User Manual
10. KITS AND SOUNDS
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10. KITS AND SOUNDS
Every project has the capacity of 128 dierent kits. A kit is a collection of 12 drum track Sounds and an
FX track and their specific parameter settings. A Sound is composed of synth, sample, filter, eect sends,
envelope and LFO settings in any combination. Sounds are assigned to the twelve drum tracks.
Each of the drum tracks contains one Sound. The PARAMETER page settings for each track in a kit can
be saved as an individual Sound if so desired. A Sound that has been loaded, from the +Drive or the Sound
Pool to a track, becomes a part of the active kit. Any changes made to a track Sound do not aect the
stored Sound. It aects and become part of the active kit. A pattern, controlling the playback of the kit,
always links to a specific kit (non-exclusively). Any changes to the kit aect other patterns using the same
kit. When the Analog Rytm MKII is switched o, only the active kit preserves its changes. Other kits must be
saved.
A Kit contains:
• Sound parameter settings for the 12 drum tracks.
• FX track parameter settings.
• LEVEL settings for the drum and FX tracks.
• RETRIG settings.
• General SOUND SETTINGS.
• PERFORMANCE and SCENE mode macros and parameter settings.
A Sound contains:
• Settings for the PARAMETER pages of a drum track.
• The graphics in the top left part of the screen shows the name of the active kit. When you
press a [TRK] key and one of the [PADS], this information briefly changes to show the
name of the track Sound.
• When you create a brand new pattern, using an existing kit that is already linked to anoth-
er pattern, we recommend tha t you save and rename the kit, the first thing you do (see
below). Unless, of course, you intend kit changes to aect multiple patterns.
10.1 THE +DRIVE SOUND LIBRARY AND THE SOUND POOL
Sounds can be loaded to a kit from either the +Drive Sound library or the Sound pool of the active project.
The +Drive Sound library has the capacity of 4096 Sounds, available to all projects. The Sound pool is a
part of a project and can contain up to 128 Sounds. The major benefit of Sounds loaded to the Sound pool
is the possibility for them to be Sound locked. This feature is not available for the Sounds in the +Drive
Sound library. Read more about Sound locking in the section “11.11.2 SOUND LOCKS” on page 45.
10.2 KIT MENU
In the KIT menu, commands relating to kits are found, including kit save and kit load. Open the menu by
pressing [FUNC] + [PLAY MODE]. Use the [UP] and [DOWN] arrow keys to move between the commands.
Press [YES] to confirm your selection. Exit the menu by pressing [NO].
10.2.1 RELOAD KIT
Reloads either the active kit, reverting it to its saved status or all kits. Using the [LEFT] and [RIGHT] keys
selects whether only the active kit or all kits will be reloaded. [NO] + [KIT] oers a shortcut to reloading
the active kit.
10.2.2 LOAD KIT
Opens a menu where one of the up to 128 saved kits can be loaded. The kit list will appear when this
menu is accessed. The active kit is shown with inverted graphics. Select the kit you want to load by using
the [ARROW] keys or the TRACK LEVEL knob. [LEFT]/[RIGHT] will quickly scroll between the menu