Limited warranty Elektron synthesizers are sold with one year full warranty.This warranty covers all malfunctions that may occur from normal use. Damage caused by careless handling (improper voltage connected, exposure to damp, abuse etc.) is not covered. The unit can only be returned for repair after agreement from Elektron. Customer covers cost of shipping of malfunctioning unit from customer to Elektron. Elektron covers shipping from Elektron back to customer.
INTRODUCTION...........................................................................................................1-1 CONVENTIONS IN THIS MANUAL..................................................................................................... 1-1 THE STORY OF THE MACHINEDRUM .......................................................................1-2 Machinedrum SPS-1 MKII/SPS-1UW MKII MAIN FEATURES............................................................ 1-2 USER INTERFACE AND CONNECTORS........
THE DYNAMIX DYNAMICS PROCESSOR ................................................................................. 1-31 LOW FREQUENCY OSCILLATORS (LFO’s) ............................................................ 1-32 THE PATTERN SEQUENCER................................................................................... 1-35 CLASSIC VS EXTENDED ................................................................................................................. 1-35 CLASSIC EDITING ............................
MAP EDITOR..................................................................................................................................... 1-58 LOCAL CONTROL ............................................................................................................................ 1-59 SYSEX SEND .................................................................................................................................... 1-60 ALL DATA SYSEX SEND ..................................................
ELEKTRON WEBSITE ...................................................................................................................... 1-82 DELIVERY ADDRESS ....................................................................................................................... 1-82 APPENDIX A: MACHINE REFERENCE TRX......................................................................................................................................................A-1 BASS DRUM “TRX-BD”.......................
SINUS “GND-SN” ......................................................................................................................... A-11 NOISE “GND-NS” ......................................................................................................................... A-11 IMPULSE “GND-IM” ..................................................................................................................... A-11 INP ....................................................................................
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INTRODUCTION INTRODUCTION Thank you for choosing the Machinedrum SPS-1 MKII/SPS-1UW MKII, Synthetic Percussion Sequencer. The Machinedrum is a powerful and intuitive tool for creating percussion sounds and rhythm sequences. The Elektron development team would like to take this opportunity to thank you for your choice of music creation tool. We hope that you will have a lot of fun while exploring the vast possibilities of the Machinedrum.
THE STORY OF THE MACHINEDRUM THE STORY OF THE MACHINEDRUM The Machinedrum SPS-1 MKII/SPS-1UW MKII is a music instrument that presents new methods for music synthesis and creation. It also traces its heritage to classic drum machines. The drum machine concept is more than 30 years old. Around the same time that Bob Moog released his first commercial synthesizer for keyboard players, the first consumer drum machines were also made available.
THE STORY OF THE MACHINEDRUM audio track. These effects can be used tightly together with the machines to form the sound. The STEREO MASTER EFFECT system consists of a delay, a reverb, an EQ and a dynamics compressor. These effects operate on the mixed main output signal. • SPS-1 MKII/SPS-1UW MKII features the MD-synths TRX, EFM, E12, PI and GND that generate percussive sounds from different theories and practices. The SPS1UW MKII adds the sample handling ROM and RAM machines.
USER INTERFACE AND CONNECTORS USER INTERFACE AND CONNECTORS FRONT PANEL && ' &* & ( &, ) * &- + '' ,"&% GLOBAL SONG SETUP '( 1/64 1:4 2:4 3:4 4:4 ') '* 3 HT 4 MT 5 LT 6 CP 7 RS 8 &'"&( CB 9 CH &) 10 OH 11 RC 12 CC 13 M1 14 M2 15 M3 16 M4 &."'& The Machinedrum SPS-1 MKII/SPS-1UW MKII front panel: 1. Master volume control. Sets the volume for the main output and headphone jack. 2. The LEDs.
USER INTERFACE AND CONNECTORS 13.[EXIT/NO] key. Used for exiting the current menu and for deselecting options. 14.The arrow keys. Used for menu navigation. They are called [UP], [DOWN], [LEFT] and [RIGHT]. 15.LEVEL knob. Sets the overall volume level of the track in focus. 16.[TEMPO] key. Brings up the tempo menu. The current tempo is always indicated by the speed the LED is flashing. 17.DATA ENTRY knobs. Used for tweaking parameters for the machines and effects. 18.
USER INTERFACE AND CONNECTORS REAR CONNECTORS HEH"&$HEH"&JL & ' ("* +", -"&& &'"&( &) ("* +", -"&& &'"&( &) HEH"& B@>> $HEH"&JL B@>> & ' The Machinedrum SPS-1 MKII/SPS-1UW MKII rear connectors: 1. Power on/off switch. 2. 6V DC power in. • Caution! Use only an Elektron-approved power supply with your Machinedrum SPS-1 MKII/SPS-1UW MKII. A power supply is included with all MKII models.
USER INTERFACE AND CONNECTORS 7. Input A. 8. Individual output F. 9. Individual output E. 10. Individual output D. 11. Individual output C. 12. Main out right / Individual output B. 13. Main out left / Individual output A. 14. Stereo headphones output. RACK MOUNT KIT (ACCESSORY) The Machinedrum SPS-1 MKII/SPS-1UW MKII can be rack mounted in a standard 19” rack, using the Machinedrum rack mount kit which is ordered separately.
USER INTERFACE AND CONNECTORS needs replacement, the “BATTERY LOW” message will appear in the display. Contact Elektron support or your nearest repair center. • Turn off the machine when it is not in use.
THE LCD USER INTERFACE THE LCD USER INTERFACE The center of Machinedrum SPS-1 MKII/SPS-1UW MKII editing is the LCD display. The main interface screen is shown below: 1. The current tempo displayed with one decimal. 2. Four boxes showing the playback position in the pattern page. 3. The playback/recording status shown by the standard “record”, “play”, “pause” and “stop” symbols; , , and . 4. Name and number of the current kit. 5. Specification of the MD-synth, machine and current data entry focus. 6.
QUICK START QUICK START This quick start will guide you through some of the basic operations to allow you to start using the SPS-1 MKII/SPS-1UW MKII right away. First connect it as described in section “CONNECTING THE UNIT”, on page 7. PLAYING AND TWEAKING DRUM SOUNDS 1. Press the [KIT] key. 2. Select the LOAD KIT icon in the menu and press [ENTER/YES]. You will now be pre- sented with a list where you can select a kit name using the [UP] and [DOWN] keys. 3. Press [ENTER/YES] to load the kit.
QUICK START 5. To select pattern A01, press and hold the pattern selection key [A/E] and then the [TRIG] key 1. You can see the currently selected pattern in the lower left corner of the display. 6. To play this pattern, simply press the [PLAY] key. The pattern will start playing and will loop once it reaches the end. Pressing the [PLAY] key while playing pauses the playback. Holding the [STOP] key and pressing [PLAY] will immediately restart the playback from the beginning.
QUICK START the second. The swing pattern can be changed using the [TRIG] keys, but for normal rhythm styles the default pattern is better left as it is. PATTERN LIVE RECORDING 1. The LIVE RECORDING mode of a pattern allows you to play the sounds in the kit while the pattern is playing. To start this mode, hold [RECORD] and then press [PLAY]. 2. You can now “play” all the machines in the kit directly on the [TRIG] keys.
THE SOUND SYNTHESIS OF MACHINEDRUM THE SOUND SYNTHESIS OF MACHINEDRUM Track 01 Accent Swing MIDI OUT Parameter Locks & Slides MD Pattern Sequencer Step Seq Track 16 MIDI IN LFO 1 LFO 16 Track FX Synthesis MD Machine Synthesis Routing OUT A—F OUT A—F Stereo Master Effects System Rhythm Echo Dynamix EQ MAIN MIX Gate Box The basic sound generating unit in the Machinedrum is called a machine. Each machine is designed for generating a specific drum sound such as bass drum, snare or claves.
THE SOUND SYNTHESIS OF MACHINEDRUM Every track has its own dedicated effect module, called the TRACK EFFECT system. Each track effect delivers hi/lo/band-pass resonant 24dB filter, amplitude modulation, 1-band eq and sample rate reduction. The settings of effects are saved in the kit as well. The TRACK EFFECT system is explained in section “THE TRACK EFFECTS”, on page 22. The ROUTING page controls pan, delay send, reverb send, output distortion and volume.
THE SOUND SYNTHESIS OF MACHINEDRUM 3. The screen presents a list of the kits stored in memory. Use the [UP] and [DOWN] keys to choose among the 64 kit slots. Press [ENTER/YES] to load the kit of your choice. If you want to exit without loading a kit, press [EXIT/NO]. • Kits that are not associated with any pattern are distinguished by a little star after the kit name. SAVING AND NAMING A KIT 1. Open the KIT window by pressing the [KIT] key. 2. Use the arrow keys to move to the SAVE icon.
THE SOUND SYNTHESIS OF MACHINEDRUM Use the SOUND SELECTION wheel or the [UP] and [DOWN] keys to cycle through the letters. The [LEFT] and [RIGHT] keys move the cursor backwards and forwards on the line. 5. Pressing the [FUNCTION] key gives access to the “high score” selection method, in which you see all characters at the same time. Keep the [FUNCTION] key held while navigating using the [LEFT], [RIGHT], [UP] and [DOWN] buttons. Release the [FUNCTION] key, when you have found the right letter. 6.
THE SOUND SYNTHESIS OF MACHINEDRUM 9. To paste the kit into the slot, hold [FUNCTION] and press the [STOP] button. The mes- sage “PASTE KIT” appears. • If you want to undo the action, press the [FUNCTION] + [STOP] buttons again. The message saying “UNDO KIT” indicates that the paste operation has been undone. CLEAR KIT You can also clear kits while in the SAVE or LOAD KIT menus. 1. Select the kit you want to clear, hold down the [FUNCTION] key and press the [PLAY] button.
THE SOUND SYNTHESIS OF MACHINEDRUM 3. After choosing what track you want to change, use [LEFT] and [RIGHT] to choose between the SYNTH, MACHINE and RELATE columns. [LEFT] and [RIGHT] are also used for selecting MUTE/TRIG POS focus in the RELATE column. Once you have entered a column, it will be highlighted and now you can use [UP] and [DOWN] to choose from the available options. Select the MD-synth by first selecting the SYNTH column with the [LEFT] and [RIGHT] keys.
THE SOUND SYNTHESIS OF MACHINEDRUM 1. In the EDIT KIT menu, move the focus using the [LEFT] and [RIGHT] keys to the RELATE column. [LEFT] and [RIGHT] are also used for selecting the MUTE/TRIG POS focus. 2. The mute relation is used for interleaving drums, such as open and closed hi-hats which are supposed to stop the sound of each other when played. Use the [UP] and [DOWN] keys to select which track is muted when the current machine is triggered. 3. The trigger relation is used for layering sounds.
THE SOUND SYNTHESIS OF MACHINEDRUM 1. In the edit kit menu, press and hold [FUNCTION] and then press [RECORD]. A mes- sage saying “COPY MACHINE” appears. 2. The settings are placed in the machine copy buffer. Now you can either change track using the SOUND SELECTION wheel, or load a new kit and select a target track in there. 3. Once the target track is selected, press and hold [FUNCTION] and then press [STOP] to paste the machine settings from the copy buffer. A message saying “PASTE MACHINE” appears.
THE SOUND SYNTHESIS OF MACHINEDRUM • The clear machine operation can be undone by performing the operation one more time. The message “UNDO MACHINE” will be shown in the display. MACHINE PARAMETER EDITING Machines are controlled by up to eight synthesis parameters that are accessed with the DATA ENTRY knobs. Press the [SYNTHESIS/EFFECTS/ROUTING] key until the LED is lit. The rightmost text of the machine information area at the bottom left will show “SYNT” for synthesis.
THE TRACK EFFECTS THE TRACK EFFECTS The TRACK EFFECT system is available for all 16 tracks as an extension to the machine percussion synthesis. The track effects consist of individual effects for every track. The effects that are available for each track are: • • • • Amplitude modulator 1-band parametric EQ Adjustable lo/hi/bandpass Filter Sample rate reduction To access the track effects, press the [SYNTHESIS/EFFECTS/ROUTING] key until the LED is lit.
THE TRACK EFFECTS TRACK EQ Using the 1-band parametric EQ, you can boost or reduce a certain frequency band. EQF controls which center frequency that will be affected by the EQ gain. EQG controls the EQ gain. If set to a negative value, the volume of the frequency centered around the EQF parameter will be reduced. • If you find a bass drum lacking in punch, try adding a little EQ-gain in the lower frequencies. FILTER The TRACK EFFECT system offers a resonant 24dB lo/hi/band-pass filter.
THE TRACK EFFECTS eter has the function of a low-pass filter. When the FLTW parameter is set to its maximum, the lowpass-Q is disabled. FLTQ controls the filter quality Q parameter. The Q value controls how much the volume is boosted around the low pass and high pass filter cut off frequencies. THE SAMPLE RATE REDUCER The sample rate reduction reduces the sample rate using sample and hold. SRR controls the amount of sample rate reduction.
THE ROUTING PAGE THE ROUTING PAGE The ROUTING page controls routing of the sound through the distortion, volume and pan, to the effect buses and also basic LFO control. To access the ROUTING page, press the [SYNTHESIS/EFFECTS/ROUTING] key until the LED is lit. The rightmost text of the machine information area at the bottom left will show “ROUT” for routing. The routing parameters for the active track are now controlled by the DATA ENTRY knobs.
THE ROUTING PAGE • The LEVEL overall gain control can not be locked or controlled by an LFO. Instead, use the VOL parameter. PAN Here you control the stereo pan for the main stereo outputs. The default value is 0, which places a sound in the center. When a track is assigned to an individual output, the PAN parameter has no effect. PAN positions the sound in the stereo field. A value of -64 will pan the sound hard left, a value of +63 will pan the sound hard right.
THE ROUTING PAGE LFO CONTROL These parameters are identical to those found in the LFO menu. LFOS controls the speed of the LFO LFOD controls the modulation depth of the LFO LFOM controls the mix between the two selectable LFO waveforms. See section “LOW FREQUENCY OSCILLATORS (LFO’s)”, on page 32 for more information about the LFO’s.
THE STEREO MASTER EFFECT SYSTEM THE STEREO MASTER EFFECT SYSTEM The STEREO MASTER EFFECT system includes the RHYTHM ECHO delay, the GATE BOX reverb, the MASTER EQ equalizer and the DYNAMIX dynamic processor (compressor). The MASTER EQ and DYNAMIX processor effect the final stereo main out signal. The RHYTHM ECHO and GATE BOX reverb can be fed signals from each of the 16 tracks using the delay and reverb send parameters All master effect settings are saved as a part of the kit.
THE STEREO MASTER EFFECT SYSTEM THE RHYTHM ECHO DELAY The RHYTHM ECHO delay is a multi-functional single tap delay with realtime adjustable delay time. Some of its functionality can resemble tape loops and solid state CCD delays. The delay time is synced to the tempo setting. TIME controls the actual delay time. It is relative to the current tempo, and it is measured in 128th notes. For instance, for a two beat delay (8 16th notes) TIME should be set to 64. MOD controls the delay time modulation depth.
THE STEREO MASTER EFFECT SYSTEM THE GATE BOX REVERB The GATE BOX reverb brings HiQ reverb tailored for percussion, with gating possibilities for extra effects. DVOL is the delay to reverb level parameter. This parameter allows the output of the RHYTHM ECHO to be routed into the GATE BOX reverb. PRED is the pre-delay parameter. The direct and delay signal mix is delayed by an amount of time to give the impression of the reverbation arriving after the sound. DEC is the decay time parameter.
THE STEREO MASTER EFFECT SYSTEM HF is the cut/boost frequency parameter of the high shelf filter. HG is the high shelf gain parameter that controls how much the high frequencies should be boosted / reduced between -15dB and +15dB. PF is the parametric EQ frequency parameter, that is the center frequency of the parametric EQ band. PG is the parametric EQ gain parameter. It controls how much the parametric EQ should boost or reduce between -15dB and +15dB, at the frequency set by the “PF” parameter.
LOW FREQUENCY OSCILLATORS (LFO’s) LOW FREQUENCY OSCILLATORS (LFO’s) Each kit in the Machinedrum has 16 assignable low frequency oscillators (LFO), which can be used to modulate track parameters. The speed of the LFO is synchronized to the global tempo. Each of the 16 LFO’s offers two synchronized waveforms. A mix control allows the output to be set to any mix between the two waveforms. LFO EDIT To edit an LFO, follow the steps described below.
LOW FREQUENCY OSCILLATORS (LFO’s) DEPTH controls how much the LFO will affect the sound. SHMIX is a balance control. When set to zero the LFO only uses the SHP1 waveform as modulation. At its maximum, only modulation by the SHP2 waveform is used. Below is an illustration showing the behaviour of the waveforms of the LFO’s when set to the different UPDTE options. • As the LFO settings are stored in the kit, it is important to save the kit if you wish to keep the changes.
LOW FREQUENCY OSCILLATORS (LFO’s) • If you select the same destination for two different LFO tracks their outputs will be added, making advanced layered LFO’s possible. • You can let a number LFO’s control several parameters of a machine. This allows for percussion sounds that are constantly changing. • Note that an LFO can modulate another LFO’s parameters as well, as long as the modulated LFO is on a higher track. The LFO 03 can modulate the parameters of the LFO 04, but not vice versa.
THE PATTERN SEQUENCER THE PATTERN SEQUENCER The sequencer is a central part of the Machinedrum. It is designed to be an inspirational tool for pattern based rhythms. The sequencer is designed both for live and studio use. The patterns can either be trigged individually from the user interface, trigged by MIDI commands or they can be linked together to form a song. The sequencer has two main modes of operation, called PATTERN mode and SONG mode.
THE PATTERN SEQUENCER TEMPO THE TEMPO SCREEN The TEMPO screen is opened by pressing the [TEMPO] key. Now you can use the SOUND SELECTION wheel to change the current tempo in integer steps. The [UP] and [DOWN] arrow keys change the decimal part of the tempo. Holding [FUNCTION] while editing the tempo will delay the actual change of tempo until you release the key. • You can temporarily shift the tempo up or down by 10% by pressing the [LEFT] or [RIGHT] arrow keys.
THE PATTERN SEQUENCER PATTERN MODE To edit a pattern, first make sure that the LED is lit by toggling the [PATTERN/ SONG] key. Then select a pattern as described below. Load a kit that you want to use. Then edit the pattern, either by using GRID RECORDING or LIVE RECORDING. PATTERN SELECTION The Machinedrum has 8 banks of 16 patterns each. The banks are named A,B,C,D,E,F,G,H. The [BANK] key selects between pattern banks A to D and E to H.
THE PATTERN SEQUENCER same condition applies if the active track is a UW RAM Recording machine. Note that CTRL machines are not affected by this function as active track or otherwise. • When in the TRACK EFFECTS section, use [FUNCTION] + DATA ENTRY knob E or F to apply a filter sweep to the whole pattern. • By pressing [FUNCTION] + [CLASSIC/EXTENDED] the saved kit will reload instantly.
THE PATTERN SEQUENCER COMPOSING A PATTERN GRID RECORDING GRID RECORDING is a method of percussion composing that was first developed in vintage drum machines. In its default state, the 16 [TRIG] keys represent 1 bar of 16th notes. 1. To start recording, press the [RECORD] key. The LED on the left side of the key is now firmly lit. 2. Select the track you wish to edit using the SOUND SELECTION wheel. 3. You can press [PLAY] if you would like to have the pattern playing during composing.
THE PATTERN SEQUENCER 2. You can now lay down your beat in real time by triggering the machines in your kit with the [TRIG] keys. 3. To stop recording, press [STOP]. To exit recording but keep the sequencer playing the pattern, press [PLAY]. 4. To remove notes recorded, hold [EXIT/NO] and a [TRIG] key. All notes will be removed for the part of the track that is played while the [EXIT/NO] and [TRIG] keys are held. 5.
THE PATTERN SEQUENCER • The clear note lock operation can be undone by performing the clear note operation one more time. The message “UNDO NOTE LOCKS” will be shown in the display. TRACK COPY In GRID RECORDING mode, it is possible to copy the contents of one track to another. 1. Make sure you are in GRID RECORDING mode, indicated by the LED giv- ing off a steady light. Select the source track using the SOUND SELECTION wheel. 2.
THE PATTERN SEQUENCER 2. When you are in the track you wish to clear, press and hold [FUNCTION]. Then press [PLAY] to clear the track. The message “CLEAR TRACK” will appear. • The clear track operation can be undone by performing the clear track operation one more time. The message “UNDO TRACK” will be shown in the display. TRACK PAGE COPY In GRID RECORDING mode you can also copy one page of trig data and paste it to another page. 1.
THE PATTERN SEQUENCER 2. When you are in the track you wish to clear, press and hold [SCALE SETUP]. Then press [PLAY] to clear the track. The message “CLEAR PAGE” will appear. • The clear track page operation can be undone by holding the [SCALE KEY] and pressing the [PLAY] key directly after the clear operation. The message “UNDO PAGE” will be shown in the display. PATTERN COPY To copy the contents of a a pattern to another, follow the steps below. 1.
THE PATTERN SEQUENCER CLEAR PATTERN It is possible to clear a whole pattern of its contents. 1. Make sure you are not in GRID RECORDING mode. 2. Select the pattern you want to clear. Press and hold [FUNCTION]. Then press [PLAY] to clear the pattern. A message “CLEAR PATTERN” will be shown in the display. • The clear pattern operation can be undone by immediately performing the operation one more time. A message saying “UNDO PATTERN“ will be shown in the display.
THE PATTERN SEQUENCER MINIMISING THE MUTE WINDOW While the MUTE window is active it occupies a large portion of the LCD screen. This can be disturbing if you want to work with mutes at the same time as you want to access the sound parameters. To avoid this problem, the MUTE window transforms to a small centered window when a DATA ENTRY knob is accessed while in MUTE mode. To return to the big MUTE window, press the [ENTER/YES] button. • In songs, mutes can be programmed specifically per row.
THE PATTERN SEQUENCER • You can copy, paste, clear and undo accent patterns, tracks and track pages. Press [FUNCTION] + either the [RECORD], [PLAY] or [STOP] keys while the ACCENT window is open to perform these operations on the accent pattern or track. Press [SCALE SETUP] + either the [RECORD], [PLAY] or [STOP] keys if you want affect the accent track page with these operations. SWING THE SWING WINDOW Swing is used for adding a rhythmic “shuffle” to a pattern or to individal tracks.
THE PATTERN SEQUENCER whose swing you want to set. Note though that all swing tracks use the same percentage of swing. Below is a figure illustrating how notes are affected by various amounts of swing. 9 13 • You can copy, paste, clear and undo swing patterns and tracks. Press [FUNCTION] + either [RECORD], [PLAY] or [STOP] while the SWING window is open to perform these operations.
THE PATTERN SEQUENCER 2. Select the track you wish to do parameter locks for, using the SOUND SELECTION wheel. Select a parameter page (SYNTHESIS, EFFECTS or ROUTING) for the DATA ENTRY knobs. 3. Press and hold the [TRIG] key for the step where you want to add a lock. While holding the [TRIG] key, you can now tweak the parameter of your choice with the DATA ENTRY knobs. You can tell that the parameter has been locked by it being inverted on the LCD screen.
THE PATTERN SEQUENCER • It is often a good idea to edit and fine tune the parameter locks in GRID RECORDING mode, after recording them in LIVE RECORDING mode. PARAMETER LOCK SLIDE The default behaviour for parameter locks is that the value changes exactly when the step is played and not in between. By using slides, you can have the value of a parameter locked on one step slide gradually to the value on the next. This behaviour is controlled by the slide pattern or the slide tracks.
THE PATTERN SEQUENCER • The speed of the slide is relative to the current tempo. The slide is always completed exactly when the next position with a drum trig is reached. • Only parameters that are locked on the steps selected in the slide mode will slide to their destination. Parameters that are unlocked will not slide.You can copy, paste and clear slide patterns and tracks. Press [FUNCTION] + either [RECORD], [PLAY] or [STOP] while the SLIDE window is open to perform these operations.
SONG MODE SONG MODE A song is basically a number of patterns which are played in sequence. Each step in a song can have its own settings for pattern start position, pattern length, tempo, and mute information. You can also loop segments of a song or jump between locations within a song. All this makes for a very powerful way of arranging your patterns. A song can be up to 256 steps long, and the memory holds 32 songs. You enter song mode by pressing the [PATTERN/SONG] key, so that the LED is lit.
SONG MODE PLAYING A SONG 1. Make sure that you are in SONG mode, and that a song is presently loaded. 2. To start the playback of a song, press [PLAY]. Pressing [PLAY] again pauses the play- back. 3. To stop the playback, press [STOP]. NAVIGATING A SONG The [UP] and [DOWN] keys can be used to manoeuvre the two indicators on the left and right sides of the new song list. Pressing [ENTER/YES] will move the song pointer to the position of the arrows.
SONG MODE 2. Move to the EDIT icon and press [ENTER/YES] to open the EDIT SONG screen. This is where you arrange your patterns into a song. You can edit the song while it is playing. The two filled arrows on each side of one of the steps are the song position pointers. They indicate which song step the sequencer is currently playing. In the header of the menu, next to the text “EDIT SONG” there is a counter, indicating how many bars and beats the song has played. 3.
SONG MODE SONG ROW OFFSETS AND LENGTHS The OF LEN column can be used to override the default start offset and length settings for the pattern assigned to that row. The default start of a pattern is always zero. This means it will start to play from the beginning. The default length is set from scale setup (see section “SCALE SETUP”, on page 38). The song row offset and length functions can be used to build complex rhythm structures.
SONG MODE • Loops can be nested. • A set of infinite loops can be very useful in a live setting. With a set of infinite loops, the song transport functions can be used to jump between the looping patterns. SONG JUMP A loop can also be converted into a jump. A jump will refer to the song pointer position to the row that you select. Insert a jump by turning the SOUND SELECTION wheel so that the number of the second loop row becomes a number that is greater than the current row number.
SONG MODE In this window you can set the tracks that will be muted for the row. The standard pattern mute, set by [FUNCTION] + [A/E], applies as well, so tracks muted there as well as in the song mute are silent. SAVE SONG 1. Open the SONG window by holding [FUNCTION] and pressing the [KIT] key. 2. Use the [LEFT] and [RIGHT] keys to move to the SAVE icon. Press [ENTER/YES] to call the SAVE SONG menu. 3. On the screen, you can find a list of the songs stored in memory.
GLOBAL SETTINGS GLOBAL SETTINGS The SPS-1 MKII/SPS-1UW MKII offers 8 different global settings positions. The multiple global setups are useful for using the Machinedrum in more than one setup. You can have one setup for studio use and another for live use, or maybe several different setups for different parts of your live set. The items listed below are available in a the GLOBAL SETTINGS menu.
GLOBAL SETTINGS BASE CHANNEL Here you set which MIDI channels the Machinedrum will respond and send data to. Follow these steps to set the MIDI base channel. 1. Select the MIDI row in the GLOBAL EDIT menu. Then select BASE CHANNEL and press [ENTER/YES]. 2. Select base channel using the [UP] and [DOWN] arrow keys. Press [ENTER/YES] to make the actual selection. The MIDI base channel is the first MIDI channel that the SPS-1 MKII/SPS-1UW MKII will listen to and send data to.
GLOBAL SETTINGS 1. Select the MIDI row in the GLOBAL EDIT menu. Then select MAP EDITOR and press [ENTER/YES]. 2. In the GROUP column, choose what trig category you want to edit the mapping for. TRACK allows you to assign which MIDI notes that should trig which track sounds, PAT A-H maps MIDI notes to specific patterns and finally CTRL allows you to let MIDI notes control the transport control of the SPS-1 MKII/SPS-1UW MKII. Then press the [RIGHT] key to enter the MAPPING column for the chosen group. 3.
GLOBAL SETTINGS DATA ENTRY knobs either. The unit will only make sounds when trigged by incoming MIDI data. However, MIDI data is still being sent out from the Machinedrum. SYSEX SEND The sysex send function is used for dumping patterns, songs, kits, global settings or everything at once. It is also possible to dump specific ranges of patterns, kits or songs. Before sending, make sure the connections are correct.
GLOBAL SETTINGS SOUND SELECTION wheel to select the lower and upper limit of the range. For pattern selection [BANK A-H] together with [TRIG] buttons can also be used. 4. Make sure that the device you are sending the data to is ready and waiting. 5. To perform the send, press [ENTER/YES]. You will see a sysex message counter on the bottom of the screen indicating how many sysex messages have been sent out of the total amount of messages.
GLOBAL SETTINGS GLOBAL SYSEX SEND Sends all or a specific global setting from the 8 slots available. SONG + PATTERN (+ KIT) SYSEX SEND Sends the song or songs with the patterns used in them. If you are in EXTENDED mode, you will also send the kits that are used in the patterns. In CLASSIC mode, you will only send patterns and song data. Even if you currently are in CLASSIC mode, parameter locks will still be transmitted. The range selects what song(s) will be sent.
GLOBAL SETTINGS cific menu. For more info about this, please see “GENERAL SYSEX RECEIVE” on page 63. Before receiving data, make sure you have connected the SPS-1 MKII/SPS-1UW MKII properly to the external device. See the figure below for an example of what the connections could look like when receiving sysex data from a computer. USB CORD MD MIDI IN MIDI INTERFACE OUT There are two methods for storing received sysex data, ORIGINAL PLACE and SPECIFIC PLACE.
GLOBAL SETTINGS If you need to place the sysex data at a certain location in the Machinedrum, you still need to enter the SYSEX REC menu as described in the section “SPECIFIC PLACE SYSEX RECEIVE” on page 64. ORIGINAL PLACE SYSEX RECEIVE You don’t have to enter this menu for receiving sysex data. Just send the data to the Machinedrum at any time and it will store it where it was originally saved. If you still want to use this menu, follow the instructions below.
GLOBAL SETTINGS KIT:03 and receive four kits, positions 3 to 7 will be written over no matter where the received kits were originally placed. To receive the data starting from a specified position, you need to: 1. Make sure that you have connected the Machinedrum MIDI IN port to the MIDI OUT port of the device that is sending the sysex data. 2. Select the MIDI row in the GLOBAL EDIT menu. Then select SYSEX REC and press [ENTER/YES]. 3. Select the SPEC receive method using the [UP] and [DOWN] arrow keys.
GLOBAL SETTINGS 2. Select the MIDI row in the GLOBAL EDIT menu. Then select SYSEX REC and press [ENTER/YES]. 3. Select the VERF receive method using the [UP] and [DOWN] arrow keys. 4. Press [ENTER/YES] to start receiving data. The message “WAITING...” shows up in the menu. 5. Initiate the data send from the sending device. 6. When the dump is finished you will see how many messages that were received and if the dump contained any errors. No information has been overwritten.
GLOBAL SETTINGS SAMPLE MANAGER (SPS-1UW/SPS-1UW MKII ONLY) This menu is where samples can be loaded, sent, erased, etc. Samples are transferred to and from the SPS-1UW/SPS-1UW MKII via the MIDI ports. The Machinedrum UserWave uses the MIDI sample Dump Standard (M-SDS) to transfer samples. This standard is supported by various sample editors, but we recommend our free sample dump program C6, which you can find on the Elektron website.
GLOBAL SETTINGS THE DIFFERENCE BETWEEN ROM AND RAM MACHINES The Machinedrum offers two types of machines for storing samples: ROM and RAM machines. The ROM machines keep the samples in memory even after the unit is switched off. When the unit is turned on the samples stored in the ROM machines will be loaded instantly. The RAM machines on the other hand function a bit different. Their content is erased every time the unit is switched off.
GLOBAL SETTINGS 3. Send the samples. A message will appear saying “RECEIVING SAMPLE”. The bar below the text shows the progress of each sent sample. Playback of the sequencer will be halted. 4. When the Machinedrum senses that no more samples are sent a new message may appear stating “CLEANING”. When the cleaning is done the message “LOADING” will appear and the samples are transferred to the DSP system.
GLOBAL SETTINGS 7. When the Machinedrum UserWave is receiving samples, a bar at the bottom of the screen will appear along with a message saying “RECEIVING”. 8. When the bar has been filled up the sample has been transferred. If there was a sample in the slot before the new one was transferred, a message saying “CLEANING” will appear. ORIGINAL PLACE SAMPLE RECEIVE The Machinedrum UserWave can also receive several subsequent samples.
GLOBAL SETTINGS 3. Choose SEND in the MODE menu and press the [ENTER/YES] key. The cursor will automatically jump to the POS/SIZE window. 4. Set the program you are using to receive the samples with to listen for incoming data. 5. Choose which sample you want to send by using the [UP] and [DOWN] arrow keys. Confirm the selection by pressing the [ENTER/YES] button. A bar will appear and when it has filled up the sample has been transmitted.
GLOBAL SETTINGS • You can erase all samples at once. Just choose the ALL option located at the bottom of the scroll list in the POS/SIZE window. ROUTING The default routing is to send all tracks to the main mix. In the ROUTING EDIT menu you can instead route tracks to the individual outputs A through F. This is useful for placing certain tracks on separate mixer channels, or affecting certain tracks with external effects. You have six physical outputs at your disposal.
GLOBAL SETTINGS • It is possible to route some tracks to the main outputs and others to A or B. This is probably not very useful, as the tracks routed to A or B will appear as noneffected tracks hard panned to either left or right. If you use A and/or B as individual outputs, you probably do not want to use the MAIN A+B stereo out at all. TRIG Machinedrum SPS-1 MKII/SPS-1UW MKII allows the two audio inputs to be used for connecting external drum pads.
GLOBAL SETTINGS a studio environment where the SPS-1 MKII/SPS-1UW MKII is synchronized to other MIDI devices. TEMPO IN The Machinedrum can either follow its internal clock or follow the tempo of an external source. 1. Select the SYNC row in the GLOBAL EDIT menu. Then select TEMPO IN and press [ENTER/YES]. When TEMPO IN is set to EXTERNAL the Machinedrum is synced to incoming tempo via MIDI. When locked to external clock signal, the BPM will display “EXT”.
GLOBAL SETTINGS 1. Select the SYNC row in the GLOBAL EDIT menu. Then select CTRL IN and press [ENTER/YES]. When CTRL IN is set to ON the Machinedrum will respond to MIDI start, stop and continue messages. Use this setting if you want to control the playback of the Machinedrum from an external sequencer. When the CTRL IN option is set to off the Machinedrum will ignore MIDI start, stop and continue.
GLOBAL SETTINGS CTRL OUT The Machinedrum can be set to send out MIDI control data. 1. Select the SYNC row in the GLOBAL EDIT menu. Then select CTRL OUT and press [ENTER/YES]. 2. If you want to control for example an external sequencer from your Machinedrum you will need to have CTRL OUT set to ON. The SPS-1 MKII/SPS-1UW MKII will then send out MIDI start, stop and continue messages.
EARLY STARTUP MENU EARLY STARTUP MENU To access this menu, hold down the [FUNCTION] key while powering up the Machinedrum. From here you can perform a variety of maintenance tasks. To choose the different alternatives, press the corresponding [TRIG] key. TEST MODE To enter this mode, press the first [TRIG] key. If you have any trouble with your Machinedrum and suspect it may be due to a hardware problem, perform this self test. Everything should come up as shown below. If not, contact Elektron support.
EARLY STARTUP MENU 1. Check that all MIDI cables are connected correctly. 2. Load the new OS in an appropriate program capable of sending sysex files. We recom- mend the program C6 which can be found on the Elektron website. You can also use another Machinedrum with a more up to date OS. Connect it to the Machinedrum that is supposed to be upgraded, and transmit the OS. Read more about this procedure in the “SEND UPGRADE“ section. 3. Choose MIDI UPGRADE by pressing the fifth [TRIG] key.
EARLY STARTUP MENU SEND UPGRADE With this option you can send the OS installed in your Machinedrum to a friend’s unit. 1. Connect the MIDI OUT on the Machinedrum with the latest OS to the MIDI IN on the Machinedrum that is going to be upgraded. Enter the EARLY STARTUP menus on both machines. 2. Enter the MIDI UPGRADE mode in the Machinedrum that is supposed to be upgraded by pressing the fifth [TRIG KEY]. Make sure you see the message “READY TO RECEIVE MIDI UPGRADE…” on the screen. 3.
TECHNICAL INFORMATION TECHNICAL INFORMATION SPECIFICATIONS PERCUSSION CONTROL SEQUENCER ELECTRICAL SPECIFICATIONS 16 tracks 128 x 64 step patterns 32 songs Supports swing, slide and accent 64 possible parameter locks on each pattern step Full realtime control Full MIDI support 384 MIDI controllable (MIDI CC) parameters Impedance balanced audio outputs: SOUND GENERATION SYSTEM 4 MD Synths 46 individual audio generating machines 5 effects on each track 4 stereo master effects 16 part synthesis 64 user pr
DIFFERENCES BETWEEN THE MKI AND MKII MODELS DIFFERENCES BETWEEN THE MKI AND MKII MODELS There exist a number of hardware differences between the MKI and MKII models of the Machinedrum. Below is a compilation of the most important changes. DESIGN The height of the Machinedrum MKII is 63mm including rubber feet and knobs. The height of a MKI unit including rubber feet and knobs is 77mm.
CREDITS CREDITS PRODUCT DESIGN AND DEVELOPMENT Anders Andersson Magnus Forsell Anders Gärder Daniel Hansson David Möllerstedt Mikael Räim ADDITIONAL DESIGN Göran Finnberg Jesper Kouthoofd Erik Larsson Charlie Storm Fredrik Åhfeldt FACTORY DEFAULT SOUND DESIGN Daniel Troberg USER’S MANUAL Thomas Ekelund Daniel Hansson Jon Mårtensson CONTACT INFORMATION ELEKTRON SUPPORT support@elektron.se ELEKTRON WEBSITE http://www.elektron.
Appendix A: MACHINE REFERENCE In this appendix, the MD-synths of the SPS-1 MKII/SPS-1UW MKII will be introduced. The individual machine parameters are presented for reference. TRX TRX is inspired by classic analogue drum machine synthesis. With TRX we have not tried to recreate any specific existing drum machine, but to create a classic sound with extended and relevant controls. HOLD - Controls the initial hold time for the volume. TICK - Adds a tick to make the start harder.
CLOSED HIHAT “TRX-CH” TOM “TRX-XT” PTCH - Controls the basic pitch of the drum. GAP - Changes the hi-hat gap. DEC - Controls the decay time. DEC - Controls the decay time. RAMP - Ramps the pitch. HPF - High pass filters the sound. RDEC - Speed of pitch ramp. LPF - Low pass filters the sound. DAMP - Dampens the decay. MTAL - Adds extra metal character to the sound. DIST - Distortion. OPEN HIHAT “TRX-OH” DTYP - Hardness of the distortion. CLAP “TRX-CP” GAP - Changes the hi-hat gap.
CLAVES “TRX-CL” PTCH - Controls the basic pitch. DEC - Controls the decay time. DUAL - Introduces a dual attack. ENH - Enhances the tone. TUNE - Detunes the sound. CLIC - Adds a click at the start. CONGAS “TRX-XC” PTCH - Controls the basic pitch of the drum. DEC - Controls the decay time. RAMP - Ramps the pitch. RDEC - Speed of the pitch ramp. DAMP - Dampens the decay part of the sound. DIST - Distortion. DTYP - Hardness of the distortion.
EFM MFRQ - The modulation frequency. The EFM MD-synth introduces Elektron’s “Enhanced Feedback Modulation” algorithms. The generated sound ranges from realistic acoustic drums to wild, chaotic effects. MDEC - The modulation decay time. CLIC - Adds a click to the start of the drum. CLAP “EFM-CP” BASS DRUM “EFM-BD” PTCH - Controls the basic pitch of the drum. DEC - Controls the decay time. PTCH - Controls the basic pitch of the drum. CLPS - The number of claps. DEC - Controls the decay time.
HIHAT “EFM-HH” PTCH - Controls the basic pitch of the hihat. DEC - Controls the decay time. TREM - Depth of the added tremolo. TFRQ - Frequency of the tremolo. MOD - The frequency modulation depth. MFRQ - The modulation frequency. MDEC - The modulation decay time. FB - Feedback amount. CYMBAL “EFM-CY” PTCH - Controls the basic pitch of the cymbal. DEC - Controls the decay time. FB - Feedback amount. HPF - High pass filter frequency. MOD - The frequency modulation depth. MFRQ - The modulation frequency.
E12 E12 is built on carefully processed sampled percussion sounds with individual control. BASS DRUM “E12-BD” BEND - Pitch bend depth. Bends the pitch of the drum up or down into the basic pitch. LOW TOM “E12-LT” PTCH - Controls the basic pitch of the drum. DEC - Controls the decay time. PTCH - Controls the basic pitch of the drum. DEC - Controls the decay time. SNAP - Depth of the snap. Introduces a more harsh attack. HP - High pass filter frequency. HPQ - High pass filter “Q“ value.
BEND - Pitch bend depth. Bends the pitch of the drum up or down into the basic pitch. BEND - Pitch bend depth. Bends the pitch of the drum up or down into the basic pitch. RIDE CYMBAL “E12-RC” COW BELL “E12-CB” PTCH - Controls the basic pitch. PTCH - Controls the basic pitch of the cymbal. DEC - Controls the decay time. DEC - Controls the decay time. HP - High pass filter frequency. HP - High pass filter frequency. HPQ - High pass filter “Q“ value.
BEND - Pitch bend depth. Bends the pitch of the drum up or down into the basic pitch. BONGO CONGO “E12-BC” TAMBOURINE “E12-TA” PTCH - Controls the basic pitch of the drum. DEC - Controls the decay time. PTCH - Controls the basic pitch of the tambourine. HP - High pass filter frequency. BC - Varies the sound between a bongo and congo drum. DEC - Controls the decay time. STRT - Moves the start point of the drum forward. HP - High pass filter frequency. RTRG - Number of drum retrigs.
P-I RIMSHOT “PI-RS” P-I is the physically informed MD-synth which simulates the behaviour of acoustic drums. BASS DRUM “PI-BD” PTCH - Controls the basic pitch of the rim shot. DEC - Controls the decay time. HARD - A higher value gives a harder strike. RING - The drum’s metallic ringing. PTCH - Controls the basic pitch of the drum. DEC - Controls the decay time. RVOL - The volume of the snares’ rattling. RDEC - The decay time of the rattling. HARD - A higher value gives a harder strike.
RIDE CYMBAL “PI-RC” PTCH - Controls the basic pitch of the ride. DEC - Sets the decay time of the ride. HARD - Adds the impression of a hard hit. RING - Controls the amount of ringing in the sound. AG - Enhances the high frequencies of the sound. AU - Decreases the high frequencies of the sound. BR - Controls the low frequences of the sound. GRAB - Sets the time to grabbing the cymbal. A value of 127 means that that the cymbal is never grabbed.
GND GND is not really an MD-synth. It contains some miscellaneous machines that can be used for adding extra tonality, and an “empty” machine called “---”. ATCK - The input gate attack time. A high value makes the gate open more slowly. HLD - The input gate hold time. This parameter controls how long the gate will be fully open for after the input signal level drops below the gate sensitivity level. DEC - The input gate decay time. Sets the gate decay time which comes after the gate hold phase.
MID The MIDI machines are used for controlling external MIDI gear, such as synthesizers, connected to the MIDI OUT port of the Machinedrum. There are 16 MIDI machines in total, each connected to the corresponding MIDI channel. As there is no internal audio processing fo these machines, their controls extend over the SYNTHESIS, EFFECT and ROUTING menus. CC4D - Selects the Control Change message to be controlled by CC4V. Routing window CC5D - Selects the Control Change message to be controlled by CC5V.
Track effects window Here you control the track effect parameters for all tracks. P1 TRK - Chooses the track that will be affected by the P1 parameter on the SYNTHESIS page. P1 PAR - Chooses which parameter that will be affected by the P1 parameter on the SYNTHESIS page. P2-P4 TRK - The same function as P1 TRK P2-P4 PAR - The same function as P1 PAR Routing window Routing window Here you control the routing page parameters for all tracks. A continuation of the content in the EFFECTS menu.
CONTROL MASTER EQ “CTR-EQ” Effects window This window is empty as no relevant controls can be found here. Use this control machine to control the parameters of the MASTER EQ equalizer. The effect and routing pages function the same way as described for the RHYTHM EHCO delay. Synthesis window This page shows the same parameters as found in the STEREO MASTER EFFECTS menu under the EQ tab. Synthesis window Here controls for the LFO of the track can be found.
signal. A long release time lifts the signal level as a sound decays, flattening the dynamics. RTRG - Sets the number of times a sample will retrig. If set to 127 the sample will retrig infinitely. TRHD sets the threshold level where the signal starts getting compressed (from -48 to 0dB). RTIM - Defines the time between two retrigs. The time is relative to the tempo. If the value is set to zero the RTRG parameter will not affect anything.
MBAL – The recording is made monophonic and this parameter decides how the recording from the Main outs should be balanced. 3. Assign the first RAM PLAY machine (RAM-P1) to track M2. This machine will play back the captured sample of the RAM RECORD machine. ILEV – Sets the level of input from the external inputs. When set to 0 the signal will be recorded “as is”. If set to a positive value the recorded signal will increase in volume compared to the original signal.
Appendix B: MIDI CONTROL REFERENCE All machine parameters in the Machinedrum are accessible from MIDI control change messages. This appendix lists the available MIDI CTRL-change mappings. The default MIDI NOTE ON mappings are also listed, although these can be changed using the internal MIDI map editor.
MIDI base channel + 1: MIDI base channel + 3: +---------+------------------------------------+-----+-----+ | hex dec | Parameter | Trn | Rec | |---------+------------------------------------+-----+-----+ | 08 08 | Track 5 LT - Level | X | X | | 09 09 | Track 6 CP - Level | X | X | | 0a 10 | Track 7 RS - Level | X | X | | 0b 11 | Track 8 CB - Level | X | X | | 0c 12 | Track 5 LT - Mute (>0 mutes trk) | X | X | | 0d 13 | Track 6 CP - Mute (>0 mutes trk) | X | X | | 0e 14 | Track 7 RS - Mute (>0 mutes trk) |
Appendix C: SYSEX REFERENCE This appendix lists all Machinedrum SPS-1 MKII/SPS-1UW MKII SYSEX messages available for external control. Conventions: SYSEX kit sysex dump: Data printed with a $ sign is written in hexadecimal format. Data printed with a % sign is written in a binary bitfield format. MIDI Byte | Purpose ------------+---------------------------(SYSEX init)| $52 | Kit dump ID ...
|108 |109 |110 |111 SYSEX load pattern: MIDI Byte | Purpose ------------+---------------------------(SYSEX init)| $57 | Load pattern ID %0aaaaaaa | Load pattern %aaaaaaa (0 to 127) $f7 | SYSEX end MID-13 MID-14 MID-15 MID-16 | | | | If c = 1 the numbers below apply 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 SYSEX load kit: MIDI Byte | Purpose ------------+---------------------------(SYSEX init)| $58 | Load kit ID %00aaaaaa | Load kit %aaaaaa (0 to 63) $f7 | SYSEX end SYSEX save kit: MIDI Byte | P
SYSEX pattern dump request: SYSEX set tempo: MIDI Byte | Purpose ------------+---------------------------(SYSEX init)| $61 | Set tempo ID %0aaaaaaa | Upper bits %0bbbbbbb | Lower bits $f7 | SYSEX end MIDI Byte | Purpose ------------+---------------------------(SYSEX init)| $68 | Pattern request ID %0aaaaaaa | Send pattern %aaaaaaa $f7 | SYSEX end Note: Tempo = %aaaaaaabbbbbbb / 24, max 300 BPM, min 30 BPM SYSEX song dump: SYSEX set LFO: MIDI Byte | Purpose ------------+---------------------------(SYSEX
SYSEX set status: MIDI Byte | Purpose ------------+---------------------------(SYSEX init)| $71 | Set status ID %00aaaaaa | Set parameter %aaaaaa to ... %0bbbbbbb | ... value %bbbbbbb $f7 | SYSEX end 0x01 0x02 0x04 0x08 0x10 0x20 Current Current Current Current Current Current global slot (0 to 7) kit number (0 to 63) pattern number (A1=0, A2=1, ... B1=16, ...
SYSEX turboMIDI speed result 2 (slave) MIDI Byte | Purpose ------------+---------------------------(SYSEX init)| $17 | Speed test 2 (result) ID $f7 | SYSEX end After reception of “speed result 2” SPEED2 is set on both the master and slave device. then active sensing is lost for more than 300ms the device will revert to normal MIDI speed.
C-6 Appendix C: SYSEX REFERENCE
INDEX A ACCENT 45 AMPLITUDE MODULATOR 22 B BASE CHANNEL 58 C CLASSIC MODE 35 CLEAR Accent 46 Kit 17 Lfo 34 Machine 20 Parameter locks 40 Pattern 44 Sample 67 Slide 50 Song 56 Song row 53 Swing 47 Track 41 Track page 42 COMPRESSOR MASTER EFFECT 31 CONNECTING THE UNIT 7 COPY/PASTE Accent 46 Kit 16 Lfo 34 Machine 19 Note 40 Pattern 43 RAM machine 68 Sample 67 Slide 50 Song 56 Song row 53 Swing 47 Track 41 Track page 42 D DELAY Delay send 26 Rhythm echo delay 29 DISTORTION 25 INDEX E EARLY START UP MENU 7
Dynamix dynamics processor 31 Gate box reverb 30 Master eq 30 Rhythm echo delay 29 S SAMPLE MANAGER 67 Erase samples 71 Original place sample receival 70 Preview sample 67 Send samples 70 Specific place sample receival 69 MIDI 57 Base channel 58 Local control 59 Map editor 58 Program change 66 Sample manager 67 Sysex receive 62 Sysex send 60 MUTE Song 55 Track 44 O OS UPGRADE Receive upgrade 77 Send upgrade 79 P PAN 26 PARAMETER EDITING 21 PARAMETER LOCKS 47 Parameter slides 49 PATTERN CHAINING 37 PATT
Parameter locks 41 Pattern 43 Sample 67 Song 56 Song row 53 Swing 47 Track 42 Track copy 41 Track page 42 Filter 23 Sample rate reducer 24 TRIG 73 U UNDO Accent 46 Clear track 42 Clear track page 43 Kit 16 Lfo 34 Machine 21 INDEX V VOLUME 25 3
4 INDEX