User manual

Selecting a Sequence
To select a sequence press the
SEQUENCE 1, SEQUENCE 2 or
SEQUENCE 3 button as required. The
red light in the button comes on to show
that the sequence has been selected. The
lights above the MEMORY TYPE button
indicate SEQUENCE.
If the selected sequence is already
programmed the DISPLAY will show the
last step number in the sequence. The
contents of the last step will be output
live. (The PRESET faders are NOT mixed
into the outputs)
If the selected sequence is
unprogrammed the DISPLAY will show
“00”, and the output will be zero.
Programming a Sequence
The CHANNEL FLASH buttons are used
to add a new step and enter the selected
memory number into the step in a single
action.
1. Select an unprogrammed sequence
as described above. The DISPLAY
shows “00”. The outputs are all zero,
the positions of the PRESET faders
are ignored.
2. To add and program a step, press the
CHANNEL FLASH button
corresponding to the scene memory
required. The yellow light in the
CHANNEL FLASH button comes on,
the contents of the scene memory are
output live, and the number in the
DISPLAY increments by one to show
the current step number.
3. Repeat step 2 until all the required
steps have been programmed.
Inserting a Step into a Sequence
1. Select a programmed sequence as
described above.
2. Use the STEP + and STEP - buttons
to select the step BEFORE where you
wish to insert the new step.
(For example, to insert a step
between steps 4 and 5, select step
4). The scene memory in the current
step will be output, and the light in the
CHANNEL FLASH button for the
corresponding memory comes on.
3. To insert and program a step, select
the required page using the
MEMORY PAGE button, then press
the CHANNEL FLASH button
corresponding to the scene memory
required. The yellow light in the
CHANNEL FLASH button comes on,
the contents of the scene memory are
output live, and the number in the
DISPLAY increments by one.
NOTES
Selecting Unprogrammed Memories
If an unprogrammed memory is selected the
DISPLAY flashes briefly. The sequence and
outputs are unaffected.
Maximum Steps Programmed
If an attempt is made to insert a step into the
sequence when the maximum 99 steps have
been programmed, the DISPLAY flashes “99”
for a second, and then returns to the previously
displayed step number. The sequence and
outputs are unaffected.
Renumbering Steps
Any original steps in the sequence after the
inserted step are renumbered accordingly. For
example, if you started with a 10 step
sequence and inserted a step between steps 4
and 5, the new step becomes step 5 and the
original steps 5 to 10 become steps 6 to 11.
Page 24 ELARA 7371000 25.9.98
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