ins ight 2x Lighting control system Version 2.
ins ight 2x Lighting control system Version 2.
Limited Warranty Electronic Theatre Controls (ETC) warrants to the original owner or retail customer that for a period of one year from date of delivery of a portable system or energization of a permanently installed system (up to a maximum of 18 months from delivery) its products will be free from defects in materials and workmanship under normal use and service. Warranty is limited to 90 days for rental equipment.
table of contents Chapter 1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Troubleshooting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Using this manual . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Using Help. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Text conventions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Chapter 4 Patch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 Selecting one-to-one patch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Creating custom patch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Patching dimmers to channels . . . . . . . . . . . . . . . . . . . . . . . . . . . . Proportional patching . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Labeling dimmers . . . .
Recording a cue with split fade times . . . . . . . . . . . . . . . . . . . . . . . Recording a cue with a wait time . . . . . . . . . . . . . . . . . . . . . . . . . . Recording cues with Link and Follow . . . . . . . . . . . . . . . . . . . . . . . Link . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combining Link and Follow to create playback loops . . . . . . . .
Chapter 10 Groups. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107 Creating groups. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Creating a group from the look on stage . . . . . . . . . . . . . . . . Creating a group using Solo . . . . . . . . . . . . . . . . . . . . . . . . . . Displaying groups on stage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Working with groups in Blind . . . . . . . . . . .
Chapter 12 Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 145 Steps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Creating steps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Default element assignment . . . . . . . . . . . . . . . . . . . . . . . . . Controlling effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Attributes . .
Chapter 16 Printing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 183 Printer options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stage display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cues . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Groups. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Chapter 19 Sensor dimming . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 215 Enabling ETCLink . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Enabling ETCLink messages. . . . . . . . . . . . . . . . . . . . . . . . . . Monitoring dimmers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recording dimmer loads. . . . . . . . . . . . . . . . . . . . . . . . . . . . . Checking dimmer loads . . . . . . . . . . . . . . . . . .
Appendix A Installation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 285 Insight 2x back panel. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . DIP switches and jumpers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Circuit boards . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installing console and monitors. . . . . . . . . . . . . . . . . . . . . . . . . . .
chapter 1 introduction This chapter includes information to orient you to the console and the manual.
Troubleshooting If you have problems with your console, please refer to the manual or the console’s Help function for instructions. (For more information about using Help, see page 3.) If you do not find the answer in the manual, call your local dealer or ETC Technical Services.
Using this manual This manual provides instructions for using Insight 2x’s features and optional accessories. Setting up Insight 2x If you are setting up the system for the first time, chapters 4 and 5 and appendix A instruct you in installing and configuring Insight 2x. If the system is already in place, you may not need to refer to these chapters.
About Show About Show provides you with memory usage information regarding the currently loaded show. It tells you how many channels and dimmers your show is configured for, and how many of the available cues, submasters, groups,macros and SMPTE events you are using. It also indicates the percentage of the console’s available memory used for each function. Press [About] [Enter] to display the About Show window. Note: There is not enough memory to record the maximum number of all functions at the same time.
chapter 2 monitor displays Insight 2x provides two color video monitors. The Playback display appears on one monitor. This display provides information regarding your show, including a cue list, submaster list and the current status of the console’s two fader pairs. The Command display appears on the other monitor. It provides a variety of displays, which you may choose from the console. These displays allow you to create and run shows and to configure your console and your lighting system.
Channel colors The colors in which channel numbers and output levels are displayed on screen provide information about the channels. The following chart shows the meaning of colors in Stage, Blind, Fader, and Tracksheet display modes. Information on the use of colors in other display modes are included in their sections of this chapter. Channel numbers Gray................. Unselected channel. Yellow ............. Selected channel.
Stage The Stage display shows you the current levels of all active channels. Up to 125 channels appear on the display at a time. Display mode Keypad corner Channel level display Prompt area Attribute bar Softkeys Display mode Current display mode and time Keypad corner Indicates how the console will interpret the next number entered from the keypad. For example, if you press [Channel], the corner displays Chan, indicating that the console will read the next number as a channel number.
Blind The Blind display lets you work on cues, groups and submasters without affecting the look on stage. Display mode Keypad corner Channel level display Prompt area Attribute bar Softkeys Display mode Current display mode and time Keypad prompt corner Indicates how the console will interpret the next number entered from the keypad. For example, if you press [Channel], the corner displays Chan, indicating that the console will read the next number as a channel number.
Fader The Fader display shows you only the levels on stage that have been set by one or both fader pairs or DMX In. Fader displays do not reflect the influence of the Grandmaster or inhibitive submasters. The Fader display shows all levels as they would appear if the Grandmaster and any inhibitive submasters were at Full. Display mode Keypad corner Channel level display Prompt area Attribute bar Softkeys Display mode Current display mode and time.
Flexichannel If your system has the Flexichannel feature enabled, only channels used somewhere in the show appear on the display screens. These channels may be in cues, Link List, submasters or groups, or may be channels you have selected recently. By only displaying channels used in the show, you can reduce the amount of time you spend moving from page to page to find channels. All other screen elements are unchanged.
Tracksheet The Tracksheet display shows you how your channel levels are tracking through your cues. Display mode Keypad corner Channel display line Cue display Prompt area Softkeys Display mode Current display mode and time. Keypad corner This window indicates how the console will interpret the next number entered from the keypad. For example, if you press [Channel], the corner displays Chan, indicating th at the console will read the next number as a channel number.
Patch The Patch display allows you to create and modify your patch. Display mode Keypad corner Profile menu Patch window Prompt area Softkeys Display mode Current display mode and time. Keypad corner This window indicates how the console will interpret the next number entered from the keypad. For example, if you press [Channel], the corner displays Chan, indicating that the console will read the next number as a channel number. If you enter a range, only the last number in the range will appear.
Park The Park display lists parked dimmers on the top half of the screen, and parked channels on the lower half, along with their parked levels. Display mode Keypad corner Parked Dimmer window Parked Channel window Prompt area Softkeys Display mode Current display mode and time. Keypad corner This window indicates how the console will interpret the next number entered from the keypad.
Playback The Playback display shows you a Cue List, a Submaster List and the current status of the faders. Grandmaster Show name Submaster List Cue List Fader status Grandmaster Current Grandmaster setting and Blackout alert. Show name Name of the show currently loaded in the console. Playback Submaster List Submaster page, mode and Submaster List. List includes submasters, labels, and current submaster slider settings. The color of submaster numbers identifies the type of submaster.
chapter 3 system settings System settings allow you to customize Insight 2x for the number of dimmers and channels in your system, set system modes and screen formats, and choose default settings for a variety of console functions. The following illustration shows default settings.
Setting number of dimmers One of the first steps in configuring Insight 2x is to enter the number of dimmers in your system. Insight 2x defaults to 1,536 dimmers, the maximum number of dimmers the console can address. Follow these steps to select up to 1,536 dimmers: Keystrokes: Action: 1. Press [Setup]. Selects Setup display 2. Select [1], System Settings, and press [Enter]. Selects System Settings menu 3. Select [1], Number of Dimmers, and press [Enter].
Setting default fade times Insight 2x allows you to assign default upfade and downfade times to cues or to control fade times manually. Default fade times are five seconds. Fade times may be expressed in minutes and seconds, or as fractions of seconds (in decimal format). Fade times can be programmed from .1 second to 99:59 minutes. Acceptable time values include: .2 (.2 seconds), 00:12 (12 seconds), 5.5 (5.5 seconds), or 5:30 (five minutes, 30 seconds).
Setting default Level Insight 2x allows you to assign a value to the [Level] key. The default value is 100 percent. You may assign [Level] any value between zero and 100. Follow these steps to assign a value to [Level]: Keystrokes: Action: 1. Press [Setup]. Selects Setup display 2. Select [1], System Settings, and press [Enter]. Selects System Settings menu 3. Select [4], Default Level, and press [Enter]. Prompt reads: Enter default level (Press FULL button for 100%) 4.
Setting default Sneak time Sneak allows you to fade or restore channel levels on stage in a specified time. The console allows you to assign a default Sneak time. For more information about the Sneak function, see page 51. Default time is five seconds for a Sneak. Follow these steps to set a new Sneak time: chapter 3 system settings Keystrokes: Action: 1. Press [Setup]. Selects Setup display 2. Select [1], System Settings, and press [Enter]. Selects System Settings menu 3.
Setting Designer’s Worksheet options The Designer’s Worksheet options display allows you to choose the template you wish to use and enable the sliders on either the console or the digitizer. Note: The Grandmaster, fader and submaster sliders may only be enabled on the console or the digitizer, not both. For more information about the Designer’s Worksheet, see page 207. Follow these steps to set Designer’s Worksheet options: Keystrokes: Action: 1. Press [Setup]. Selects Setup display 2.
Enable/disable Blackout key Insight 2x’s [Blackout] key may be enabled or disabled. Insight 2x defaults to enabled. Follow these steps to enable or disable [Blackout]: chapter 3 system settings Keystrokes: Action: 1. Press [Setup]. Selects Setup display 2. Select [1], System Settings, and press [Enter]. Selects System Settings menu 3. Select [8], Blackout Key, and press [Enter]. Prompt reads: Enable/disable blackout key (1 = Enable, 0 = Disable) 4. Press [1] or [0]. Corner reads: Black 1 Or...
Enable/disable Flexichannel Insight 2x’s Command display can be set to operate in full display mode or in Flexichannel mode. In full display mode, channel displays show all channels and their current status. In Flexichannel mode, only channels with a recorded level or that are on the Link List appear. Insight 2x defaults to full channel display. Follow these steps to enable or disable Flexichannel: Keystrokes: Action: 1. Press [Setup]. Selects Setup display 2.
Set Master type You may set the Master slider (labeled Grandmaster on older Expression 2 line consoles) to one of three control options. • Disabled Master slider does nothing. • Grandmaster Master slider controls all levels on stage except parked channels and independent channels. • Sub Grandmaster Master slider controls all levels on stage set by submasters. To configure your Master slider, follow these steps: Keystrokes: Action: 1. Press [Setup]. Displays Setup menu 2.
Setting time format Insight 2x consoles allow you to display time in either 12 or 24 hour format. Follow these steps to choose your preference: Keystrokes: 1. Press [Setup]. Action: Selects Setup display 2. Select [1], System Settings, and press [Enter]. Selects System Settings menu 3. Select [1][2], 12/24 hour clock, and press [Enter]. Prompt reads: Enter 12 or 24 hour clock (0 = 12 hour, 1 = 24 hour) 4. Enter [0] or [1] and press [Enter].
Enable/disable Bump keys Insight 2x’s submaster bump buttons may be enabled or disabled. Insight 2x defaults to enabled. Follow these steps to enable or disable all submaster bump buttons: chapter 3 system settings Keystrokes: Action: 1. Press [Setup]. Selects Setup display 2. Select [1], System Settings, and press [Enter]. Selects System Settings menu 3. Select [1][4], Bump keys, and press [Enter]. Prompt reads: Enable/disable bump keys (1 = Enable, 0 = Disable) 4. Press [1] or [0].
Setting clock To set the current time and date in your system, follow these steps: Keystrokes: Action: 1. Press [Setup]. Selects Setup display 2. Press [S2], Set Clock. The following screen appears: 3. Enter the current time in hours and minutes. Time entry format corresponds to your clock mode setting in System Settings. (In 24hour format, 930 = 9:30 AM, 1625 = 4:25 PM) (In 12-hour format, use [+] to select AM or PM. New time appears on screen 4. Press [Enter]. Time is set; Date is highlighted 5.
Naming show You can use an alphanumeric keyboard to name the show currently loaded in the console. The names you give shows can consist of letters, numbers or the symbols: #, %, &, *, (, ), +, ‘, –, [, ], / as well as the comma and period. You may enter the name using overwrite or insert mode. In overwrite, you type over any previously entered characters; in insert mode, each new character pushes the previously entered characters one space to the right.
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chapter 4 patch Before you begin creating cues for a show you should first create your patch. The patch assigns individual dimmers to control channel numbers. The Insight 2x Patch display allows you to assign up to 1,536 DMX512 dimmers to up to the maximum number of control channels your console can address. You can use Insight 2x's default one-to-one patch, or you may create a custom patch.
Selecting one-to-one patch The one-to-one patch assigns dimmer 1 to channel 1, dimmer 2 to channel 2 and so on. If there are more dimmers than channels, the one-to-one patch assigns the first extra dimmer to channel 1, the second extra dimmer to channel 2, and so on. Follow these steps to select Insight 2x's default one-to-one patch: Keystrokes: Action: 1. Press [Setup] to display the Setup menu. Selects Setup display 2. Press [4], Clear Functions [Enter].
Patching dimmers to channels Follow these steps to patch a dimmer(s) to a control channel: Keystrokes: Action: 1. Press [Patch]. Selects Patch display 2. Press [Dim]. (If the LED in the [Dim] key is lit, you may omit this step.) 3. Use the keypad to enter the numbers of the dimmers you want to patch. Use [And] and [Thru] if you want to select more than one dimmer.
Proportional patching Insight 2x allows you to proportionally inhibit the output of individual dimmer levels from the Patch display. Dimmers output at 100 percent unless you patch them at a lower level. Dimmer intensity levels set in Patch function at full level on all other screens. For example, if you enter a level of 60 for a dimmer on the patch screen, when you set that channel to full in a cue or submaster, the dimmer will output at 60 percent.
Unpatching individual dimmers Channel zero is not an actual control channel. It functions as a holding area in which you may store dimmers not included in your patch. Before you begin creating a custom patch, you may find it helpful to assign all dimmers to channel zero. Then, when you begin patching, you can select dimmers from channel zero and patch them to channels as you like. Dimmers assigned to channel zero are listed at the end of channel list under “- -.
Labeling dimmers Insight 2x allows you to assign alphanumeric labels to your dimmers. Dimmer labels may be up to five characters long and may consist of any combination of characters, including letters, numbers and symbols. In the Patch display, Insight 2x allows you to view labels you have assigned to dimmers. Press [S8], Show/Hide Labels, to reveal or hide the labels. Hiding labels provides space to show additional dimmers.
Assigning a profile to a dimmer Dimmer profiles allow you to select one of ten output curves (profiles) and assign it to a dimmer. These profiles allow you to compensate for nonlinear light outputs from certain types of fixtures or incorporate a preferred response in a fade. The ten curves are listed below. If you do not select a profile, all dimmers use profile zero; a linear fade. Follow these instructions to assign a profile to a dimmer: Keystrokes: Action: 1. Press [Patch]. Selects Patch display 2.
Capturing channels in Patch Insight 2x lets you select and capture channels without returning to Stage mode. This allows you to bring channels up on stage to view the proportional settings of dimmers assigned to a channel while you set them. To select channels from the patch screen, follow these steps: Keystrokes: Action: 1. Press [Patch]. Selects Patch display 2. Press [Channel]. Prompt reads: Select channel numbers 3.
Dimmer check A dimmer check allows you to raise your dimmers to a specified level on stage, one at a time. Insight 2x allows you to select the starting dimmer and set it at a level. Once you select the dimmer, use [+] to check each consecutive dimmer. Follow these steps to run a dimmer check: Keystrokes: Actions: 1. Press [Dim]. Prompt reads: Enter dimmer number(s), then press AT to select level 2. Press [1] to start dimmer check with dimmer 1. Keypad corner reads: Dim 1 3. Press [At].
About [About] provides you with information about dimmers. The following pages describe the use of About Dimmer and the information available in the About Dimmer window. Note: See page 53 for information on using About Channel. About Dimmer About Dimmer provides attribute and status information for a selected dimmer. To display the About Dimmer window, follow these steps: Keystrokes: Action: 1. Press [About] [Dimmer]. Prompt reads: About: Select dimmer number, then press ENTER 2. Press [6].
About Dimmer with ETCLink If your console uses ETCLink to monitor dimmers in an ETC Sensor dimming system, the About Dimmer window displays additional dimmer monitoring information. The following expanded About Dimmer window appears if dimmer monitoring is enabled. • Label: The dimmer’s label. • Channel: The channel to which the dimmer is assigned. • Proportion: The dimmer’s assigned proportional level. • Profile: The dimmer’s assigned profile.
Multiplexed dimmers ETC’s Multiplex dimming technology can increase the capacity of your dimming system. The ETC Multiplexer converts the output of a single ETC Sensor or L86 dimmer into two separate signals. Both signals then provide discrete levels for two ETC Source Four lighting fixtures. Warning: The DMX512 port that serves the dimmer must be in multiplex mode. Setting the port to multiplex mode erases your current patch. Set the port mode BEFORE you create your patch.
Patching to a Strand CD80 dimmer rack Strand CD80 dimmer racks have 48 dimmer slots. Each dimmer slot holds either two 2.4kW dimmers or one 6kW or 12kW dimmer. The console requires that you include all 96 possible dimmer numbers per rack in the patch. Refer to the charts below to determine dimmer numbers for each slot on each rack. When patching 6kW or 12kW dimmers, enter the slot’s odd dimmer number under the desired channel number. Enter the slot’s even dimmer number under channel zero.
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chapter 5 setting channel levels Setting channel levels is the first step in recording cues, submasters and groups. Setting channel levels in Stage mode brings light levels up on stage. Setting channel levels in Blind mode does not affect stage lights.
Channel modes Channels may be in any of the following modes. Each responds differently to commands. Captured channels Captured channels are channels that you have selected and are live on stage. They remain live until you press [Rel] to release them. Captured channels override all other channel settings. For example, if a channel is in a fader at 100 percent and you capture it and set it to 50 percent, Insight 2x sets the captured channel at 50 percent. Press [Rel] twice to release captured channels.
Channel Attributes display The Channel Attributes display allows you to assign attributes to specific channels, including: • Independent Allows a channel to be unaffected by Grandmaster, Flash, Release, Solo, and Blackout. (Release requires an extra keypress.) • Flip Allows a channel’s output to be reversed. A flipped channel outputs at full when set to zero and at zero when set to full. • Label Allows you to assign labels to channels.
Independent channels An independent channel is not affected by the Grandmaster, Blackout, Solo, or Flash. Otherwise, independent channels function normally. Use [S1], Independent, to make a channel independent. Press [Rel] three times to release all independent channels. Channels that control movement of moving lights or color scrollers will often be set as Independent.
Flipped channels The Flip command inverts the output of the channel to which it is applied. A flipped channel outputs at full when set to zero and at zero when set to full. Use [S2], Flip, to mark a channel flipped. The flipped channels will have their outputs inverted. The levels will not appear inverted on the Stage display, but the level sent to the channel is inverted. This is particularly useful for some moving light functions.
Labeling a channel The Channel Attributes display’s Label function allows you to assign an alphanumeric label of up to 16 characters to a channel. To label a channel, follow these steps: 48 Keystrokes: Action: 1. Press [Setup]. Selects Setup menu 2. Press [1][1] [Enter]. Selects Channel Attributes display Prompt reads: Select channel number(s) 3. Enter channel number(s) to label and press [Label]. Use [Thru], [And] and [Except] to select multiple channels.
Selecting channels Using the keypad to set channel levels involves two steps: selecting the channels whose levels you want to modify, then entering output levels. • To select a single channel, enter the channel number. For example, [Channel] [1] selects channel 1. Note: When selecting channels, you only need to press [Channel] if the [Channel] LED is not lit.
Setting channel levels You assign output levels to channels using the basic format [Channel] [#] [At] [#] where the first number is the channel and the second is the level. For example, [Channel] [4] [At] [7][5] sets channel 4 at 75 percent. If you enter a single digit for the level, Insight 2x multiplies it by ten and you must follow it with [Enter]. In other words, [Channel] [4] [At] [1] [Enter] sets channel 4 to 10 percent. To set channel 4 to 1 percent, enter [Channel] [4] [At] [0][1].
Sneak Sneak is a softkey that you can use to fade channels on stage to a level you choose, in a specific time or to restore channels to the last level at which they were set with a fader or submaster. For example, if you bring up a cue, then change the look, you can use sneak to go back to the look created by the original cue. If you do not indicate a time, the sneak occurs in the default sneak time, set in System Settings. Follow these steps to use Sneak to set a channel level: Keystrokes: Action: 1.
Channel check Use a Channel Check to check which channel controls which light. Insight 2x allows you to check channels by selecting a single channel and setting it at a level. Once you have selected a channel you can then advance sequentially through the channels, checking one at a time. Follow these steps to run a channel check: Keystrokes: Actions: 1. Press [Stage]. Selects Stage display Prompt reads: Select channel numbers 2. Press [Channel] [1]. Corner reads: Chan 1 3. Press and hold [S8], Flash.
About [About] provides you with information about channels. The following pages describe the use of [About] and the information available in the About channel window. Note: See page 38 for information on using About Dimmer. About Channel About Channel provides attribute and status information for a selected channel. To display the About Channel window, follow these steps: Keystrokes: Action: 1. Press [About] [Channel]. Prompt reads: About: Select channel number, then press ENTER 2. Press [6].
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chapter 6 cues This chapter includes instructions on recording, modifying and deleting cues. After you select channels and set their intensity levels, you can store the resulting look as a cue. You can play cues back in a timed fader. Insight 2x allows you to record up to 600 cues per show.
Cue types [Type] displays the fade type options described below. The menu that appears in Stage omits the effect and subroutine options. Effects and subroutines are explained in their own chapters. To select a cue fade type in Stage, Blind or Fader modes, press [Type], and enter an option number. If you change a cue’s fade type, you must rerecord the cue. For example, [Cue] [2] [Type] [2] [Record] [Enter] records cue 2 with an allfade. If you do not enter a fade type, cues default to crossfade.
Record functions Insight 2x has two record functions; Record and Track. Record saves all channels as they appear on the screen (what you see is what you get) in the cue, group or submaster you specify. When you use Record to record a cue, levels are recorded in only one cue. Track is a record function that works only with cues. It allows you to build a new cue from the previous cue’s channel settings. Tracked channels are channels whose levels do not change from one cue to the next.
Creating cues Insight 2x allows you to save up to 600 cues per show. A cue is a look you have created and recorded, and can replay in a timed fader pair. If your show requires more than 600 cues, you can read a second show from diskette during a break, or between cues. See Chapter 17, Diskette functions, for more information about recording shows on diskette. This chapter includes instructions and examples for creating and modifying cues using several different methods.
Working with cues in Stage mode Stage mode display appears on the Command display monitor. A sample Stage mode display is shown below. The examples in this chapter demonstrate how to create a variety of cues in Stage display mode. Cues consist of channel levels and cue attributes. Each example in the text illustrates a different cue attribute. However, multiple attributes can be applied to one cue.
Recording a cue in Stage In this cue, you will only set channel levels. Default settings will determine all other attributes of the cue. You can change most default settings from the System Settings menu. See Chapter 3, Entering system settings, for information about setting and changing defaults. Follow these steps to record cue 1: Keystrokes: Action: 1. Press [Stage]. Selects Stage display mode Prompt reads: Select channel numbers 2. Press [1] [Thru] [1][0]. Selects channels 1 through 10 3.
Working with cues in Blind mode Blind mode allows you to create, preview or modify cues without affecting the current look on stage. If you prefer to work with live looks, you should work in Stage mode.
Recording a cue in Blind This example creates a cue in Blind mode. Blind allows you to work on cues without affecting the look on stage. Insight 2x automatically enters 00 for channels used in cue 1 to indicate that they will downfade in cue 2. Follow these steps to record cue 2 in Blind mode: Keystrokes: Action: 1. Press [Blind]. Selects Blind display mode Prompt reads: Select cue number To select cue type, press TYPE 2. Press [2]. Selects cue 2 3. Press [Channel] [1][3].
Recording a cue with a single fade time Unless you tell it otherwise, Insight 2x assigns default fade times to any cue you record. If you prefer, you may record cues with custom fade times instead. Fade times can be zero seconds to 99:59 minutes long. They may be expressed in minutes and seconds, or as fractions of seconds (in decimal format). Acceptable time values include: .2 (.2 seconds), 00:12 (12 seconds), 5.5 (5.5 seconds), or 5:30 (five minutes, 30 seconds).
Recording a cue with split fade times Insight 2x allows you to record cues with different upfade and downfade times. These cues are said to have split fade times. On the Insight 2x display, the time to the left of the / refers to the upfade time; the number to the right refers to the downfade time. Follow these steps to record a cue with split upfade and downfade times: Keystrokes: Action: 1. Press [Stage] or [Blind]. Selects display mode 2.
Recording a cue with a wait time Wait time is the time that elapses between when you press [Go] and when the actual fade begins. You can record Insight 2x cues with a wait time of up to 99:59 minutes. Insight 2x allows you to program a wait time for either the upfade or the downfade; not both. If you do not enter a wait time, Insight 2x assigns the cue a wait time of zero. Follow these steps to record a cue with a downfade wait time: Keystrokes: Action: 1. Press [Stage] or [Blind].
Recording cues with Link and Follow When you record a cue, it automatically becomes part of the Cue List. The Cue List is a list of all cues, organized in numeric sequence. Normally, when you press [Go] to execute cues, Insight 2x plays them back in the sequence in which they appear in the Cue List. [Link] allows you to modify the sequence in which cues play back. [Follow] allows you to play back multiple cues automatically.
Combining Link and Follow to create playback loops Insight 2x allows you to use Link and Follow to create cue playback sequences in which a group of cues plays back automatically and repeats. Follow these steps to create a five-cue sequence: Keystrokes: Action: 1. Create five cues numbered 1, 2, 3, 4, and 5. Cue list displays cues 1 through 5 2. Press [Cue], then press [1], the number of the first cue you want to include in the playback loop. Selects the first cue 3. Press [Follow] [5] [Enter].
Recording a cue using Solo [Solo] lets you record a cue that contains some of the channels that make up the current look, but not others. Often you will create cues by adding to, subtracting from and modifying previously recorded cues. Follow these steps to create a cue using Solo: Keystrokes: Action: 1. Press [Stage] or [Blind]. Selects display mode 2. Press [Channel]. Prompt reads: Select channel numbers 3. Press [2][0]. Enters channel number to mark the start of the selected range 4.
Labeling cues Insight 2x allows you to use an alphanumeric keyboard to assign labels to cues. Labels can consist of any combination of letters, numbers and symbols and may be up to 16 characters long. See page 296 for information on installing an alphanumeric keyboard. Follow these steps to label a cue: Keystrokes: Action: 1. Press [Stage] or [Blind]. Selects display mode 2. Press [Cue] [1][2] [Label].
Modifying a recorded cue live All the preceding examples have involved creating a new cue. In Stage, if you want to add, remove or modify channel levels, you must play back the cue, make your changes, then re-record the cue. If you are changing cue attributes, you do not need to play back the cue. Modifying channels in a cue If you are not familiar with procedures for playing back cues, see Chapter 9 Playing back cues. Follow these steps to modify cues in Stage mode: Keystrokes: Action: 1. Press [Stage].
Using Update to modify channels in a cue The Update feature allows you to easily record changed levels on Stage into a selected cue. You may record all levels on Stage into the cue, or you may record only changes to channels that were previously recorded in the cue. This allows you to modify the channel levels in the active cue, then re-record the cue without recording the entire stage look. Note: Levels provided by submasters aren’t updated. Only channel levels set on the keypad are recorded.
Using Update to add channels to a cue Normally when you re-record a cue, you record all the channel levels currently on stage. Insight 2x’s Update feature allows you to record only those channels that you specify. This allows you to add specific channels to the active cue, then re-record the cue without recording the entire stage look. Follow these steps to use Update to modify a cue in Stage mode: Keystrokes: Action: 1. Press [Stage]. Selects Stage display mode 2.
Using Update to modify fade rate You may also use the Update function to record manually modified fade rates into cues. Follow these steps to update a rate for a cue running in a fader: chapter 6 cues Keystrokes: Action: 1. Press [Rate] key for the fader in which the cue is running. Activates rate control 2. Move rate wheel to adjust fade rate. Fades are placed under control of the rate wheel. The Fader Status window shows the current rate 3. Press [S2], Update.
Deleting cues Follow these steps to delete a cue in Stage or Blind mode. Keystrokes: Action: 1. Press [Stage] or [Blind]. If you press [Stage], press [S7], More Softkeys. Selects display mode 2. Press [S6], Delete in Stage, Delete Cue in Blind). Prompt reads: To Delete cue, press ENTER - Delete cue and tracking, press TRACK + ENTER To cancel, press CLEAR 3. Enter number of cue to delete. This is optional if you wish to delete the currently selected cue. Selects cue to delete 4.
Inserting cues You may want to insert a cue between recorded cues. For example, you may want to modify cue 1 slightly and insert it between cues 1 and 2. You can number cues with a one-digit decimal. Therefore, you can insert up to nine cues between 1 and 2 (1.1, 1.2, etc.). Follow these steps to insert a cue between existing cues: chapter 6 cues Keystrokes: Action: 1. Press [Blind] or [Stage]. Selects display mode 2. Press [Cue] and enter the number of the cue to modify, then press [Enter].
Cue List The Blind Cue List displays a list of the cues in your show. Up to 18 cues are displayed on screen at any time. The Cue List includes the cue number and type, its upfade, downfade and wait times, its link and follow settings, its rate, and its label. Press [S2], Cue List, in Blind mode to display the Cue List. A sample Cue List display is shown below: Follow this example to modify a cue in Cue List display: 76 Keystrokes: Action: 1. Press [Blind]. Selects Blind display mode 2.
Editing cue attributes in Cue List The Cue List allows you to edit attributes across a range of cues simultaneously. For example, if you wanted cues 1 through 5 to have upfade wait times of ten seconds, you could set them all in one command. Follow these steps to do so: chapter 6 cues Keystrokes: Actions: 1. Press [Blind] [S2], Cue List. Displays Cue List Prompt reads: Select cue number(s) 2. Press [1] [Thru] [5]. Selects cues 1 through 5 3. Press [Wait]. Prompt reads: Enter upfade wait time 4.
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chapter 7 track Track record function Track record allows you to record cues and modify recorded cues. Additionally, it allows you to designate whether or not the levels in the displayed cue should track into subsequent cues until a new level instruction is encountered. It also allows you to modify groups of cues quickly and add channels to cues. You can also use it to create a new cue from the previous one, by pulling all levels forward into the Blind display of the new cue.
Track record When you record a series of cues, you typically record the first cue, then build the second cue from the first. Some of the channels change, but many remain the same. The third cue is built from the second and so on. This procedure results in many channels being set to a level in one cue and staying at that level for several cues. A channel whose level does not change through a series of consecutive cues is said to “track” from cue to cue.
Using record to create tracks In Stage mode, the following keystrokes create the five cues illustrated below. Each cue adds channels to the previous cue. The example uses [Record] to record the cues.
Recording modified cues The difference between Record and Track is apparent when you modify a cue or insert a new cue between two existing cues. Record and Track produce different results. The following keys were pressed to release captured channels and play back cue 1. [Stage] [Rel] [Rel] [Cue] [1] [Go] [Chan] [1] [At] [5][0] Release captured channels. Play back cue 1. Modify channel 1 to 50 percent. With cue 1 in a fader, channel 1 is modified to 50 percent.
If you change the level in the beginning or middle of a track, you may want the change to continue through the remainder of the original track. To track the level modification we just recorded in the example above, use [Track] instead of [Record] to modify channel 1. Press [Track], enter cue number, and press [Enter].
Inserting cues If you insert a cue in this sequence, Record and Track produce different results. Record saves changes only in the cue you insert; Track saves the changes you make and tracks them through the following cues. The following keys were pressed to release captured channels and play back cue 1. With cue 1 in a fader, channel 4 is added at 50 percent. The new look is inserted as cue 1.1. [Stage] [Rel] [Rel] [Cue] [1] [Go] [Chan] [4] [At] [5][0] [Record] [1][.][1] [Enter] Release captured channels.
When you insert a cue with [Track], new channels track through the cues after it until Insight 2x encounters a cue with a level previously recorded for that channel. Pressing [Track] (rather than [Record] as in the previous example) then [1][.][1] [Enter] to insert and record the same cue 1.1 as above produces the results illustrated in Figure 5. Compare it to the results illustrated in Figure 4, in which the same cue was inserted using [Record] rather than [Track].
Blackout cues and tracking Sometimes you may add a channel to a sequence of cues that has not used that channel yet. For example, you may want to add a channel to all cues in a scene. To do this, add the channel to the first cue in the sequence, and use Track to track the change through the remaining cues. However, the last cue in sequence may be a blackout cue. When you track the channel, the new channel tracks until it runs into a different recorded level.
If cue 5 is an allfade, Insight 2x records all unused channels at 00 percent. In the example below, an allfade enters 00 in channel 5, cue 5. When you track channel 5 through the sequence, it won’t track through the blackout cue. To select the allfade type for cue 5, enter these keystrokes: [Blind] [Cue] [5] [Type] [2] [Record] [5] [Enter] Selects allfade fade type. Re-records cue. Now when we track channel 5 through the sequence, cue 5 blocks the track. The result is illustrated in Figure 7.
Tracksheet Tracked channels are channels whose levels do not change from one cue to the next. Tracksheet allows you to display one channel’s settings for all recorded cues. At a glance you can see which cues have tracking levels for that particular channel. You can also use Tracksheet to add or modify a tracked channel through recorded cues. To display Tracksheet, press [Tracksheet]. Step-by-step instructions for using Tracksheet are on the following pages.
Using Tracksheet With Tracksheet, you can track one channel at a time through any group of cues at any level, including zero. Tracksheet is useful when you want to track a channel through blackout cues, or when you want to complete a track that has been blocked. To track a channel, follow these steps: Keystrokes: Action: 1. Press [Tracksheet]. Displays Tracksheet Prompt reads: Select channel to be tracked 2. Press [5]. Selects channel 5 as the channel number to track 3. Press [Cue].
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chapter 8 multipart cues A multipart cue consists of up to eight parts, each of which is essentially an independent cue with its own channel levels and timing information. Parts accept most standard cue attributes, with the exception of Follow and Label, which apply only to the overall cue. You may record a cue as a multipart cue, or record it as a standard, one-part cue and split it later.
Recording a multipart cue Follow these steps to record a multipart cue: Keystrokes: Action: 1. Press [Stage]. Selects Stage display mode 2. Press [Channel], select channels and enter channel levels, then press [Enter]. For example, [Channel] [1] [Thru] [5] [Full]. The Prompt reads: Select channel numbers 3. Press [Record], then enter the number of the cue you want to record. For example, press [1][2].
Converting a standard cue to a multipart cue If you have already created a single-part cue, Insight 2x allows you to reconfigure it as a multipart cue. You can convert a standard cue to a multipart cue in either Stage or Blind mode. As you break the cue into parts to convert it to a multipart cue, Insight 2x automatically creates cue part 8. Any channels not included in the first recorded part are assigned to part 8 automatically.
Wait times in multipart cues You can set individual wait times of up to 99:59 minutes for each part of a multipart cue. The wait time is the delay between when you press [Go] and when the part begins. If no wait is recorded, all parts run simultaneously when you press [Go]. Follow these steps to assign a wait time to a part: Keystrokes: Action: 1. Press [Cue], then enter the cue number. Selects cue number Prompt reads: Select cue number 2. Press [Part], then enter the part number.
Adding, deleting and modifying channels Follow these steps to edit channels in a multipart cue: Keystrokes: Action: 1. Press [Blind]. Selects Blind display mode 2. Enter the cue number. Prompt reads: Select cue number To select cue type, press TYPE 3. Press [Part]; then press [+] or [–] until the desired part is displayed. Prompt reads: Select part number 4. Press [Channel], and select the desired channels. Prompt reads: Select channel numbers 5. Set channel levels.
Modifying fade and wait times If you do not assign fade and wait times to a part, Insight 2x automatically assigns it the default times. See Setting default fade times on page 17. No wait time will be recorded. Follow these steps to assign fade and wait times to parts in a multipart cue: 96 Keystrokes: Action: 1. Press [Blind]. Selects Blind display mode 2. Enter the cue number. Prompt reads: Select cue number To select cue type, press TYPE 3.
chapter 9 playing back cues Insight 2x has two timed faders that allow you to play back recorded cues. Cue selection and playback can be automated, or you can control them manually.
Selecting cues There are three ways to determine which cue from the Cue List will play back on stage next: • You can select a cue manually • When a cue plays, Insight 2x automatically selects the next cue • Insight 2x automatically selects linked cues You must be in Stage mode to select cues to play back, but you can run the selected cue from either Stage or Blind by pressing [Go]. When one cue is playing, Insight 2x automatically selects the next cue on the Cue List to play next.
Timed faders and LED displays Insight 2x has two timed faders that allow you to play back recorded cues. In each fader, the left slider (A and C) controls upfades. The right sliders (B and D) control downfades. You may play back a cue automatically, using the timing information programmed into it, or you may take manual control. A B 10 9 8 You can play back cues one at a time through a single fader, or you can play back a different cue in each fader simultaneously.
Playback Cue List The Playback Cue List appears on the playback display (usually the left monitor). The Cue List provides a list of cues for the show, including all of the cues’ programmed attributes. In addition, the playback display provides information about which cue is active or running and on which fader the cue is running. The Cue List on the Playback monitor displays the last cue played before the pending cue.
Fader Status display The fader status display consists of two windows at the bottom of the Playback display. It provides information about the cues loaded to the console’s faders, including fade times and rates. The left window monitors the A/B fader, the right window monitors the C/D fader. The display counts down wait times for cues and indicates which step is running when an effect is active. The illustration below shows where each piece of information appears.
Selecting and playing a cue Selecting a cue moves it to the top of the Cue List. It will not run until you press [Go]. Follow these steps to select a cue and play it on the fader of your choice. Keystrokes: Action: 1. Press [Stage]. Selects Stage display mode 2. Press [Cue]. Prompt reads: Select cue number To select cue type, press TYPE 3. Press [1][.][5]. Selects cue 1.5 to play 4. Press [Enter]. Cue List moves cue 1.5 to the top of the list 5. Press [Go] on fader A/B. Cue 1.
Back Each fader has its own [Back] key. Press [Back] to replay the cue most recently played on that fader. Press [Back] again to play the cue before it on the Cue List, and so forth, moving backward through the Cue List. Cues play back using the fade and wait times recorded with the cue. Note: The cue following the cue replayed by [Back] becomes the first cue in the Cue List. If you then press [Go], that cue plays. Note: [Back] ignores cue links.
Controlling fades manually Insight 2x provides two ways to take manual control of cue playback; manual override and rate override. Manual override Manual override allows you to use the fader sliders to take manual control of fade levels. When you take manual control of cue playback, moving the fader slider controls the fade. Leave the fader sliders at 10 before pressing [Go] to play cues back as recorded. When you move the fader sliders below 10, the cue runs until it reaches the slider setting.
Rate override Manual override allows you to control both the fade’s rate and percentage of completion. When you play back a cue using rate override, the console controls the percentage of completion, but you control the rate. Rate override allows you to play back a cue faster or slower than the rate at which it was recorded. The rate wheel adjusts the fade rate. Fade rate is expressed as a percentage. A cue with a fade rate of 100 percent plays back at its recorded fade time.
Quickstep Quickstep allows you to run through a show, checking all cues, without having to wait for fades. When Quickstep is active, the faders ignore all upfade, downfade, follow, and wait times. Cues snap immediately to their completed levels when you press [Go] or [Back]. To enable Quickstep and run a cue check, follow these steps: 106 Keystrokes: Action: 1. Press [Stage]. Selects Stage display 2. Press [S7], More Softkeys, [S1], Enable Quickstep. Turns on Quickstep 3. Press [Cue] [1] [Enter].
chapter 10 groups Insight 2x allows you to record frequently used combinations of channels into units called groups. You may record up to 500 groups. Once you record a group, it can be combined with other channels and groups to create cues, submasters effects, or other groups. The principal difference between a group and a cue is that a group cannot be played back through a fader or slider. Consequently, it has no fade times, wait times or other playback attributes.
Creating groups You can create groups in Stage, Blind and Fader modes. To create a group, follow these steps: Keystrokes: Action: 1. Press [Stage]. Selects Live display mode 2. Press [1] [Thru] [5] [Full] [6] [Thru] [9] [At] [5] [Enter]. Selects channels 1 through 9 and sets them at proportional levels 3. Press [Record] [Group]. Prompt reads: To record group, select number and press ENTER To cancel, press CLEAR 4. Press [1]. Enters the group number you want to record Corner reads: Group 1 5.
Creating a group using Solo To create a group using some of the channels on stage, but not all, record the group using Solo. To do this, select the channels to add to the group, then press [Solo]. Follow these steps to create a group containing channels 5 through 20 when channels 1 through 25 are active on stage: Keystrokes: Action: 1. Press [Stage]. Selects Stage display mode 2. Press [1] [Thru] [2][5] [Full]. Sets channels 1 through 25 to full on stage 3. Enter [5] [Thru] [2][0].
Displaying groups on stage To view a recorded group on stage, follow these steps: Keystrokes: Action: 1. Press [Stage]. Selects Stage display mode 2. Press [Group] [2]. Selects group 2 Prompt reads: Group mode – Select group number to use as group 3. Press [Full]. Prompt reads: Group mode – Press AT or use wheel or trackpad to alter levels, or select channel numbers to edit 4. Adjust channel levels, as desired. Press [Rel] to release the group’s channels.
Working with groups in Blind There are two group modes in Blind, Group mode and Group Editing mode. In Group mode, Insight 2x brings up the channels from a group of your choice and allows you to use them to modify cues, submasters and other groups. In Group Editing mode, Insight 2x brings up the selected group itself and allows you to modify it. Group mode To enter Group mode and bring up a group’s channels, follow these steps: Keystrokes: Action: 1. Press [Blind]. Selects Blind display mode 2.
Modifying groups Insight 2x allows you to modify groups in Stage or Blind modes. In Blind Follow these steps to add channels to a group in Blind display mode: Keystrokes: Action: 1. Press [Blind]. Selects Blind display mode 2. Press [Group]. Prompt reads: Group mode – To recall a group, select the number and set it to a level 3. Press [1]. Selects group 1’s channels Corner reads: Group 1 4. Press [Enter]. Brings up group 1 in group editing mode.
In Stage Follow these steps to change a group’s channel levels in Stage display mode: chapter 10 groups Keystrokes: Action: 1. Press [Stage]. Selects Stage display mode 2. Press [Group] [2]. Selects the group number you want to modify Prompt reads: Group mode – Select group number to use as group 3. Prompt reads: Group mode – Press AT or use wheel to alter levels, or select channel numbers to edit Press [Full]. 4. Select channels you want to modify and adjust channel levels. Alters look 5.
Using Update to modify groups The Update feature allows you to easily record changed levels on Stage into a selected group. You may record all levels on Stage into the group, or you may record only changes to channels that were previously recorded in the group. You may also add specific new channels to the group at their current Stage levels, to add all channels on Stage to the group at their current levels.
Using Update to change levels in a group Follow these steps to use Update to modify channels in a group: chapter 10 groups Keystrokes: Actions: 1. Press [Stage]. Selects Stage display mode 2. Press [Group] [5]. Selects group 5 Prompt reads: Group mode – Select group number to use as group 3. Press [Full]. Brings group 5’s channels up on stage Prompt reads: Group mode – Press AT or use wheel to alter levels, or select channel numbers to edit 4.
Labeling groups Insight 2x allows you to use an alphanumeric keyboard to assign labels to groups. See page 296 for more information about selecting and installing a keyboard. Group labels can consist of any combination of letters, numbers and symbols, and may be up to 16 characters long. Follow these steps to add a label to a group: Keystrokes: Action: 1. Press [Blind]. Selects Blind display mode 2. Press [Group] [1].
Deleting groups You must be in Stage mode to delete individual groups. To delete all groups, you can use the Clear Groups option from the Clear Functions menu, as described in Chapter 18, Clear Functions, on page 198. To delete individual groups, follow these steps: Keystrokes: Actions: 1. Press [Stage] Selects Stage display 2. Press [S7], More Softkeys, [S6], Delete, [Group]. Prompt reads: To delete group, press ENTER To cancel, press CLEAR 3. Press [2].
Using cues or submasters as groups If you wish, you can treat the channels recorded in a cue or a submaster as if they were a group, bringing them up on stage or including them in other level setting operations. For example, to bring up a cue on stage as a group, follow these steps: Keystrokes: Actions: 1. Press [Stage]. Selects Stage display mode 2. Press [Group]. Tells Insight 2x to treat the next entry as a group Prompt reads: Group mode – Select group number to use as group 3.
Using groups to modify cues or submasters in Blind You can use groups to modify cues or submasters. For example, let’s say you have created a group 3 that contains channels 1 through 10 at a level of 75 percent. Follow these steps to add group 3 to submaster 2: Keystrokes: Action: 1. Press [Blind]. Selects Blind display mode 2. Press [Sub] [2]. Prompt reads: Select submaster number To select submaster type, press TYPE 3. Press [Group] [3].
Only Only allows you to select several groups and then adjust only the channels the groups have in common. For example, say you are working with moving lights. Each fixture is controlled by a number of channels, each of which controls a single parameter (level, tilt (vertical movement), pan (horizontal movement), colors, and so forth). You create groups that contain all the control channels for each light, as shown below.
Group List Press [Blind] [Group] [Enter] [S2], Group List, to display the Group List. The Group List displays the group number and label of all recorded groups. Up to 38 groups may be displayed at a time. Use [S4], Previous Page, and [S5], Next Page, to move forward and backward from page to page or use [+] and [–] to scroll through the groups. The selected group is displayed in white and the selected field is highlighted in yellow; other groups are displayed in gray.
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chapter 11 submasters Insight 2x provides you with 108 submasters. A submaster is a group of channels recorded at proportional levels and controlled by a slider and a bump button. Submasters enable you to save complex looks you use frequently and play them back manually. They can also be used as building blocks when you create scenes, cues or other submasters. A channel may be included in any number of submasters. You can record a total of 1,080 submasters.
Submaster types Submasters can be pile-on, inhibitive or effect. Pile-on submaster A pile-on submaster consists of channels recorded at proportional levels. If a pile-on submaster’s channel levels are higher than established channel levels, the submaster’s levels take precedence (except as noted below). If they are lower, the established levels take precedence. If a submaster slider contains a recorded pile-on submaster, the green LED lights.
Changing type You can change a submaster’s type by using the [Type] key. When you change a submaster type, levels recorded in the submaster are retained. This means that you can change a submaster from pile-on to inhibitive and back without losing any level or timing information. If you change the type to effect, channel and level information is erased. To change a submaster’s type, follow these steps: Keystrokes: Action: 1. Press [Blind]. Selects Blind display 2. Press [Sub] [#].
Submaster pages Insight 2x provides ten pages of submasters. A page is a block of console memory that contains one set of 108 recorded submasters, corresponding to the 108 submaster sliders. The ten pages of memory increases the number of possible submasters to 1,080. Insight 2x displays the message Sub page 1 (2, 3...) in the upper right corner of the Playback display to indicate the current submaster page.
Playback Submaster List The Playback Submaster List display is the default display on the playback monitor (usually the left monitor). The Submaster List provides a list of submasters, including labels. In addition, the Submaster List provides information about which submasters are active or running, their type, rate, and percentage of completion. Submaster colors The colors used in the Submaster List provide information about the submasters. Gray...........
Submaster LEDs Each submaster bump button contains one or two LEDs. The color and state of the LED indicates the current state of that submaster, as shown on the chart below: Color State Meaning –– Off Submaster not loaded. Green Solid Submaster (pile-on or effect) loaded. Green Slow Blink New pile-on or effect submaster. Loads when slider reaches home position. Green Fast Blink Submaster (pile-on or effect) on timed hold. Press bump button to begin downfade.
Submaster bump buttons A bump button is located immediately below each submaster slider. The bump button’s function depends on its status (see below) and on whether the submaster has a programmed fade. If the submaster does not have a programmed fade, the bump button allows you to bring up the submaster’s contents on stage instantly. Press the bump button to raise the submaster to its full recorded level. Hold the button to maintain the levels on stage. Release the button to remove the submaster’s levels.
Bump button mode Submaster bump buttons may be set in Channel or Submaster modes. In either mode, you have the option of putting them in Solo mode. The following sections describe each mode. Submaster mode Press the [Sub Mode] key to switch the submaster bump buttons into Submaster mode. The submasters recorded in the console’s submaster memories are loaded into the submaster sliders. Each submaster slider and bump button now controls its assigned submaster.
Recording submasters You can create submasters in Live or Blind mode. Follow these steps to record a simple, pile-on submaster: Keystrokes: Action: 1. Press [Stage]. Selects Stage display mode 2. Select channels and set channel levels. Creates look 3. Press [Record]. Prompt reads: To record cue, select number and press ENTER To cancel, press CLEAR 4.
Adding fade and dwell times You can add fade and dwell times to a submaster from Stage or Blind mode. To add fade times to a submaster, follow these steps in either mode: Keystrokes: Action: 1. Press [Sub]. Prompt reads: Select submaster number To select submaster type, press TYPE 2. Press [5]. Selects submaster 5 Corner reads: Sub 5 3. Press [Time]. Prompt reads: Enter upfade time 4. Use keypad to enter upfade time and press [Time].
Hold dwell time If you record a submaster with a dwell time of Hold, the submaster fades up when you press the bump button, then holds until you press it again. To add a dwell time of Hold to a submaster, follow these steps: Keystrokes: Action: 1. Press [Sub]. Prompt reads: Select submaster number To select submaster type, press TYPE 2. Press [5]. Selects submaster 5 Corner reads: Sub 5 3. Press [Time] [Time].
Adding a rate to a submaster Rate allows you to record submasters that play back faster or slower than their recorded fade times. This can be especially helpful when you are trying to calculate complex timing information for effects loaded to a submaster. Note: If you adjust the rate on a submaster containing an effect, the rate adjustments affect individual step timing, but do not change the overall effect timing. Rate is expressed as a percentage.
Using Except to record a submaster without another submaster’s channels Insight 2x allows you to program a submaster containing all the current levels on stage except for those contributed by a specific cue, group, or another submaster. This example illustrates how you record a submaster without including levels contributed by the specified submaster: Keystrokes: Action: 1. Press [Stage]. Selects Stage display mode 2. Select desired channels and set channel levels. 3. Press [Record] [Sub].
Creating inhibitive submasters A red LED on the bump button indicates an inhibitive submaster. Only submasters 73 through 108 may be inhibitive. Inhibitive submasters allow you to limit the output of a group of channels. Channel outputs are limited to the level at which you set the slider. An inhibitive submaster set at 10 (100 percent), does not affect channel output. An inhibitive submaster controls the levels of its assigned channels in the same way the Grandmaster controls the levels of all channels.
Modifying submasters in Blind To modify a submaster in Blind, follow these steps: Keystrokes: Actions: 1. Press [Blind]. Selects Blind display 2. Press [Sub] [1]. Prompt reads: Select submaster number To select submaster type, press TYPE 3. Press [Enter]. Brings up current level settings for submaster 1 Prompt reads: Select channel numbers 4. Enter channel numbers and set desired new levels. Sets new levels 5. Press [Record].
Using Update to modify submasters The Update feature allows you to easily record changed levels on Stage into a selected submaster. You may record all levels on Stage into the submaster, or you may record only changes to channels that were previously recorded in the submaster. Note: When you use Update to modify a submaster, the updated submaster takes control of all stage levels for channels in the submaster. Follow these steps to update a submaster: Keystrokes: Actions: 1. Press [Stage].
Live control of a submaster’s rate In Stage mode, selecting a submaster and pressing [S3], Rate, allows the timing of the submaster to be controlled by the rate wheel or keyboard entry. Follow these steps to change the rate of an active submaster in Stage. (This procedure also works if the submaster is not active. In either case, the new rate is automatically recorded in the submaster.) Keystrokes: Action: 1. Press [Stage]. Selects Live display 2. Press [Sub] [5]. Selects submaster 5 3.
Labeling submasters Insight 2x allows you to use an alphanumeric keyboard to label submasters. Submaster names can consist of any combination of letters, numbers and symbols, and may be up to 16 characters long. See page 296 for information about installing an alphanumeric keyboard. Follow these steps to add the name “Bedroom wash” to submaster 4: Keystrokes: Action: 1. Press [Stage]. Selects Stage display 2. Press [Sub] [4].
Loading cues or groups to submasters [Load Sub] allows you to load the contents of one or more recorded groups or cues into submasters. To load a look from a range of cues or groups to submasters, follow these steps: Keystrokes: Actions: 1. Press [Load Sub]. Prompt reads: Select submaster(s) to load To cancel, press CLEAR 2. Press [9] [Thru] [1][2]. Selects submasters 9 through 12 Corner reads: Sub 12 3. Press [Cue] (or [Group]).
Clearing submasters You must be in Blind or Stage display mode to clear the contents of individual submasters. This process erases all level setting instructions and attributes from the submaster. To clear all submasters, use the Clear Submasters option from the Clear Functions menu as described in Chapter 18, Clear Functions, on page 198. To clear submasters, follow these steps: 142 Keystrokes: Actions: 1. Press [Blind]. Selects Blind display 2. Press [Sub]. Prompt reads: Select submaster number 3.
Submaster List The Submaster List (shown below) displays a list of the submasters in your show. Each page is displayed separately, with up to 18 submasters on screen at any time. The Submaster List includes the submaster number, its bump button status, its current level on stage, its upfade, downfade and dwell times, its type, its rate, and its label. Submasters with recorded levels (pile-on submasters) are displayed in green, inhibitive submasters in red and effect submasters in white.
Editing attributes in Submaster List The Submaster List allows you to edit any attributes shown on the list across a range of submasters simultaneously. For example, you can assign a five second wait time to submasters 1 through 5 in one command. Follow these steps to do so: 144 Keystrokes: Actions: 1. Press [Blind] [Sub] [S2], Sub List. Displays Submaster List 2. Press [1] [Thru] [5]. Selects submasters 1 through 5 Prompt reads: Select submaster number(s) 3. Press [Time] and enter [5].
chapter 12 effects An effect runs steps, containing channels, in a variety of patterns called chases. An effect can be positive, with lights starting off and being turned on in patterns, or negative, with lights starting on and being turned off in patterns. Insight 2x allows you to record effects, each with up to 100 steps, into cues or submasters. Each effect includes level and timing controls for the steps in the effect, and overall timing controls for the effect itself.
Steps An effect may consist of up to 100 steps. A step is made up of elements. Elements may be either channels or groups. Each step may contain up to ten elements. For example, channels 1 through 10 would constitute ten elements, filling the step. However, a group containing channels 1 through 10 would constitute only one element, allowing nine more channels or groups to be added. Each step in an effect is assigned a high and low level, a step time, and an in, dwell, and out time.
Creating steps Create an effect by selecting the effect type for a cue or submaster, then creating a series of steps in the Effect display. Use the arrow keys to move around the Effect display and enter settings. When you create a new step, it takes the previous step’s attributes as its defaults. You may then edit the new step. To edit a step attribute, use the arrow keys to select the field of the attribute you wish to edit. Use the keypad to enter the new setting for that attribute.
9. Use the keypad to enter the In time, then press [→]. Prompt reads: Enter step dwell time 10. Use the keypad to enter Dwell time, then press [→]. Prompt reads: Enter step out time 11. Use the keypad to enter Out time, then press [→]. Prompt reads: Select low level 12. Use the keypad to enter the low level, then press [→]. Prompt reads: Enter high level 13. Use the keypad to enter high level, then press [Enter]. Prompt reads: Select step numbers 14.
Default element assignment Rather than assign elements to steps one at a time, you can assign a range of elements to a range of steps on a one-to-one basis. The console assigns elements (channels or groups) to each step in turn, i.e., channel 1 to step 1, channel 2 to step 2, and so on. If there are more elements than steps, Insight 2x assigns an element to each step, then returns to the first step and continues assigning elements, one per step, until all are assigned.
Controlling effects Effect steps are controlled by assigned attributes, fade times and rates. In addition, the cue or submaster containing the effect may be assigned fade times and rates that apply to the effect overall. Attributes Attributes control how the effect plays its steps. Press [S7], More Softkeys, [S8], Attribute, to reveal the attribute softkeys. Assign attributes using the following rules: • All effects are either Positive or Negative.
Assigning attributes Follow these steps to assign attributes to the effect you created in the previous example. Keystrokes: Action: 1. Press [Blind] [Cue] [2]. Selects cue 2 in the Blind display 2. Press [S7], More Softkeys, [S8], Attribute. Displays attributes across the bottom of the screen Prompt reads: Select effect attributes 3. Select attributes from the softkeys on the screen. Selected patterns are displayed at the top of the effects display Note: To remove an attribute, select it again.
Effect fade times Each effect has an overall upfade, dwell and downfade time. When you create an effect cue, the times default to the cue fade times in your system settings. If you have not changed the default settings, this means an upfade of five seconds, a dwell of hold, and a downfade of five seconds. See Setting default fade times on page 17. [Time] allows the user to set the upfade, dwell and downfade time for the overall effect.
Change downfade only Follow these steps to change only the effect’s downfade time. Keystrokes: Action: 1. Press [Blind] [Cue] [2]. Selects cue 2 in the Blind display 2. Press [Time] [Time] [Time]. Prompt reads: Enter effect downfade time 3. Enter the downfade time. Prompt reads: Enter effect downfade time 4. Press [Enter]. Prompt reads: Select step numbers Change dwell only Follow these steps to change only the effect’s dwell time. Keystrokes: Action: 1. Press [Blind] [Cue] [2].
Using a random rate An effect with a random rate runs at varying speeds, changing at random, within a range that you select. The console applies a random rate to the assigned step time and to the step fade times. To assign random rate and to select your maximum and minimum rates (from 0 percent to 2,000 percent), follow the steps below: Keystroke: Action: 1. Press [Blind] [Cue] [2]. Selects cue 2 in the Blind display 2. Press [S7], More Softkeys, [S8], Attribute.
Modifying effects Insight 2x allows you to modify recorded effects by adding or deleting effect steps, changing step attributes, and adding or deleting step elements. Inserting steps You can insert a new step at any point in an effect. For example, to insert a step between steps 4 and 5, follow these steps: Keystrokes: Action: 1. Press [Blind] [Cue] [2]. Selects cue 2 in the Blind display 2. Press [S7], More Softkeys. 3. Press [S5], Insert Step.
Deleting steps You may also delete steps from an effect. For example, to delete step 5, follow these instructions: Keystrokes: Action: 1. Press [Blind] [Cue] [2]. Selects cue 2 in the Blind display 2. Press [S7], More Softkeys. 3. Press [S6], Delete Step. Prompt reads: Select step number to delete, then press ENTER To cancel, press CLEAR 4. Use the [↑] and [↓] keys to highlight step 5 or… Press [5]. Selects step 5 Prompt reads: Select step number to insert, then press ENTER To cancel, press CLEAR 5.
Adding elements To add a channel or group to a step, follow these steps: Keystrokes: Action: 1. Press [Blind] [Cue] [2]. Selects cue 2 in the Blind display 2. Select the step you wish to modify using [↓] and [↑], or press [S1], Step, and enter the step number. Prompt reads: Select step numbers 3. Press [Enter] [And]. Prompt reads: Select channel numbers (Precede with AND to add to existing step, or EXCEPT to delete from step) 4. Enter the channel or group number to add.
Running an effect cue Play back effects recorded as cues on the console’s A/B or C/D faders, just as you would any other cue. The effect will run, using the cue’s Up, Dwell and Down times to determine how long the cue lasts. To run the cue, press [Cue], enter the effect cue number, and press [Go]. An effect cue with a Hold dwell time runs on the fader until you press that fader’s [Clear] key to begin the downfade. Press [Clear] once to fade out an effect cue in the recorded downfade time.
chapter 13 subroutines A subroutine is a cue that controls the playback of a series of recorded cues. Subroutines are similar to linked cues, except that they have more playback options. You can use subroutines and effects to create similar looks. However, subroutines have some advantages over effects. Since each step of a subroutine is a cue with channels set at proportional levels, you can create loops or chases with proportional looks.
Steps All subroutine steps are either cue steps or style steps. A cue step contains an existing recorded cue. The subroutine lets you change levels and fade rates for the cue step without changing the original cues. A cue step may contain an effect cue A style step contains an instruction that controls the subroutine’s playback pattern. This allows you to run loops, run bounces, pause the subroutine until you press go, or end the subroutine and jump to any other cue.
Style steps The following playback styles are available for subroutines. A style is assigned to a step. When the subroutine runs, the steps play back in numeric order, until the subroutine reaches a style step. The style step then determines whether the subroutine will loop, bounce, hold, or end and run a different cue. Loop The subroutine runs through steps until it reaches a Loop step. It then returns to the first step, and repeats the sequence for the number of times you specify.
Creating subroutines Each subroutine can hold up to 100 steps. Each step lists a cue or a style. To create a subroutine, follow these steps: Keystrokes: Action: 1. Create the cues you want to use in your subroutine. 162 2. Press [Blind]. (You must be in Blind mode to create subroutines.) Displays Blind mode screen 3. Press [Cue] [7]. Selects cue 7 to be your subroutine cue 4. Press [Type].
9. Press [5][5]. Selects a level of 55 percent for the cue within the subroutine Prompt reads: Enter upfade time 10. Press [8] [→]. Sets an upfade time of eight seconds Prompt reads: Enter downfade time 11. Press [→]. Sets a downfade time of eight seconds Prompt reads: Enter follow time 12. Press [2][0]. Sets a follow time of 20 seconds. Step 1 is now complete 13. Press [S1], Step, [2] [Enter]. Selects step 2 to edit 14.
Editing a subroutine To edit a subroutine, select the step you wish to change by pressing [S1], Step, and entering the step number. Use [And] and [Thru] to select multiple steps. Selected steps are displayed in white on the monitor. Note: If you select a range of steps, only cue steps will be selected. Style steps may only be edited individually and will be left out of selected ranges. Once the step is selected, choose the attribute you wish to edit by pressing one of the following softkeys.
chapter 14 macros A macro allows you to record a series of keystrokes and later replay it with one or two keystrokes. This can simplify complex tasks that you perform often. You can program up to 2,000 macros in Insight 2x, depending on how large they are.
Creating macros There are two ways to create a macro. You can create it in Macro display mode, entering and editing keystrokes without actually executing the instructions, or you can use Insight 2x’s Learn mode to record a sequence of keystrokes as you perform the operation. You can include any key or button on the console except [Enter Macro] in a macro. You cannot enter slider settings or wheel movements. Each macro can contain up to 50 keystrokes. In addition, you can link macros.
9. Press [5] [Enter]. Inserts a five second wait into the macro Prompt reads: Select operation(s) for this macro – press ENTER MACRO when done (Wheels and sliders are not valid entries in macros) 10. Enter [Channel] [1] [Thru] [1][0] [At] [0] [Enter]. Sets channels 1 through 10 at zero 11. Press [Enter Macro]. Concludes macro recording 12. Press [M*] [7] [Enter]. Macro 7 runs. Channels 1 through 5 rise to 50 percent. After five seconds, channels 1 through 10 rise to Full.
Using Macro display mode Macro display mode allows you to create or edit macros without affecting channel levels. Softkeys, [Enter Macro], [←], and [→] may not be entered in a macro in Macro display mode. Follow these steps to create a macro to record a show to diskette: 168 Keystrokes: Action: 1. Press [Setup]. Selects Setup display screen 2. Select 8, Macro Editing, and press [Enter]. Selects Macro display screen Prompt reads: Select macro number, then press ENTER 3. Press [8] [Enter].
Caution: Insight 2x does not check the sequence of keystrokes to confirm that it will work. It is possible to create macros that don’t work. When you run the macro, you will receive whatever error messages are appropriate. To avoid problems, you should plan your macro before you start recording it by determining exactly what keystrokes you want to include. You might want to do this by running through the task and writing down each keystroke.
Linking macros Any macro may end with a link to another macro. When macros are linked, the first macro runs, then the second macro follows automatically. Press the appropriate macro key at the end of your sequence to create the link. Pressing the macro key automatically ends and stores the macro. For example, to create a macro that sets all active channels to 50 percent, fades them out, then runs another macro, follow these steps: Keystrokes: Action: 1. Press [Setup] [8] [Enter].
Using submasters in macros Submaster bump buttons can function in macros in three different ways: as a normal bump button; to always fade a submaster to full (regardless of its current condition); or to always fade a submaster out (regardless of its current condition). To include a bump button that starts a timed submaster or changes the direction of a running fade, press the submaster bump button while programming the macro.
Playing macros As a macro runs, the LED in the macro’s key flashes. Only one macro may run at a time. To run macros 1 through 5, press the appropriate macro key. For example, to run macro 1, press [M1]. To play a macro recorded in [M1] - [M5], follow these steps: Keystrokes: Action: 1. Press [Stage]. Selects Stage display mode 2. Press [M#]. Macro runs; prompt shows sequence of activity as if you were entering the keystrokes To run any other macro, press [M*], the number of the macro, and [Enter].
Modifying macros Editing mode In the Macro mode display, you can edit macros in Insert or Replace modes. In Insert mode, if you highlight a keystroke and type another keystroke, Insight 2x inserts the new keystroke before the highlighted one. In Replace mode, if you highlight a keystroke and type another keystroke, Insight 2x replaces the highlighted keystroke with the new one. To switch from Insert mode to Replace mode, press [S2], Replace. To switch from Replace mode to Insert mode, press [S2], Insert.
Copying macros You may want to copy a macro or use macros as building blocks for new macros. To copy contents of one macro to another, follow these steps: Keystrokes: Actions: 1. Press [Setup]. Selects Setup display 2. Press [8], Macro Editing, and press [Enter]. Selects Macro display mode Prompt reads: Select macro number, then press ENTER 3. Press [S7], More Softkeys, [S5], Copy Macro. Prompt reads: To copy macro(s), select macro number(s) to copy and press ENTER To cancel, press CLEAR 4.
Sample macros To create these sample macros, go to Macro display mode ([Setup] [8] [Enter]), select a macro and enter the keystroke sequences as shown below. More sample macros, created by Expression style console users, are available on ETC’s World Wide Web page at the following URL: http://www.etcconnect.com/html/service_macros.html Channel check This macro brings each channel up to full for a channel check.
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chapter 15 diskette functions This chapter includes instructions for using Insight 2x’s diskette options. Insight 2x is equipped with a 3.5-inch, high density diskette drive on the console’s right end panel. It allows you to save backup copies of shows on diskette.
Diskette management Insight 2x’s diskette drive lets you save one show per high density 3.5inch computer diskette. This allows you to work on more than one show at a time or to use more than 600 cues for your production by loading a second show into memory. Label each diskette carefully and clearly to help you keep track of what show is on the diskette. You can also use the Read Show from Disk option to find out the name, storage date and time of the show on any diskette.
Formatting diskettes Warning: Formatting a diskette erases all information recorded on the diskette. Formatting does not affect show in console. Before you can use a diskette in an Insight 2x, you must format it on either an Expression 2 line console or a standard PC-compatible personal computer. To format a diskette on Insight 2x, follow these steps: Keystrokes: Action: 1. Press [Setup]. Selects Setup display 2. Press [3], Disk Functions, [Enter]. Selects Diskette Functions menu 3. Insert standard 3.
Recording a show on diskette When you record a show to diskette, all system settings, patch settings, cues, groups, submasters, effects, and any other information that you have in the console at the time you record the show, are saved. We recommend that you keep at least two backup copies of each show on diskette. When using the record option, any fades being executed are interrupted during the record operation; fades resume when record is complete.
Reading a show from diskette When you read a show and system settings from a diskette and load it into memory, the new show completely overwrites the current show, including channel and dimmer counts and default times and level. Therefore, if you want to keep the current show, follow the instructions on page 180 to record current show before you read a new show from diskette. If your Designer’s Worksheet setup is different in the new show, a message will warn you.
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chapter 16 printing Insight 2x supports parallel printers, including some laser printers. Printer installation is described on page 297 of Appendix A, Installation. This chapter includes instructions for using Insight 2x’s print options. Each of the following printouts is explained and illustrated on the following pages.
Printer options Before you begin printing, verify that your printer is installed correctly and that it is turned on. For instructions on installing printers, see Appendix A, Installation. All print options are located on the Print Functions menu. To display the menu press [Setup], then select [5], Print Functions, and press [Enter]. Insight 2x displays the Print Functions menu illustrated below. You may pause the current printing job or cancel it at any time while printing.
Cues Print Cues prints a list of cues recorded in the currently loaded show. Cues are listed by number. Information provided includes all cue attributes and levels of all channels included in each cue. To print a full list of cues, follow these steps: Keystrokes: Action: 1. Press [Setup]. Displays Setup menu 2. Press [5], Print Functions, [Enter]. Displays Print Functions menu 3. Press [2], Print Cues, [Enter]. Prompt reads: Press ENTER to print all cues, or select 1st cue number to print 4.
Groups Print Groups prints a list of groups recorded in the currently loaded show. Groups are listed by number. Information provided includes the group’s label and the levels of all channels included in each group. To print a full list of groups, follow these steps: Keystrokes: Action: 1. Press [Setup]. Displays Setup menu 2. Press [5], Print Functions, [Enter]. Displays Print Functions menu 3. Press [3], Print Groups, [Enter].
Submasters Print Submasters prints full information about all 1,080 submaster memories. Submasters are listed by number. Upfade, dwell and downfade times, and rates and labels are included in the printout. Levels of all channels included in each submaster are also provided. To print a full list of submasters, follow these steps: Keystrokes: Action: 1. Press [Setup]. Displays Setup menu 2. Press [5], Print Functions, Displays Print menu [Enter]. 3. Press [4], Print Submasters, [Enter].
Cue List Cue List prints a list of cues recorded in the currently loaded show as well as all cue attributes. Cues are listed by number. To print a full cue list printout, follow these steps: Keystrokes: Action: 1. Press [Setup]. Displays Setup menu 2. Press [5], Print Functions, Displays Print Functions menu [Enter]. 3. Press [5], Print Cue List, [Enter]. Prompt reads: To confirm, press ENTER To cancel, press CLEAR 4. Press [Enter], or press [Clear] to cancel the print operation.
Submaster List Print Submaster List prints full information about all 1,080 submaster memories. Submasters are listed by number. Upfade, dwell and downfade times, and rates and labels are included in the printout. To print a full submaster list printout, follow these steps: Keystrokes: Action: 1. Press [Setup]. Displays Setup menu 2. Press [5], Print Functions, Displays Print Functions menu [Enter]. chapter 16 printing 3. Press [7], Print Submaster List, [Enter].
Macros Print Macros prints a list of macro sequences recorded in the currently loaded show. Macros are listed by number. The printout provides complete information about each macro and its keystrokes. To print a full macro list, follow these steps: Keystrokes: Action: 1. Press [Setup]. Displays Setup menu 2. Press [5], Print Functions, Displays Print Functions menu [Enter]. 3. Press [8], Print Macros, [Enter]. Prompt reads: Press ENTER to print all macros, or select 1st macro number to print 4.
Patch Print Patch prints the current dimmer-to-channel patch. To print a full patch report, follow these steps: Keystrokes: Action: 1. Press [Setup]. Displays Setup menu 2. Press [5], Print Functions, Displays Print Functions menu [Enter]. 3. Press [9], Print Patch, [Enter]. Prompt reads: To confirm, press ENTER To cancel, press CLEAR 4. Press [Enter], or press [Clear] to cancel the print operation.
Real Time Programs Print Real Time Programs prints a list of programs recorded in the currently loaded show. The printout provides complete information about the programs. To print a full list of programs, follow these steps: Keystrokes: Action: 1. Press [Setup]. Displays Setup menu 2. Press [5], Print Functions, [Enter]. Displays Print Functions menu 3. Press [1][2], Print Real Time Programs, [Enter]. Prompt reads: Press ENTER to print all program events, or select first program number to print 4.
Tracksheet Print Tracksheet lists channel tracking information from your Tracksheet. To print a track for any channel, follow these steps: Keystrokes: Action: 1. Press [Setup]. Displays Setup menu 2. Press [5], Print Functions, Displays Print Functions menu [Enter]. chapter 16 printing 3. Press [1][4], Print Tracksheet, [Enter]. Prompt reads: Select channel number to track, then press ENTER 4. Enter channel number, then press [Enter].
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chapter 17 clear functions This chapter includes instructions for using Insight 2x’s clear options. Each of the following clear functions is explained and illustrated on the following pages.
Clear functions Each option on the Clear Functions menu erases information regarding an Insight 2x function from the console’s memory. If that information is saved in a show on a diskette, it can be restored to the console. Otherwise, the information is lost permanently. Warning: Be certain to save your shows on disk before erasing information you may need in the future. See Chapter 16, Diskette functions, for information about saving shows. All clear options are located on the Clear Functions menu.
Show Clear Show erases all information associated with a specific show from your console’s memory. This does not include patch information or system configuration information. To erase a full show, follow these steps: Keystrokes: Action: 1. Press [Setup]. Displays Setup menu 2. Press [4], Clear Functions, [Enter]. Displays Clear Functions menu Prompt reads: Select function number, then press ENTER 3. Press [1], Clear Show, [Enter].
Groups Clear Groups erases all recorded groups from a show. To erase all groups, follow these steps: Keystrokes: Action: 1. Press [Setup]. Displays Setup menu 2. Press [4], Clear Functions, [Enter]. Displays Clear Functions menu Prompt reads: Select function number, then press ENTER 3. Press [3], Clear Groups, [Enter]. Prompt reads: To clear groups, press ENTER To cancel, press CLEAR 4. Press [Enter]. Groups cleared.
Show and Patch Clear Show and Patch erases all information associated with a specific show from your console’s memory, including patch information and system configuration information. To erase a full show and patch, follow these steps: Keystrokes: Action: 1. Press [Setup]. Displays Setup menu 2. Press [4], Clear Functions, [Enter]. Displays Clear Functions menu Prompt reads: Select function number, then press ENTER 3. Press [5], Clear Show and Prompt reads: To clear show Patch, [Enter].
Macros Clear Macros erases all macro information from a show. To erase all macros, follow these steps: Keystrokes: Action: 1. Press [Setup]. Displays Setup menu 2. Press [4], Clear Functions, [Enter]. Displays Clear Functions menu Prompt reads: Select function number, then press ENTER 3. Press [8], Clear Macros, [Enter]. Prompt reads: To clear macros, press ENTER To cancel, press CLEAR 4. Press [Enter].
Channel Attributes Clear Channel Attributes erases all channel attribute information from a show. To erase all channel attribute information, follow these steps: Keystrokes: Action: 1. Press [Setup]. Displays Setup menu 2. Press [4], Clear Functions, [Enter]. Displays Clear Functions menu Prompt reads: Select function number, then press ENTER 3. Press [1][1], Clear Channel Attribute, [Enter]. Prompt reads: To clear channel attributes, press ENTER To cancel, press CLEAR 4. Press [Enter].
SMPTE Clear SMPTE Events erases all SMPTE information from a show. To erase all SMPTE events, follow these steps: Keystrokes: Action: 1. Press [Setup]. Displays Setup menu 2. Press [4], Clear Functions, [Enter]. Displays Clear Functions menu Prompt reads: Select function number, then press ENTER 3. Press [1][3], Clear SMPTE Events, [Enter]. Prompt reads: To clear all SMPTE events, press ENTER To cancel, press CLEAR 4. Press [Enter]. SMPTE events cleared. Returns to Setup menu.
chapter 18 accessories This chapter includes instructions for working with the following Insight 2x accessories: • Remote Focus Unit (RFU) • Infrared Remote Focus Unit (IRFU) • Designer’s Worksheet • Alphanumeric keyboard • Full Tracking Backup For accessory installation instructions, see Appendix A, Installation. For purchase information, please contact your local dealer or ETC.
Remote Focus Unit (RFU) The Remote Focus Unit (RFU) is a small, portable control panel you can use from a remote location, such as in the house, on your studio set or from backstage. You can use an RFU with or without a remote monitor.
Infrared Remote Focus Unit (IRFU) The Infrared Remote Focus Unit (IRFU) allows you to control the Insight 2x console from distances up to 50 meters. With it you can play back cues and macros, and access dimmers, channels, groups, and cues. The IRFU can also be wired to the main control console. To enable the IRFU in Insight 2x, ETC must modify the console at the factory and setup options must be adjusted. See Installing Infrared Remote Focus Unit on page 317 for more information.
Macro controls The five macro keys allow you to access macros. M1, M2, M3, and M4 allow you to access macros 1,951 through 1,954. M* allows you to enter any other macro. To access other macros, press [M*], enter the desired macro number, and press [Enter]. Fader controls The fader control keys allow you to play back cues in the console's crossfaders. [Go] controls the AB fader pair; the remaining keys function as on the console keypad.
Designer’s Worksheet Designer’s Worksheet gives you control of the console from remote locations such as in the house, on the set, or backstage. The Designer’s Worksheet is a digitizer tablet that emulates the console face panel and provides user-definable regions. All functions may be selected using the stylus supplied with the Designer’s Worksheet. If you have not yet installed your Designer’s Worksheet, see Appendix A, Installation. Three digitizer templates are available.
Programming regions Before you begin programming, design your worksheet regions by drawing them on the worksheet tablet provided. Be certain that the tablet has been calibrated. See Appendix A, Installation, for details on calibrating the tablet. Place your drawing under the clear plastic cover sheet, and you’re ready to start. To create new or edit existing regions and macros, follow these steps: Keystrokes: Actions: 1. Turn Designer’s Worksheet on. 2. With the worksheet pen, touch [Setup].
6. To create a new region or to add to an existing region, trace the area you want to define for that region number, then press [Enter]. To keep an existing region, touch [Enter]. The console displays a highlighted R next to the macro number to indicate that it has been assigned to a region Prompt reads: Select operations for this region Touch ENTER MACRO when done 7. Touch desired keystrokes to create a new macro assigned to the new region.
Copying regions You may want to copy a region or use regions as building blocks for new regions. To copy contents of one region to another, follow these steps: Keystrokes: Actions: 1. Press [Setup]. Selects Setup display 2. Press [7], Designer Worksheet Editing, and press [Enter]. Selects Macro display mode Prompt reads: Select region number or touch a previously defined region, then touch ENTER 3. Press [S7], Copy Region.
Clearing regions You must be in Designer’s Worksheet Editing display mode to clear individual regions. To clear all regions, you can use the Clear Designer’s Worksheet option from the Clear Functions menu, as described on page 199. Note: Clearing regions does not affect the macro assigned to the region. Clearing a region removes it from the digitizer and the Designer’s Worksheet display, and removes the macro assignment.
Alphanumeric keyboard Insight 2x supports a standard alphanumeric keyboard. The keyboard allows you to assign names to cues, dimmers, submasters, groups and shows. See Installing an alphanumeric keyboard on page 296 for installation information. Naming cues, submasters, groups, and shows You can use the alphanumeric keyboard to assign names to cues, submasters, groups, and shows. Names can consist of letters, numbers or the symbols #, %, &, *, (, ), +, ‘, -, [, ], / as well as the comma and period.
Full Tracking Backup Full Tracking Backup (FTB) allows you to connect two consoles, or one console and a Lighting Playback Controller (LPC), using one as a backup for the other. This provides you with a working console running your current show even if something happens to your main console. Use the keyswitch on the back right corner of the console’s face panel to switch from one processor to the other. The LEDs labeled A and B indicate which console is which, and which is the main console.
Using Full Tracking Backup To use Full Tracking Backup, follow these steps: 1. Turn system on. As part of the startup process, the show in console A’s memory is copied to console B, overwriting the contents of B. 2. If the show you want to run is not in A’s memory, insert the show diskette into the main console’s diskette drive after the Stage display appears. Only the main console’s diskette drive may be used when FTB is activated. 3. Read show into the main console’s memory from diskette.
chapter 19 sensor dimming Insight 2x lighting control systems may be connected to ETC Sensor dimming systems via the ETCLink communication network. In this configuration, the Insight 2x can provide you with a wide range of system status information, including overall system status and specific information about individual dimmer modules and dimmer racks. You may access ETCLink through the ETCLink Functions menu.
Enabling ETCLink Before using ETCLink functions, you must connect the system to the ETCLink network. Follow these steps to activate your ETCLink connection, allowing you to monitor the dimming system: Keystrokes: Action: 1. Press [Setup]. Selects Setup menu. 2. Select 6, Options Settings, and press [Enter]. Selects Options Settings menu 3. Press [8], ETCLink, [Enter]. Prompt reads: Enable/disable ETCLink (1 = Enable, 0 = Disable 4. Press [1] [Enter]. Dimmer Monitoring is enabled 5.
Monitoring dimmers When used in conjunction with Sensor dimming equipment, the Insight 2x allows you to monitor individual dimmer loads in your system. This can greatly simplify troubleshooting by identifying such things as burned out lamps, and incorrectly lamped or unplugged fixtures. When dimmer monitoring is in use, Sensor electronics constantly monitor dimmer loads.
Recording dimmer loads When you Record Loads, the system records load information only for the dimmers set at a level above zero. Choose the dimmers you wish to record, set them to a level, then run Record Loads. Record Loads records 24 dimmers per rack at a time until all dimmers at levels above zero have been recorded. (If you have multiple racks, 24 dimmers in each rack are recorded simultaneously.) Note: On single phase racks, the system records 16 dimmers per rack at a time.
Checking dimmer loads Load Check compares the current load on selected dimmers with their recorded loads. Loads that differ by more than 20 percent are shown in the Load Management display. Use [Page +] and [Page –] to page through the display. The system checks load information only for selected dimmers. To identify the dimmer(s) you wish to check, use either the Insight 2x or the CEM to set the desired dimmers at a level above zero.
5. Press [S4], Load Check. (You may enter specific dimmers to check.) Prompt reads: To check loads, select dimmer(s) and press ENTER (Enter 0 to check loads for all dimmers) 6. Press [0] [Enter]. Advisory reads: All dimmers with levels above zero will have their loads checked. Levels on stage will change while the Load Check is in progress. The system will automatically vary the dimmer outputs during the Load Check. The process may take several minutes to complete.
Clearing dimmer loads Clear Loads allows you to clear selected dimmer loads, thus disabling dimmer monitoring for those dimmers. This can be useful if you know that the load on a dimmer or group of dimmers will change over the course of a show and don’t want to receive load error messages every time it happens. To clear loads, follow these steps: Keystrokes: Action: 1. Press [Setup]. Selects Setup display 2. Select [9], ETCLink Functions, and press [Enter]. Selects ETCLink Functions menu 3.
Load errors When a dimmer’s load isn’t within 20 percent of its recorded load, it generates a load error that appears on the Load Management display. The information shown on the Load Management display includes the dimmer number, the recorded load of the dimmer, and the actual load the system has detected for that dimmer. Follow these steps to list all dimmers that have load errors: Keystrokes: Action: 1. Press [Setup]. Selects Setup display 2. Select [9], ETCLink Functions, and press [Enter].
Sensor dimming system status The System Status display provides information about your Sensor dimming system. Press [Setup] [9] [Enter] [1] [Enter] to access the System Status display. chapter 19 sensor dimming • Multiplex firing mode shows whether Multiplex mode is enabled or disabled for your system. If Multiplex mode is disabled, dimmers in multiplex mode function as normal dimmers. • Backup looks indicates whether a backup look is active, and, if so, which one.
Dimmer rack status The Rack Status display provides information about specified dimmer racks, including rack type, starting address, port information, voltage, frequency, and ambient temperature. Press [Setup] [9] [Enter] [2] [Enter] to access the Rack Status display. Press [S6], Select Rack, [#] [Enter] to select a specific rack, [+] to select the next rack, or [–] to view the previous rack. • Rack type displays the type of Sensor rack this rack is.
Dimmer status The Dimmer Status display provides information about dimmers, including size and type, recorded load, firing mode, output curve, rack, slot, panic mode, and boost. Press [Setup] [9] [Enter] [3] [Enter] to access the Dimmer Status display. • Type shows the dimmer’s amperage, and whether the dimmer is high-rise or standard. (Feedback indicates that the dimmers are Advanced Features modules.) • Recorded load displays the load at which the selected dimmer was recorded.
Setting and unsetting dimmers If your console is connected to an ETC Sensor dimming system by an ETCLink network, you may use your console to set and unset dimmers at the dimmer rack. Note: For more information on setting dimmers, see the Sensor CEM User Manual. Setting a dimmer To set a dimmer or group of dimmers to a level at the dimmer rack, ignoring any DMX512 outputs, follow these steps: Keystrokes: Action: 1. Press [Setup]. Selects Setup display 2.
Working with Sensor backup looks A backup look is a recording of a selected look on stage stored in the Sensor CEM. The Sensor system allows you to use either your Insight 2x console or any CEM to bring that look up on stage. You may save and use up to 32 backup looks. Recording a backup look To record a backup look, follow these steps: chapter 19 sensor dimming Keystrokes: Action: 1. Use your console to create the desired look on stage. Creates look on stage 2. Press [Setup].
Playing a backup look Playing a backup look brings up the recorded look on stage. You may play back a backup look from the console or from a CEM. Only one backup look may be on stage at a time. If there is a backup look on stage when you bring up a new one, the second look replaces the first. Up and down fade times for backup looks are five seconds. They cannot be modified. To use the Insight 2x to play a recorded backup look, follow these steps: Keystrokes: Action: 1. Press [Setup].
Error messages ETCLink provides advisory messages for a wide variety of conditions, including information regarding your dimmers, racks, system, data, ports, and loads. These messages fall into two categories, fatal messages and secondary messages. Fatal messages deal with anything that could potentially terminate or drastically change the look of your show. You may set fatal messages to be displayed even when secondary messages have been disabled.
Disabling secondary messages You may prevent secondary ETCLink advisory messages from being displayed while you are operating the console. This is done from the ETCLink Functions menu. For example, if you are rehanging a show, a large number of load errors will be generated despite the fact that nothing is actually wrong. Under these circumstances, you might want to turn off the secondary messages until the show is completely rehung and the new loads have been recorded.
chapter 20 control interfaces Express allows you to control your console and/or remote devices using a variety of external and timed interfaces.
MIDI MIDI (Musical Instrument Digital Interface) is a digital communication protocol that allows you to interconnect musical instruments and digital electronic equipment, such as lighting control consoles. If you are not familiar with MIDI and would like more information on how it works, Control Systems for Live Entertainment, by John Huntington, includes several sections that deal with the subject. Insight 2x supports two versions of MIDI.
Configuring ETC MIDI The console must be configured to operate in MIDI mode. If you have any questions about this, please contact your dealer or ETC. Once the console is on, the MIDI Channel must be set. Select 1, ETC MIDI Channel in the Options Settings menu. The console operates at all times in MIDI Mode 3 or Omni = off/Poly. This means it only receives or transmits MIDI commands on the user-selected channel. The Select MIDI Channel function allows the user to specify the desired channel.
ETC MIDI message formats The following table lists MIDI message formats used to control Insight 2x. All numbers are in Hex format.
MIDI Message definitions Submaster bump switch execution Submasters 1 - 36 Submasters 37 - 72 Submasters 73-108 C#0 - C3 C#3 - C6 C#6 - C9 #1 - #36 #37 - #72 #73 - #108 Note: C5 = MIDI note #60 or middle C.
MIDI Show Control (MSC) The consoles recognize the following MSC commands: • Go • Stop • Resume • Fire The consoles ignore all other commands. The commands can be received and/or transmitted.
Configuring MIDI Show Control Each device receiving MIDI Show Control information must be assigned a device ID. Insight 2x can receive MSC information, transmit MSC information, or both. To enable input and/or output of MSC and to assign MSC device IDs for incoming and outgoing data, do the following: 1. Press [Setup] to go to the Setup menu. 2. Press [6] [Enter] to select the Options Settings menu. The following display appears: 3. Press [2] [Enter].
MSC commands received by Insight 2x Insight 2x consoles enabled for MSC accept the following MSC commands. When the console receives one of these commands, it executes the command immediately. In order to accept MSC commands, the console’s receiver Device ID must match the target device ID for the MIDI device sending the signals. Go If no cue number is sent, Go presses [A/B Go] on Insight 2x. The next cue on the cue list runs in the A/B fader.
MSC commands transmitted by Insight 2x MIDI Show Control (MSC) allows the console to send the following commands to MIDI devices. If MSC output is enabled on the console, the console automatically sends the MSC commands. The console’s transmitter Device ID must match the device ID for the MIDI device receiving the signals. [A/B Go] If a cue is pending, the console transmits [A/B Go] with cue number and a list entry of 1.
Real time clock The Real Time Clock allows you to program macros to run in real time, that is to run automatically at any time of day, on any day of the week. For example, you might program the work lights to come on for a choir rehearsal between 7 PM and 9 PM on Monday and Wednesday. Or, you might want to warm the filaments of your studio instruments 15 minutes prior to your news program. You can record up to 500 real time programs.
Creating real time programs Follow these steps to create a real time program. chapter 20 control interfaces Keystrokes: Action: 1. Press [Setup]. Selects Setup display mode 2. Press [1][2] [Enter]. Selects Real Time Programs display 3. Press [S1], Select Program, [1] [Enter]. Prompt reads: Enter time (12 hour clock) Press [+] to enter AM or PM 4. Press [8][0][0] [Enter]. Enters time to run macro Prompt reads: Enter days of week (1=Mon, 2=Tue, 3=Wed, 4=Thu, 5=Fri, 6=Sat, 7=Sun) 5.
Editing real time programs Once you have created a real time program, you can easily make changes in the Real Time Programs display. Press [←], [→], [↑] or [↓] to move the highlight. When you reach the right end of a line, press [→] to move to the next line. When you reach the last line, press [↓] and enter a time to add a new program. Deleting real time programs To delete real time programs, follow these steps.
Copying real time programs Keystrokes: Action: 1. Press [Setup]. Selects Setup display mode 2. Press [1][2] [Enter]. Selects Real Time Programs display 3. Press [S7], More Softkeys, [S2], Copy Program. Prompt reads: Select program number(s) to copy, then press ENTER To cancel, press CLEAR 4. Press [1] [Thru] [5] [Enter]. Selects programs 1 through 5 to copy Prompt reads: To copy selected programs(s), select time and press ENTER Press [+] to enter AM or PM 5. Press [7][0][0] [+] [Enter].
DMX512 input The DMX In feature allows you to combine console output with output from a second source of DMX512 (for example, a moving lights console). DMX512 input from the secondary source is routed through the main console and combined with the main DMX512 output signal. In this scenario, the secondary DMX512 source maintains nominal control of its own levels, but a predetermined submaster on the main console has proportional control. On Insight 2x, this proportional control is assigned to submaster 108.
Enabling DMX In To enable the console to accept DMX512 input, follow these steps: Keystrokes: Action: 1. Press [Setup]. Selects Setup menu 2. Press [6] [Enter]. Selects Options Settings menu 3. Press [3] [Enter]. Prompt reads: Select DMX512 In starting channel (Enter 0 to disable) 4. Enter the first channel to be controlled by DMX In and press [Enter]. See DMX In starting channel on page 244 for more information. Enables DMX In and selects desired starting channel 5.
SMPTE Your console allows you to create and run shows controlled automatically by SMPTE time code. Shows consist of a series of lighting cues, submasters and macros programmed to play back at specified times. SMPTE times are provided by an internal SMPTE time clock. If you wish to run shows using SMPTE time code from an external source, you must purchase the optional SMPTE upgrade. A SMPTE program consists of up to 3,000 individual SMPTE events and a Reset Loop time of up to 24 hours.
Enabling SMPTE input Before you can run SMPTE programs driven by an external SMPTE time source, you must enable the SMPTE port. To enable the SMPTE port, follow these steps. Keystrokes: Actions: 1. Press [Setup]. Selects Setup display 2. Press [6], Options Settings, and press [Enter]. Selects Options Settings menu 3. Press [5], SMPTE Input, [Enter]. Prompt reads: Enable/disable external SMPTE input (1 = Enable, 0 = Disable) 4. Press [1] [Enter].
Creating SMPTE programs The console allows you to create SMPTE programs in the SMPTE Events display or in Learn mode. In the SMPTE Events display, use the four arrow keys to move the yellow highlight around the screen. Press [←] or [→] to move the highlight horizontally. Press [↑] or [↓] to move the highlight vertically. When you reach the right end of a line, pressing [→] moves to the next line. When you reach the last line, press [↓] and enter a new time to add a new SMPTE event.
In the SMPTE Edit display Follow these steps to create a SMPTE program from the SMPTE Events display: Keystrokes: Actions: 1. Record the cues, submasters and macros you want to include in the program. 2. Press [Setup]. Selects Setup display 3. Press [1][3], SMPTE Events, and press [Enter] [Enter]. Selects SMPTE Events display Prompt reads: Select SMPTE Time (Press TIME to edit specific fields) 4. Enter [1][0][0]. Selects one second as the time of the first SMPTE event you want to create 5.
14. Press [→]. Leaves fade rate at normal and moves the highlight to the Macro field Prompt reads: Select SMPTE Macro 15. Press [5]. Selects macro 5 to run when event plays 16. Press [→]. Moves the highlight to the Label field Prompt reads: Enter SMPTE Label 17. Use an alphanumeric keyboard to enter a name for the event. 18. Press [↓] and enter the SMPTE time to create the next event Prompt reads: Select SMPTE Time (Press TIME to edit specific fields) 19.
In Learn mode SMPTE Learn mode allows you to record macro keys, submaster bump buttons and fader [Go] keys into SMPTE events as you press them. Learn mode allows you to record a SMPTE program live without concerning yourself with SMPTE time. Warning: If you use Learn to assign a cue to fader in which a cue already exists, the previously recorded cue will be overwritten by the new cue. Follow these steps to record a SMPTE event in Learn mode: Keystrokes: Actions: 1. Press [Setup].
Reset Loop time The SMPTE program loop plays from the first event time to the last event time, then resets and plays again. The first and last times are displayed in the upper right corner of the display, and may be set by the user. Any events with SMPTE times before the first time or after the last time will not play. Note: A SMPTE loop can last from five seconds up to 24 hours. If the loop is set to be less than five seconds, the internal clock resets it to five seconds from the loop’s starting time.
Editing SMPTE programs Once you have created a SMPTE program, you can easily make changes. In the SMPTE edit display, use the arrow keys to move the highlight around in the display screen. Press [←] or [→] to move the highlight horizontally. Press [↑] or [↓] to move the highlight vertically. When you reach the right end of a line, press [→] to move to the next line. When you reach the last line, press [↓] and enter a time to add a new SMPTE event.
Inserting SMPTE events To add a new SMPTE event to an existing SMPTE program, follow these steps: Keystrokes: Actions: 1. Press [Setup]. Selects Setup display 2. Press [1][3], SMPTE Events, and press [Enter]. Selects SMPTE Events display mode 3. Use the arrow keys to select event 4. The new event will be inserted before this event. Corner reads: Event 4 4. Press [S7] until [S1] reads Insert Event. 254 5. Press [S1], Insert Event.
Copying SMPTE events Allows you to copy the selected event or range of events from one time slot and insert the copy in another. Follow these steps to copy SMPTE events: Keystrokes: Actions: 1. Press [Setup]. Selects Setup display 2. Press [1][3], SMPTE Events, and press [Enter]. Selects SMPTE Events display mode 3. Press [S7] until [S2] reads Copy Event. chapter 20 control interfaces 4. Press [S2], Copy Event. Prompt reads: Select event number(s) to copy, then press ENTER.
Moving SMPTE events The system allows you to move one or more SMPTE events from one time slot to another. Follow these steps to move a block of SMPTE events. Keystrokes: Actions: 1. Press [Setup]. Selects Setup display 2. Press [1][3], SMPTE Events, and press [Enter]. Selects SMPTE Events display mode 3. Press [S7] until [S3] reads Move Event. 4. Press [S3], Move Event. Prompt reads: Select event number(s) to move, then press ENTER To cancel, press CLEAR 5. Press [1] [Thru] [5].
Editing events Each event in a SMPTE program may contain a combination of cues, macros and submaster bump buttons. Each of the cues and submasters may have a rate applied, and the event may be labeled for easy identifications. You may add, change or delete any of these items from an event by following these steps. Keystrokes: Actions: 1. Press [Setup]. Selects Setup display 2. Press [1][3], SMPTE Events, and press [Enter]. Selects SMPTE Events display mode 3.
Or, for example, if you wanted to move ten events five seconds later in order to insert a new event into the middle of a program, you could do so by following these steps: Keystrokes: Actions: 1. Press [Setup]. Selects Setup display 2. Press [1][3], SMPTE Events, and press [Enter]. Selects SMPTE Events display mode 3. Press [S7] until [S1] reads Select Event. 4. Press [S1], Select Event. Prompt reads: Select SMPTE event number 5. Press [1][1] [Thru] [2][0]. 258 6. Press [S2], SMPTE Time.
Playing back the SMPTE program The console allows you to play recorded SMPTE events in several ways. You may use any external source of SMPTE data to run the program, you may run the program using the console’s built-in SMPTE clock, or you may play individual events manually. Note: As you play back SMPTE programs, you may find it useful to display the SMPTE event list on the playback display. To do so, press [Setup] [6] [Enter] [7] [Enter] [1] [Enter].
Internal SMPTE clock To run the SMPTE program using the internal clock, follow these steps: Keystrokes: Actions: 1. Press [Setup]. Selects Setup display 2. Press [1][3], SMPTE Events, and press [Enter]. Selects SMPTE Events display mode 3. Press [S1], Internal Clock. Prompt reads: Set SMPTE internal clock, then press ENTER (Press TIME to edit specific fields) 4.
Manual playback The Manual Mode, Pause Mode, and Step softkeys allow you to manually control playback of SMPTE events with no external SMPTE time input and without the console’s internal clock. [Time] allows you to select an event by specifying its SMPTE time. Follow these steps to select and run SMPTE events out of recorded sequence. Keystrokes: Actions: 1. Press [Setup]. Selects Setup display 2. Press [1][3], SMPTE Events, and press [Enter]. Selects SMPTE Events display mode 3.
Remote macros The Remote macro feature provides the ability to access up to 8 macros from locations up to 1000 feet from the main console. Typically the Remote Macro control device is an eight button control station. The remote macro outputs control macros 1,901 through 1,908. To run one of these macros from a remote location, press the appropriate control. ETC does not provide remote macro units.
chapter 21 moving lights Insight 2x channels can control intensity, color, pan, or tilt for an automated lighting device such as a moving light or color scroller. By linking channels, using Insight 2x’s Link List, you can use multiple channels to control combinations of these attributes for one or more instruments. Link List allows you to link channels together for simultaneous control on the two wheels. The Flip attribute can create parallel or mirrored linked channel actions.
Link List overview Press [Setup] [1][1], Channel Attributes, [Enter] [S7], Link List, to reach the Link List display. When two or more channels are used together, such as the pan and tilt channels for a moving light, the Link List allows you to determine which of the wheels will control each channel. Other channels that might commonly be linked include color and intensity channels for a color scroller or gobo and rotation rates. A link allows channels to be simultaneously controlled on the two wheels.
Setting up a link To set up a link, you must assign at least one channel to the X channel list and one channel to the Y channel list. In the following example, two color scrollers are linked so that their color settings are controlled by the wheel. For the two scrollers, color is controlled by channels 1 and 11, respectively. To link two channels, follow these steps: chapter 21 moving lights Keystrokes: Action: 1. Press [Setup] [1][1] [Enter]. Selects Channel Attributes display 2.
Using a link Once you have linked the color control channels for the two color scrollers, Insight 2x allows you to control them simultaneously on the X and Y wheels. To control the scrollers, follow these steps: Keystrokes: Action: 1. Press [Stage]. Selects Stage display 2. Press [1]. Selects channel 1. Channel number is gold, signifying that it is assigned to the X list. Through the link, selects channel 11. Channel number is yellow, signifying that it is assigned to the Y list 3.
Linking two moving lights Use Link List to link the pan and tilt channels on two moving lights. This link will control the pan for both lights on the X list and the tilt for both lights on the Y list. As you move the wheels, both lights’ movement will be synchronized. Channels 2 and 3 control pan and tilt for the first light and channels 12 and 13 control pan and tilt for the second light. To link the channels, follow these steps: Keystrokes: Action: 1. Press [Setup] [1][1] [Enter].
Flipped channels Use Flip to control moving lights. Link the channels that control the pan attribute for moving lights on opposite sides of the stage and Flip one of the two channels. When you control the two lights using the two wheels, their movements are mirrored, rather than parallel. The Flip command inverts the output of the channel to which it is applied. A flipped channel outputs at full when set to zero and at zero when set to full. Use the Channel Attributes display to mark a channel flipped.
6. Press [5] [And] [1][5] [→]. Selects channels 5 and 15, the tilt channels Prompt reads: Enable/disable independent Y channel (1 = Yes, 0 = No) 7. Press [1] [→] [→]. Sets both channels as independent Prompt reads: Type channel label (F6 = clear to end, F7 = last channel label, F8 = next channel label) 8. If you have an alphanumeric keyboard attached to the console, type “Moving tilt” then press [Enter]. Channels 5 and 15 are labeled Moving tilt Prompt reads: Select channel number(s) 9.
Using groups and Only with Link List Only allows you to select several groups and then adjust only the channels the groups have in common. Used in conjunction with Link List, this becomes a particularly powerful feature. For example, say you are working with the moving lights groups described in Only on page 120. In that example, each of the first four groups contains six channels, corresponding to pan, tilt, intensity, cyan, magenta, and yellow for a specific fixture.
Inserting a link Use the edit features softkey [S5], Insert Link, to insert an empty link number ahead of the selected or specified link. All subsequent links will be renumbered. Note: The order in which links are recorded does not affect their operation. However, your numbering may be useful to you in terms of logical organization. To insert a link, follow these steps: Keystrokes: Action: 1. Press [Setup] [1][1] [Enter]. Selects Channel Attributes display 2. Press [S7], Link List.
Moving a link Use [S7], Move Link, to renumber a link or a group of links. All links in a group will be renumbered sequentially. To move a link to an empty space on the Link List, follow these steps: Keystrokes: Action: 1. Press [Setup] [1][1] [Enter]. Selects Channel Attributes display 2. Press [S7], Link List. Selects Link List display Prompt reads: Select link number 3. Press [S7], Move Link. Prompt reads: Select link number(s) to move, then press ENTER To cancel, press CLEAR. 4.
Merging two links If you move a link to a space on the Link List which already contains a link, the channels in the moved link are added to the existing link. To move a link to an occupied space on the Link List, follow these steps: Keystrokes: Action: 1. Press [Setup] [1][1] [Enter]. Selects Channel Attributes display 2. Press [S7], Link List. Selects Link List display Prompt reads: Select link number 3. Press [S7], Move Link.
Deleting a link Use [S6], Delete Link, to remove a link from the Link List. All subsequent links will be renumbered. To delete a link, follow these steps: Keystrokes: Action: 1. Press [Setup] [1][1] [Enter]. Selects Channel Attributes display 276 2. Press [S7], Link List. Selects Link List display Prompt reads: Select link number 3. Press [S6], Delete Link. Prompt reads: Select link number(s) to delete, then press ENTER (Enter 0 to delete all links) 4. Press [5] [Enter].
chapter 22 park This chapter includes instructions for using Insight 2x’s Park function. Park allows you to set channels or dimmers at a level and maintain those lights at that level on stage, regardless of other instructions. Parked channel and dimmer levels are not affected by any other instructions and will not be recorded into cues. Note: [Blackout] will turn off parked dimmers and channels unless they are independent channels. Nothing else affects a parked dimmer or channel’s level.
Parking dimmers To park a dimmer, indicate the dimmer you want to park and the level at which to park it. Once it is parked, nothing you do at the console will have any effect on that light (except for [Blackout]) until you unpark the dimmer. When dimmers are parked, a yellow alert appears in the lower right side of the command display that says Parked Dimmers. To park a dimmer, follow these steps: 278 Keystrokes: Action: 1. Press [Stage]. Selects Stage display 2. Press [S6], Park, [Dim].
Unparking dimmers You may unpark one or all dimmers at any time. When a dimmer is unparked, its level reverts to the level the console is currently assigning it. Unpark a dimmer To unpark a dimmer, follow these steps: Keystrokes: Action: 1. Press [Stage]. Selects Stage display 2. Press [S6], Park, [Dim]. Prompt reads: Select dimmer number(s), then press AT to park, or press RELEASE to unpark 3. Enter the dimmer number to unpark and press [Rel].
Parking channels To park a channel, indicate the channel you want to park and the level at which to park it. Once it is parked, nothing you do at the console will have any effect on lights in that channel (except for [Blackout]) until you unpark the channel. When channels are parked, a yellow alert appears on the lower right side of the command display that says Parked Channels.
Unparking channels You may unpark one or all channels at any time. When a channel is unparked, its level reverts instantly to whatever level the console is currently assigning it. Unpark a channel To unpark a channel, follow these steps: Keystrokes: Action: 1. Press [Stage]. Selects Stage display 2. Press [S6], Park. Prompt reads: Select channel number(s), then press AT to park, or press RELEASE to unpark 3. Enter the channel number to unpark and press [Rel].
Parking groups, cues and submasters Groups, cues and submasters are collections of channels with associated control instructions. Insight 2x allows you to park the channels used in groups, cues and submasters at a specified level, ignoring their recorded levels. For example, if all your worklights are recorded in a group, you could park that group, rather than parking all of the worklight channels individually. Park a group To park the channels in a group, follow these steps: Keystrokes: Action: 1.
Unpark a group, cue or submaster To unpark the channels in a group, cue or submaster, follow these steps, pressing [Group], [Cue] or [Sub], respectively, in step 2: chapter 22 park Keystrokes: Action: 1. Press [Stage]. Selects Stage display 2. Press [S6], Park, [Group]. Prompt reads: Group mode - Select cue number to use as group, then press AT to park, or press Release to unpark 3. Enter the group number to unpark and press [Rel].
Park display Press [Park] to bring up the Park display. The Park display lists parked dimmers on the top half of the screen, and parked channels on the lower half, along with their parked levels. The Park display can show up to 36 dimmers and 36 channels. If you have more than 36 dimmers or channels parked, use [S4], Previous Page, and [S5], Next Page, to move through the Park display lists a page at a time.
appendix a installation This appendix includes instructions for installing your console and optional accessories. Chapter 3, Entering system settings, and Chapter 4, Creating patch, include instructions for entering the software settings you will probably update before you begin a new show.
Insight 2x back panel SMPTE 3-pin female XLR 1,536 DMX outputs 5-pin female XLR DMX In 5-pin male XLR MIDI In/Out 5-pin female DIN Digitizer Serial 9-pin male RS-232 Alphanumeric Keyboard 5-pin female DIN 286 ETCLink 6-pin female XLR ETCNet AC power input RFU 6-pin female XLR VGA CRT outputs 15-pin female mini-D Parallel Printer 25-pin female D Switched accessory outlets Remote Go 25-pin female D IRFU 5-pin female DIN Insight 2x user manual
DIP switches and jumpers Several components of the Insight 2x system contain DIP switches which must be set properly in order for the system to function properly. The DIP switch settings for the following components are listed in this appendix, along with instructions for changing them. New DIP switch settings take effect when you turn on the console. Setting DIP switches Insight 2x checks DIP switch settings when the system is turned on.
Circuit boards Insight 2x components use one of two main circuit boards. Consoles contain a Main Processor board (part 4031B4006). Remote Interfaces contain a Node board (part 4052B4014). The circuit board may be identified by the part number and revision printed on the board. Illustrations of the two boards follow. Main Processor Board - Revision 0 or B The Revision 0 or Revision B Main Processor Board appears in the console. It contains one 8-switch DIP switch unit and two 6-switch DIP switch units.
Node Board - Revision A The Revision A Node Board appears in Remote Interfaces. It contains one 8-switch DIP switch unit and a set of 14 jumpers. ETC part number 4052B4014 REV. A copyright 1993 ETC, Inc. MADE IN THE U.S.A. Revision Main Processor ETCNet card Jumpers Video card DIP switches Open 1 2 3 4 5 6 7 8 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Video card Before you use the device on the ETCNet network, set the ETCNet cabling jumpers to indicate what kind of cable the network uses.
Installing console and monitors Follow these steps to install Insight 2x and its monitors: 1. Place console on a hard, stable, flat surface. Leave at least six inches of space behind console for ventilation and cable clearance. Console should be at least six feet from dimmers and high-current AC lines. Caution: Do not leave the console in a road case tray or on a soft surface. This will inhibit proper ventilation. 2. Move console power switch (by fan on back panel) to the Off position.
Older console DIP switch settings A set of DIP switches are located inside older consoles (with keyswitch style power switches) at the back right corner of the circuit board, to the left of a strip of eight LEDs. The settings of DIP switches 2 and 3 determine whether your system is using ETCNet and Full Tracking Backup. DIP switch 4 enables SMPTE. To change the DIP switch settings, raise the top panel and hold it in upright position. Find the switches and adjust the settings as shown on the list below.
Connecting dimmers These instructions explain how to connect DMX512 outputs and provide DMX512 connector pinout specifications. The Insight 2x console provides three DMX512 output ports, for a total capacity of 1,536 outputs. Follow these steps to connect dimmers to your console: 1. Verify that your dimmer connector pinout matches the pinout listed below. If your pinout does not match, contact your dealer or ETC.
System configuration Once your console is installed, you may need to reset some hardware configuration settings. The Input/Output Configuration screen allows you to reset the DMX512 starting numbers for your DMX512 ports, set your ports for ETC Multiplex dimming, and adjust the DMX512 signal speed if your dimming system requires a slower signal.
Setting Multiplex mode If your console is controlling an ETC Sensor dimming system that utilizes ETC’s Multiplex dimming, specify this in the I/O Configuration screen. Warning: Changing a port to or from Multiplex mode resets your patch. To configure your system for the type of fixtures you have, follow these steps: 1. Press [Setup] to display the Setup Menu. 2. Press [2], Input/Output Configuration, and press [Enter]. 3.
Updating Insight 2x software Update procedure Insight 2x software updates are distributed on diskette. Follow these steps to update the software in your Insight 2x console. Make sure the diskette is the correct one for your console. 1. Installing new console software clears all system memory. Please save your current show! 2. Turn the console off. 3. Insert the console software diskette into your console’s diskette drive. 4. Turn the console back on.
Installing an alphanumeric keyboard Use the optional keyboard to assign alphanumeric names to cues, submasters, groups, effects, and shows. If you wish to use your own keyboard rather than order one with the console, you can use any standard PC AT compatible alphanumeric keyboard. If the keyboard you use is switchable, use it only in its AT-compatible mode. ETC recommends the Cherry G80-1800 and Keytronic 101 keyboards.
Installing a printer Insight 2x supports parallel printers, including most laser printers. Printer functions are described in Chapter 17, Printing. Follow these steps to install printer: 1. Insert parallel printer cable into connector labeled Parallel Printer on the back panel of the console. 2. Insert opposite end of printer cable into printer. 3. Turn printer power switch on, and verify that printer is on line.
Installing Designer’s Worksheet Designer’s Worksheet is a remote digitizer tablet available for use with ETC consoles. Two different models of Kurta digitizers have been used as Designer’s Worksheets, and each has a different configuration procedure, described below. Refer to Kurta digitizer tablet documentation if you need additional information. See Designer’s Worksheet on page 207 for operation instructions.
9. Press [Setup] and select 1, System Settings. 10. Press [7], Designer’s Worksheet Setup [Enter]. Insight 2x displays the Designer’s Worksheet Setup Menu. 11. Select one of the displayed options, either on the console keypad, or by selecting [F2], [F3], or [F4] on the Worksheet template button bar, then press [Enter]. 12. Press [S1], Sheet/Console Sliders, to enable slider control from either the digitizer or the console. 13. Touch the pen to the digitizer region labeled Calibrate (or [F1]). 14.
Installing the Kurta IS/ONE The Kurta IS/ONE digitizer tablet was shipped with older Designer’s Worksheet systems. Follow these steps to install and configure your Kurta IS/ONE Designer’s Worksheet: 1. Insert the 9-pin serial connector of the Designer's Worksheet cable into the console or Remote Interface connector labeled Digitizer. 2. Insert the plug end of the pointing device (pen or stylus) in the IS/ONE connector labeled Pen/Cursor. 3.
10. Press [7], Designer’s Worksheet Setup [Enter]. Insight 2x displays the Designer’s Worksheet Setup Menu. 11. Select one of the displayed options, either on the console keypad, or by selecting [F2], [F3], or [F4] on the Worksheet template button bar, then press [Enter]. 12. Press [S1], Sheet/Console Sliders, to enable slider control from either the digitizer or the console. 13. Touch the pen to the digitizer region labeled Calibrate (or [F1]). 14.
Installing Remote Focus Unit The Remote Focus Unit (RFU) allows you to set channel levels, check dimmers or run cues from remote locations. To install the RFU, follow these steps: 1. Verify that RFU power switch is turned Off. (Unit is off when switch is in the position toward the bottom edge of the RFU.) 2. Insert the RFU cable into the connector on the back of the console or Remote Interface labeled, RFU. 3. Turn RFU power switch to On.
Installing MIDI Connect Insight 2x to any MIDI equipment using a standard MIDI cable. There are three round, 5-pin, DIN-type connectors labeled MIDI In, MIDI Out, and Keyboard on the back of the console. Turn console power off, then connect the cable from the MIDI Out of the electronic instrument or sequencer to the MIDI In on the console. Connect the cable from the MIDI In on the instrument or sequencer to the connector labeled MIDI Out.
MIDI Out/Thru jumper setting You may set the MIDI Out connector as a MIDI Thru port. Follow these steps to do so: 1. Locate the jumper at location J5 (J8 on Insight 2x) on the face panel circuit board in the lid of the console. With the lid in an upright position, the jumper should be near the lower right corner of the circuit board. 2. The jumper at location J5 (J8 on Insight 2x) should be installed on the pair of pins labeled 1 (A on Insight consoles) for MIDI Out to be active.
Installing SMPTE In order to use SMPTE equipment with Insight 2x, the SMPTE option must have been installed at the factory. Connect Insight 2x to SMPTE equipment using an appropriate SMPTE cable. Follow these steps to connect SMPTE equipment to Insight 2x: 1. Turn console power off. 2. Insert SMPTE cable into the connector on the back of the console labeled SMPTE. 3. Set DIP switch 4 to enable SMPTE. See Older console DIP switch settings on page 291 for instructions.
ETCNet Insight 2x supports ETCNet, a specially designed network that allows you to connect a wide variety of ETC interface devices to the console at remote locations. Through these devices, you can attach monitors, DMX512 devices, RFUs, alphanumeric keyboards, and Designer’s Worksheets to the network.
ETCNet cabling DIP switch settings Before you use the console on the ETCNet network, set the ETCNet DIP switches as described below. 1. Locate the DIP switches on the back panel of the console, to the left of the ETCNet connector(s). 2. Set DIP switch 7 to indicate what kind of wiring you are using. DIP 7 Up Down Wiring type/connector BNC (ThinNet) connector RJ45 (Twisted Pair) connector 3. Set DIP switches 2 and 3 to indicate ETCNet network status.
ETCNet DIP switches on older consoles In order to activate ETCNet on older consoles (with keyswitch style power switches), you must first adjust the settings of the ETCNet cabling DIP switches on the console’s logic board to indicate what kind of cable the network uses. You will need to use a pin, or a similar fine-pointed object, to set the switches. Warning: Do not use a pencil to set the switches. To set the DIP switches, follow these steps. 1.
Installing Remote Interfaces Remote Interfaces allow you to attach Expression peripherals to your network. Each Remote Interface contains connectors for three types of network cable (ThinNet, ThickNet and Twisted Pair). Choose the connector that matches your cable type. To install the Remote Interface, follow these steps: 1. Plug the network connector into the appropriate back panel connector. 2. Plug the power cable into a grounded 120 VAC outlet.
DIP switch and jumper settings The Remote Interface’s main circuit board contains one 8-switch DIP switch unit at location S1 and a set of 14 jumpers at location J22. In order to activate the Remote Interface, you must first adjust the settings on these jumpers and switches. 1. Remove the screws that secure the top panel. 2. Raise the top panel to expose the internal circuitry. 3. Locate jumpers 1 through 14. (location J22) 4.
Installing Remote Video Interface The Remote Video Interface allows you to attach Expression peripherals to your network. Each Remote Video Interface contains connectors for three types of network cable. Choose the connector that matches your network cable type. To install the Remote Video Interface, follow these steps: 1. Plug the network cable into the appropriate connector. 2. Plug the power cable into a grounded 120 VAC outlet. 3. If necessary, set DIP switches as described below.
Remote Video Interface settings The RVI Processor Board is the lower circuit board in the Remote Video Interface (RVI). It contains one 8-switch DIP switch unit. Under normal conditions, these switches will never need to be changed. RVI Video Board 1 2 3 4 5 6 7 8 OPEN DIP switches RVI Processor Board intel i960 If the settings get changed and you need to restore them, find the switches at location S4 and adjust the settings as listed below.
RVI ETCNet DIP switch settings In order to enable the Remote Video Interface (RVI) for use on the ETCNet network, you must first adjust the settings of the two sets of ETCNet DIP switches. You will need to use a pin, or a similar fine-pointed object, to set the switches. To set the switches, follow these steps. 1. Locate the two sets of DIP switches, visible through the right side panel of the RVI. 2. If the ETCNet cable is plugged into the BNC (ThinNet) connector, set the back six DIP switches to Off (up).
Installing remote unit software Follow these steps to upgrade software for any Remote Interfaces or Remote Video Interfaces connected to your Expression control console via the ETCNet network. This will not upgrade software for a Remote Focus Unit (RFU). 1. Installing a new version of Remote Unit software will not clear system memory, but it is always best to be prepared. Save your current show! 2. Turn the console off. 3. Insert the Remote Unit Update software diskette into your console’s diskette drive.
Installing remote video monitors You may want to install additional monitors at remote locations. Install monitors by connecting them to any interface devices on ETCNet. Additional monitors duplicate the master console’s displays in remote locations. Connect monitors to interface devices by following these steps. 1. Insert the female end of the monitor power cord in the monitor connector, and the male end of the monitor power cord in the interface device connector labeled Switched outlets. 2.
Installing Full Tracking Backup Full Tracking Backup (FTB) allows you to connect two Insight 2x consoles, or one console and a Lighting Playback Controller (LPC), using one as a backup for the other. This provides you with a working way of running your show, even if something happens to your main console. See Full Tracking Backup on page 213 for more information. Use the keyswitch at the right end of the console LED display panel to switch from one set of electronics to the other.
Installing Infrared Remote Focus Unit The optional Infrared Remote Focus Unit (IRFU) allows you to set channel levels, check dimmers or run cues from remote locations in your studio or theatre. The IRFU consists of two components; a receiver and a transmitter. The receiver is connected to the console with a standard multi-conductor cable. The transmitter is a hand-held, wireless unit that sends infrared control signals to the receiving unit.
Installing remote macros The console provides eight remote macro inputs through the 25-pin connector on the back panel labeled Remote Go. A user-supplied remote device connects to the console via a 24 AWG, aluminum-shielded, multiconductor cable with one twisted pair designated for each switch (Belden 9507 S-R PCV Insulated or Alpha 5477 80 Deg. C 300 V PVC). The cable connector at the remote device will vary depending on the device itself.
Wiring remote macros There are three typical ways to wire the Remote Go function: • Connect all -Macro pins (pins 1-8) to ground (pin 10) and switch the leads connecting the +Macro pins (pins 14-21) to +12 Vdc (pin 24) as shown in the following diagram.
320 Insight 2x user manual
appendix b error messages Full Tracking Backup messages System A does not respond. System B is now operating as a standalone system. System A has been disconnected from the network. To reconnect System A to the network, you must reboot both System A and System B. Console A has been turned off or disconnected. Full Tracking Backup has turned full control of your system over to console B. System B does not respond. System A is now operating as a standalone system.
Diskette error messages Bad Disk Disk is unformatted or defective. Try formatting it. If that doesn’t work, try a different disk. Write-protected disk The write-protect tab on this diskette is open. Close the tab to unprotect the diskette. No disk in drive Show diskette must be inserted in the diskette drive before you can save or read a show. Disk controller failure Call ETC Technical Service at 800/775-4382. Unknown disk error - try again Try the diskette again.
ETCLink errors ETCLink provides advisory messages for a wide variety of conditions, including information regarding your dimmers, racks, system, data, ports, and loads. These messages fall into two categories, fatal messages and secondary messages. Fatal messages deal with anything that could potentially terminate or drastically change the look of your show. You may set fatal messages to be displayed even when secondary messages have been disabled.
Secondary Messages Dimmer # has a load, but the recorded load is zero. Because the recorded load is zero, the Dimmer Monitoring system is unable to determine whether the dimmer has a load error. The load on dimmer # has changed. Because the dimmer output is not at a high enough level, the Dimmer Monitoring system is unable to determine the size of the load. To correct the problem use [Check Loads] to determine the size of the load change. The load on dimmer # has changed from #W to #W.
appendix c specifications Electrical • • • Voltage input 90-250 VAC, 50-60 Hz Maximum current 6.3 amps Maximum monitor load - two at 2.
Playback controls • • • • • • • Two timed/manual fader pairs Two [Go] buttons Two [Hold] buttons Two [Back] buttons Two [Rate] buttons Two [Clear] buttons 108 submasters Programmable Master on 100mm potentiometer Blackout function Level wheel Rate wheel Eight softkeys to streamline operations Display functions • • • • • • • • • • • Two VGA video outputs Extensive online Help displays available for all functions Stage Blind Fader A/B fader C/D fader Both faders DMX In Tracksheet Patch Park Setup Flexich
Channel functions • • • • • • • Group function to allow channels to be manipulated as proportionally balanced groups Proportional adjustment with level wheel [And], [Except], [Only], and [Thru] functions for selection of control lists [Full] function [Level] sets a channel to a user-selectable default value Channel Attribute display provides Independent, Flip channel and channel Label attributes Link List allows channels to be linked together for control by the two wheels Cue functions • • • • • • • • • •
Profile functions • • Ten preset profiles Profiles may be assigned to dimmers Level/X and Rate/Y wheels • • • Proportional intensity control of channels or groups Proportional rate control of cues and submasters from zero to 2,000 percent Proportional control of linked channels to simplify programming moving lights Options • • • • • • • • • • • Parallel printer Alphanumeric keyboard Remote Focus Unit Infrared Remote Focus Unit Designer’s Worksheet Lighting Playback Controller Remote VGA monitors Full T
appendix d reference This appendix lists most Insight 2x functions, keys and softkeys in alphabetical order. Listings include a description and instructions or examples, as appropriate, for using it.
A A is softkey [S2] in the Patch, Park and ETCLink Functions displays [S2], A, allows selection of the A output of a multiplex dimmer. Example: [Patch] [Dimmer] [1] [S2], A, [Channel] [6] [Enter] patches the A half of multiplex dimmer 1’s output to channel 6. Allfade An allfade cue forces all unused channels to zero intensity when you press [Go] and clears the other fader. Allfade is useful for forcing an end cue when tracking channels.
B B is softkey [S3] in the Patch, Park and ETCLink Functions displays [S6], B, allows selection of the B output of a multiplex dimmer. Example: [Patch] [Dimmer] [1] [S6], B, [At] [7][5] gives the B half of multiplex dimmer 1 a patch level of 75 percent. Back Use [Back] to replace the cue in the fader with the previous cue. Blackout Press [Blackout] to reduce all channel outputs on stage to zero. Press [Blackout] again to restore lights.
Bump (SMPTE) Bump is softkey [S5] after [S7], More Softkeys, in the SMPTE Events display Use [S5], Bump, to access the submaster bump field in the SMPTE Events display. Bump Status Bump Status is softkey [S1] in the Blind Submaster displays Use [S1], Bump Status, to change the function of the submaster bump button. Choices are: enabled, disabled or solo Example: [S1], Bump Status, [2] [Enter] disables the bump button of the selected submaster Calibrate [Calibrate] is a region on the Designer’s Worksheet.
Clear (fader) Use the fader [Clear] to clear a fader pair of any cues which have been assigned to it. Also use [Clear] to initiate the downfade of an effect cue. Clear Loads Clear Loads is softkey [S6] in the Load Management display Use [S6], Clear Loads, to disable dimmer monitoring for selected dimmer loads. Clear Region Clear Region is softkey [S6] in the Designer’s Worksheet Editing display Use [S6], Clear Region, to erase a recorded region.
Copy Program Copy Program is softkey [S2] after [S7], More Softkeys, in the Real Time Programs display Use [S2], Copy Program, to copy a group of programs. The target time of the first program in the group must be specified. The original spacing of subsequent programs is maintained. Copy Region Copy Region is softkey [S5] after [S7], More Softkeys, in the Designer’s Worksheet Editing display Press [S5], Copy Region, to copy the contents of one region to a second region.
Cue List Cue List is softkey [S2] in the Blind Cue and Blind Subroutine displays Use [S2], Cue List, to access the Cue List display, which provides a list of recorded cues and cue attributes. Cue steps (subroutine) There are two types of cue step, crossfade and allfade. The type determines how the step’s fade runs. Crossfade All increasing levels fade during the upfade time; all decreasing levels fade during the downfade time. Allfade All channels in both faders fade to the level set in the allfade step.
Delete Entry Delete Entry is softkey [S3] in the Macro Editing and Designer’s Worksheet display Use [S3], Delete Entry, to clear a button entry from a macro. Use the left and right arrow keys to move to the required entry. When selected, it will be highlighted in yellow. Press [S3] to clear the entry. Delete Event Delete Event is softkey [S6] after [S7], More Softkeys, in the SMPTE Events display Use [S6], Delete Event, to delete SMPTE events from the event list.
Delete Step Delete Step is softkey [S6] after [S7], More Softkeys, in the Blind Effect and Blind Subroutine displays Press [S6], Delete Step, to delete the selected step or a specified step. Example: [S6], Delete Step, [4] [Enter] [Enter] deletes step 4. Example: [S6], Delete Step, [Enter] [Enter] deletes the selected step. Delete Sub Delete Sub is softkey [S6] in the Blind Submaster and Sub List displays Use [S6], Delete Sub, to clear a submaster of its recorded or loaded contents.
DMX512 Mode DMX512 Mode is softkey [S2] in the Input/Output Configuration display Use [S2], DMX512 Mode, to set a DMX512 port to multiplex mode or normal mode. Multiplex mode allows dimmers to be used with ETC Source 4 multiplexers. Switching from multiplex to normal mode will cause dimmers on that port to be taken out of the patch.
Effect Insight 2x allows you to create up to 600 effects, each with up to 100 steps. Effects allow you to assign channels to a series of steps. When you play back the effect, the steps run in assigned chase patterns, or in random order. You may record them as cues or submasters. Each effect includes level and timing controls for the steps in the effect, and overall timing controls for the effect itself. Each effect can run for up to 99:59 minutes.
Except Use [Except] to exclude channels, dimmers or groups from selection or record operations. Example: [Record] [Cue] [5] [Except] [Sub] [3] [Enter] records the current look in cue 5, except for the channels included in submaster 3. Example: [Channel] [1] [Thru] [9] [Except] [5] [At] [5] sets channels 1 through 4 and 6 through 9 at 50 percent. Expand The console supports two color video monitors called the Command and Playback displays.
Flexichannel Insight 2x’s Command display can be set to operate in full display mode or in Flexichannel mode. In full display mode, channel displays show all channels and their current status. In Flexichannel mode, independent, flipped and linked channels and channels with a recorded level appear. Insight 2x defaults to full channel display. Flexichannel may be enabled or disabled from the System Settings menu.
Groups Insight 2x allows you to record frequently used combinations of channels into units called groups. You may record up to 500 groups. Once you record a group, it can be combined with other channels to create cues, submasters, effects, or other groups. The principal difference between a group and a cue is that a group cannot be played back through a fader or slider. Consequently, it has no fade times, wait times or other playback attributes.
Hold (fader) Use the fader [Hold] to interrupt a fade. Press [Go] to resume, or [Hold] to cancel the fade execution. Example: [Cue] [5] [Go] [Hold] [Go] starts cue 5, pauses it, then resumes its fade. Hold-for-Go (subroutine) A subroutine runs through steps until it reaches a Hold-for-go step. It then pauses until you press [Go]. In/Dwell/Out In/Dwell/Out is softkey [S3] after [S7], More Softkeys, in the Blind Effect display Use [S3], In/Dwell/Out, to access the fade time field for selected step(s).
Insert Event Insert Event is softkey [S1] after [S7], More Softkeys, in the SMPTE Events display Use [S1], Insert Event, to insert SMPTE events between two existing events. The events will be inserted ahead ahead of the selected event. Insert Link Insert Link is softkey [S5] in the Link List display Press [S5], Insert Link, to insert an empty link number ahead of the selected or specified link. All subsequent links will be renumbered.
Jump-to-cue (subroutine) A subroutine runs through steps until it reaches a Jump-to-cue step. It then automatically starts another cue which is not included in the subroutine. You can jump to any type of cue: regular, subroutine or effect. When you create the Jump to cue step, enter the number of the cue to which to jump. Keypad Numbers Use the keypad number keys to enter all numeric information (dimmers, channels, cues, times, intensities, etc.).
Left Arrow Use [←] to move through various displays, including Stage, Blind, effects, subroutines and macros. Level Use [Level] to immediately set channels and groups to the default level assignment determined in the Setup menu. Example: [Channel] [6] [Level] sets channel 6 to the default level. Level Wheel Use the level wheel to proportionally adjust a selected group of channels. Example: [Channel] [1] [Thru] [5] [Level Wheel] sets the levels for channels 1 through 5.
Low/High Low/High is softkey [S4] after [S7], More Softkeys, in the Blind Effect display Use [S4], Low/High, to access the level field for the selected step(s). The first value is the low level to which the step elements will be set, the second value is the high level for those elements. Example: [Step] [4] [Thru] [8] [S4], Low/High, [0] [→] [9] [Enter] sets the low level for steps 4 through 8 to zero and the high level to 90 percent.
Manual If a submaster has a manual dwell, its upfade starts when you press and hold the bump button. It runs until channels reach full recorded levels, then holds at full as long as you hold the bump button; the downfade begins when you release it. Therefore, if you don’t hold the bump button for the duration of the upfade time, channels do not reach their full recorded levels. Note: If you do not enter a dwell time for a submaster, the submaster defaults to a manual dwell.
Move Program Move Program is softkey [S3] after [S7], More Softkeys, in the Real Time Programs display Use [S3], Move Program, to move a group of programs. The target time of the first program in the group must be specified. The original spacing of subsequent programs is maintained. Moving channels Moving channels are channel levels that change from one cue to the next. In Stage mode, all moving channels are displayed in green.
On Sub-Bump On Sub-Bump is softkey [S1] after [S7], More Softkeys, in the Macro Editing and Designer’s Worksheet Editing displays Use [S4], On Sub-Bump, in a macro instruction to force the submaster on via the submaster bump button. The upfade will occur in the upfade time for that bump button. Use the actual submaster bump button or the keypad when recording the macro. The submaster will fade out after the dwell time has elapsed, unless it is programmed with a hold.
Pause Mode Pause Mode is softkey [S4] in the SMPTE Events display Use [S4], Pause Mode, to interrupt the input of SMPTE time code, without resetting the SMPTE event list. Press again to return to normal operation. SMPTE events may be individually executed in Pause mode by pressing [S5], Step. Pause Printer Pause Printer is softkey [S2] in the Print Functions display Press [S2], Pause Printer, to interrupt a print function. Press [S2] again to resume printing.
Profile Profile is softkey [S7] in the Patch display Press [S7], Profile, to assign one of 10 profiles to a dimmer. A dimmer may be assigned a proportional patch level or a profile. Example: [Dim] [6] [S7], Profile, [4] [Enter] assigns profile 4 to dimmer 6. Purge Flexi Purge Flexi is softkey [S1] in the System Settings display Press [S1], Purge Flexi, to recalculate the list of channels used in Flexichannel mode.
Rate Rate is softkey [S3] in the Stage, Blind, Fader and List displays Use [S3], Rate to edit the rate for a cue, submaster, multipart cue, effect, or subroutine. Also use [S3], Rate, to place the timing for a submaster under rate wheel control. Example: [S3], Rate, [Sub Bump 3] followed by adjustment of the rate wheel modifies submaster 3’s fade times.
Record Lockout You may set the console to disable the Record function. This protects a finished show from inadvertent changes. To disable the Record function in your system, press [Setup] [1] [Enter] [1][3] [Enter] [1] [Enter]. Recorded channels Recorded channels are channel levels that have been recorded in a cue, group or submaster. In Stage mode, recorded levels are displayed in green or magenta. Recorded channels may be either moving or tracked in Blind mode.
Reverse Reverse is softkey [S3] in the Blind Effect Attribute display Use [S3], Reverse, to cause the effect step list to run in reverse order, beginning with the last recorded step. To cancel the reverse attribute, press [S3] again. Right Arrow Press [→] to move through various displays, such as Stage, Blind, effects, and macro mode. Select Cue Select Cue is softkey [S3] after [S7], More Softkeys, in the Blind Subroutine display Press [S3], Select Cue, to create or edit a fade step in a subroutine cue.
Select Program Select Program is softkey [S1] in the Real Time Programs display Use [S1], Select Program, to choose a program for editing. Select Rack Select Rack is softkey [S6] in the Rack Status display Use [S6], Select Rack, to select a specific rack on the Rack Status display. Select Region Select Region is softkey [S1] in the Designer’s Worksheet Editing display Use [S1], Select Region, to access a macro for recording or editing. Example: [S1], Select Region, [6] [Enter] selects worksheet region 6.
Setup The Setup display allows you to access system setting information, print and disk functions, and macro editing, as well as optional control information. Sheet Sliders/Console Sliders Sheet Sliders/Console Sliders is softkey [S1] in the Designer’s Worksheet Setup display Use [S1], Sheet Sliders/Console Sliders, to enable either the sliders on the console, or the sliders on the Designer's Worksheet.
Sneak Sneak is softkey [S1] in the Stage display Use Sneak to return modified channels to the level provided by the faders or submasters. Channels will fade in the Sneak time established in the Setup menu unless a time is specified. Channels may also 'Sneak' to a specified level Example: [1] [S1], Sneak, [Enter] Example: [1] [At] [7][5] [S1], Sneak, [Time] [5] [Enter] Solo Use [Solo] to clear non-selected channels. In Live mode, press again to restore channels to previous setting.
Steps, effect An effect may consist of up to 100 steps. A step is made up of channels or groups, also known as elements. A step may contain up to ten elements. For example, channels 1 through 10 would constitute ten elements, filling the step. However, a group containing channels 1 through 10 would constitute only one element, allowing nine more channels or groups to be added. Each step in an effect is assigned a high and low level, a step time, and an in, dwell, and out time.
Style steps (subroutine) A style is assigned to a subroutine step. When the subroutine runs, the steps play back in numeric order, until the subroutine reaches a style step. The style step then determines whether the subroutine will loop, bounce, hold, or end and run a different cue. Press [Style] to select or edit the style of a subroutine control step. Example: [Step] [5] [Style] [1] [Enter] sets the style of step 5 to loop. Sub Use [Sub] to select a submaster number.
Submaster List The Submaster List display is a default display on the playback monitor (usually the left monitor). The Submaster List provides a list of submasters for the show, including labels. In addition, the Submaster List provides information about which submasters are active or running, their type, rate, and percentage of completion. Sub Mode Submaster bump buttons may be set in Channel or Submaster modes.
System Status System Status is softkey [S4] in the Rack Status and Dimmer Status displays Use [S4], System Status, to check information about your Sensor dimming system, including system firing mode, current backup look status, ETCLink errors, and system configuration. Thru Use [Thru] to select a continuous group of dimmers or channels. Example: [Channel] [1] [Thru] [5] [And] [8] [At] [7][5] sets channel 1 through 5 and channel 8 to 75 percent.
Tracksheet display Tracked channels are channels whose levels do not change from one cue to the next. Tracksheet allows you to display one channel’s settings for all recorded cues. At a glance you can see which cues have tracking levels for that particular channel. You can also use Tracksheet to add or modify a tracked channel through recorded cues. To display Tracksheet, press [Tracksheet]. If more cues are recorded than fit on one screen, press [S5], Next Page, to display the next screen of cues.
Up Arrow Use [↑] to move through various displays, such as Stage, Blind, effects and macro mode. Up/Down/Follow Up/Down/Follow is softkey [S8] after [S7], More Softkeys, in the Blind Subroutine display Use [S8], Up/Down/Follow, to assign upfade and downfade times and to specify amount of time to hold before beginning the next subroutine step.
appendix e softkeys The following charts show all available softkeys on Insight 2x consoles using software version 2.0.
Blind Cue Effect Effect 2 Attributes 1 - Step 2 - Cue List →Cue List 3 - Rate 4 - Previous Page 5 - Next Page 6 - Delete Cue 7 - More Softkeys → Effect 2 8- 1 - Step 2 - Step Time 3 - In/Dwell/Out 4 - Low/High 5 - Insert Step 6 - Delete Step 7 - More Softkeys → Effect 8 - Attribute → Attributes 1 - Positive/Negative 2 - Alternate 3 - Reverse 4 - Bounce 5 - Build 6 - Random 7 - Random Rate 8 - Return → Effect Blind Sub Effect 1 - Bump Status 2 - Sub List → Sub List 3 - Rate 4 - Previous Page 5 - Next P
Park 12-A 3-B 4 - Previous Page 5 - Next Page 678- Setup System Settings Designer's Layout 1 - Show Name 2 - Set Clock 345678- 1 - Purge Flexi 2345678 - Return → Setup 1 - Sheet/Console Sliders 2345678 - Return → Settings I/O Configuration Disk Clear Functions 1 - DMX512 Port 2 - DMX512 Mode 3 - DMX512 Start 4 - DMX512 Speed 5678 - Return → Setup 12345678 - Return → Setup 1 - Reset System 2345678 - Return → Setup Print Functions Options 1 - Stop Printer 2 - Pause Printer 345678 - Return →Setu
368 ETCLink Functions System Status Rack Status 1 - Enable/Disable ETCLink 2-A 3-B 456 - Unset Dimmer 7 - Set Dimmer 8 - Return →Setup 1 - Multiplex 2 - Play Backup 3 - Record Backup 45 - Dimmer Status 6 - Rack Status 78 - Return → ETCLink 1234 - System Status 5 - Dimmer Status 6 - Select Rack 78 - Return → ETCLink Dimmer Status Load Management 1234 - System Status 5 - Select Dimmer 6 - Rack Status 78 - Return →ETCLink 1 - Print Screen 234 - Load Check 5 - Record Loads 6 - Clear Loads 7 - Cancel 8
index A A 40, 330 About 38 About Dimmer w/ETCLink 39 Channel 53 Dimmer 38 Show 4 Accessories 203 Alphanumeric keyboard 212 Designer’s Worksheet 207 ETCLink 215 Full Tracking Backup 213 Infrared Remote Focus Unit 205 Remote Focus Unit 204 SMPTE 246 Add channel 95 Allfade 56, 330, 335 Subroutine step 160 Alphanumeric keyboard 212, 296 Installing 296 Keyboard type 296 Pinout 296 Alphanumeric keys 330 Alternate 330 And 330 Arrow keys 6 Asterisk 10, 11, 12 At 330 Attribute 330 Attributes Channel Attributes displ
Copy Copy Event 333 Copy Macro 333 Copy Region 334 Cue or group to sub 141 Cues 74 Group 117 Macro 174 Region 210 SMPTE events 255 Submaster to other page 139 Submasters 140, 141 Copy Program 334 Creating cues 58 Crossfade 56, 334, 335 Subroutine step 160 Cue 55, 334 Allfade 56 As groups 118 Back 103 Blackout cue 86 Blind 61 Clear all 197 Convert to multipart 93 Copy 74 Copy to sub 141 Create loop sequence 67 Creating 58 Crossfade 56 Cue check 106 Cue List 76 Cue steps (subroutine) 335 Delete 74 Delete part
Display Blind 8, 61 Channel Attributes 45 Clear Functions 196 Cue List 76 Dimmer Status 225 Dimmer System Status 223 Diskette Functions 177 Fader 9 Flexichannel 10 Group List 121 Groups 110 Input/Output Configuration 293 Load Errors 222 Macro 168 Park 13, 277, 284 Patch 12 Playback 5, 14 Print Functions 184 Rack status 224 Setup 357 SMPTE Edit 249 Specifications 326 Stage 7, 59 System Settings 15 DMX In 244, 338 Enable 245 Fader display 244 Softkey 244 Starting channel 244 DMX512 293, 294 Connectors 292 Mod
Full Tracking Backup (FTB) 213– 214 DIP switch settings 291 Dual console system 213 Error messages 321 ETCNet 316 Installation 316 LEDs 213 G Go 102, 341 Grandmaster 23 Group 107, 272, 342 Blind 111 Clear all 198 Copy 117 Copy to sub 141 Create 108 Create w/Solo 109 Delete 117 Displaying 110 Group Editing mode 111, 342 Group List 121, 342 Group mode 111, 342 Label 116 Load to sub 141 Modify cue or sub 119 Modifying 112 Naming 212 Only 120 Park 282 Print 186 Print group list 188 Range edit in Group List 77
Load 346 Cue or group to sub 141 Effects 158 Errors 222 Load Check 220, 346 Loop 161 Loop (subroutine) 347 Low levels 146 Low/High Levels 347 LPC 262, 316 M M* 347 M1-M5 347 Macro 165, 347 Cancel 172 Clear 173 Clear all 200 Copy 174 Creating 166–167 Display mode 168 Edit 173 Learn 166, 345 Link to cue 67 Link to macro 170 M* 347 M1-M5 347 Macro Wait 169, 209, 347 Macro wait 347 Modify 173 Play 172 Print 190 Remote 319 Remote macros 262 Remote Trigger 263 Samples 175 SMPTE 347 Specifications 327 Submasters
Pinout Alphanumeric keyboard 296 Dimmer 292 MIDI 304 Monitor 315 Printer 297 Remote macros 319 RFU 302 SMPTE 305 Play Backup 351 Playback Cues 97 Display 5, 14, 100 Macro 172 Monitor 127, 334, 340, 361 SMPTE events 247, 259 Specifications 326 Playback display Cue List 14 Submaster List 14 Plus 351 Positive/Negative 351 Previous 351 Previous Page 6, 351 Print 183 Cancel printer 184 Channel Attributes 191 Cue list 188 Cues 185 Group list 188 Groups 186 Load Errors 222 Macro 190 Options 184 Patch 191 Pause pri
Sliders 20 SMPTE 246 Clear all 202 Copying events 255 Creating programs 248 Delete events 253 Editing events 257 Editing programs 253 Enabling port 247, 259 Frame rate 247 Insert events 254 Installation 305 Interfacing with 305 Internal clock 333 Learn mode 251 Moving events 256 Pinout 305 Playing events External source 259 Internal clock 260 Manual 261 Print 192 Range editing 257 Reset Loop 252 SMPTE Time 357 Viewing events 260 Sneak 51, 358 Default time 19 Softkeys 365 Delete Link 276 Flash 50 Flip 270 In
T V Technical Services 2 Template 20 Text conventions 3 Thru 362 Tilt 269 Time 26, 362 Default Sneak 19 Effect fade time 152 Effect In/Dwell/Out time 146 Effect Up/Dwell/Down 152– 153 Follow time 66 Format 24 Macro Wait 169 Set system 26 Submaster 131–134 Wait 65 Wait time in multipart cue 94 Timed fader 99 Track 57, 79, 80, 81, 362 Tracked channels 44, 362 Tracksheet 79, 88 Display 11, 363 Print 193 Troubleshooting 2 Type 363 Changing sub 125 Cue 56 Submaster 124 Type/Level 363 Viewing cues 58 W Wait 9