User Manual
4. ANALOG RYTM MKII SOUND ARCHITECTURE
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4. ANALOG RYTM MKII SOUND ARCHITECTURE
The Analog Rytm MKII sound architecture, with its eight drum voices, two send eects (delay and reverb),
and two master eects (distortion and compressor), is shown below. Analog elements are gray; digital ele-
ments are white.
PERCUSSION
SOUND
GENERATOR
SAMPLE
PLAYBACK
ENGINE
OVERDRIVE
MULTIMODE
FILTER
MIXER
EXT
INPUT L/R
DISTORTION COMPRESSOR
AMP
NOISE
GENERATOR
FILTER
ENVELOPE
AMP ENVELOPE
REVERB
SEND
DELAY
REVERB
FROM EFFECT SENDS
EFFECT RETURN 1
FROM DRUM VOICES OUTPUTS L/R
EFFECT RETURN 2
TO EFFECT RETURNS
FADE
ENVELOPE
LFO
DESTINATION
FADE
ENVELOPE
LFO DESTINATION
TO EFFECT RETURNS
DRUM VOICES (x8)
FX TRACK
PAN
DELAY SEND REVERB SEND
TO MIXER
INDIVIDUAL OUTPUT
4.1 VOICE CIRCUITS
There are eight analog voice circuits. All voices have an identical sample playback engine, overdrive circuit,
and multimode filter. The percussion sound generators are not identical. Each is designed to generate a
specific class of analog drum sounds.
4.2 ABOUT MACHINES
There are several MACHINES available for each voice circuit. A MACHINE is a set of synthesis parameters
that control a percussion sound generator to act like a certain drum model. Dierent MACHINES are soft-
ware tailored to generate dierent kinds of bass drums, hi-hats, et cetera - and to provide the parameters
most apt for each particular MACHINE. For more information, please see “8.2 MACHINES” on page 22.