Analog Rytm MKII A different drum User Manual
FCC compliance statement This device complies with part 15 of the FCC rules. Operation is subject to the following two conditions: (1) This device may not cause harmful interference, and (2) this device must accept any interference received, including interference that may cause undesired operation. NOTE: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules.
IMPORTANT SAFETY AND MAINTENANCE INSTRUCTIONS Please read these instructions carefully and adhere to the operating advice. 1. Do not use this unit near water. 2. Never use aggressive cleaners on the casing or on the screen. Remove dust, dirt and fingerprints with a soft, dry and non-abrasive cloth. More persistent dirt can be removed with a slightly damp cloth using only water. Disconnect all cables while doing this. Only reconnect them when the product is safely dry. 3.
TABLE OF CONTENTS TABLE OF CONTENTS 1. INTRODUCTION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 1.1 CONVENTIONS IN THIS MANUAL. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 2. THE ANALOG RYTM MKII. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 3. PANEL LAYOUT AND CONNECTORS. . . .
TABLE OF CONTENTS 8.3 ROTARY ENCODERS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 8.4 PRAGMATIC OPERATION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 8.5 KEY BEHAVIOR. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
TABLE OF CONTENTS 11.7 TRIG MENU . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 11.7.1 QUANTIZATION. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42 11.8 FIXED VELOCITY. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
TABLE OF CONTENTS 14.9 SYSEX DUMP. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60 14.9.1 SYSEX SEND. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60 14.9.2 SYSEX RECEIVE. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
1. INTRODUCTION 1. INTRODUCTION Thank you for purchasing Analog Rytm MKII. It is a hybrid analog/digital drum machine featuring, among many other things, the intuitive Elektron step sequencer. The innovative combination of modern technology and tried and trusted ways of sound generation lets you create any kind of drum: purely analog, sample-based or a combination of the two. To get the most out of your machine, we recommend that you read this manual in its entirety. 1.
2. THE ANALOG RYTM MKII 2. THE ANALOG RYTM MKII Rhythm, a forward motion carried by regular elements and silences, is something that is present in all our lives. You can see it in the motion of the astronomical bodies that creates the shifting of days, months and years. It is also happening inside our human bodies where biological clocks are governing our internal processes. The rhythm of life drives us inexorably forward and carries us along on our journey.
3. PANEL LAYOUT AND CONNECTORS 3. PANEL LAYOUT AND CONNECTORS 3.
3. PANEL LAYOUT AND CONNECTORS SRC key accesses the SYNTH parameters of the track Sound. These control the drum synthesis. When the FX track is active, the DELAY parameter page is accessed. The secondary function opens the MACHINE selection menu. SMPL key takes you to the SAMPLE page. Various aspects of the sample playback are set on this page. When the FX track is active, the REVERB parameter page is accessed. The secondary function opens the SAMPLE selection menu. FLTR key accesses the FILTER page.
3. PANEL LAYOUT AND CONNECTORS 3.2 REAR CONNECTORS 1 2 3 4 5 6 7 8 9 10 11 12 1. POWER. Turns the unit on and off. 2. DC IN. Use the included Elektron PSU-3b power adapter, connected to a power outlet. 3. USB. Use an A to B USB 2.0 connector cable to a computer host. 4. EXP/CV IN. Input for expression pedal or CV. Use standard 1/4” mono phone plug for CV signals. 5. MIDI THRU/SYNC B. Forwards data from MIDI IN. Can also be configured to send DIN sync to legacy instruments.
4. ANALOG RYTM MKII SOUND ARCHITECTURE 4. ANALOG RYTM MKII SOUND ARCHITECTURE The Analog Rytm MKII sound architecture, with its eight drum voices, two send effects (delay and reverb), and two master effects (distortion and compressor), is shown below. Analog elements are gray; digital elements are white.
5. OVERVIEW OF THE ANALOG RYTM MKII DATA STRUCTURE 5. OVERVIEW OF THE ANALOG RYTM MKII DATA STRUCTURE The image below outlines the data structure of the Analog Rytm MKII. PROJECT 4 GLOBALS 16 SONGS 128 PATTERNS 128 KITS MASTER/SEND FX +DRIVE 128 PROJECTS SOUND LIBRARY SAMPLEBANK 128 SOUNDS 127 SAMPLES 12 DRUM SOUNDS 5.1 +DRIVE The +Drive is a non-volatile storage. It keeps up to 128 projects (thousands of patterns, kits and songs) stored internally.
5. OVERVIEW OF THE ANALOG RYTM MKII DATA STRUCTURE 5.2.6 SONGS 16 songs are available for each project. They are used to sequence the playback of patterns. Songs are built of patterns and chains. Read more about songs in the section “12.2 SONGS” on page 49. 5.2.7 GLOBALS The GLOBAL settings contain overarching settings for the sequencer, MIDI, and global track routing. Four global slots are available for each project, each with its specific settings. Read more about the global settings in the section “14.
6. THE USER INTERFACE 6. THE USER INTERFACE The screen is the center of Analog Rytm MKII editing. 1 7 6 2 5 3 4 1. The active kit. Here you can also see the full name of the parameter you adjust here when you turn a DATA ENTRY knob. 2. Tempo. 3. The playback/recording status of the sequencer shown by “record”, “play”, “pause” and “stop” symbols; , , , and . 4. Track parameters. They show what the DATA ENTRY knobs control and their current parameter values 5. The active pattern.
6. THE USER INTERFACE 6.3 QUICK SCROLLING Scroll through menus using the TRACK LEVEL knob. Quick scrolling is possible on many menus. Press [FUNC] + the [UP] or [DOWN] arrow keys to move the cursor one menu page at a time. 6.4 COPY, CLEAR AND PASTE Copy, clear and paste commands are available in many contexts. Press [FUNC] + [RECORD] to perform a copy operation. Press [FUNC] + [STOP] to perform a paste operation. Press [FUNC] + [PLAY] to perform a clear operation.
6. THE USER INTERFACE 6.
7. QUICK START 7. QUICK START This quick start guides you through some of the basic operations to start using the Analog Rytm MKII right away. First, connect it as described in section “3.3 SETTING UP AND STARTING THE ANALOG RYTM MKII” on page 12. 7.1 PLAYING THE FACTORY PRESETS You find several preset patterns, kits, and Sounds in the Analog Rytm MKII. Follow the instructions below to get started exploring your new instrument. 1. Press [PLAY] to listen to pattern A01. 2.
7. QUICK START 3. Press any of the [PADS] to mute the corresponding track. Press again to unmute. The color of the indicates the mute status. Unlit are muted. Green are audible. 4. Press and hold [FUNC] and then any of the [PADS] to preselect a mute, or mute/unmute several tracks in one go. Once you release [FUNC], the selected mutes come into effect. Blue colored show the preselected mutes.
8. ANALOG RYTM MKII CONTROLS 8. ANALOG RYTM MKII CONTROLS The Analog Rytm MKII is played using the [PADS]. The responsive, velocity and pressure sensitive pads can be assigned to perform many possible functions. The can display a variety of colors. There are a variety of modes: PLAY mode, MUTE mode, CHROMATIC mode, SCENE mode and PERFORMANCE mode. 8.1 PADS The 12 pads dominate the left half of the Analog Rytm MKII front panel.
8. ANALOG RYTM MKII CONTROLS 8.2 MACHINES Select a drum track MACHINE by quickly pressing the [SRC] key twice or press [FUNC] + [SRC]. A MACHINE makes use of the physical percussion sound generator of the voice circuit in a certain way, to make a characteristic drum model. For example, the BD track uses the sound generator of the first voice circuit. Its default BDHD MACHINE includes one tunable analog oscillator, a choice of three different waveforms and a custom envelope to shape the sound.
8. ANALOG RYTM MKII CONTROLS 8.7 MODE KEYS There are five main keys with which you select the mode of operation on the Analog Rytm MKII: [PLAY MODE], [MUTE], [CHRO], [SCNE] and [PERF]. 8.7.1 PLAY MODE To activate the PLAY MODE mode, press the [PLAY MODE] key. In PLAY MODE the pads are used to play the drum Sounds that is loaded to their corresponding track. 8.7.2 MUTE MODE To activate the MUTE mode, press the [MUTE] key. You can mute the sequencer of any of the twelve drum tracks in this mode.
9. PROJECTS 9. PROJECTS A project is the top level of the Analog Rytm MKII workflow. A project contains 128 patterns, 128 kits, and 16 songs, 4 global slots, and a project Sound pool consisting of up to 128 Sounds. Projects are handy when, for example, you want to save a specific setup for a live performance or when managing a select number of compositions. The +Drive can store 128 projects. When a project is loaded it becomes the active working state of Analog Rytm MKII, independent of the +Drive.
9. PROJECTS SAVE PROJECT opens a project selection screen where you choose a slot to save the active project to. This menu can be accessed directly by pressing [FUNC] + [GLOBAL SETTINGS]. PROJECT MANAGER launches the PROJECT MANAGER menu. Selecting a project in this menu and pressing the [RIGHT] arrow key brings up a list of commands. CLEAR resets the project slot to a clean state. DELETE removes the project from the slot. RENAME opens a screen where you can rename the project file.
10. KITS AND SOUNDS 10. KITS AND SOUNDS Every project has the capacity of 128 different kits. A kit is a collection of 12 drum track Sounds and an FX track and their specific parameter settings. A Sound is composed of synth, sample, filter, effect sends, envelope and LFO settings in any combination. Sounds are assigned to the twelve drum tracks. Each of the drum tracks contains one Sound. The PARAMETER page settings for each track in a kit can be saved as an individual Sound if so desired.
10. KITS AND SOUNDS pages. Once a kit has been selected, press [YES] to load it. The loaded kit are linked to the active pattern. If the active kit is loaded, it will be reloaded to the state it was saved in. 10.2.3 SAVE KIT Saves all the current kit related settings as a kit. When a kit is saved, it will be linked to the active pattern. [YES] + [PLAY MODE] offers a shortcut to this command, saving the kit instantly to the same slot and with the name of the kit unchanged.
10. KITS AND SOUNDS Up to five track parameters can be assigned to a modulation macro. Parameters can be selected from all drum tracks and the FX track. Press DATA ENTRY knobs A–E to select the track from which parameters you want to assign to the macro. Select the track parameters that will be assigned by turning DATA ENTRY knobs A-E. Confirm a selection by clicking the knob or by pressing [YES]. DATA ENTRY knobs F-J are then used to set the depth of the five track parameters.
10. KITS AND SOUNDS LOCKS shows the number of parameter locks assigned to the scene. This changes by adding or removing parameter locks (see below). clears all parameter locks assigned to the scene being edited. Press [YES] when this option is highlighted to clear the scene. clears all parameter locks on all the 12 scenes. Press [YES] when this option is highlighted to clear all scenes.
10. KITS AND SOUNDS PERF shows which performance macro is edited. Use [ARROW] keys [UP] and [DOWN] to select another performance macro to edit. LOCKS shows the number of parameter locks assigned to the performance macro. This figure will only change by adding or removing parameter locks (see below). clears all parameter locks assigned to the performance macro that you edit. Press [YES] when this option is highlighted to clear the macro.
10. KITS AND SOUNDS PERFORMANCE EDIT” on page 29. Once you have selected which performance macro to control, use the QUICK PERF AMOUNT knob to control how much the performance macro will affect the tracks. 10.5 SOUND MENU In this menu Sounds in the +Drive Sound library or the Sound pool of the active project can be browsed and managed. Other menu options let you clear the track Sound, rename the track Sound or change the settings for the track Sound. Open the menu by pressing [FUNC] + [MUTE].
10. KITS AND SOUNDS SORT 123 sorts the Sounds by slot number (or +Drive position). The command is only available when Sounds are sorted alphabetically. FILTER opens a list where Sounds can be arranged according to tags. Select and deselect tags by pressing [YES]. Multiple tags can be selected. Exit the tag list by pressing [NO]. SEARCH performs a text search and list all Sounds with names matching or including the text input. See “6.5 THE NAMING SCREEN” on page 17 on how to enter text. 10.5.
10. KITS AND SOUNDS RENAME renames the selected Sound. EDIT TAGS opens a menu where Sounds can be tagged. Sounds can have any number of tags, but only the first two will be shown on the Sound list. Apply or remove tags by pressing [YES]. DELETE deletes the Sound. SELECT ALL selects all Sounds in the list. DESELECT ALL deselects all Sounds in the list. TOGGLE enables or disables write protection for the selected Sounds. When a Sound is write protected it cannot be overwritten, renamed, tagged or deleted.
10. KITS AND SOUNDS VELOCITY TO VOL select how velocity will affect volume when playing the Sound on the [PADS] or with an external MIDI unit. • OFF means velocity will not affect the volume of the Sound. • ON means the volume will correspond linearly to velocity. VELOCITY MOD gives access to a menu where up to five PARAMETER page parameters can be assigned to the velocity mod parameter. Open the menu by pressing [YES]. Use DATA ENTRY knobs A-D to select parameters from any of the PARAMETER pages.
10. KITS AND SOUNDS Browse through the MACHINE list using the [ARROW] keys [UP] and [DOWN]. Sample the MACHINE currently outlined by tapping the pad of the active track. Select the outlined MACHINE by pressing [YES]. Exit without switching MACHINE by pressing [NO]. Edit a track Sound by adjusting the parameters found on the PARAMETER pages. Access these pages by pressing one of the five [PARAMETER] page keys. Use the DATA ENTRY knobs A-H to change the parameters.
10. KITS AND SOUNDS Turn the knob counter-clockwise to scroll up the list, clockwise to scroll down the list. Tap the pad of the active track while browsing to listen to the sample currently outlined. Press [FUNC] and [YES] to replace a sample in one of the slots with one found in any of the sample directories. To learn more about sample directories, see “GLOBAL MENU” on page 51. To select an outlined sample, press [YES]. Press DATA ENTRY knob D or [NO] to exit the list without selecting a sample.
11. THE SEQUENCER 11. THE SEQUENCER The sequencer of the Analog Rytm MKII stores beat information in patterns. A pattern controls the playback of the drum tracks, the FX track and various pattern-specific aspects of these. Each of the 8 banks, ranging from A to H, contains 16 patterns, which means 128 patterns are instantly available for each project. All changes made to the patterns are stored automatically. Changes made to the active pattern can be reverted, as long as it is active.
11. THE SEQUENCER Use the TRACK LEVEL knob to change the tempo setting. The [UP] and [DOWN] key changes the decimal part of the tempo. To tap a tempo setting, hold the [FUNC] key and tap the [TEMPO] key in a steady rhythm. After four consecutive taps, the average tempo of the taps will be calculated. By continuing tapping, the average tempo will keep on updating. The tempo can be temporarily nudged up or down by 10% by pressing the [LEFT] or [RIGHT] arrow keys.
11. THE SEQUENCER 11.3.2 GRID RECORDING MODE GRID RECORDING is a method of composing where you use the [TRIG] keys to add trigs. Enter GRID RECORDING mode by pressing the [RECORD] key. A lit red [RECORD] key indicates GRID RECORDING mode is active. Select the track to which you want to add trigs, the active track, by pressing the [TRK] key + one of the [PADS]. Place note trigs on the sequencer by pressing the [TRIG] keys 1–16 in the sequence desired.
11. THE SEQUENCER Use the [ARROW] keys [UP] and [DOWN] to highlight one of the retrig actions (there are more than the four visible on the screen). Change values using the [ARROW] keys [LEFT] and [RIGHT]. The values can also be set using the TRACK LEVEL knob. The retrig actions available in this menu are: RETRIG Sets the retrig rate (1/1, 1/2, 1/3, 1/4, 1/5, 1/6, 1/8, 1/10, 1/12, 1/16, 1/20, 1/24, 1/32, 1/40, 1/48, 1/64 or 1/80). 1/16 is the nominal retrig rate, one trig per step.
11. THE SEQUENCER TRIGS SETUP will take you to the quantization menu for the active track. See section “11.7.1 QUANTIZATION” on page 42. RELOAD TRACK will reload the active track. Since tracks are a part of patterns which are automatically saved, it will either be reloaded to its original auto-saved state or to a specifically saved state which can be determined by utilizing the SAVE TRACK command. Press [NO] + [CHRO] for a shortcut to the RELOAD TRACK command.
11. THE SEQUENCER NOT sets the pitch of the note when trigged, ranging from -24 to 24. When LIVE RECORDING and playing in CHROMATIC mode, the pitch of the [PADS] played will override this setting. VEL sets the velocity at which the note trig on the sequencer is trigged, 1 to 127. This velocity is used when trigging with [FUNC] + [PADS] or with the [TRIG] keys or with the pads in FIXED VELOCITY mode and the fixed velocity set to AUTO.
11. THE SEQUENCER specified by the VEL parameter in the TRIG menu. For more information, please see “11.7 TRIG MENU” on page 41. 11.9 CLICK TRACK The CLICK TRACK menu controls the internal metronome of Analog Rytm MKII. Open the menu by pressing [FUNC] + [RTRG]. Use the [UP]/[DOWN] arrow keys or the TRACK LEVEL knob to scroll through the list of settings. Press [LEFT]/[RIGHT] or any of the DATA ENTRY knobs to change the highlighted setting. ACTIVE activates/deactivates the metronome.
11. THE SEQUENCER A 2X time signature setting is useful for increasing the base resolution of the step sequencer to 32nd notes. A 3/4X setting is useful when Analog Rytm MKII is playing alongside other instruments set to the same BPM, and you want Analog Rytm MKII to play triplets. 11.10.2 ADVANCED MODE In this mode, the tracks of the pattern can be assigned individual lengths. Select ADVANCED mode by navigating to the SCALE column using the [LEFT] arrow key. Select ADVANCED by using the [DOWN] arrow key.
11. THE SEQUENCER To remove the parameter locks of all tracks while LIVE RECORDING mode is active, press and hold [FUNC] + [NO]. Sound locks will, however, not be erased. Press [NO] + one (or several) of the [PADS] to erase a sequence of recorded trigs on a specific track (or on several tracks) in time with the sequencer, i.e., all steps reached on the pattern playing will be erased until the keys are released. Sound locks will not be erased.
11. THE SEQUENCER A:B A sets how many times the pattern plays before the trig condition is true. B sets how many times the pattern plays before the count is reset and starts over again. This cycle then repeats until you stop the sequencer. For example: With the setting 1:2, the trig condition is true the first time the pattern plays and then the third, the fifth, and so on. With the setting 2:2, the trig condition is true the second time the pattern plays and then the fourth, the sixth, and so on.
11. THE SEQUENCER Select the track that will be affected by pressing the corresponding [TRK] key. Select the accent value by turning the TRACK LEVEL knob. The higher the value, the more accentuation will be added to accent trigs. While the ACCENT menu is open, the sequencer will display accent trigs. Place or remove accent trigs by pressing the [TRIG] keys. If you wish to edit the step property on all tracks simultaneously, not just the active track, press and hold [FUNC] key and then enter the trigs.
11. THE SEQUENCER • Parameter slides can be quickly added to note trigs or lock trigs. Keep the note trig or lock trig pressed and press [BANK H]. A parameter slide trig will automatically be placed on the same sequencer step as the note trig/lock trig. • Press a note trig/lock trig to quickly see if a parameter slide trig is placed on the same sequencer step as the trig. If that is the case, the [BANK H] key will light up. 11.11.
12. CHAINS AND SONGS 12. CHAINS AND SONGS Chains are sequences that consist of one or more patterns. Chains are used to form songs. 256 pattern entries are available to the 64 chains. For example, one chain can consist of 256 patterns or two chains can consist of 128 patterns each. One song is always active and worked on. Songs contain two main forms of entries, song rows, and a scratch pad row. The active song row is visible in the bottom left part of the LCD.
12. CHAINS AND SONGS Songs are played row by row, starting from the top and moving towards the bottom. If a song row contains a chain, all patterns in the chain will play before the song play position moves to the next row. The song play position is shown with inverted pattern number graphics. In the top right corner of the screen, the BPM and the amount of played bars and beats is shown. To navigate between song rows as well as patterns assigned to the song rows, use the [ARROW] keys.
12. CHAINS AND SONGS You can selectively mute the sequencers tracks of any pattern while in song edit mode. First, make sure MUTE mode is on. If not, press [MUTE] and make sure the [MUTE] key is fully lit. Then, in the song editor, place the cursor on the pattern you wish to mute tracks on using the [ARROW] keys and press [YES]. Press and hold the [SONG MODE] key + press the [PADS] of the drum tracks you wish to mute.
13. SAMPLING 13. SAMPLING Analog Rytm MKII is also a competent and accessible sampler. It can sample audio from external sources via the AUDIO IN inputs, and it can also sample audio internally from the Analog Rytm MKII itself. The maximum sampling time is 33 seconds. 13.1 SAMPLING MENU The SAMPLING menu offers settings that control the different aspects of sampling. Press [SAMPLING] to access this menu. Use the DATA ENTRY knobs to change the parameters. 13.1.
13. SAMPLING 4. Again, with an eye on the audio input meter, use DATA ENTRY knob F to set THR just above the indicated background noise of the audio source (when it is not playing). 5. Press [YES] to arm the sampler and then play the sound source. When the incoming audio signal exceeds the set threshold level, sampling will start. 6. Press [YES] when you want to stop sampling. The Analog Rytm MKII then automatically normalizes the sample. 7.
14. GLOBAL SETTINGS MENU 14. GLOBAL SETTINGS MENU The GLOBAL SETTINGS menu offers settings that affect Analog Rytm MKII on a global level. Global sequencer, MIDI, and track routing settings are made here. Up to four Global slots are available, each with its individual settings. Access the menu by pressing [GLOBAL SETTINGS]. Scroll the list by using [UP]/[DOWN] or the TRACK LEVEL knob. Open a highlighted menu by pressing [YES]. 14.1 PROJECT This is where you manage the projects.
14. GLOBAL SETTINGS MENU Select LOAD TO PROJ and press [YES]. The samples you selected (ticked) will now appear in the first available empty slots out of the 127 user sample slots of the active project. To view the user samples currently in the RAM of the active project, press the [LEFT] arrow key twice. This will bring up the left side menu. Select VIEW RAM and press [YES]. A list will appear, showing all 127 user sample slots.
14. GLOBAL SETTINGS MENU 4. Drag and drop the samples to the Elektron Transfer main window. The samples will automatically be transferred to a default directory (if no other is set in Elektron Transfer) “transfers-yymmdd” that is created in the +Drive storage of the Analog Rytm MKII. Elektron Transfer automatically converts all audio files to 16 bit, 48 kHz, mono audio files, the Analog Rytm MKII native audio format.
14. GLOBAL SETTINGS MENU micro timing. Read more about micro timing and quantization in the section “11.7.1 QUANTIZATION” on page 42. KIT RELOAD ON CHG will cause kits to reload to their saved state automatically as soon as a new kit becomes active. This is useful if you, for example, play live, have tweaked a kit extensively and want it to return to its saved state automatically next time it becomes active again. 14.
14. GLOBAL SETTINGS MENU TURBO SPEED press [YES] to start the turbo speed negotiation. Speed is chosen automatically. Please note that you must use a MIDI interface that supports the Turbo-MIDI protocol. OUT PORT FUNCTIONALITY selects what type of signal the MIDI OUT port will send. • MIDI makes it possible for the port to send out MIDI data. • DIN 24 will make the port send DIN 24 sync pulses. No MIDI data is sent on the port when this option is selected.
14. GLOBAL SETTINGS MENU TRACK 1–12, FX selects dedicated MIDI tracks that will control the drum and FX tracks. An OFF setting will make the track disregard any incoming MIDI messages. PERF CHANNEL selects the MIDI channel the knobs will send MIDI data on when PERFORMANCE mode is active. AUTO CHANNEL selects the MIDI channel that will give access to the currently active track.
14. GLOBAL SETTINGS MENU MODE Sets the port mode to adjust to different kinds of input signals. There are three modes: CV (Control Voltage), EXPR (Expression Pedal), and OFF. CV ZERO LEVEL (Available when MODE is set to CV.) Sets the Volt level at which CV modulation amount is zero. A control input level equal to this setting corresponds to zero modulation. (-5.50 V–+5.50 V). CV MAX LEVEL (Available when MODE is set to CV.) Sets the Volt level at which CV modulation amount is max.
14. GLOBAL SETTINGS MENU • ALL SOUNDS sends all Sounds to the receiving device. • ALL KITS sends all kits to the receiving device. • ALL PATTERNS sends all patterns to the receiving device. • ALL SONGS sends all songs to the receiving device. • ALL GLOBALS sends all global slots to the receiving device. • ALL SETTINGS sends all settings to the receiving device. KIT sends the selected kit to the receiving device. An asterisk at the end of the kit name indicates the kit is not linked to any pattern.
14. GLOBAL SETTINGS MENU • Initiate the SysEx send from the sending device after Analog Rytm MKII has started listening to incoming data. • When receiving to a specific list position, any subsequent data will be received on the next position, or positions, in the list. • Analog Rytm MKII can receive SysEx data at any time, regardless of the currently active menu. The data will be loaded into the position specified when it was saved, or to the first free slot if unspecified. 14.
14. GLOBAL SETTINGS MENU 14.10.3 FORMAT +DRIVE You can erase all content of the +Drive. Once you have made your choices using the [LEFT] or [RIGHT] arrow keys and confirmed by pressing [YES], a prompt will appear asking if the formatting procedure should be executed. Press [YES] to proceed with the formatting. PROJECTS+SOUNDS Erases all projects and Sounds. Tick/untick this box by pressing the [LEFT] or [RIGHT] arrow keys. SAMPLES Erases all samples.
15. STARTUP MENU 15. STARTUP MENU To access this menu, hold down the [FUNC] key while powering up Analog Rytm MKII. From here you can perform a variety of tasks. To choose the different alternatives, press the corresponding [TRIG] key. 15.1 TEST MODE To enter this mode, press the[TRIG 1] key. Warning: For testing purposes, a short loud beep is heard through all outputs of the unit. If you have any trouble with your Analog Rytm MKII and suspect it may be due to a hardware problem, perform this self-test.
16. SETUP EXAMPLES 16. SETUP EXAMPLES The Analog Rytm MKII likes to play with other machines. Whether it uses its ability to sync and play with legacy machines, plays its part among other Elektron machines or plays with incoming audio: Analog Rytm MKII gets along with other gear. Three examples are shown here. 16.1 ANALOG RYTM MKII WITH A MONOPHONIC BASS MACHINE MAIN OUT TO MIXER MONO PHONE TO MIXER DIN SYNC 24 The DIN sync capabilities of the Analog Rytm MKII allows you to use gear from times gone by.
16. SETUP EXAMPLES Use the Analog Rytm MKII compressor when you incorporate sounds from external instruments in your composition. The following example shows how an old drum machine is hooked up to the Analog Rytm MKII. The stereo output from the drum machine can be compressed to fit in nicely, and its patterns started, stopped and tempo controlled, using the Analog Rytm MKII. 1. Prepare a rhythm pattern on your heritage drum machine. 2.
16. SETUP EXAMPLES In this example, the Analog Rytm MKII creates the beats. The Analog Four MKII is used for bass and synth sounds. The Octatrack MKII plays back loops and samples the audio from the Analog Rytm MKII and the Analog Four MKII. 1. Connect the Analog Rytm MKII main outputs to the Analog Four MKII inputs, the Analog Four MKII main outputs to one of the input pairs of the Octatrack MKII, and the main outputs of the Octatrack MKII to the PA. 2.
17. USEFUL KEY COMBINATIONS (QUICK KEYS) 17. USEFUL KEY COMBINATIONS (QUICK KEYS) Use the key combinations below to quickly perform certain tasks. GENERAL [FUNC] + [RECORD] will perform a copy command. Action depends on the currently active page or mode. [FUNC] + [PLAY] will perform a clear command. Action depends on the currently active page or mode. [FUNC] + [STOP] will perform a paste command. Action depends on the content that was copied.
17. USEFUL KEY COMBINATIONS (QUICK KEYS) CLEAR TRACK / CLEAR PATTERN [FUNC] + [PLAY] (while in GRID RECORDING mode) to clear active Track. [FUNC] + [PLAY] (while in no mode or LIVE RECORDING mode) to clear Pattern. SHIFTING TRIGS AROUND [FUNC] + [LEFT/RIGHT] to move all trigs a whole step, left or right. [TRIG] + [LEFT/RIGHT] to nudge a single trig a fractional step left or right. [TRIG] + [UP/DOWN] to activate RETRIG and set retrig rate (while in GRID RECORDING mode).
18. TECHNICAL INFORMATION 18.
APPENDIX A: DRUM TRACK PARAMETERS APPENDIX A: DRUM TRACK PARAMETERS This appendix lists the parameters on the five PARAMETER pages for the drum tracks and explains them. With one exception, each page contains the same parameters on all drum tracks. The exception is the SRC page, where parameters will vary depending on the active MACHINE. A.1 SRC Controls the (analog and digital) sound synthesis. The default parameters for the BD track with the BDHD machine are shown here.
APPENDIX A: DRUM TRACK PARAMETERS BR (Bit Reduction) increasing the value of this parameter decreases the resolution of the sample, making it more grainy. Use when you want the sound of your drum sample to punch dirty like the sound effects of classic coin-op fighting games. (0–127) SMP (Sample Slot) turn this knob to browse the list of up to 127 samples loaded into the project. Turn the knob clockwise to scroll down the list, counter-clockwise to scroll up.
APPENDIX A: DRUM TRACK PARAMETERS AMP ATK (Attack) sets the length of the attack phase of the amp envelope. (0–127) HLD (Hold) sets the length of the hold phase of the amp envelope before the decay phase kicks in. Range (AUTO, 1–127). The AUTO setting means the hold phase is determined by the time the pad of the drum track is physically pressed.
APPENDIX A: DRUM TRACK PARAMETERS MOD (Trig Mode) sets how the LFO will act when a note is trigged. Five settings exist. • FREE is the default free-running mode. It makes the LFO run continuously, never restarting or stopping. • TRIG makes the LFO restart when a note is trigged. • HOLD makes the LFO run free in the background, but when a note is trigged the LFO output level is latched and held still until the next note is trigged.
APPENDIX B: FX TRACK PARAMETERS APPENDIX B: FX TRACK PARAMETERS In this appendix, the parameters of the FX track are shown and explained, one page at a time. B.1 DELAY The Delay send effect takes a duplicate of the input signal, delays it in time and then rejoins it with the original signal. Customize the delay parameters on this page. DELAY TIM (Delay Time) sets the delay time. It is relative to the current BPM and is measured in 128th notes.
APPENDIX B: FX TRACK PARAMETERS GAI (Shelving Gain) affects the damping of the reverberated signal above the shelving frequency set by the FRQ parameter. At max value, the treble is included in the reverberations; lowering the value and gradually dampens it. (0–127) HPF (HP Filter) sets the cutoff frequency of the reverb high-pass filter. (0–127) LPF (LP Filter) sets the cutoff frequency of the reverb low-pass filter. (0–127) VOL (Mix Volume) sets the volume of the Reverb output signal.
APPENDIX B: FX TRACK PARAMETERS REL (Release) sets the time of the compressor release phase, i.e., how long it takes for the compression to recover in quieter moments. The time is set in seconds. Range (0.1–2, A1 or A2). A1 and A2 are two types of auto release phases, (A2) being slightly longer than (A1). MUP (Makeup Gain) sets the makeup gain of the compressor output, to compensate for the reduced signal levels caused by compression.
APPENDIX B: FX TRACK PARAMETERS • HOLD makes the LFO run free in the background, but when a note is trigged the LFO output level is latched and held still until the next note is trigged. • ONE makes the LFO start from the beginning when a note is trigged, run for one cycle and then stop, making the LFO act like an envelope. • HALF makes the LFO start from the beginning when a note is trigged, run for half a cycle and then stop. DEP (Depth) sets the depth and polar orientation of the LFO modulation.
APPENDIX C: MIDI APPENDIX C: MIDI This appendix lists the CC and NRPN specification for the Analog Rytm MKII. C.1 GENERAL TRIG PARAMETERS TRIG PARAMETERS Parameter CC MSB NRPN MSB NRPN LSB Note 3 CC LSB 3 0 Velocity 4 3 1 Lenght 5 3 2 Synth Trig 11 3 3 Sample Trig 12 3 4 ENV Trig 13 3 5 LFO TRIG 14 3 6 C.2 GENERAL KIT PARAMETERS COMMON Parameter CC MSB NRPN MSB NRPN LSB Track Level 95 CC LSB 1 100 Track Mute (seq. mute) 94 1 101 Track Solo (seq.
APPENDIX C: MIDI SYNTH Parameter CC MSB Synth Parameter 3 CC LSB NRPN MSB NRPN LSB 18 1 2 Synth Parameter 4 19 1 3 Synth Parameter 5 20 1 4 Synth Parameter 6 21 1 5 Synth Parameter 7 22 1 6 Synth Parameter 8 23 1 7 NRPN MSB NRPN LSB SAMPLE Parameter CC MSB CC LSB Sample Tune 24 1 8 Sample Fine tune 25 1 9 Sample Bit Reduction 26 1 10 Sample Slot 27 1 11 Sample Start 28 1 12 Sample End 29 1 13 Sample Loop 30 1 14 Sample Level 31 1 15 FILTER P
APPENDIX C: MIDI C.5 LFO PARAMETERS Note that the LFO depth is a high-resolution parameter, with CC LSB value. LFO Parameter CC MSB LFO Speed CC LSB NRPN MSB NRPN LSB 102 1 32 LFO Multiplier 103 1 33 LFO Fade In/Out 104 1 34 LFO Destination 105 1 35 LFO Waveform 106 1 36 LFO Start Phase 107 1 37 LFO Trig Mode 108 LFO Depth 109 1 38 118 1 39 CC LSB C.
APPENDIX C: MIDI COMPRESSOR Parameter CC MSB Compressor Threshold CC LSB NRPN MSB NRPN LSB 78 2 24 Compressor Attack Time 79 2 25 Compressor Release Time 80 2 26 Compressor Makeup Gain 81 2 27 Compressor Ratio 82 2 28 Compressor Sidechain EQ 83 2 29 Compressor Dry/Wet Mix 84 2 30 Compressor Output Volume 85 2 31 C.7 MACHINE PARAMETERS The following shows the SYNTH parameters per MACHINE type.
APPENDIX C: MIDI BD CLASSIC Parameter CC MSB Level CC LSB NRPN MSB NRPN LSB 16 1 0 Tune 17 1 1 Decay 18 1 2 Hold 19 1 3 Sweep Time 20 1 4 Sweep Depth 21 1 5 Waveform 22 1 6 Transient Tick 23 1 7 BD FM Parameter CC MSB NRPN MSB NRPN LSB Level 16 CC LSB 1 0 Tune 17 1 1 Decay 18 1 2 FM Amount 19 1 3 Sweep Time 20 1 4 FM Sweep Time 21 1 5 FM Decay Time 22 1 6 FM Tune 23 1 7 NRPN MSB NRPN LSB BD SILKY Parameter CC MSB CC LSB Level 1
APPENDIX C: MIDI SD HARD Parameter CC MSB Level CC LSB NRPN MSB NRPN LSB 16 1 0 Tune 17 1 1 Decay 18 1 2 Sweep Depth 19 1 3 Tick Level 20 1 4 Noise Decay 21 1 5 Noise Level 22 1 6 Sweep Time 23 1 7 SD CLASSIC Parameter CC MSB NRPN MSB NRPN LSB Level 16 CC LSB 1 0 Tune 17 1 1 Decay 18 1 2 Detune 19 1 3 Snap Amount 20 1 4 Noise Decay 21 1 5 Noise Level 22 1 6 Osc Balance 23 1 7 NRPN MSB NRPN LSB SD FM Parameter CC MSB CC LSB Level
APPENDIX C: MIDI RS CLASSIC Parameter CC MSB Level CC LSB NRPN MSB NRPN LSB 16 1 0 Tune Osc 1 17 1 1 Decay 18 1 2 Osc Balance 19 1 3 Tune Osc 2 20 1 4 Symmetry 21 1 5 Noise Level 22 1 6 Tick Level 23 1 7 CP CLASSIC Parameter CC MSB NRPN MSB NRPN LSB Level 16 CC LSB 1 0 Noise Tone 17 1 1 Noise Decay 18 1 2 Clap Number 19 1 3 Clap Rate 20 1 4 Noise Level 21 1 5 Random Claps 22 1 6 Clap Decay 23 1 7 NRPN MSB NRPN LSB BT CLASSIC Parame
APPENDIX C: MIDI CH CLASSIC Parameter CC MSB Level CC LSB NRPN MSB NRPN LSB 16 1 0 Tune 17 1 1 Decay 18 1 2 Color 19 1 3 CH METALLIC Parameter CC MSB NRPN MSB NRPN LSB Level 16 CC LSB 1 0 Tune 17 1 1 Decay Time 18 1 2 OH CLASSIC Parameter CC MSB NRPN MSB NRPN LSB Level 16 CC LSB 1 0 Tune 17 1 1 Decay 18 1 2 Color 19 1 3 OH METALLIC Parameter CC MSB NRPN MSB NRPN LSB Level 16 CC LSB 1 0 Tune 17 1 1 Decay Time 18 1 2 HH BASIC Paramet
APPENDIX C: MIDI CY CLASSIC Parameter CC MSB Level CC LSB NRPN MSB NRPN LSB 16 1 0 Tune 17 1 1 Decay 18 1 2 Color 19 1 3 Tone 20 1 4 CY RIDE Parameter CC MSB NRPN MSB NRPN LSB Level 16 CC LSB 1 0 Tune 17 1 1 Tail Decay 18 1 2 Hit Decay 19 1 3 Cymbal Type 20 1 4 Component 1 21 1 5 Component 2 22 1 6 Component 3 23 1 7 NRPN MSB NRPN LSB CB CLASSIC & METALLIC Parameter CC MSB CC LSB Level 16 1 0 Tune 17 1 1 Decay Time 18 1 2 Detune
APPENDIX D: MACHINES APPENDIX D: MACHINES This appendix lists the parameters on the SRC page of the drum tracks. The parameters available are determined by the MACHINE that has been selected. There are several MACHINES to choose from. See “ANALOG RYTM CONTROLS” on page 14 (illustration) for drum track voice allocation. The MACHINES below can be used on all tracks: BD, SD, RS, CP, BT, LT, MT, HT, CH, OH, CY and CB. D.1 ALL NONE (SYNTH DISABLED) There are no parameters on the SRC page when it is disabled.
APPENDIX D: MACHINES POL (Polarity) sets the polarity, positive or negative. (POS, NEG) LEV (Level) sets the volume of the impulse. (0–127) The MACHINES below can be used on the BD, SD, RS and CP tracks. D.2 BASS DRUM BDHD (BASS DRUM HARD) TUN (Tune) sets the pitch of the oscillator. (-64–63) SWT (Sweep Time) sets the pitch sweep time. The depth of the sweep is fixed. (0–127) SNP (Snap Amount) sets the snap transient level. (0–127) DEC (Decay) sets the length of the decay phase.
APPENDIX D: MACHINES TUN (Tune) sets the pitch of the first (modulated) oscillator. (-64–+63) SWT (Sweep Time) sets the pitch sweep time of the first (modulated) oscillator. (0–127) FMD (FM Decay) sets the length of the decay phase of the second (modulating) oscillator and, consequently, the decay time of the FM effect. (0–127) DEC (Decay) sets the length of the decay phase of the first (modulated) oscillator and, consequently, the whole drum sound.
APPENDIX D: MACHINES BDSH (BASS DRUM SHARP) TUN (Tune) sets the pitch of the oscillator. (-64–+63) SWT (Sweep Time) sets the pitch sweep time. (0–127) SWD (Sweep Depth) sets the depth of the pitch sweep. (0–127) DEC (Decay) sets the length of the decay phase. (0–127) HLD (Hold Time) sets the length of the hold phase. (0–127) TIC (Tick Level) sets the level of transient tick. (0–127) WAV (Waveform) sets the waveform.
APPENDIX D: MACHINES BAL (Osc Balance) sets the balance between the levels of oscillator 1 and oscillator 2. (-64–+63) DEC (Decay) sets the length of the decay phase. (0–127) SNP (Snap Amount) sets the snap transient level. (0–127) NOD (Noise Decay) sets the length of the noise decay phase. (0–127) NOL (Noise Level) sets the noise level. (0–127) LEV (Level) sets the synth volume. (0–127) SDFM (SNARE DRUM FM) TUN (Tune) sets the pitch of the first (modulated) oscillator.
APPENDIX D: MACHINES The MACHINES below can only be used on the RS and CP tracks. D.4 RIMSHOT RSHD (RIMSHOT HARD) TUN (Tune) sets the pitch of the oscillators. (-64–+63) SWT (Sweep Time) sets the pitch sweep time. (0–127) SWD (Sweep Depth) sets the depth of the pitch sweep. (0–127) DEC (Decay) sets the length of the decay phase. (0–127) SYM (Symmetry) adjusts the nonlinearity in the special rimshot circuit. (0–127) TIC (Tick Level) sets the level of the transient tick.
APPENDIX D: MACHINES RAT (Clap Rate) sets the rate of the hand claps. (0–127) NUM (Clap Number) sets the number of hand claps. (0–127) RND (Random Claps) randomizes the timing of the hand claps. (0–127) CPD (Clap Decay) sets the length of the decay phase. (0–127) TON (Noise Tone) sets the pitch of the noise. (0–127) NOD (Noise Decay) sets the length of the decay phase of the noise. (0–127) NOL (Noise Level) sets the noise level. (0–127) LEV (Level) sets the synth volume.
APPENDIX D: MACHINES The MACHINES below can be used on the CH and OH tracks. D.8 CLOSED HIHAT HHBA (HIHAT BASIC) TUN (Tune) sets the pitch of the six oscillators that combine to make the basic hihat sound. (-64–+63) TON (Tone) sets the tone of the sound. Positive values produce an increasingly shrill tone, while negative values result in a deeper tone. (-64–+63) TRD (Transient Decay) sets the length of the transient. (0–127) DEC (Decay) sets the length of the hihat sound.
APPENDIX D: MACHINES D.9 OPEN HIHAT OHCL (OPEN HIHAT CLASSIC) TUN (Tune) sets the pitch of the oscillators of the open hihat. (-64–+63) DEC (Decay) sets the length of the decay phase. (0–127) COL (Noise Color) sets the timbral color. (-64–+63) LEV (Level) sets the synth volume. (0–127) OHMT (OPEN HIHAT METALLIC) TUN (Tune) sets the pitch of the oscillators of the metallic hihat. (-64–+63) DEC (Decay) sets the length of the decay phase. (0–127) LEV (Level) sets the synth volume.
APPENDIX D: MACHINES CYMT (CYMBAL METALLIC) TUN (Tune) sets the pitch of the ring-modulated oscillators of the metallic cymbal. (-64–+63) TON (Tone) sets the tone of the metallic transient. (-64–+63) TRD (Transient Decay) sets the length of the transient decay phase. (0–127) DEC (Decay) sets the length of the decay phase of the oscillators. (0–127) LEV (Level) sets the synth volume. (0–127) CYRD (CYMBAL RIDE) TUN (Tune) sets the pitch of the interacting oscillators that make up the ride cymbal model.
APPENDIX D: MACHINES CBMT (COWBELL METALLIC) TUN (Tune) sets the base pitch of the two oscillators. (-64–+63) DEC (Decay) sets the length of the decay phase of the metallic cowbell sound. (0–127) DET (Detune) sets the detune offset of the second oscillator. (0–127) LEV (Level) sets the synth volume.
INDEX INDEX +DRIVE 14 Editing a sound 34 Kit menu 26 Load kit 26 Playing a sound 34 Selecting a sample 35 Sound menu 31 A ACCENT 46 AMP 72 C CHAINS 49 Detailed mode 49 Quick mode 49 CHROMATIC MODE 23 COMPRESSOR 76 CONDITIONAL LOCKS 45, 46 CONNECTORS 12 COPY, PASTE AND CLEAR 48 D DATA STRUCTURE 14 Kits 14 Project 14 Sounds 14 DELAY 75 DIRECT SAMPLING 53 DISTORTION 76 DRUM TRACK PARAMETERS 71 Amp 72 Filter 72 LFO 73 Sample 71 Synth 71 E EARLY STARTUP MENU 64 F FACTORY RESET 64 FILL MODE 46 FILTER 72 FI
INDEX QUICK START 19 R RECORDING MODE Grid recording mode 39 RECORDING MODES Live recording mode 39 REVERB 75 S SAFETY AND MAINTENANCE 3 SAMPLE Loading, unloading, replacing 54 SAMPLES 54 Create a new destination directory 56 Receiving from computer 55 SAMPLING 52 Direct sampling 53 Sampling audio 53 SCALE SETUP Advanced mode 44 Normal mode 43 SCENE MODE 28 SEQUENCER 37 Accent 46 Click track 43 Conditional locks 45 Editing a pattern 38 Parameter locks 44 Pattern control 37 Pattern menu 41 Pattern modes 38
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