User Manual
8. ANALOG RYTM MKII CONTROLS
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8.7 MODE KEYS
There are five main keys with which you select the mode of operation on the Analog Rytm MKII: [PLAY
MODE], [MUTE], [CHRO], [SCNE] and [PERF].
8.7.1 PLAY MODE
To activate the PLAY MODE mode, press the [PLAY MODE] key. In PLAY MODE the pads are used to
play the drum Sounds that is loaded to their corresponding track.
8.7.2 MUTE MODE
To activate the MUTE mode, press the [MUTE] key. You can mute the sequencer of any of the twelve
drum tracks in this mode. Press any of the [PADS] to mute the corresponding track. Press again to un-
mute. The color of the <PADS> indicates the mute status. Muted <PADS> are unlit. Audible pads <PADS>
are green.
Press and hold [FUNC] and then any of the [PADS] to preselect a mute, or mute/unmute several tracks
in one go. Once you release [FUNC], the selected mutes come into eect. Blue color <PADS>. show
preselected mutes
Press [RTRG] and one of the [PADS] if you wish to activate solo, in other words, mute all tracks except
the one selected. Press again to deactivate solo. Keeping [RTRG] pressed, multiple tracks may be solo
activated/deactivated. Solo activated <PADS> are turquoise.
The tracks you have muted in this mode stay muted even if you change the pattern or load a new kit.
After exiting MUTE mode, the [MUTE] key stays lit, half-bright red if any of the tracks are muted. The
MUTE mode is a part of the active state of the machine. It is not stored to the current kit or pattern.
Mutes activated in MUTE mode are the master mutes, and they override any TRIG MUTE patterns on the
sequencer or any SONG MUTE program on any pattern of the active song.
8.7.3 CHROMATIC MODE
Pressing the [CHRO] key turns the [PADS] of the Analog Rytm MKII into a chromatic keyboard. When in
this mode, you can play the Sound of the active track chromatically.
Any track Sound may be played in this mode using the 12 pads. The chromatic note pitch is linearly
increased for each successive pad pressed: left to right, bottom to top. Twelve pads in succession make
up one octave. The range spans four octaves, middle, 1 up and 2 down. The middle octave has blue color
<PADS>, the two below are of violet and dark blue color, in that order, and the one above is yellow. Reach
higher or lower octaves, one row at a time, by pressing the [ARROW] keys [UP] or [DOWN], respectively.
The Synth part, the Sample part or both at once of any Sound may be chromatic enabled. This is done in
the SOUND SETTINGS. For more information, please see “10.5.2 SOUND MANAGER” on page 32.
Notes trigged chromatically can be recorded on the sequencer. Find out how this is done in sections
“11.3.2 GRID RECORDING MODE” on page 39 and “11.3.3 LIVE RECORDING MODE” on page 39.
Like the MUTE mode, the active state of the CHROMATIC mode (the portion of the chromatic keyboard
currently visible on the pads) is not stored per kit or pattern but stays in its set state until it is changed.
8.7.4 SCENE MODE
The SCENE mode turns the twelve pads into instant sound shifters. Press a single pad to change several
parameters from any track. A scene is a fixed set of parameter values, ready to be activated or deactivat-
ed. To activate the SCENE mode, press the [SCNE] key.
By carefully assigning a set of parameter values, you can prepare a scene that makes the same kit sound
drastically (or subtly) dierent whenever activated. After exiting SCENE mode, the [SCNE] key stays
lit, half-bright red if any of the scenes are active. Unlike the MUTE or CHROMATIC mode, SCENE mode
settings are stored in the active kit. See “10.3 SCENE MODE” on page 28.
8.7.5 PERFORMANCE MODE
Press the [PERF] key to enter PERFORMANCE mode. This mode enables the [PADS] to control several
PARAMETER page parameters at once. Change many dimensions of one or more drum track Sounds
at the touch of a single pad. A pad in this mode, prepared with one or many additive layers of parameter
modulation, is called a performance macro. While setting up a performance macro is done in a similar
way as setting up a scene, there is a major dierence in the way these two modes operate. A scene is a
static, ON/OFF command of an array of parameters set to specific values. A performance macro engag-
es the assigned parameters dynamically. When using a performance macro, the parameters are modulat-
ed relative to the pressure applied to the pad.
PERFORMANCE mode settings are stored as part of a kit. For more information, please see “10.4 PER-
FORMANCE MODE” on page 29.