User manual

ELARA 7371000 25.9.98 Page 23
Program Mode
Editing a Scene Memory
Individual channels of a programmed
scene memory can be edited without
affecting the other levels in that memory.
1. If not already selected, press the
MEMORY TYPE button to select
SCENE.
2. Press the PREVIEW/EDIT button to
activate the EDIT function. The red
light in the button comes on.
3. Select the required page using the
MEMORY PAGE button.
4. Press a CHANNEL FLASH button to
select the memory to be edited. The
light in the button flashes, and the
contents of the selected memory
ONLY are output. (The PRESET
faders are NOT mixed into the
output).
5. The level of an individual channel can
now be adjusted using the
corresponding PRESET fader. First it
is necessary to pick up the existing
level by bringing the fader through
that level. Once the level has been
picked up, the output level for that
channel can be set using the fader.
6. Adjust other channel levels as
required.
7. Press the PREVIEW/EDIT button.
This saves the new level(s) into the
memory and exits the EDIT function.
The light in the CHANNEL FLASH
button stops flashing, and the desk
outputs revert back to the levels set
on the PRESET faders.
Clearing/Deleting a Scene Memory
1. Select a scene memory as described
above.
2. Press and hold the CLEAR button for
1 second. All the channel values in
the memory are set to zero, and the
light in the CHANNEL FLASH button
goes out indicating that the memory is
now unprogrammed.
NOTES
Preset Faders
If WIDE is not active, either PRESET A or
PRESET B faders can be used to set the
required output levels for channels 1 - 12.
Channels 13 -24 will be recorded at zero. If
WIDE is active, the PRESET A faders control
the levels for channels 1 - 12, and the PRESET
B faders control the levels for channels 13 - 24.
Overwriting Memories
If a programmed memory is selected and the
PROGRAM button pressed, the original
contents of the memory will be
OVERWRITTEN with the current output levels.
No warning is given .
Abandoning Edits
To abandon any edits which have been made
on a memory, press the CHANNEL FLASH
button for the selected memory (to deselect the
memory), or press a different CHANNEL
FLASH button (to select a different memory).
This must be done BEFORE pressing the
PREVIEW/EDIT button to exit the EDIT
function.
Deleting Memories
If a scene memory is deleted which was
referenced by any of the three programmable
sequences, the relevant step(s) in those
sequences will be AUTOMATICALLY
DELETED. For example, if a sequence was
programmed with scene memories
1,2,3,4,1,5,6,7,8 and memory number 1 was
deleted, the sequence would automatically
become 2,3,4,5,6,7,8.