button.
Sequencer Song Edit Menu Scale/Shift Start Times See “Scale/Shift Start Times” on page 77. Scale/Shift Duration See “Scale/Shift Duration” on page 78. Thin Events Event thinning is usually performed to reduce the amount of extraneous controller data and thus reduce the memory size and microprocessor load. This filter reduces the number of events in a musical fashion. The setting represents the smallest change that will be kept. See page 79 for more information.
Sequencer Song Edit Menu Erase Events Specific types of events can be completely erased from a song. Note: This filter erases event data recorded in Realtime Song mode. It does NOT affect Pattern data. Events that can be Erased Notes Program Changes SysEx Data Meter Any Continuous Controller (1-95) 1. 2. 3. Tempo Poly Aftertouch Channel Aftertouch Pitch Wheel To Erase Events from a Song Select the song you wish to edit. Press the Song Edit button.
Sequencer Song Edit Menu Transpose All notes in a song can be transposed up or down from -127 to +127 semitones. For example with a setting of +7, all notes in the song would be transposed up a perfect fifth. Note: This filter transposes note data recorded in Realtime Song mode. It does NOT affect notes recorded into Patterns. 1. 2. 3. To Transpose Notes in a Song Select the song you wish to edit. Press the Song Edit button. Scroll to the Transpose screen using the data entry control.
Sequencer Song Edit Menu Scale/Shift Velocity This filter allows you to either scale (multiply by a value) or Scale (add a value to) the velocity values of notes in a song. The Scale function is performed before the Shift value is added. Scale - Shift - Multiplies all note-on velocities by a percentage from 0% to 125%. Scaling by 100% would leave all velocity values untouched. Scaling by 50% would cut all velocity values in half.
Sequencer Song Edit Menu Cut Track to Clipboard O A section of the a track can be cut or copied and held on a digital “clipboard” so that it can be pasted into another location in the track. The clipboard contents will be held until replaced with another cut or copy operation, or the power to PX-7is turned off. Cutting a section from a track will leave a blank space in the Song. Pattern Play events are NOT affected by the cut operation. Pattern play events must be edited using Step Record.
Sequencer Song Edit Menu Copy Track to Clipboard A section of a track can be copied and held on a digital “clipboard” so that it can be pasted into another location on the song track. This function makes a digital copy of the track and places it on the clipboard, where it will be held until it is replaced with another cut or copy operation, or the power to PX-7 is turned off. The copied Paste functions. Pattern Play events are NOT affected by the copy operation.
Sequencer Song Edit Menu Paste Clipboard to Track O Once a track or track section has been cut or copied to the clipboard, it can it can be pasted into another location on the song track from 1 to 99 times. The Paste operation Merges the clipboard data with the data on the destination track at the selected bar position. This feature allows you to “bounce down” multiple tracks to a single multichannel track. See below. Pattern Play events are NOT affected by the Paste operation.
Sequencer Song Edit Menu Song Channel Assign _ This screen allows you to assign the song track to channels1A-16A, or 1B16B, or to MIDI Out port A. The song track can be routed to: internal MIDI channels (either A or B), the external MIDI port, both, or none. Multi A is routed to MIDI port A if “ext” or “both” is selected as a destination. Selecting “None” disables playback. Important Note: Program change messages are NOT transmitted externally if the destination is set to Both.
Sequencer Song Edit Menu Note List Editor Individual MIDI notes in the song can be edited, inserted or deleted from this screen. Place the cursor underneath the “Event Scroll Field” shown below and turn the data entry control to navigate through events. • Hold the Enter button and turn the data entry control to scroll through events when the cursor is on any other field.
Sequencer Song Edit Menu Event List Editor Continuous controller, pitch wheel. mono pressure, poly pressure, track mutes and program change messages can be edited, inserted or deleted using this menu. Place the cursor underneath the “Event Scroll Field” shown below and turn the data entry control to navigate through events. The event list editor also allows you access to the Conductor Track which sets the tempo and meter for the pattern.
Sequencer Song Edit Menu Poly Pressure Edit Polyphonic pressure (aftertouch) messages are assigned on a per note basis and have range of 0-127. PX-7 can generate polyphonic pressure messages, but it cannot receive them. Poly Pressure Screen T 01 EVENT <-> C01 polypress: 002.03.004 C1 62 MIDI Note Poly Pressure Value Program Change Edit Program change numbers from 0-127, and on any bank number, can be inserted, deleted or edited in this screen.
Sequencer Song Edit Menu 6. 7. 8. Revert to Saved Song Turn the data entry control to scroll through the event list and locate the event you want to edit. Move the cursor to the data field you want to edit and make changes using the data entry control. Press the Pattern Edit button to exit the Pattern Edit module. This screen allows you to discard any edits made to the song and restore the last saved version.
Sequencer Live Performance Features Live Performance Features This section details some of the “power-user” features of PX-7 designed for playing and modifying patterns in a live situation. 1. Press & Hold 2. Select Function The Tap-Tempo key functions as a Shift Key to access the new features. XMix _ This great feature allows you to replace tracks of the currently playing pattern with tracks from any other pattern.
Sequencer Live Performance Features 3. 4. Select the Source Pattern using the data entry control. (This is the pattern you want to copy tracks from.) Press Enter to lock in your Source Pattern selection. The display changes to: XMIX Select Dest Track DestPat: 0220 SrcPat: 0250 5. The track enable LEDs will be lit on tracks which have recorded data. Muted tracks will be flashing. Select the track you want to replace by pressing its track button.
Sequencer Live Performance Features Using the Repeat Button for Live Performance The repeat button is functional during playback. The quantization value, accessible from the record or record paused screen determines the repeat rate. Note that this is NOT the quantization setting located in the pattern and song edit menus. Repeat does not function when the sequencer is stopped or paused or when the current track is muted.
Sequencer Live Performance Features Hold TAP while selecting a new Pattern with the Data Entry Control to hold the Mute settings. While the Pattern is Stopped: 1. 2. 3. 4. To Use Mute Hold while a Pattern is Stopped Select a pattern. Change the track mutes as desired. Hold the Tap button and select a new pattern using the data entry control. The track mute settings of the previous pattern will remain in effect. Direct Pattern Access: 1. 2. 3. 4. 5.
Sequencer Event Timing Events at Tick 0 are only editable if the track is set to “Ext”. You can only remove or edit data from this location. This is allowed so that you can remove unwanted data going to external synths. The following information is intended for advanced users. If you are just getting started with PX-7 you can skip this section for now. Songs and patterns both contain pre-sequence setup information that is loaded just before a song or sequence plays.
Sequencer Applications Applications Using the Internal Sequencer with an External MIDI Keyboard These examples may help you with some common setups. When you have a working setup, it’s a good idea to save and name the Multisetup to preserve your work. In this setup, an external MIDI keyboard transmitting on a single MIDI channel is used to record into the internal sequencer. This demonstrates the new Rechannelize Input feature which frees you from changing the MIDI channel of your controller keyboard.
Sequencer Applications 1. 2. 3. 4. To Record a Sequence: Select an empty pattern or song. Press Preset View and select a preset for your first track. Press Record, then setup the Quantize, Metronome and Length parameters. Press Play to begin recording. Recording begins after the count-in period (if any). If you’re recording into a Pattern it will loop when it reaches the end of its length. To Record another Track 5. Press the Track button to the left of the LCD to increment the track number. 6.
Sequencer Applications 132 E-MU Systems
Controllers Menu The Controllers menu contains functions related to the keypad, knobs or trigger buttons of PX-7. For example, the programmable knobs and triggers are programmed in this menu. All Controllers menu data is saved with the Multisetup. See page 146 for more information about Multisetups. To enable the Controllers menu Press the Controllers button, lighting the LED. The Controllers Menu screen displays the menu page most recently selected since powering up PX-7.
Controllers Menu Keyboard Transpose Realtime Control Functions Keyboard Transpose This section describes how set up the Realtime Controllers on PX-7. Realtime Controllers are performance controls such as the controller knobs, velocity-sensitive keypads, and trigger buttons. This option allows you to offset the transposition of the in semitone intervals. This is allows you to easily play in different keys with the one octave keypad and lets you access different groups of instruments in a drum map.
Curve 2 Linear Played Pressure Played Pressure Curve 3 Curve 4 Played Pressure Local Control On/Off Result Pressure Curve 1 Result Pressure Result Pressure Result Pressure Controllers Menu Local Control On/Off Played Pressure Local Control is used to disconnect the controllers (knobs, footswitches) from the sound generating section. Even though disconnected from the internal synthesizer, the keypad and controllers are still transmitted over MIDI.
Controllers Menu Footswitch Jack Function C01A 0 019 Turning Local Control Off allows you to use the Echo Thru feature on your sequencer while sequencing. In conjunction with Echo Thru, Local Control Off allows you to record into the external sequencer and hear the correct whether you are recording or playing back the sequence. Footswitch Jack Function The two footswitch jacks on PX-7’s rear panel can be programmed to perform a variety of functions.
Controllers Menu Trigger Buttons Function Trigger Buttons Function O See “Trigger Mode Quick Select” on page 140 for another way to select trigger modes. • Punch I/O When the sequencer is playing, the footswitch will activate the Record button in order to punch-in to record mode. Pressing the footswitch again will punch-out of record. When the sequencer is stopped, repeatedly pressing the footswitch cycles through the three record modes: realtime, grid & step record.
Controllers Menu Trigger Buttons Trigger Buttons O Use the Trigger Button Key Velocity to adjust the volume of Beats relative to volume of the Pattern or Song. Select Triggers mode by pressing the mode select button so that the “Triggers” LED is illuminated. Now the 16 buttons work like keyboard notes. Each of the 16 buttons can be assigned to any MIDI note, on any MIDI Channel (01A-16B), with any velocity (0-127), and can be set to be latched or momentarily on.
Controllers Menu Triggers Pattern Select Triggers Pattern Select You can select one of 16 patterns using the Trigger buttons. Pressing one of the trigger buttons in pattern select mode causes the programmed pattern to be armed. The armed trigger button LED will flash. The armed pattern will begin playing at the next loop. The trigger button LED will be solidly illuminated while the selected pattern is playing.
Controllers Menu Trigger Mode Quick Select Trigger Mode Quick Select The three trigger button modes: Play Note Events, Play Beats Parts, Select Patterns, can be selected without having to go into the Controller menu. The Tap Tempo button again functions as a shift-key in combination with the Trigger Mode button. Repeatedly pressing the Trigger Mode button rotates through the three trigger button modes.
Controllers Menu Knob Preset Quick-Edit O Turning a knob while in this screen automatically selects that knob for programming! To Program the Programmable Knobs 1. Press the Controllers button. Its LED will illuminate. 2. Turn the data entry control to select the “Programmable Knobs” screen. Knob # K1 PROGRAMMABLE KNOBS Ctrl: 22 Ch:01A Ext CC# 3. 4. 5. Knob Preset Quick-Edit MIDI Chan Int/Ext/Both/Seq Use the left/right cursor controls to select the fields.
Controllers Menu Real-time Controller Assignment O Tip: PX-7 factory presets have certain synth parameters assigned to each controller letter and so these are “Global” controller assignments. For example, assigning a MIDI controller to “A” in this screen would let you control filter Fc for all the factory presets. See “Front Panel Knob Functions” on page 309.
Controllers Menu MIDI Footswitch Assign MIDI Footswitch Assign Like the MIDI Controllers, you can assign three MIDI footswitches to MIDI footswitch numbers. Footswitches numbers are from 64-79. Destinations for the footswitch controllers are programmed in the PatchCord section of the Preset Edit menu. The rear panel footswitches 1 & 2 are connected to footswitch controllers 1 & 2 in this screen. Pressing a footswitch transmits on the MIDI controller number programmed here.
Controllers Menu 144 E-MU Systems
Global Menu The Global menu contains functions that affect the overall operation of PX-7. For example, changing the Master Tune parameter changes the tuning of all the presets, not just the one currently displayed. To enable the Global menu Press the Global button, lighting the LED. The Global Menu screen displays the menu page most recently selected since powering up PX-7. The cursor appears below the first character of the screen heading on line one.
Global Menu Multisetups Multisetups A Multisetup includes ALL the following parameters: O The PX-7 automatically loads Multisetup 00 on power up. Use this location to store your default settings. O A Multisetup is a group of parameters that you might associate with a particular performance setup or song. It is like a “snapshot” of the current configuration of the PX-7. There are 64 setups numbered 0-63. All the Multisetups are user programmable except 63, the factory setup.
Global Menu Multisetups 2. 3. 4. Multisetup Name Press either cursor button to move the cursor to the bottom line of the screen. Now, use the data entry control to select a Multisetup. The Enter LED will be flashing. Press the Enter button to load the selected Multisetup. Multisetups can be named to make it easier to remember their purpose. 1. Scroll to the “Setup Name” screen (shown below) using the data entry control. MULTISETUP NAME 020 User Setup 23 2. 3. 4. Saving Multisetups 1. 2.
Global Menu Defining Global Parameters Defining Global Parameters Transpose/Tune Global setup parameters affect overall performance, range, and global effects. This section describes the Global parameters and how to define them. The Transpose parameter transposes the key of all presets, in semitone intervals. The transpose range is ± 24 semitones. Master Tune adjusts the fine tuning of all presets so that you can tune PX-7 to other instruments.
Global Menu Defining Global Parameters Incoming velocity data or keypad velocity can be altered by one of thirteen velocity curves. These specially designed curves allow you to customize the dynamic feel of the pads to your individual playing style, or to better adapt PX-7 to a external MIDI controller. You can select one of thirteen global velocity curves or to leave the data unaltered (linear).
Global Menu Defining Global Parameters Mix Output The Mix Output parameter allows you to override the routing assignments made in each preset and instead assign the outputs according to MIDI channel. For each of the 32 MIDI channels, you can select Send 1-4, or Preset. When Preset is selected, the output assignment defined in the Preset Edit menu is used. MIX OUTPUT channel 16A: Send2->main Indicates that the dry signal is routed to the Main output jacks.
Global Menu Defining Global Parameters OUTPUT SECTION & EFFECTS PROCESSORS MIDI Channel 1A FX Sends Preset Send 2 10% MIDI Channel 2A Preset Send 3 0% Send 4 0% MIDI Channel 3A S E N D MIDI Channel 16A 1 FX Sends Send 4 15% S E Chorus M A I N Send 1 0% Send 3 20% MIDI CHANNEL Effect A B➟A Send 2 0% MIDI Channel 1B Hall 1 Send 1 15% Effect B Jack Detect N D 2 S U B 1 MIDI Channel 2B MIDI Channel 3B S E N D 3 MIDI Channel 16B S E MIDI CHANNEL N D Jack Detect S U B 2 4 Sen
Global Menu Master Effects Master Effects The digital effect processors can be programmed as part of the preset (using the Preset Edit menu) so that effects will change along with the preset. However, there are only two effect processors, and so you cannot have a different effect on each preset when in Multi mode. The Master Effects settings assign the effect processors “globally” for all presets to provide a way to use the effects in Multi mode.
Global Menu Master Effects Master FXA Algorithm This function selects the type of effect used for the “A” effect. The following effect types are available. MASTER FXA ALGORITHM Room 1 A Effect Types 1. Room 1 23. BBall Court 2. Room 2 Room 3 Hall 1 Hall 2 Plate Delay Panning Delay Multitap 1 Multitap Pan 3 Tap 3 Tap Pan Soft Room Warm Room Perfect Room Tiled Room Hard Plate Warm Hall Spacious Hall Bright Hall Bright Hall Pan Bright Plate 24.
Global Menu Master Effects FXA Parameters: Decay/HF Damping FxB -> FxA This page lets you define the parameters of the selected Effects algorithm. Use this page to setup the effect decay, high frequency damping amount and to route “B” effects through the “A” effects. See “Effect Parameters” on page 273 for more details. FXA FXA Send Amounts DECAY 040 HFDAMP 096 These parameters set the effects amounts for each of the four stereo effects busses.
Global Menu Master Effects B Effect Types 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. FXB Parameters: Feedback/LFO Rate Delay Time Chorus 1 Chorus 2 Chorus 3 Chorus 4 Chorus 5 Doubling Slapback Flange 1 Flange 2 Flange 3 Flange 4 Flange 5 Flange 6 Flange 7 Big Chorus Symphonic 18. 19. 20. 21. 22. 23. 24. 25. 26. 27. 28. 29. 30. 31. 32.
Global Menu Miscellaneous Parameters Miscellaneous Parameters Edit All Layers Enable This function allows you to turn the Edit All Layers feature on or off. “Edit All Layers” is an Edit menu feature which allows you to select all layers (the letter “A” appears in the layer field) in order to edit all four layers simultaneously. Because this feature can be confusing to the beginning programmer, it can be disabled here in the Global menu.
Global Menu Miscellaneous Parameters _ Although the S/PDIF digital output can transmit AES Pro format, you’ll need an adapter cable for the electrical connections. The diagram below shows how an adapter cable for AES pro should be wired. DON’T CHEAP OUT! Always use high quality cable for digital audio connections. To AES Device 1 + 2 N.C.
Global Menu Miscellaneous Parameters 158 E-MU Systems
MIDI Menu Most of the parameters in PX-7 that relate to MIDI are contained within this menu. You can merge MIDI data, change the continuous controller assignments, turn program changes off or on, and lots more. MIDI menu settings are saved with the current Multimap. To enable the MIDI menu Press the MIDI button, lighting the LED. The MIDI Menu screen displays the menu page most recently selected since powering up PX-7. The cursor appears below the first character of the screen heading on line one.
MIDI Menu Base Tempo Base Tempo PX-7 contains an internal Master Clock which runs the sequencer, arpeggiators, synchronizes the LFOs when in tempo-based mode, controls the times of tempo-based envelopes, and can be used as a modulation source in the PatchCords section. You’ll notice that there are two tempo values shown in the display. • Base Tempo - This is the base tempo setting before being modified by the Tempo Controller (if engaged). See “Tempo Controller” on page 143.
MIDI Menu Rechannelize Input Rechannelize Input This feature makes it easier to record to the internal sequencer using an external keyboard. Rechannelize Input changes the channel of incoming MIDI data according to the settings in the Channel Assignment screen. To record multiple tracks, you simply change the track number and preset. You don’t have to change the channel number of your external MIDI controller. Rechannelize Input can be set to Off, Always or On Record.
MIDI Menu Knobs Output MIDI Out A Out B Rechannelize Input Screen Rechan On/Off MIDI In Channel Assignment Screen On Off Sequencer Track Routing MIDI Out (0-31) Synth Engine Sequencer Recording Input Pads The Rechannelize Input feature routes performance data through the Sequencer Track Routing so that you don’t have to change channels on your MIDI keyboard. Knobs Output MIDI This function allows you to select whether or not knob data is transmitted.
MIDI Menu External Song Start/Stop External Song Start/ Stop This feature lets the sequencer receive or ignore incoming MIDI Song Start (0xFA), Continue (0xFB), Stop (0xFC) and Song Position Pointer (0xF2) messages. EXTERNAL SONG START/STOP accepted To use the instrument as a MIDI sound module with an external sequencer, set this control to “ignored.” In this setting the internal sequencer won’t start up every time your computer sequencer sends a start command.
MIDI Menu MIDI Enable MIDI Enable MIDI Enable lets you turn each MIDI channel on and off independently when in Multi mode. This feature is helpful when you have other devices connected to the same MIDI line and do not want the PX-7 unit to respond to the MIDI channels reserved for the other devices. MIDI ENABLE channel 01A: On Because the MIDI Enable function only makes sense if you are in Multi mode, PX-7 disables this feature when in Omni or Poly mode.
MIDI Menu MIDI Program Change -> Preset MIDI Program Change -> Preset You can also remap incoming MIDI program changes to a different numbered preset. This is a handy feature when your master keyboard cannot send a bank change or you want to reorder preset numbers. Any preset can be mapped to any incoming MIDI program change number. For example, you could set up the Program -> Preset map to call up preset #12 whenever PX-7 receives MIDI program change #26. The four fields shown below are editable.
MIDI Menu MIDI SysEx ID MIDI SysEx ID _ WARNING: When transferring SysEx data from one PX-7 to another, the ID numbers of both units must be the same. MIDI SysEx Packet Delay This page defines the MIDI system exclusive (SysEx) device ID number. The SysEx ID lets an external programming unit to distinguish between multiple PX-7 units connected to the same preset editor. In this case each unit must have a unique SysEx ID number.
MIDI Menu Send MIDI System Exclusive Data O The Preset, Volume, and Pan information for all 32 channels is included when the Multi mode Map settings are transmitted or received. Multimode Map Transmits the following parameters: • Multimode Basic Channel • Multimode Effects Control Channel • Multimode Tempo Control Channel and for each MIDI Channel… • • • • • _ WARNING: When transferring SysEx data from one PX-7 to another, the ID numbers of both units must match.
MIDI Menu MIDI Mode MIDI Mode MIDI Mode selects one of the three MIDI modes: Omni, Poly or Multi. MIDI MODE multi CHANGE ignored The MIDI Mode Change parameter specifies whether mode changes made through an external MIDI controller are accepted or ignored. The MIDI modes are as follows: Omni Responds to note information on all MIDI channels and plays the preset currently displayed in the main screen.
Programming Basics This chapter explains how PX-7 sounds are constructed and contains important background information on how to create your own custom presets. Your initial involvement with PX-7 will most likely be using the existing presets and selecting MIDI channels. While the factory presets are very good, there are some things you will probably want to change eventually, perhaps the LFO speed, the filter frequency or the attack time.
Programming Basics Modulation Modulation To modulate means to dynamically change a parameter, whether it be the volume (amplitude modulation), the pitch (frequency modulation), and so on. Turning the volume control on your home stereo rapidly back and forth is an example of amplitude modulation. To modulate something we need a modulation source and a modulation destination. In this case, the source is your hand turning the knob, and the destination is the volume control.
Programming Basics Modulation Sources Modulation Sources Modulation sources include Envelope Generators, Performance Controllers and Low Frequency Oscillators. In the previous example, an envelope generator was routed to automatically turn the volume control as programmed by the envelope, or, a low frequency oscillator could be routed to turn the volume control up and down in a repeating fashion. The following is a list of the modulation sources used in PX-7. Keyboard Key Which key is pressed.
Programming Basics Modulation PatchCords Random Sources Random modulation sources can be used when you want the timbre of the sound to be “animated” in a random or non-consistent manner. • Key Random 1 & 2 generate different random values for each layer which do not change during the note. • The White & Pink Noise Generators produce varying random values. Both white and pink noise sources are low frequency noise designed for control purposes.
Programming Basics Envelope Generators Envelope Generators _ An envelope can be described as a “contour” which is used to shape the sound over time in a pre-programmed manner. There are three envelope generators per layer and all of them are the rate/level type. This is how the rate/level (time based) envelopes work: When a key is pressed, envelope starts from zero and moves toward the Attack 1 Level at the Attack 1 Rate.
Programming Basics Envelope Generators Tempo-based Envelopes Tempo-based envelopes are based on Time which is controlled by the Master Tempo (located in the Global menu). The Master Tempo rate scales the time of the Tempo-based envelope segments. The Master Tempo can also be derived from an external MIDI clock to synchronize the envelope times with external sequencer or arpeggiator tempo changes. See page 160.
Programming Basics Low Frequency Oscillators (LFOs) Low Frequency Oscillators (LFOs) A Low Frequency Oscillator or LFO is simply a wave which repeats at a slow rate. The PX-7 has two multi-wave LFOs for each channel. The LFO waveforms are shown in the following illustration. Random Triangle Sawtooth Sine Squ are 33% Pulse 2 5 % Pu lse 1 6 % Pu lse 12% Pulse LFO Tricks & Tips: • The Random LFO wave is truly random and is different for each voice and layer.
Programming Basics Clock Modulation You might use the LFOs to add a slight bit of animation to the sound by routing the LFO to control the filter. For this effect, set the LFO “amount” low for a subtle effect. When a PatchCord amount is a negative value, the LFO shape is inverted. For example, inverting the sawtooth wave produces a wave that increases abruptly, then smoothly glides down. (Since the inverted sawtooth wave is now negative, adding DC with a cord amount of +100 will make it positive again.
Programming Basics Clock Modulation LFOs can also be perfectly synchronized with the clock at any of 25 note divisions. This allows you to create very cool “synchro-sonic” effects that work perfectly at any tempo. Choosing one of the note divisors in the LFO rate screen selects the synced LFO function. There are many possibilities for clock modulation and retrigger.
Programming Basics Modulation Destinations Modulation Destinations The PatchCords section of the Preset Edit menu is where you connect sources to destinations. Each PatchCord has an amount associated with it which controls how much modulation is applied. L1 PATCHCORD ModWhl -> RTXfade Layer L Z-Plane Filter Instrument Amp R Gain Envelope Gen. LFOs Vol Pan Chorus Pitch Freq. Glide All the modulation destinations are summing nodes.
Programming Basics Modulation Processors Modulation Processors Modulation processors are devices which can modify modulation sources such as LFOs and envelope generators before they are applied to a destination. Modulation processors let you create patches and do tricks which would not be possible otherwise. These modulation processors are independently programmable on each of the four layers. Switch Outputs a digital “1” when the input is greater than “0”.
Programming Basics Modulation Processors Diode The diode blocks negative input values, passing only positive values. Diode Flip-Flop The value of a digital “1” is equal to the PatchCord amount. The output of this processor alternates between a digital “1” and digital “0” each time the input goes positive from zero or a negative value. With an LFO input, the output will be a square wave of half the input frequency.
Programming Basics Preset Modulation Processors Preset Modulation Processors start working as soon as the preset is selected. The Layer Modulation Processors take effect only when a key is pressed. Preset Lag Like the Layer Lag processors (described on page 179) the Preset Lag slows down rapid changes in the input signal. The output “lags” behind the input at a pre-programmed rate. Unlike the layer level lag processors, the preset lag takes effect as soon as the preset is selected.
Programming Basics Preset Modulation Processors The preset ramp instantly resets when all notes have been released and the next first key on the MIDI channel is pressed. The Ramp Rate polarity (+ or -) determines if the ramp will be positive or negative going. The value of the ramp rate sets the increment. Large values produce fast ramps and small values produce slow ramps. Multiple inputs can be connected to the ramp rate (just like all the other destinations in PX-7).
Programming Basics Preset Modulation Processors Using the Modulation Processors Modulation processors are inserted into a modulation routing as shown in the following diagram. The modular analog synthesizers of yesteryear were incredibly flexible, partly because processing devices could be connected in any order. Modulation processors are designed according to this modular concept. They can be linked and used in a wide variety of ways limited only by your imagination.
Programming Basics Preset Modulation Processors But what if you want the velocity switch point to be something other than 64? Thanks to modulation processors, it can be done. Here's how. Velocity ~ Cord Switch 21 DC Pitch Cord Switch On when Velocity > 0 Cord Switch value is Scaled by Cord Amount Connect the DC level to the input of the switch along with the velocity value. Note that more than one modulation source can be applied to the input of a processor.
Programming Basics Preset Modulation Processors More Examples To derive a smooth random function you could route the Pink Noise generator through one of the Lag Processors. A smooth random wave is useful in small amounts to add a degree of natural variation to timbre when routed to filter cutoff. Normal pink noise is low pass filtered audio frequency noise with a 3 dB/octave slope to give equal energy per octave.
Programming Basics Preset Modulation Processors O The 4x Amp can be used to get more steps or increase the interval of the Quantizer. L1 #01 +030 L1 PATCHCORD Quantize -> Pitch #02 +100 L1 #03 -050 PATCHCORD LFO1+ -> Quantize O Experiment with this patch by connecting other sources and destinations to the Quantizer. PATCHCORD DC -> Pitch This patch generates an ascending arpeggio every time a key is pressed. A diagram of the patch is shown below.
Programming Basics Dynamic Filters The block diagram of the PX-7’s signal path is shown below. L Z-Plane Filter Instrument Amp R Q Vol Pan Start Offset Glide Retrigger Glide Freq. Pitch To understand how a filter works, we need to understand what makes up a sound wave. A sine wave is the simplest form of sound wave. Any waveform, except a sine wave, can be analyzed as a mix of sine waves at specific frequencies and amplitudes. Any waveform can be analyzed as a mixture of sine waves.
Programming Basics Dynamic Filters What is a Filter? Most sounds are complex waves containing many sine waves of various amplitudes and frequencies. A filter is a device which allows us to remove certain components of a sound depending on its frequency. For example, a low-pass filter lets the low frequencies pass and removes only the high frequencies as illustrated in the following diagram. Cutoff Frequency 100 Amplitude 80 Output of Filter Low Pass Filter 60 40 20 40 80 160 360 720 1440 2880 ..
Programming Basics Dynamic Filters A filter which only lets a certain band of frequencies pass is called a band-pass filter. Center Frequency 100 Filter Output Amplitude 80 Band Pass Filter 60 40 20 40 80 160 360 720 1440 2880 ... Frequency A notch filter is just the opposite of a band-pass filter and is used to eliminate a narrow band of frequencies. Amplitude Another control found on traditional filters is called Q or resonance.
Programming Basics Dynamic Filters Another characteristic of a filter is the number of poles it contains. Traditional synthesizer filters were usually either 2-pole or 4-pole filters. The PX7 has selectable 2, 4, and 6-pole low-pass filters. The number of poles in a filter describes the steepness of its slope. The more poles, the steeper the filter's slope and the stronger the filtering action. The tone controls on your home stereo are probably one-pole or two-pole filters.
Programming Basics Dynamic Filters A more complex type of filter is called a parametric filter or Swept EQ. A parametric filter allows control over three basic parameters of the filter. The three parameters are: Bandwidth, Frequency and Gain. The Bandwidth allows you to select the width of the range of frequencies to be boosted or cut, the Frequency defines the center frequency of the bandwidth, and the Gain parameter either boosts or cuts the frequencies within the selected band by a specified amount.
Programming Basics Dynamic Filters The Z-Plane Filter A Z-plane filter is a filter which can change its function over time. In a Z-plane filter, we start with two complex filter types and interpolate between them using a single parameter. See the following diagram. Morph Amplitude B Filter A Filter Morph Frequency The Z-plane filter has the unique ability to change its function over time. Filters A and B represent two different complex filters or “frames.
Programming Basics Signal Flow Signal Flow Going back to the Signal Path diagram for a single channel we can reexamine the complete signal path. Instrument Sample Pitch Start Z-Plane Filter Freq R DCA Pan Q L Volume Filter Envelope Velocity Volume Envelope Instrument This is the sampled sound wave. The pitch of the instrument can be modulated by any modulation source. The sample start point can be changed only at the time the note is played.
Programming Basics MIDI Channels & Real-time Controls MIDI Channels & Real-time Controls The front panel control knobs send out real-time controller information on separate continuous controller numbers. There is a set of 95 continuous controller numbers for each MIDI channel. Some continuous controllers, such as modulation wheel, volume, and pan have standardized numbers. For example, volume is usually sent on continuous controller #7.
Programming Basics MIDI Channels & Real-time Controls the 16 standard functions, the four sliders on your keyboard will work the same on every preset. The chart below shows how this might work if your keyboard transmitted the slider settings on MIDI controllers 21-24.
Programming Basics Stereo Mix Outputs Bank Select Commands When the original MIDI specification was developed, no synthesizer had more than 40 preset locations. At that time being able to select up to 128 presets didn’t seem like much of a limitation. So it was that the original MIDI specification provided for the selection of up to 128 presets. Musicians wanted MORE presets and so the MIDI specification was later amended to include Bank Select Commands.
Programming Basics Stereo Mix Outputs Global Menu MIX OUTPUT channel 01: Preset Next set the Mix Output routing in the preset to the desired output (for each layer). Yes, you can send each layer to a different send if you want. Preset Edit Menu L1 MIX OUTPUT Send 2 By sending different amounts of presets to the effects, subtle or striking effects can be achieved using the two effect processors. This feature allows you to get the most out of two effects since you can have eight different mixes.
Programming Basics Stereo Mix Outputs OUTPUT SECTION & EFFECTS PROCESSORS FX Sends Send 2 10% Send 3 0% Send 4 0% Mix Output Send 1 S E N D 1 FX Sends PRESET Send 4 15% Ch 2A SEND 2 Ch 3A SEND 3 S E S U B 1 Jack Detect 2 S E 3 GLOBAL MENU Effect B N D N D Ch 16B SEND 4 Chorus M A I N Send 1 0% Send 3 20% Mix Output Effect A B➟A Send 2 0% Ch 1A Hall 1 Send 1 15% PRESET EDIT MENU Jack Detect S U B 2 S E N D 4 The Mix Output screen in the Global menu assigns each MIDI channe
Preset Edit Menu The Preset Edit Menu contains four layers of preset parameters that you can modify and then save as preset information in one of the user preset locations. There are four instrument layers in the Preset Edit menu. See the illustration on page 200 for a description of the Preset Layer model. While the Preset Edit menu is activated, all incoming MIDI preset changes on the selected channel are ignored.
Preset Edit Menu Four Layer Architecture Preset Name The Preset names consists of two parts: a 3 letter preset category and a 12 letter preset name. Position the cursor under the character location and use the data entry control to change the character. The preset category is used in conjunction with the Sound Navigator feature. Using the Sound Navigator, a category is selected and the presets in that category are listed in alphabetical order.
Preset Edit Menu Selecting Layers Selecting Layers In most of the Preset Edit screens, the selected layer is shown in the upper left corner of the display. Layers 1-4 or All can be selected by positioning the cursor on this field and using the data entry control to change the layer. In the screen shown below, Layer 1 is selected. When “All Layers” (A) is selected, the existing parameter value for any field will be displayed if all layers are equal.
Preset Edit Menu Defining Layer Parameters Defining Layer Parameters Selecting an Instrument The Preset Edit menu parameters define the four layers and include the instrument assigned to the layer, the ranges of the layer, tuning, envelopes, filters, and patch cords. These parameters are defined for each layer on an individual basis (based on the currently selected layer). See “Common Preset Parameters” on page 232 for global preset settings.
Preset Edit Menu Defining Key Range Defining Key Range The Key parameter defines the range on the keyboard used by the current layer. The Key range is from C-2 through G8. Middle C C-2 C-1 C0 C1 C2 C3 C4 C5 C6 C7 C8 G8 To define the range, set the low key value and the high key value. You can select key numbers by simply pressing the desired keyboard key when the cursor is positioned on the low or high key field in the display.
Preset Edit Menu Defining Key Range To Switch Layers According to Key Position The Key Range parameter allows you to create a “split” keyboard with up to four sounds adjacent to each other on the keyboard. This is shown in the diagram below. C0 C1 C2 Layer 1 Layer 2 Switch You can select key numbers by simply pressing the desired keyboard key when the cursor is positioned on the low or high key field n the display.
Preset Edit Menu Defining the Velocity Crossfade Range To Stack Layers If the ranges of two or more Layers overlap it is called stacking layers. All Layers assigned to a key sound when the key is played. This is shown in the following diagram. It’s very easy to stack layers. Simply duplicate the key ranges for any layers you want to stack.
Preset Edit Menu Defining the Velocity Crossfade Range The Fade fields define the velocity crossfade range for the currently selected layer. The first Fade field defines the Fade In range for the low velocity value. The second defines the Fade Out range for the high velocity value. Velocity 0 Layer 1 Layer 2 Fade 36 127 Layer 3 Fade Layer 4 Switch 96 With soft playing, Layer 1 sounds. As you play harder, Layer 1 gradually fades out and Layer 2 fades in.
Preset Edit Menu Defining the Real-time Crossfade Range Defining the Real-time Crossfade Range The Real-time Crossfade window lets you control the volume of the four layers using a real-time controller such as a front panel knob, a pedal or an LFO or Envelope generator. The controller is defined by the PatchCord parameter (see “PatchCords” on page 228). The Fade fields define the crossfade range in velocity for the currently selected layer.
Preset Edit Menu Defining the Real-time Crossfade Range 4. 5. 6. 7. 8. 9. Press Enter, then use the data entry control to advance to the Real-time Crossfade page. Define the High and Low range of each Layer. In this example the entire range of 0-127 is used. Define the Fades for each Layer. This is just an initial setting. The Range and Fade parameters may have to be adjusted later to get a smooth crossfade. Press Home/Enter and use the data entry control to advance to the PatchCord page.
Preset Edit Menu Defining the Real-time Crossfade Range 1. 2. 3. Press the Preset Edit button to access the Preset Edit menu. Go to the Instrument screen and select Instruments for Layers 1 through 4. Press Enter, then use the data entry control to advance to the Real-time Crossfade page. L1 4. 5. 6. 7.
Preset Edit Menu Transposing the Instrument L1 PATCHCORD XfdRand -> RTXfade 8. Transposing the Instrument #01 +100 That’s it! Now set each Layer up the way you want. Try radically different instruments, filter settings, or tunings. Or you can make each layer just slightly different for a more natural effect. Try adjusting the Fades or overlapping the ranges if you want more than one layer to play at once. The Transpose parameter lets you transpose the key of the current layer’s Instrument.
Preset Edit Menu Tuning Tuning The Tuning parameter changes the pitch of the key in semitone and 1/64 semitone intervals. L1 TUNING Coarse: +36 Fine: +63 Use the Coarse field to shift the tuning by semitone intervals. Use the Fine field to shift tuning by 1/64 semitones (or 1.56 cents) intervals. Background: Transpose vs.
Preset Edit Menu Volume Envelope Volume Envelope An envelope can be described as a “contour” which is used to shape the sound over time. The Volume Envelope controls the volume of the sound in the current layer over time. The way the volume of a sound evolves has a profound effect on how we perceive the sound. Each instrument has its own Factory preset Volume Envelope setting. The Volume Envelope allows you to program your own envelope settings.
Preset Edit Menu Volume Envelope See the Programming Basics section of this manual for detailed information about how the Envelopes work. Defining the Volume Envelope The Volume Envelope controls the volume of the layer over time. The Volume Envelope has six stages to the contour: Attack 1, Attack 2, Decay 1, Decay 2, Release 1 and Release 2. When a key is pressed, the Envelope goes through the first four stages. If you continue to hold down the key, the envelope holds at the Decay 2 level.
Preset Edit Menu Chorusing the Layer Chorusing the Layer _ WARNING: Because it works by doubling instruments, Chorusing halves the number of notes you can play. Chorusing “thickens” the sound by doubling the sound in stereo and then detuning it. Every layer with chorus turned on uses twice the polyphony for that layer. L1 CHORUS off WIDTH 100% The first field in this screen turns Chorus On or Off and allows you to adjust the amount of detuning (1 to 100%).
Preset Edit Menu Sound Start Offset, Delay & Key-up Layer Key Up Layer - The synthesizer layers can be programmed to play when a key is Released instead of when it is pressed. This feature has a multitude of applications, including the simulation of key-up sounds of a harpsichord or piano damper pedal noise. You can also create complex sounds with a different instrument on the release.
Preset Edit Menu Non-Transpose Mode Non-Transpose Mode This function turns keyboard transposition On or Off for the current layer. With Nontranspose “on,” the keyboard will not control the pitch of the instrument. This is a useful function for drones, attack “chiffs,” or other sound effects which you may not want to track the keyboard. L1 NONTRANSPOSE off Solo Mode Provides the playing action of a monophonic instrument such as a lead synthesizer by preventing more than one note from sounding at once.
Preset Edit Menu Assign Group Synth (low): Same as Synth (last) but with low note priority. When you release the currently sounding solo key while holding other keys down, the lowest held solo key sounds in a Legato fashion (MiniMoog). Synth (high): Same as Synth (last) but with high note priority. When you release the currently sounding solo key while holding other keys down, the highest held solo key sounds in a Legato fashion.
Preset Edit Menu Glide Glide Glide creates a smooth transition from one note to the next instead of the normal instantaneous change in pitch when a new key is pressed. This effect is commonly heard on slide guitars, synthesizers and violins. L1 GLIDE RATE 0.000 sec/oct CURVE linear The front panel Glide Button LED comes on when the any layer of the current preset has a glide rate greater than 0.000 seconds (regardless of if a PatchCord is connected or not).
Preset Edit Menu Z-Plane Filters Z-Plane Filters A filter is a device which changes the output of a signal (sound) by removing certain elements of the signal based on the frequency and amplitude. The “Order” of a filter defines the number of filter elements it contains. The more elements, the more complex the filter. PX-7 contains 50 different types of E-MU’s celebrated Z-plane filters.
Preset Edit Menu PX-7 Filter Types 220 E-MU Systems Filter Name Order Type Description ContraBand 06 BPF A novel band-pass filter where the frequency peaks and dips midway in the frequency range. Swept1>1oct 06 EQ+ Parametric filter with 24 dB of boost or cut and a one octave bandwidth. Swept2>1oct 06 EQ+ Parametric filter with 24 dB of boost or cut. The bandwidth of the filter is two octaves wide at the low end of the audio spectrum, gradually changing to one octave wide at the upper end.
Preset Edit Menu PX-7 Filter Types Filter Name Order Type Description PhazeShift2 06 PHA Comb filter with slightly different notch frequency moving the frequency of notches. Q varies the depth of the notches. FreakShifta 12 PHA Phasey movement. Try major 6 interval and maximum Q. CruzPusher 12 PHA Accentuates harmonics at high Q. Try with a sawtooth LFO. FlangerLite 06 FLG Contains three notches. Frequency moves frequency and spacing of notches. Q increases flanging depth.
Preset Edit Menu Filter Envelope Filter Envelope The Filter Envelope is normally used to control the filter frequency and has six stages. Unlike the Volume Envelope, the Filter Envelope must be patched to the Filter Frequency using a PatchCord. In this respect, it can be thought of as a general purpose envelope generator which is normally patched to control the filter. The Filter Envelope Levels can be negative as well as positive.
Preset Edit Menu Auxiliary Envelope L1 FILTER ENVELOPE Repeat: off 3. +100 1 y1 0 Sustain k2 At Dc The default PatchCord settings connect the Filter Envelope to Filter Frequency but the envelope can be routed to any real-time control destination using a PatchCord. Rls The Filter Envelope controls the filter frequency of the layer over time. The Envelope has six stages to the contour: Attack 1, Attack 2, Decay 1, Decay 2, Release 1 and Release 2.
Preset Edit Menu Low Frequency Oscillators (LFOs) Low Frequency Oscillators (LFOs) A Low Frequency Oscillator or LFO, is simply a wave that repeats at a slow speed. PX-7 has two LFOs per layer identified on the display as LFO1 and LFO2. An LFO can be routed to any real-time control destination using a PatchCord. LFOs have a myriad of uses, some of which probably haven’t been thought of yet. The following examples show a few common uses. • Control the pitch of the sound (LFO -> Pitch).
Preset Edit Menu Low Frequency Oscillators (LFOs) R a n do m T ri a n g l e S a wtooth LFO Tricks & Tips: • The Random LFO wave is truly random and is different for each voice and layer. Si n e Squ a re 3 3 % Pu ls e 25% Pulse 16% Pulse 1 2 % Pu ls e • The Pattern (Pat) waveforms will sound the same on different layers and voices. • Sine + Noise is very useful for simulating trumpet and flute vibrato.
Preset Edit Menu Low Frequency Oscillators (LFOs) Values less than zero specify tempo-based rates. If you modulate the rate of a tempo-based LFO, the rates will jump between the tempo-based note values with each PatchCord increment of “1”. As an example: if the LFO rate was set to 8/1 and you patched the Mod Wheel to control rate with a PatchCord amount of +1, turning the Mod Wheel to maximum would change the LFO rate to 4/1d. Refer to the chart below. L1 226 E-MU Systems LFO1 RATE 0.
Preset Edit Menu Low Frequency Oscillators (LFOs) Delay The Delay parameter defines the amount of time between hitting a key on the controller and the onset of the LFO modulation. Delay can be used to simulate an effect often used by acoustic instrument players where the vibrato is brought in only after the initial note pitch is established. The following illustration demonstrates how delay works.
Preset Edit Menu PatchCords PatchCords PatchCords tie everything together by connecting modulation sources to destinations. Each PatchCord has its own Amount control which can be positive or negative (negative amounts invert the signal). In addition, the PatchCord amounts themselves can be controlled by any modulation source. PX-7 provides 24 patches for each layer. There are three permanently connected control routings: volume envelope to amplifier, pitch wheel to pitch and key to pitch.
Preset Edit Menu PatchCords Modulator Polarity You will notice that some of the modulation sources have symbols following their names. For example, there are three Velocity modulation sources, Vel +, Vel ±, and Vel <. Control Value + ± < 0 63 127 Control Value Applied 0 -63 -127 63 0 -63 127 +64 0 + modulation ADDS to the initial value. (Normal) ± centers around Zero. (Use for LFOs, Filt. Freq.
Preset Edit Menu PatchCords Here is a list of all layer modulation sources and destinations in PX-7. Important! The Touchstrip is programmed from the PitchWhl modulation source.
Preset Edit Menu Pitch Bend Range Pitch Bend Range Specifies the Pitch Wheel range in semitones for the current layer. Pitch Wheel is a standard synthesizer control which is transmitted as a MIDI continuous controller message used (normally) to bend the pitch up and down. The PitchBend range is from 0 to +12 semitones or “Master.” A setting of “0” turns the pitch wheel Off for the current layer. The Master setting uses the Pitch Bend range defined in the Global menu.
Preset Edit Menu Preset Effects Common Preset Parameters Preset Effects This section of the Preset Edit menu chapter describes parameters that affect all layers in the preset. PX-7 has two stereo effects processors. When playing presets one at a time, the two processors can be programmed as part of the preset. The diagram below shows how the effects are integrated into the signal path using a parallel effects send/return model, similar to a mixing console.
Preset Edit Menu Preset Effects OUTPUT SECTION & EFFECTS PROCESSORS FX Sends PRESET EDIT MENU Send 2 10% Send 3 0% Send 4 0% Mix Output Send 1 S E N D 1 FX Sends PRESET Send 4 15% Ch 2A SEND 2 Ch 3A SEND 3 S E S U B 1 Jack Detect 2 S E 3 GLOBAL MENU Effect B N D N D Ch 16B SEND 4 Chorus M A I N Send 1 0% Send 3 20% Mix Output Effect A B➟A Send 2 0% Ch 1A Hall 1 Send 1 15% Jack Detect S U B 2 S E N D 4 The Mix Output setting in the Global Menu determines if the Preset’s Mi
Preset Edit Menu FXA Algorithm FXA Algorithm This screen selects the effect type for Effect Processor A. The “A” effects consist of different reverb types and digital delays. Move the cursor to the lower line of the display and select the effect you want. FXA ALGORITHM Lg Concert Pan A Effect Types 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. 21. 22.
Preset Edit Menu FXA Parameters FXA Parameters The FXA parameters are Decay, High Frequency Damping, and the FxB to FxA send. Decay sets the length of time it takes an effect to fade out. HF Damping causes the high frequency energy to fade away more quickly during the reverb decay. FxB to FxA controls the amount of the “B” effect sent through effect “A”. This allows you to place the two effects in series and create setups such as “distortion through reverb” among others.
Preset Edit Menu FXB Parameters FXB Parameters The FXB parameters are Feedback, LFO Rate and Delay. Feedback sends the output of the effect back into the input. This creates multiple echoes on a delay effect and intensifies a chorus or flange effect. LFO Rate allows you to change the speed of the modulation oscillator for flange and chorus effects. Delay sets the length of the delay line. This affects the time between echoes, or the tone of flange effects.
Preset Edit Menu Preset Patchcords Modulation Sources: Off PitchWhl (Pitch Wheel) ModWhl (Modulation Wheel) Pedal MIDI Volume (Controller 7) MIDI Pan (Controller 10) MIDI A-L Footswitch 1 Flip-Flop Footswitch 1 Footswitch 2 Flip-Flop Footswitch 2 Footswitch 3 Flip-Flop Footswitch 3 DC Modulation Destinations Off Effect A Send 1 Effect A Send 2 Effect A Send 3 Effect A Send 4 Effect B Send 1 Effect B Send 2 Effect B Send 3 Effect B Send 4 Preset Lag In Preset Lag Amount Preset Ramp Rate Arp Resolution Arp
Preset Edit Menu Initial Controller Amount This parameter sets the initial value of MIDI controllers A-P when the preset is first selected. The front panel Control Knobs can be thought of as front panel MIDI controllers because in the PX-7, they are treated just as if they originated from an external MIDI device. Refer to the following diagram. There are 4 Initial Controller Amount screens (A-D, E-H, I-L, M-P).
Preset Edit Menu Keyboard Tuning Keyboard Tuning In addition to the standard equally divided octave tuning, PX-7 contains twelve factory programmed tunings and 12 user-definable tunings. The Keyboard Tuning parameter selects which tuning is used by the current preset. The User Tuning tables are defined in the Global menu. The factory Keyboard Tuning tables are described in the following table. Tuning Tables Description Equal Temperament Standard Western tuning 12 equally spaced notes per octave.
Preset Edit Menu Keyboard Tuning The Just C Tuning Tables PX-7 implements the MIDI Tuning Dump protocol which allows you to create tuning tables on your personal computer and download them via MIDI. There are several computer applications available on the internet which let you create and download tuning tables via MIDI. Well Tempered and Just were standard keyboard tunings up until the 20thcentury when the current “equal tempered” scale became prevalent.
Preset Edit Menu Preset Links Preset Links You can link presets to other presets to create layering or keyboard splits. The current preset can be linked with up to two other presets (Links 1 & 2). Each linked preset can be assigned to a specific range in order to create keyboard splits or can be assigned a velocity range to switch links according to key velocity. In addition, you can specify Volume, Pan, Transpose and Delay settings for each Link.
Preset Edit Menu Audition Riff Selection Audition Riff Selection O A Riff is a short pre-recorded musical phrase which can be anything from a single note to a full 16-track sequence. This function allows you to assign a Riff to a Preset. The Preset Riff will be used when the front panel Audition button is pressed. Listening to the Riffs is a quick way to learn the sounds in PX-7. If a preset has hidden tricks or controllers, these will be shown off in the Riff. The Riffs themselves cannot be modified.
Arpeggiator/Beats Menu Arpeggiator/Beats Menu PX-7 can run up to 32 simultaneously synced arpeggiators, each with a different preset sound. The arpeggiators can either play one of 7 chord arpeggios or can be set to play a pattern, which is a stored sequence of notes. Combined with sequencer, the number of musical permutations is staggering! Beats mode (page 259) allows you to trigger, latch and unlatch synced loops and grooves from separate keys on your keyboard.
Arpeggiator/Beats Menu Arpeggiators Arpeggiators An arpeggiator moves a pattern of notes sequentially over a range of the keyboard. PX-7 has the unique ability to play a different arpeggiator on each MIDI channel! Arpeggiator settings can be defined as part of the preset (using the Arp parameters in the Preset Edit menu), or globally in the Master Arpeggiator menu. The preset and master arpeggiators have the same parameters which we define in this chapter.
Arpeggiator/Beats Menu Arp Controllers Arp Controllers The Arpeggiators can be controlled using the front panel real-time controllers or external MIDI continuous controllers. Controllers are patched to Arps via the Preset PatchCords located in the Preset Edit menu. See “Preset Patchcords” on page 236. The following Preset PatchCord destinations control the Arpeggiators.
Arpeggiator/Beats Menu Status Status The Status parameter turns the Master Arpeggiator on and off. The Channel Arpeggiator setting in the main screen overrides this setting. For example, if you set the Arpeggiator in the main screen to “off,” and turn it “on” here, it still will not play. MASTER ARPEGGIATOR Status Mode off The Mode parameter determines the direction or pattern mode of the arpeggiated notes.
Arpeggiator/Beats Menu Note Value Note Value The Note Value determines the duration of each note played. This parameter is used in non-pattern mode only. MASTER ARPEGGIATOR Note Value Note value has no effect when the mode is set to “pattern.” 1/8 dot Following is a list of possible Note Values and the relative number of clocks used for each. Note Value MIDI Clock Double Whole Note......................192 Dotted Whole Note........................ 144 Double Note Triplet .......................
Arpeggiator/Beats Menu Velocity Velocity The Velocity parameter determines the velocity at which each note arpeggiates. Velocity can be defined by the velocity value specified (from 1 through 127), or by the actual velocity of the played note (played). Bear in mind that velocity values do not have an effect on the sound unless the preset is programmed to respond to velocity. MASTER ARPEGGIATOR Velocity Gate Time The Gate Time parameter works together with the Note Value parameter.
Arpeggiator/Beats Menu Extension Count Extension Count The Extension Count parameter specifies how many times the Extension Interval is carried out. With an Extension Count of 0, the arpeggio plays only the notes pressed. With an Extension Count of 1, the arpeggio plays the notes pressed, then plays the same notes (in the same order), transposed by the Extension Interval amount. The cycle is then repeated.
Arpeggiator/Beats Menu Sync Sync The Sync parameter defines when a note is played in relation to when the key is pressed. When set to “Key Sync”, the note sounds the instant a key is pressed. When set to “Quantized”, the note does not sound until the next occurrence of the selected note value. MASTER ARPEGGIATOR Sync key sync The following diagram illustrates how Key Sync and Quantize work.
Arpeggiator/Beats Menu Duration Duration This parameter defines how long the arpeggiator plays before stopping. The Duration is specified in note values. Therefore if an arpeggio were running at a 16th Note Value and the Duration were set to a whole note, the arpeggiator would play 16 steps before stopping. After the duration has elapsed, the arpeggiator remains inactive until the key is released. If Duration is set to Off, the arpeggio repeats as long as the notes are held (Infinite Duration).
Arpeggiator/Beats Menu Recycle Keys Pressed Notes Sound Arp Plays Notes Sound Pre-Delay Duration Post-Delay ec R R ec Recycle yc le o n y c l e o N o - Pre Dly n/ Recycle enables the pattern or arpeggio to repeat. This parameter works together with the Duration and Pre/Post Delay parameters to allow the loop to be set to an exact measure of time. The “on/No-PreDelay” option bypasses the predelay period.
Arpeggiator/Beats Menu Master Arpeggiator Parameters Use the Key Range parameter to set the keyboard range for the arpeggiator. Notes inside the range will arpeggiate while notes outside the specified range will not arpeggiate. Use the Extensions parameters to exceed the upper boundary of the Key Range (see the information about Extensions beginning on page 249).
Arpeggiator/Beats Menu Editing a User Arpeggiator Pattern O If you are using the internal sequencer, it’s probably best to leave this parameter set to “resync arps & riffs”. As an example, suppose you are playing the arps live as an intro to your song. When you press play, the sequencer immediately starts, but your arp pattern will probably not be on the beat with the sequence. With resync on, the arps stay in perfect sync with the first beat of the sequence.
Arpeggiator/Beats Menu Pattern Step Number Bank 0 = User Patterns Bank 1 = Factory Patterns Bank 2 = Factory Patterns O Before editing a Pattern, select Master Arpeggiator (M) in the main screen and set the Arpeggiator to the Pattern you are editing. This lets you hear the Pattern as you edit it. EDIT USER PATTERN 011 DRUMnBASS 1 To 1. 2. Select the Pattern to Edit From the Edit User Pattern screen shown above, move the cursor to the bottom line and select the pattern you want to edit.
Arpeggiator/Beats Menu Velocity -48 -36 -24 Offset -12 0 Played Note +12 +24 +36 +48 + Offset Tie _ This function extends the duration of notes beyond the values given in the duration field by “tying” notes together. You can tie together any number of consecutive steps. IMPORTANT: The Gate function in the arpeggiator MUST be set to 100% when using the tie function, otherwise the tied note is retriggered instead of extended.
Arpeggiator/Beats Menu Duration Duration This parameter sets the length of time for the current step, defined as a note value, based on the Master Tempo. The selectable note durations are described below. 1/32 1/16t 1/32d 1/16 1/8t 1/16d 1/8 1/4t 1/8d 1/4 Repeat 1/2t 1/4d 1/2 1/1d 1/1t 1/2d 1/1 2/1t 2/1 Half Note Triplet Dotted Quarter Note Half Note Dotted Whole Note Whole Note Triplet Dotted Half Note Whole Note Double Whole Note Triplet Double Whole Note Each step can be played from 1 to 32 times.
Arpeggiator/Beats Menu Multichannel Arpeggiating USER PATTERN NAME 000 Mod Sycle 3. 4. 5. 6. Multichannel Arpeggiating Move the cursor to the bottom line and edit the Pattern name using the data entry control and Cursor keys. Move the cursor to the “Home” position (shown above) by pressing the Home/Enter button. Turn the data entry control counter-clockwise one click to return to the Pattern Edit screen.
Arpeggiator/Beats Menu Multichannel Arpeggiating Beats O Remember to SAVE your preset once you assign a BTS or KIT riff. Beats is a another independent, 16-track play-only sequencer optimized for live performance and groove creation. BTS riffs, which are permanently stored in sound ROM, are special multi-part Audition Riffs. (See pages 22, 34 & 242.) By playing keyboard or trigger keys you trigger, latch and unlatch different parts of these synced loops and grooves.
Arpeggiator/Beats Menu Multichannel Arpeggiating Factory Setup Group 3 Inst 2/Wild 2 Inst 4/Wild 4 Snare 1 Perc 1 By assigning Trigger Buttons to the keyboard Beats layout keys shown at right, you can trigger Beats and MIDI notes at the same time using the Trigger buttons. Clear Parts Trig.
Arpeggiator/Beats Menu Beats Mode The Beats sequencer plays as long as any Beats triggers are active. Beats riffs can also be Restarted using a MIDI Song Start command even if the Beats channel is not currently selected. The Audition LED illuminates whenever the Beats sequencer is running (even if no Parts are playing). Pressing the Audition button or starting a Demo causes the Beats sequencer to stop. Pressing the Audition button plays the riff assigned to the preset.
Arpeggiator/Beats Menu Beats Mode _ The “Trigger Buttons Function” (page 137) changes the 16 trigger buttons into “Beats Part Mute” buttons. Beats Setup: Set the Trigger Buttons to Beats Mode 1. Press the Controllers button on the front panel. 2. Turn the data entry control clockwise until you find the “TRIGGER BUTTONS FUNCTION” screen. 3. Set the lower line of the display to read, “Play Beats Parts”. 4. Press the Controllers button on the front panel again to exit the menu.
Arpeggiator/Beats Menu Beats Mode Get Busy! The Controller knobs can be programmed to control Beats. Check it out! 8. Scroll to the Preset PatchCords screen in the Preset Edit menu. The screen below appears. PRESET PATCHCORDS Midi O -> ArpVel 9. 10. 11. #01 +100 Move the cursor under the Cord destination and change it to BtsVari. Exit the Preset Edit menu. Turn controller Knob 15 /O with a Beats Riff playing. This knob now controls the Beats Variation parameter.
Arpeggiator/Beats Menu Beats Controllers Beats Controllers Beats can be controlled using the front panel real-time controllers or external MIDI continuous controllers. Controllers are patched to Beats via the Preset PatchCords located in the Edit menu. The following Preset PatchCord destinations control Beats. Beat Velocity Group 1-4 (BtsVelG1 -> BtsVelG4) Parts assigned to one of the four Beats groups can have their velocity scaled by the controller input.
Arpeggiator/Beats Menu Beats Controllers O A PatchCord amount of 50% is enough to drive Beat Busy to the maximum setting. O Hot Tip! Bidirectional Mod Knob: Set Controller M to BtsBusy with a Cord amount of +100, then add a DC bias to BtsBusy with a Cord amount of -50. The controller knob now adds or subtracts “Busyness”. Suppose the pitch wheel (which can output both positive and negative values) were connected to Beat Busy and four Key Triggers are down.
Arpeggiator/Beats Menu Beats Keys/Trigger Layout Beats Keys/Trigger Layout _ Save your Beats Keys Layouts and all other Arp/Beats parameters using “Save Setup” function in the Global menu. This screen assigns the 16 Beats Triggers to keyboard notes on the Beats channel. For each Part, Group and Control Key you can select the following options: • Key . . . . . . . . . Selects which keyboard key triggers the Part • Latch . . . . . . . . The first key press turns the Part on, the next turns it off.
Arpeggiator/Beats Menu Beats Keys Offset Beats Keys Offset This function slides the Beats Trigger keys (assigned in the previous screen) up and down the keyboard. This makes it easy to change the keyboard location of the trigger keys without having to re-assign each key. A positive offset moves the group of triggers up the keyboard by the designated number of keys. Negative offsets move the trigger group lower on the keyboard.
Arpeggiator/Beats Menu Beats Part Transpose Beats Part Transpose Each Part of a Beat Riff can be transposed up to 36 semitones up or down. Transpose works by shifting the keyboard position and not by changing the tuning of individual notes. Therefore, on a Beats preset (bts:), where different instruments are assigned to each key, Transpose has the effect of changing the instrument used by a particular part.
Arpeggiator/Beats Menu Beats Part Group Beats Part Group This screen is where you assign Parts to one of the four Groups. By grouping, you can play multiple parts with a single key. A part can be in one and only one group, or in no groups. Select Part P1 BEATS PART GROUP Group: 2 _ All Parts assigned to a Group will stop playing when the Group key is triggered, then untriggered even if the individual Parts in the Group are latched. 1. 2. 3. 4. 5.
Arpeggiator/Beats Menu Riff Tempo Riff Tempo This setting determines whether Riff Tempo (the tempo stored with each Riff) or the Current Tempo (the Base Tempo from the Master Clock) will be used for Beats. Use “Current Tempo” if you want to synchronize Beats with the Pattern/Song sequencer. To control the Riff Tempo from MIDI clock, set Riff Tempo to “use current tempo” and Base Tempo to “use MIDI”. RIFF TEMPO use riff tempo 1. 2. 3.
Effects Effects Overview PX-7 has two stereo effects processors. When playing presets one at a time, the two processors can be programmed as part of the preset. When the MIDI Mode is set to “multi,” the PX-7 uses a global effects assignment (Master Effects). The diagram below shows how the effects are integrated into the signal path using a parallel effects send/return model, similar to a mixing console.
Effects Effects Overview Send 2 and Send 3 are also used to route sounds to the Sub 1 and 2 outputs on the back panel. When a plug is inserted into the associated Submix jack on the back panel, the Dry portion of the Send is disconnected from the effects processor and the Dry signal is routed directly to the output jack. The Arrow (->) in the display points to the actual output routing. The Dry Send is disconnected from the Effects Processors even if only one plug is inserted into a Submix pair.
Effects Effect Types Effect Types A Effect Types Room 1-3 Hall 1 & 2 Plate Delay Panning Delay Multitap 1 Multitap Pan 3 Tap 3 Tap Pan Soft Room Warm Room Perfect Room Tiled Room Hard Plate Warm Hall Spacious Hall Bright Hall Bright Hall Pan Bright Plate BBall Court Gymnasium Cavern Concert 9 Concert 10 Pan Reverse Gate Gate 2 Gate Pan Concert 11 Effect Parameters Medium Concert Large Concert Large Concert Pan Canyon DelayVerb 1-3 DelayVerb 4-5 Pan DelayVerb 6-9 B Effect Types Chorus 1-5 Doubling Slapba
Effects Effect Types Decay The Decay parameter is used when setting “A” type effects. Decay sets the length of time it takes an effect to fade out. When setting up reverb effects, Decay controls the room size and the reflectivity of the room. For larger room sizes and greater reflectivity, set the Decay value higher. When setting up delay effects, the Decay parameter controls how many echoes are produced or how long the echoes last. The greater the value, the more echoes and longer lengths of time.
Effects Effects Programmed in the Preset Effects Programmed in the Preset Effects are normally programmed as part of the preset allowing you to have a different effect for each. This section describes how to program and modify PX-7’s preset effects. 1. O 2. Tip: The factory presets have their own custom effects settings. To hear these effects, set the MIDI mode to Poly or Omni mode. Remember to switch back to Multi mode for sequencing.
Effects Master Effects FXB 9. 10. Master Effects FEEDBK 127 LFORATE 127 DELAY 635ms Set the other effect parameters to your preference. Refer to the information in the last section for detailed descriptions of these parameters. Save the preset. The programmed effects setting will be saved along with the preset. When playing single presets, the effects are normally programmed as part of the preset.
Effects Master Effects 5. 6. Set the other effect parameters to your preference. Refer to the information in the last section for detailed descriptions of these parameters. Use the data entry control to select the FXB Algorithm screen. FXB ALGORITHM Distorted Flange 7. 8. Select an Effect. Use the data entry control to select the FXB parameter screen. FXB 9. 10. 11. _ The MIDI mode (MIDI Menu) must be set to Omni or Poly mode in order to select the effects in the preset.
Effects Master Effects Effects Mode This control provides a true bypass of the effects engine. Bypass is a useful feature if you are using external effects at the mixing console and want to turn the effects off for all presets. 1. 2. To Bypass the Effects: Press the Global menu button. The LED lights and the last Global parameter screen used is displayed. Use the data entry control to select the Effects Mode screen. FX MODE enabled 3. 4. 5.
Effects Master Effects Refer to the following diagram for a look at how effects are programmed. 1 Master FX Preset FX Effects are part of the Preset (Omni or Poly Mode) 2 Master FX Preset Ch 1A FX Master Effects 3 Selected by Sequencer (Multi mode) Preset Ch 16B FX Master FX Preset Ch 1A FX (Multi mode) Selected FX Control Channel 1. 2.
Effects Master Effects 3. The Master effects are selected by the sequencer. If you want the sequencer to set the effects, set Multimode Control to “Use Master Settings”. Move the cursor to the Multi mode Effects Control page using the data entry control. FX MULTIMODE CONTROL use master settings 4. 5. Set the Effect Control channel to use master settings using the data entry control. Press the Enter key to save the settings and return to the main screen.
Effects Master Effects FXA 2. 3. DECAY 127 HFDAMP 127 FxB>FxA 127 Set this amount to 127. Press the cursor button to return the cursor to the top line in the display. Use the data entry control to select the FXA submix routing parameter screen. FXA SEND AMOUNTS 2: 20% 3: 30% 4. 5. 6. 7. 8. 9. 1: 10% 4: 40% Press the cursor buttons to advance the cursor to the Main field. Set the Main send amount to any amount other than zero. Press the cursor button again to return the cursor to the FXA title.
Effects General Effect Descriptions General Effect Descriptions Reverb Reverberation is a simulation of a natural space such as a room or hall. The reverb algorithms in PX-7 simulate various halls, rooms and reverberation plates. In addition, there are several other reverb effects such as Gated Reverbs, Multi Tap (early reflections), Delay and Panning effects. There are two adjustable parameters on the reverb effects - Decay Time and High Frequency Damping.
Effects General Effect Descriptions Chorus The function of a chorus device is to thicken the sound or to make one voice sound like many. This effect is usually created by mixing one or more delayed versions of the signal with the original. The delay times used are too short to be perceived as an echo, but long enough so that comb filtering does not occur.
Effects General Effect Descriptions The PX-7 flanger is a stereo device consisting of two separate delay lines controlled by a single set of controls. A Low Frequency Oscillator (LFO) varies this initial delay setting, changing the frequency of the notches and adding animation to the sound. LFO Rate controls the rate of change and LFO Depth controls how much the LFO changes the delay. The Feedback control sends some of the delayed signal through the delay line again.
Save/Copy Menu The Save/Copy button is used to save changes to a pattern, song, preset, copy data between presets, randomize presets and to move other types of data. The menu is context-sensitive and will start at the appropriate save screen. If multiple items need to be saved, then the screens have the following priority: pattern, song, preset. Use the data entry control to navigate to other pages that support copying information.
Save/Copy Menu Saving a Preset Saving a Preset Any time you make a change to a preset, either using the Preset Edit menu or by changing the Controller Knobs in Quick Edit mode, you must save the preset in order for the change to become permanent. When you save a preset it erases any existing preset information in that location. Make sure that the destination location does not contain preset information you want to keep.
Save/Copy Menu Copy Preset Copying Information Copy Preset The Copy operations let you copy information from any preset or layer to any other preset or layer. To use the copy command, first select the preset or layer to which you want to copy (the destination location). Then, from the copy screen, select the preset or layer you want to copy to the currently selected location (the source location). Using the copy commands you can copy preset, layer, PatchCord and arpeggiator information.
Save/Copy Menu Copy PatchCords 1. 2. 3. 4. 5. 6. 7. 8. Copy PatchCords To Copy a Layer Select the Preset and Layer you want to copy information into. Press the Save/Copy menu button. Move the cursor to the bottom line on the display. Select the preset location using the data entry control, of the preset containing the information you want to copy into the current preset. Move the cursor to the top line in the display. Select the layer of the source preset in the first field on the right.
Save/Copy Menu Copy Preset PatchCords Copy Preset PatchCords The Copy Preset PatchCord command lets you copy the preset patchcord settings from one preset location into the current preset location. The preset information in the source location (the preset location from which you want to copy) is not deleted from the original location, just copied to the destination location. COPY PRESET CORDS 0201 Source Preset 1. 2. 3. 4. 5.
Save/Copy Menu Copy Arpeggiator Pattern Copy Arpeggiator Pattern This function lets you copy the Arpeggiator pattern from any ROM or RAM preset to any RAM (user) pattern. COPY ARP PAT from 961 TRANCED 1. 2. 3. 4. PX-7 To Copy the Arpeggiator Pattern Press the Save/Copy menu button. Move the cursor to any of the fields on the bottom line on the display. Use the data entry control to select the preset you want to copy from. Press Enter when you have made your selection.
Save/Copy Menu Copy Sequencer Pattern Copy Sequencer Pattern This function lets you copy a sequencer pattern from any location into the current pattern location. COPY PATTERN from 961 TRANCED 1. 2. 3. 4. 30% To Copy the Sequencer Pattern Press the Save/Copy menu button. Move the cursor to any of the fields on the bottom line on the display. Use the data entry control to select the pattern you want to copy from. Press Enter when you have made your selection.
Save/Copy Menu Copy Song Sound Authoring Copy User Bank to Flash This is a special purpose function to be used with the Flash sound authoring feature. Flash Sound SIMMs created on an EOS Ultra sampler can be used as a custom PX-7 bank. Presets are then created in a User bank. When the bank of presets is finished, it can be copied, using this function, to the Flash SIMM. Flash SIMMs contain two separate memory locations.
Save/Copy Menu Rename Flash SIMM Rename Flash SIMM This utility allows you to rename the Flash SIMM and change its ID number. Flash SIMMs can have any five letter name you choose. Each Flash SIMM in a PX-7 unit must have a unique ID number (106-119). The field in the upper right corner selects between multiple Flash SIMMs. If only one Flash SIMM is installed, the field cannot be modified. The Flash ID is the MSB of the MIDI Bank Select command used to select the Sound Bank.
Save/Copy Menu Duplicate Flash Duplicate Flash This utility allows you to duplicate Flash SIMMs using PX-7. Both Sound and Preset data is copied when a Flash SIMM is duplicated. A factory sound SIMM cannot be copied using this utility. WARNING: dangerous voltages are exposed inside PX-7! Make sure power is completely disconnected from PX-7 before removing the top panel. Replace the top panel before restoring power to the unit. The two sound SIMM sockets in PX-7 are marked 0 and 1.
Save/Copy Menu Duplicate Flash Compact Flash Now! This option allows you to manually compact Flash RAM. Before the explanation of this feature, a little back ground. The Command Stations use nonvolatile “Flash” memory for sequences, presets and multisetups. As you make changes to memory by recording, saving, etc., the flash memory becomes fragmented, with small blocks of memory scattered around the address space.
Save/Copy Menu Duplicate Flash 296 E-MU Systems
Preset Programming There is so much you can do with the PX-7 it’s impossible to describe it all. This chapter is will give you a few ideas for programming your own custom sounds and contains step-by-step instructions to help you get started. In order to get the most from this chapter, we recommend you actually try each example. Editing Presets One of the easiest ways to make a new preset is to edit an existing preset. This is also an excellent way of becoming familiar with PX-7.
Preset Programming Editing Presets 6. 7. 8. Play the keyboard as you scroll through the various instruments. To Change the Instrument for any Layer in the Preset Move the cursor back up to the first field in the first line (the layer). Use the data entry control to select the layer you want. L2 INSTRUMENT 0028 kit:808 9. ROM:DRUM Repeat steps 3 and 4 for each selected layer. Find an instrument that sounds good when combined with the previous instruments selected.
Preset Programming Editing Presets Chorus _ WARNING: Since it works by doubling the instruments, Chorusing halves the number of notes you can play on PX-7. This is an easy one. Chorus works by doubling the instruments and detuning them slightly. The larger the chorus value, the more detuning occurs. The Width parameter controls the stereo spread. A Width value of 0% reduces the chorus to mono, a value of 100% provides the most stereo separation.
Preset Programming Editing Presets 2 y1 Dc Atk Piano Rl k1 s1 At level Dcy2 Rls2 Sustain time Organ Strings Percussion Key Down Key Released Every instrument in PX-7 has it's own predetermined volume envelope which is used when the Volume Envelope parameter is set to “factory.” By setting the Volume Envelope to “time-based” or “tempo-based,” you can reshape the instrument's natural volume envelope any way you want.
Preset Programming Editing Presets 4. 5. Move the cursor to the first field in the bottom line and use the cursor buttons to advance to the Release pages. Increase the Release 1 and 2 times. Note the effect as you release the key on the controller. The Release stages controls the time it takes for the sound to die away when a note is released.
Preset Programming Editing Presets L1 FILTER Classic 2. Ord 4 Type LPF Go to the Filter Frequency and Q screen. Position the cursor in the Freq: field as shown in the following illustration. L1 FILTER Freq: 255 Q: 000 The Frequency parameter determines the filter cutoff frequency or the frequency the filter uses as the highest frequency allowed to pass. If you play the keyboard now, you should hear the raw sound. Slowly decrease the filter cutoff frequency value as you play the keyboard.
Preset Programming Editing Presets Adding the Filter Envelope Now let's modulate the Filter Frequency with the Filter Envelope. The Filter Envelope is a device that can automatically change the filter frequency during the course of the note. Before we define the Filter Envelope, we need to patch the Filter Envelope to the Filter Frequency. 1. To Setup the Filter Envelope Go to the PatchCord screen by pressing the Cords Jump Key. L1 PATCHCORD RlsVel -> AmpVol 2. 3. 4.
Preset Programming Editing Presets L1 FILTER ENVELOPE Mode: time-based O 6. Front panel knobs 1 & 2 are normally routed to the filter parameters in the factory presets. Connect the MidiA PatchCord to FiltFreq +100 and MidiB PatchCord to FiltRes +100 to regain knob control over the filter parameters. Advance to the Filter Envelope parameter page. L1 FILT ENV Attack1 7. FILT ENV Attack1 9. LEVEL 100% Move the cursor underneath the time field and change the value to about +50.
Preset Programming Editing Presets Changing Filter Types Go back to the Filter Type screen shown below and move the cursor down the lower line of the display. Change the filter type while playing the keyboard. There are 50 different filter types. L1 FILTER Aah-Ay-Eeh Ord 6 Type VOW These filters are extremely powerful and have been carefully crafted to offer maximum flexibility and musical control.
Preset Programming Editing Presets 6. Practice Modulating Go back to the envelope parameter page and adjust the Attack 1&2, and Decay 1&2 parameters. The repeating envelope cycles through these four stages as long as the key is held. • Try modulating the pitch with the Filter Envelope generator. • Use Velocity to modulate the Filter Envelope PatchCord or the Filter Frequency. This brightens the sound as you play harder. • Program the LFO to modulate Filter Frequency and Volume (PatchCord screen).
Preset Programming Editing Presets Troubleshooting A common source of confusion when working with the filter envelope is that the Attack or Release parameters might not seem to be working correctly. If you are not getting the expected result, try to analyze the situation. There will be many times when you will have to stop for a minute and think, “What am I trying to do and why isn't it working?” When this happens (and it will), don't panic. Troubleshooting is a normal part of the synthesis process.
Preset Programming Linking Presets Linking Presets Using the Link pages in the Edit menu is a quick and easy way to create new sounds. Use the Links to “layer” presets and to “split” a keyboard into sections containing different sounds. 1. 2. O 3. To Layer Two Presets Select the first preset you want to layer. Press the Preset Edit button. Go to the Link screen by pressing the Links Jump Key. See “Preset Links” on page 241 for more information. LINK 1 off 4. 5. 1. 2. 4.
Appendix This section provides some of the more technical information about PX-7. In this appendix, you will find information about velocity curves, MIDI commands and PatchCord charts. Front Panel Knob Functions The front panel knob functions are standardized for most of the factory presets. The typical functions of the controller knobs are described below.
Appendix Presets Knob Controller Descriptions A - Filter Cutoff ............ Filter Frequency B - Filter Q ..................... Filter Resonance C - Filter Attack ............. Filter Envelope Attack Rate D - Filter Decay.............. Filter Envelope Decay and Release Rate The functions shown here are the factory programmed settings. The Front Panel Knobs can be reprogrammed for each preset and stored in any of the User Presets. See page 228. E - Amp Attack ..............
Appendix Presets Preset Notes Linked Presets (lnk:) Links are provided for the general MIDI percussion below B0 and above F3, and for all the GM, cymbals, hats and toms. NOTE: Toms 1, 2 and 3 links have all the toms per kit per octave. You’ll need to use transpose in the link to find the ones you want for your preset by dialing up or down in increments of 12. Default and Template Presets (zzz:) • The most common default is 127-3. It makes use of factory envelopes. • A completely blank default is 126-3.
Appendix Preset Listing Preset Listing 312 E-MU Systems User Bank 0, PX-7 Bank 0 0. kit:True 43. kit:HandOfAfrica 86. kit:Solid State2 1. kit:Drums 102 44. kit:AM LO-FI 909 87. kit:Solid State3 2. kit:BreadnButter 45. kit:S Echo Kit 88. kit:TechnoState1 3. kit:Studio 46. kit:Player 1 89. kit:TechnoState2 4. kit:Funky 47. kit:Player 2 90. kit:Hip Hop 1 5. kit:Stadium 48. kit:Studio Rock 91. kit:Hip Hop 2 6. kit:Brush 49. kit:Classic Rock 92. kit:Hip Hop 3 7. kit:Super 9 50.
Appendix Preset Listing Preset Listing User Bank 1, PX-7 Bank 1 0. kit:Fyuchrbrakez 43. arp:DA-Basic 13 86. arp:Marching SN 1. kit:Ruffneck Kit 44. arp:DA-Basic 14 87. arp:Species M 2. kit:Divebomb Tom 45. arp:DA-Basic 15 88. arp:Congo Bongo 3. kit:Deep Fun 46. arp:DA-Basic 16 89. arp:Jelly Pulse 4. kit:Quazz 47. arp:DA-Basic 17 90. arp:Sun Jamaica 5. kit:OddSkool*IDM 48. arp:DA-Basic 18 91. arp:Basic C1+ 1 6. kit:Sink-It-Deep 49. arp:DA-Basic 19 92. arp:Basic C1+ 2 7.
Appendix Preset Listing Preset Listing 314 E-MU Systems User Bank 2, PX-7 Bank 2 0. prc:All Kicks 1 43. prc:Cage 86. kit:Hanger 1. prc:All Kicks 2 44. prc:GeeBe El 87. prc:Wowzers 2. prc:All Snares 1 45. bts:Cozmik*Beetz 88. prc:Yowzers 3. prc:All Snares 2 46. kit:D&B Ambience 89. prc:Klosenhousen 4. prc:All Snares 3 47. kit:Jabberwocky 90. kit:Kruushoo 5. prc:All Hats 1 48. kit:basPTCHbndC1 91. prc:Kangeroo J 6. prc:All Hats 2 49. kit:Beat Mine 92. prc:CloudMallets 7.
Appendix Preset Listing Preset Listing User Bank 3, PX-7 Bank 3 0. 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. 21. 22. 23. 24. 25. 26. 27. 28. 29. 30. 31. 32. 33. 34. 35. 36. 37. 38. 39. 40. 41. 42.
Appendix Pattern Listing Pattern Listing The PX-7 factory patterns range from 4-16 bars long using 8 to 16 tracks each. Use the Track Enable/Mute buttons to bring parts in and out. All instrument tracks are in the key of C. 0. 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. 21. 22. 23. 24. 25. 26. 27. 28. 29. 30.
Appendix Riff Listing Riff Listing 1. AUD-C Triad 45. BEL-Pastoralis D 89. KIT-Electromix 3 2. AUD-C1 (4 bars) 46. BTS-BodyDouble1 90. KIT-Eramoti 3. AUD-C3 (1 bar) 47. BTS-BodyDouble2 91. KIT-Eye DM 2 4. AUD-C3 (2 Bars) 48. BTS-BottomFloor 92. KIT-Funk-o-matic 5. AUD-C3 (4 Bars) 49. BTS-CozmikBeetz 93. KIT-FunkoMatic 2 6. AUD-C4 50. BTS-EchoTek 94. KIT-G Rider 7. AUD-Cm7 51. BTS-FilterFunk 95. KIT-G Rider 2 8. AUD-Cm9 52. BTS-FullOnRockin 96. KIT-Hand Built 9. AUD-Cmaj7 53.
Appendix Riff Listing Riff Listing 318 E-MU Systems 133. KIT-Overload 2 151. KIT-Sweepy 169. PRC-Kicks 134. KIT-Player 1 152. KIT-Swinger 170. PRC-Lagrimas 135. KIT-Player 1 2 153. KIT-Swinger 2 171. PRC-Mallets 1 136. KIT-Player 1 3 154. KIT-Techschure 172. PRC-Mallets 2 137. KIT-Player 1 4 155. KIT-Tommy Lee 173. PRC-Mallets 3 138. KIT-Player 1st 156. KIT-Tommy Lee 2 174. PRC-Mallets 4 139. KIT-Player 2 157. KIT-Tribalrush 175. PRC-Shakin 140. KIT-Player 2 2 158. KIT-U-U Boy 176.
Appendix Instrument Notes Instrument Notes This PX-7 drum ROM represents a dramatic departure from any ROM we have created previously. Instead of trying to pack as many tiny samples into 32 MB of space, we decided to offer fewer, more realistic acoustic drum kits. The samples were recorded at 24-bit, 48kHz with several mics, mixed to stereo, then converted to 16-bit and mixed to mono. Each drum was sampled at a myriad of velocities.
Appendix Instrument Notes Holes Each component group of each acoustic kit is also provided under its own prefix. Only the keys used by those components (in a standard drum map) are filled, leaving the rest blank for layering. Example: 0075 cym:BreadnButter (C#2, D2, D#2, E2 etc.) 0053 hat:BreadnButter (F#1, G#1, A#1) 0059 kik:BreadnButter (B0, C1) 0064 snr:BreadnButter (C#1, D1, D#1, E1) 0069 tom:BreadnButter (F1, G1 A1, etc.
Appendix Instrument Listing Instrument Listing O Certain drum kits (50, 52, 74, 159. 161, etc.) have empty keys so that you can insert drums of your own choosing. To insert a new sound onto an empty key, simply layer another drum kit and limit its range to just that key. Use the Transpose function to select which instrument is placed on the empty key. 0. :None 43. kit:Hip 2 2 86. prc:All Hats 2 1. plr:AcousticKits 44. kit:Hip 2 4 87. prc:All Toms 1 2. plr:Synth Kits 45. kit:Hip 2 7 88.
Appendix Instrument Listing Instrument Listing 322 E-MU Systems 129. wav:JX Pulse 174. prc:Kick 12 219. prc:Kick 57 130. wav:Worm 1 175. prc:Kick 13 220. prc:Kick 58 131. wav:Worm 2 176. prc:Kick 14 221. prc:Kick 59 132. wav:Worm 3 177. prc:Kick 15 222. prc:Kick 60 133. hit:Modern 178. prc:Kick 16 223. prc:Kick 61 134. hit:Disco String 179. prc:Kick 17 224. prc:Kick 62 135. hit:Saxx 180. prc:Kick 18 225. prc:Kick 63 136. hit:Fret 181. prc:Kick 19 226. prc:Kick 64 137.
Appendix Instrument Listing Instrument Listing 264. prc:Snare 8 309. prc:Snare 53 354. prc:Snare 98 265. prc:Snare 9 310. prc:Snare 54 355. prc:Snare 99 266. prc:Snare 10 311. prc:Snare 55 356. prc:Snare 100 267. prc:Snare 11 312. prc:Snare 56 357. prc:Snare 101 268. prc:Snare 12 313. prc:Snare 57 358. prc:Snare 102 269. prc:Snare 13 314. prc:Snare 58 359. prc:Snare 103 270. prc:Snare 14 315. prc:Snare 59 360. prc:Snare 104 271. prc:Snare 15 316. prc:Snare 60 361. prc:Snare 105 272.
Appendix Instrument Listing Instrument Listing 324 E-MU Systems 399. prc:Tom 13 444. prc:Tom 59 489. prc:Hat 40 400. prc:Tom 14 445. prc:Tom 60 490. prc:Hat 41 401. prc:Tom 15 446. prc:Tom 61 491. prc:Hat 42 402. prc:Tom 16 447. prc:Tom 62 492. prc:Hat 43 403. prc:Tom 17 448. prc:Tom 63 493. prc:Hat 44 404. prc:Tom 18 449. prc:Tom 64 494. prc:Hat 45 405. prc:Tom 19 450. prc:Hat 1 495. prc:Hat 46 406. prc:Tom 20 451. prc:Hat 2 496. prc:Hat 47 407. prc:Tom 21 452. prc:Hat 3 497.
Appendix Instrument Listing Instrument Listing 534. prc:Hat 85 579. prc:Conga etc 6 624. prc:Bell 6 535. prc:Hat 86 580. prc:Conga etc 7 625. prc:Bell 7 536. prc:Hat 87 581. prc:Conga etc 8 626. prc:Bell 8 537. prc:Cymbal 1 582. prc:Conga etc 9 627. prc:Bell 9 538. prc:Cymbal 2 583. prc:Conga etc 10 628. prc:Bell 10 539. prc:Cymbal 3 584. prc:Conga etc 11 629. prc:Bell 11 540. prc:Cymbal 4 585. prc:Conga etc 12 630. prc:Bell 12 541. prc:Cymbal 5 586. prc:Conga etc 13 631.
Appendix Instrument Listing Instrument Listing O Instruments 759-778 are specially designed for use with the new PX-7 arp patterns. See page 334 for a brief description of their use These special instruments and patterns were developed by Dr. LILY for use in treating severe Chorophobia. Please use them responsibly. O Instrument 779: Play Through plays across the sample boundaries in ROM and can be used for sound effects. Adjust the Coarse Tuning and Sound Start parameters to begin exploring.
Appendix Example Percussion Maps Example Percussion Maps The following percussion maps will give you a general idea of how most of the percussion instruments are laid out. plr:Acoustic Kits Instrument #1 O Player Kits have a different drum kit on each octave. Press the Transpose buttons to switch drum kits.
Appendix Example Percussion Maps plr:Synth Kits Instrument # 2 MIDI Key # SP-12 Kick SP-12 Snare SP-12 Snare 2 SP-12 Tom SP-12 Tom SP-12 Tom 808 Cymbal Kick Ludwig Snare Side Stick Roto Tom Roto Tom Roto Tom Ride Bell Kick Drum Snare Snare Simmons Tom Simmons Tom Simmons Tom Crash Cymbal MS-20 Kick MS-20 Snare MS-20 Snare 2 MS-20 Tom 1 MS-20 Tom 2 MS-20 Tom 3 MS-20 China Cymbal Corey Kick Bootsy Snare Brown Snare Tom Tom Tom Tom Acoustic Crash Acoustic Crash 2 Az Stereo Kick Az Clap 2 Corey Clap 2 909 Low
Appendix Example Percussion Maps kit:BreadnButter Instrument # 3 MIDI Key # White Noise Scratch Rim Shot SK-1 Bass Drum Ludwig Kick (3 layer) Ludwig Kick (4 layer) Ludwig Snare (4 layer) Ludwig Tight Snare (5 layer) Tom (4 layer) Tom 2 (4 layer) Tom 2 (4 layer) Tom 2 (4 layer) Roto Tom (2 layer) Roto Tom (2 layer) China Cymbal (2 layer) Ride Ping Bell Splash Cymbal Hi Crash Cymbal Ride Ping Hi Bongo (2 layer) Conga (2 layer) Low Conga (2 layer) Timbale (2 layer) High Agogo (2 layer) Cabasa Short Whistle
Appendix Example Percussion Maps kit:Studio Instrument # 4 MIDI Key # 26 MS-20 Rim Scratch-It! Side Stick Dist SK-1 Bass Drum Gretsch Kick (5 layer) Gretsch Kick 2 (6 layer) Ludwig Snare (9 layer) Wood Snare (4 layer) Gretsch Tom (6 layer) Gretsch Tom 2 (7 layer) Roto Tom (5 layer) Roto Tom 2 (2 layer) Roto Tom 2 (2 layer) Roto Tom 2 (2 layer) China Cymbal (2 layer) Ride Cymbal 2 Splash Cymbal Remix Crash Cymbal Paiste Crash 2 Bongo (2 layer) Conga Open/Dead (2 layer) Tumba Open/Slap (2 layer) Dumbek (2
Appendix Example Percussion Maps kit:Funky R&B Instrument # 5 MIDI Key # 26 White Noise Scratch Rim Shot SK-1 Bass Drum Kick Drum (4 layer) Sine Kick (5 layer) Darstan Snare (5 layer) Darstan No-Snare (5 layer) Tom Tom Low (4 layer) Tom Tom Med (4 layer) Tom Tom Hi (4 layer) Roto Tom (2 layer) Roto Tom (2 layer) Roto Tom (2 layer) China Splash (2 layer) Rock Ride Bell Splash Cymbal Hi Crash Cymbal Zildjian Med FX Hi Bongo (2 layer) Conga (2 layer) Low Conga (2 layer) Center/Rim Timbale (2 layer) Agogo Be
Appendix Example Percussion Maps kit:Jazz Brush Instrument # 7 MIDI Key # MS-20 Rim Scratch Ambient Thwack SK-1 Bass Drum DW Jazz Kick (3 layer) DW Jazz Kick 2 (4 layer) Snare Brush 2 (4 layer) Snare Brush 3 (2 layer) DW Tom Brush (3 layer) DW Tom Brush (3 layer) DW Tom Brush (3 layer) Roto Tom (2 layer) Roto Tom (2 layer) Roto Tom (2 layer) China Splash (2 layer) 22" Rivit Ride (4 layer) Thin Cymbal Glass Shaker Ride Ping (long) Hi Bongo (2 layer) Conga open/dead (2 layer) Tumba tone/slap (2 layer) Dumbe
Appendix Example Percussion Maps gen:GM Perc Only Instrument # 49 MIDI Key # White Noise Scratch Rim Shot SK-1 Bass Drum Kick 1 28 29 31 33 35 MS-20 Squeak Scratch TR-55 Clave Triangle Tone 36 38 40 41 43 45 47 48 50 52 53 55 57 59 Hi Bongo (2 layer) Conga (2 layer) Low Conga (2 layer) Timbale Rim/Hit (2 layer) High Agogo (2 layer) Maraca Short Whistle (2 layer) Long Whistle (2 layer) Guiro Scrape (2 layer) Hi Wood Block Low Wood Block Quica/Bongo (3 layer) Open Triangle Jingle Bell Bell Tree (down)
Appendix Example Percussion Maps Arp Map Example Instrument # 49 There are 20 special Drum Arpeggiator (DA) instruments at locations 759778. These special key maps were designed to be combined with the DrumArp patterns DA01-DA50, located in arp pattern bank three. The “arp:” presets are all set up with an arp instrument and a drum arp assigned. The diagram below shows the layout of one of these special patterns. These instruments are laid out so that a simple up or down arpeggio produces a drum pattern.
Appendix Velocity Curves This section provides diagrams and descriptions of the PX-7 velocity curves. 120 Result Velocity Result Velocity 120 100 Linear 80 60 40 20 0 100 Curve 1 80 60 40 20 0 0 20 40 60 80 100 120 0 Played Velocity 40 60 80 100 120 Compresses velocity range. 120 120 Result Velocity Result Velocity 20 Played Velocity Linear, no change to velocity.
Appendix Velocity Curves Velocity Curves 120 Result Velocity 120 100 Curve 6 80 60 40 20 100 60 40 20 0 0 0 20 40 60 80 100 120 0 20 40 60 80 100 120 Played Velocity Played Velocity Shifts velocity values up while compressing the midde range. Similar to Curve 6.
Appendix PatchCord Amount Chart 120 Result Velocity Result Velocity 120 100 Curve 12 80 60 40 20 0 80 60 Curve 13 40 20 0 0 PatchCord Amount Chart 100 20 40 60 80 100 120 0 20 40 60 80 100 120 Played Velocity Played Velocity Less severe version of Curve 11. Extreme expansion of velocity range. The following chart shows the PatchCord “Amount” settings in order to get semitone intervals when modulation sources are connected to pitch.
Appendix Shift Key Shortcuts Shift Key Shortcuts This chart lists the hidden shift-key shortcuts for PX-7.
Appendix Rhythmic Notation Rhythmic Notation This extremely brief overview is intended solely as a refresher and memory jogger; for a detailed description of rhythmic notation, see any good book on music theory. Measures A piece of music is divided into measures, and each measure is divided into notes. The number of notes, and rhythmic value of the notes, depends both on the composition and the time signature (see Appendix C).
Appendix Block Diagrams Block Diagrams These block diagrams show the internal signal routings and the functions of the various screens. They should prove highly useful when programming complex setups or for troubleshooting.
On Off Local Control C E - CHANNEL ASSIGN (Pattern/Song Edit menu) D - RECHANNELIZE INPUT (MIDI menu) C - LOCAL CONTROL (Controllers menu) B - KEYBOARD OUTPUTS MIDl (MIDI menu) A - KEYBOARD CHANNEL (Controllers menu) Off Kybd Transmit MIDI B On Off Rechan On/Off D On Sequencer Track Routing E Sequencer Recording Input Synth Engine Out A Out B MIDI Out (0-31) Pads Routing Pads Channel A Appendix Block Diagrams Block Diagrams PX-7 Owners Manual 341
342 E-MU Systems D - CHANNEL ASSIGN (Pattern/Song Edit menu) C - MIDI IN CHANNELS (MIDI menu) B - MERGE MIDl IN TO OUT (MIDI menu) Off Rechan On/Off On C B MIDI In A or B On A D On Channel +16 Sequencer Track Routing Soft Thru B Off B Sequencer Recording Input Synth Engine MIDI Out (0-31) Out A Out B MIDI In A - RECHANNELIZE INPUT (MIDI menu) MIDI In A Soft Thru A Off B Appendix Block Diagrams Block Diagrams
Per Knob Channel A B Int Int/Ext Both/Seq Seq E - CHANNEL ASSIGN (Pattern/Song Edit menu) D - RECHANNELIZE INPUT (MIDI menu) C - LOCAL CONTROL (Controllers menu) Local Control Off C Local Control Ext Off Both B - PROG.
344 E-MU Systems Basic Channel Off Local Control On Rechan On/Off E - KNOBS PRESET QUICK EDIT (Controllers menu) Off C D - CHANNEL ASSIGN (Pattern/Song Edit menu) C - RECHANNELIZE INPUT (MIDI menu) B - LOCAL CONTROL (Controllers menu) A - KNOBS OUTPUT MIDI (MIDI menu) Quick Edit B On On Sequencer Track Routing D E Knobs Quick Edit Off On Sequencer Recording Input Preset Edit Synth Engine Out A Out B MIDI Out (0-31) Quick Edit Off Knobs Transmit MIDI A Appendix Block Diagrams Blo
Appendix E-MU Expansion Sound Sets E-MU Expansion Sound Sets Eleven different ROM expansions are currently available, with more being developed every day. ROM expansions typically add 32MB of sound data and 512 additional presets. Adding new sounds is like getting a new instrument and a sure way to spark your creativity. ROM Expansions are available from your E-MU dealer. Also check out the official E-MU web site: www.emu.com for the latest sounds.
Appendix E-MU Expansion Sound Sets X-Lead The X-Lead soundset consists primarily of analog, noise and modern synthesizer waveforms. These sounds are rich in harmonic texture and are a perfect match with the Z-plane filters in your Proteus® family sound module. With the included software upgrade, you now have access to dynamic and rhythmic features not found on any other instrument.
Appendix Installing Sound SIMMs Installing Sound SIMMs PX-7 can be easily expanded to contain up to 128 MB of sound data (4 SIMMs). The sound SIMM sockets are located inside the unit. 1. 2. 3. 4. 5. Open the Unit IMPORTANT: Unplug power from the unit before opening! Carefully turn the unit keypad-side down on a soft, padded surface.The bottom panel is secured by eight phillips head screws — four along the rear edge and four along the front edge.
Appendix Installing Sound SIMMs ROMs can be installed in any available SIMM location. The physical position of the sound set does not affect the order that they appear in the LCD. 1. 2. Install a New ROM SIMM Ground yourself by touching a grounded object, then remove the memory SIMM modules from the static protected packaging. Notice that one end of the SIMM connector is notched. This notch should be oriented towards the rear panel of the unit.
Appendix Installing Sound SIMMs Test It The installation is almost finished. 1. 2. 3. 4. 5. Turn the unit right-side up and plug in the power cord. Turn on power. Press the Preset View button. Move the cursor under the ROM field and turn the data entry control to verify that your new sound ROM has been recognized. Play the presets on the new ROM banks and verify that they sound OK. Problems? 1. 2. Disconnect power immediately. Open the unit, and try re-seating the ROM SIMMs.
Appendix MIDI MIDI MIDI Implementation Chart (part 1) MIDI Information Transmitted Recognized Remarks MIDI Channels 1-16A, 1-16B 1-16 32 MIDI Chan.
Appendix MIDI MIDI Information Transmitted Recognized Remarks Start Continue Stop Yes Yes Yes Yes Yes Yes Start/Continue response only from the stopped transport state.
Appendix MIDI MIDI Implementation Chart (part 2 - Controllers) Control # Function Transmitted Recognized 0 Bank Select MSB Yes Yes 1 Mod Wheel MSB 2 Breath Cntrl MSB No No 4 Foot Cntrl MSB Yes No * 5 Portamento MSB No No * 6 Data Entry MSB No No * 7 Chan Volume MSB Yes Yes * 8 Balance MSB No No * Yes 3 * see note * 9 * 10 Pan MSB Yes Yes * 11 Expression MSB No Yes * 12 Effect Cntrl 1 MSB No No * 13 Effect Cntrl 2 MSB No No * 14 * 15 * 16
Appendix MIDI Control # Function Transmitted Recognized 37 Portamento LSB * 38 Data Entry LSB * 39 Chan Volume LSB * 40 Balance LSB * 41 Remarks * 42 Pan LSB * 43 Expression LSB * 44 Effect Cntrl 1 LSB * 45 Effect Cntrl 2 LSB * 46 * 47 * 48 Gen Pur Ctrl 1 LSB * 49 Gen Pur Ctrl 2 LSB * 50 Gen Pur Ctrl 3 LSB * 51 Gen Pur Ctrl 4 LSB * 52 * 53 * 54 * 55 * 56 * 57 * 58 * 59 * 60 * 61 * see note 62 * 63 * 64 Sustain Pedal Yes Yes * 65 P
Appendix MIDI Control # Function Transmitted Recognized Remarks 75 Sound Cntrlr 6 ™ Yes Yes * Decay 76 Sound Cntrlr 7 77 Sound Cntrlr 8 ™ Yes Yes * Vel->Filt 78 Sound Cntrlr 9 ™ Yes Yes * Vel->amp 79 Sound Cntrlr 10 Yes Yes See note 80 Gen Purp Cntrlr 5 Yes Yes See note 81 Gen Purp Cntrlr 6 82 Gen Pur Ctrlr 7 ™ Yes Yes * Arp Vel 83 Gen Pur Ctrlr 8 ™ Yes Yes * Arp Gate 84 Portamento Cntrl Yes Yes 85 * * * Sustain 86 * 87 * 88 * 89 * 90 * 91 Ef
Appendix MIDI Control # Function Transmitted Recognized Remarks 120 All Sound Off No Yes See note 121 Reset All Contlrs No Yes 122 Local Cntrl on/off No No 123 All Notes Off No Yes 124 Omni Mode Off No Yes if enabled 125 Omni Mode On No Yes if enabled 126 Poly Mode Off No Yes if enabled 127 Poly Mode On No Yes if enabled 113 114 115 116 117 118 119 NOTES: * PX-7 can transmit and receive ANY continuous controller number from 1 to 95.
Appendix MIDI Product ID for PX-7 = 0F (15) MIDI Device Inquiry Responses Family MSB 0x04 (Musical Instruments) LSB 0x04 (ROM Players) Members MSB 0x00 (Proteus 2000 series) LSB 0x02 0x03 0x04 0x05 0x06 0x07 0x08 0x09 0x0A 0x0B 0x0C 0x0D 0x0E 0x0F 0x10 0x11 0x12 0x13 0x14 0x15 0x16 0x17 0x18 Audity 2000 Proteus 2000 B-3 XL-1 Virtuoso 2000 Mo’Phatt B-3 Turbo XL-1 Turbo Mo’Phatt Turbo Planet Earth Planet Earth Turbo XL-7 MP-7 Proteus 2500 Orbit 3 PK-6 XK-6 MK-6 Halo Proteus 1000 Vintage Pro Vintage Keys
Appendix MIDI Received Channel Commands Channels number (n) = 0-15. Message bytes are represented in hex. All other numbers are decimal. Running Status is supported.
Appendix Technical Specifications Technical Specifications Audio Channels: 128 MIDI: MIDI In, (2) MIDI Out MIDI Channels: 32 Presets: 512 user presets. (The number of ROM presets is determined by the sound SIMMs installed.
Appendix Props Props PROJECT Sound Dept. Director PX-7 Sound Dept.
Appendix Warranty Warranty Please read this warranty, as it gives you specific legal rights.
Appendix Warranty How To Obtain Warranty Service All E-MU Systems products are manufactured with the highest standards of quality. If you find that your unit does require service, it may be done by any authorized E-MU Systems service center. If you are unable to locate a service center in your area, please contact EMU’s Service Department at (831) 438-1921. They will either refer you to an authorized service center in your area or ask that you return your unit to the E-MU Systems factory.
Appendix Warranty 362 E-MU Systems
Index Symbols Index Symbols “±, +, -” modulation polarity 229 Numerics 19-tone tuning 239 1-bar trigger 266 1st Pattern Only 110 2-pole filters 190 4-pole filters 190 6-pole filters 190 A A effect types 273, 274 Absolute Value Processor 179 AC Power Switch 3, 29 AC Receptacle 14 ADSR Envelopes 301 AES Pro Output Format 156 Aftertouch mono 171 Algorithm FXA 275, 276 FXB 275, 277 master FXA 153 master FXB 154 All Layers 199, 201 All Notes Off, MIDI 34 All Patterns 110 All Sound Off, MIDI command 34 Altern
Index B Auto Mode pattern step mode 67 Auto-correct description 54 pattern 75 song 112 Automated Mixing in pattern mode 59 in song mode 108 Automated Pan in a pattern 60 in song mode 109 Automatic Channel Assignment, sequencer 61 Automating Volume Changes 59 Auxiliary Envelope 173, 223 B B Effect Types 273, 274 Balance 193 Band-Pass Filter 189, 219 Bandwidth 191 Bank Number 24, 42 Bank Select Display 35 Banks 24 selecting 42 selecting via MIDI 43 Bar/Beat display 31 Base Tempo 160 Basic Channel 42, 261 Ba
Index D paste to track 88, 119 Clock divisor 171 MIDI output enable 162 modulation 177 sync delay time to 274 using external MIDI 160 Clogging the Sequencer 108 Coarse Tuning 211, 298 Comb Filter 220 Comb Filter, effect 274, 283 Combine Tracks 90 Compacting Flash 295 Compare Button 34 Conductor Track 100 Connection Instructions 14 Continuous Controller 194 editing pattern 96 song 122 erasing events from a song 114 erasing from a pattern 81 thinning events in a song 113 thinning from a pattern 79 Contour, e
Index E Design Credits 338 Destinations, modulation 178, 230 Device ID 166 Diagnostic Mode 338 Digital Output Format 156 Diode Processor 180 Disable Tracks 92, 120 Display Edit Button 31 Display, viewing angle 157 Distortion Effect 273, 284 Double & Detune 214, 299 Double Time, grid record 67 Doubling, effect 283 Drum Kit Variations 319 Drum Layer Notes 319 Drum Mappings 321 Dual Channel Beats 261 Dual Tap, delay effect 284 Duplets, changing to triplets 77 Duration arp pattern 257 pattern step mode, note-o
Index F Equal Temperment Tuning 239 Erase button 41 deleting patterns with 41, 104 in grid record mode 41, 67 controller data 60 in a pattern 60 in a song 109 entire pattern 58 events 81 from a pattern 58, 67, 81 in a song 108, 109, 114 notes from a pattern 58, 67 from a song 108 pattern event 96 pattern note 95 song event 122 song note 121 tempo changes 101 track 58, 69 Errors, data transmission 166 Event List Editor pattern 96 song 122 Event Scroll Field 95, 96, 121, 122 Event Source 51, 107, 110 Event T
Index G G Gain Processor 180 Gamelan Tuning 239 Gate 171 % in grid mode 66 pattern step mode 68 time 248 Generator envelope 171 filter envelope 222, 306 noise & random 171 volume envelope 212 Glide 218 curve 218 key 171 rate 171, 218 Global button 33 controller assignments 142 effects 276, 279 menu 145 Grid editing 50 mode double time 67 jumping into from play mode 32 velocity change 66 recording, description 63 Grooves, beat 259 Group assigning channels to a 217 beats 259 H Hidden Features 338 High Frequ
Index L just C 239 Kirnberger 239 repeating octave 239 Scarlatti 239 Vallotti 239 Werkmeister III 239 Keyboard/Knob Channel 134 Keypads 40 Kirnberger Tuning 239 Knob controller 35, 195 keyboard/knob channel 134 programmable controller 140 typical functions 309 Knob Preset Quick-Edit 141 Knobs Output MIDI 162 L Lag Amount, preset lag 181 Lag Processor 179 Lamp Power Connection 29 Latch beats part 266 keys in beats 259 mode, arpeggiator 252 triggers 39 Layer copy 287 definition 200 instrument 169 presets 30
Index M selection 42 shift 161 tempo controller 143 clock output enable 162 continuous controller 171, 194 assignment 141 knobs 140 controller #7 43 device ID 166 enable 164 event step editing in a song 123 pattern 97, 98 external clock 160 footswitch assign 136, 143 implementation chart 350, 352 inputs A & B 15 knob transmit 162 menu button 34 mode 164, 271 multi mode 168 multichannel data 93 note edit in a pattern 95 in a song 121 note triggers 39, 137, 138 omni mode 168 out knob enable 162 pan control #
Index N Multisetup default setup 146 definition 146 name 147 restoring 146 saving 147 send/receive 166 Mute beats 259, 260 buttons 39 hold feature 127 N Name multisetup 147 pattern 70 preset 200 song 110 user arp pattern 257 Noise & Random Generators 171 Non-Transpose Mode 216 Notch Filter 189 Note and event order 129 duration scaling in a pattern 113 shifting in a pattern 113 erasing from a pattern 58, 67, 81 erasing from a song 108, 114 list editor pattern 95 song 121 start time, scale/shift 77 value, a
Index Q erasing from a pattern 81 master bend range 148 range 231 thinning events in a song 113 thinning from a pattern 79 Pitch, shifting 298 Pitchbend Range 231 Play button 32 pattern 19, 52 patterns & songs 19 solo layers 242 song 21, 103 trigger buttons 138 Play Through Instrument 311 Play/Stop using a footswitch 136 Polarity modulation & LFO 229 ramp rate 182 Pole, filter 190 Poly Aftertouch erasing events from a song 114 erasing from a pattern 81 thinning events in a song 113 thinning from a pattern
Index R Quick Edit enabling 141 mode 36 recording in a pattern 59 recording in song mode 109 Quick Erase, track 58 Quick Select MIDI channels 107 track 58, 65 trigger mode 140 R Rack Mounting 17 Ramp Rate 182 Random creating presets 295 crossfade 172 crosswitch 208 generator, noise and 171 modulation sources 172 Range arp extension count 249 key 203, 204 pitchbend 231 velocity 205 Rate effect, LFO 155, 274 glide 218 LFO 225 master FXB LFO 155 Rate/Level Envelopes 173 Realtime Control of Arps 245 Realtime
Index S S S/PDIF output 15 output format 156 Save arp menu parameters 146 arp parameters 243 controllers menu parameters 146 global menu parameters 146 MIDI menu parameters 146 multiple arp setup 27 multisetup 147 preset 286 preset/volume/pan/arp assignments 146 song 106 Save/Copy button 34, 285 menu 285 Scale/Shift note duration 78 start times 77 velocity in a pattern 83 in a song 116 Scarlatti Tuning 239 Screen Viewing Angle 157 Selecting control data in a song 110 menus with jump buttons 297 patterns 52
Index T Song & pattern buttons 30 auto-correct 112 channel assign screen 120 deleting a pattern 41, 104 edit menu 110 erase events 114 event source 111 events only 110 inserting a pattern 104 meter 111 name 110 parameters saved with 107 playing 103 quantize 112 realtime mode 107 record modes 32, 51 setup information 51 start, MIDI 254 step recording 103 thin events 113 time signature 111 track 51 transpose 115 velocity scale/shift 116 Song & Pattern event source 110 Song Mode 103 button 103 display 30 real
Index U offset 241 thinning events in a pattern 79 thinning events in a song 113 Tempo-based Envelope 174, 212, 222, 300 Temporary Bar Region 73 Thin Events pattern 79 song 113 Ticks 0 & 1 129 Ticks-per-note Chart 68 Time arpeggiator gate 248 master FXB delay 155 Time Signature pattern 71 song 111 Time-based Envelope 173, 212, 222, 300, 303 Touchstrip 40, 306 erasing from a pattern 81 master bend range 148 thinning events in a song 113 thinning from a pattern 79 Track & MIDI channel display 31 combine 90 c
Index V User Pattern arpeggiator 254 naming 257 repeat 257 velocity 256 V Vallotti Tuning 239 Value, metronome 72, 112 Variation beats 265 LFO 227 Velocity arpeggiator 248 changing in grid record 66 crossfade 205, 206 curve 149, 335 key 171 preset link 241 recording in pattern step mode 67 release 171 scale pattern 83 song 116 sensitive keypads 40 shift pattern 83 song 116 user pattern 256 Vibrato, effect processor 284 Viewing Angle, screen 157 Voices, stolen 217 Volume automation in pattern 59 channel 43
Index Z Notes 378 E-MU Systems