User Manual
11. THE SEQUENCER
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11. THE SEQUENCER
The sequencer of the Analog Rytm MKII stores beat information in patterns. A pattern controls the playback
of the drum tracks, the FX track and various pattern-specific aspects of these. Each of the 8 banks, ranging
from A to H, contains 16 patterns, which means 128 patterns are instantly available for each project. All
changes made to the patterns are stored automatically. Changes made to the active pattern can be revert-
ed, as long as it is active. Read more in the “PATTERN MENU” on page 38. A pattern contains:
• General trig settings on the TRIG page (default note pitch, velocity et cetera).
• Quantization settings.
• Note trigs for all tracks.
• Lock trigs for all tracks.
• Parameter locks.
• Sound locks.
• Trig mutes.
• Accent trigs.
• Slide trigs.
• Swing trigs & swing amount.
• A kit linked to the pattern.
• Length and time signature for the tracks.
11.1 BASIC PATTERN OPERATIONS
Analog Rytm MKII can seamlessly switch between patterns. This, along with the ability to chain patterns, is
a handy feature when improvising live.
11.1.1 SELECTING A PATTERN
Press a [BANK] key. A window will appear on the screen for a short while, displaying “CHOOSE PTN.”
Press a [TRIG] key to select a pattern within the chosen bank. For example, to select pattern B05, press
[BANK B] and then [TRIG 5].
Patterns containing data are shown with half-bright red [TRIG] keys. The current active pattern is shown
with a full-bright red [TRIG] keys.
When you select a pattern containing no data, the kit of the previous pattern will be preliminarily select-
ed, and the kit number will start flashing on the screen (to draw attention to the fact that the kit is not yet
decisively linked to the new pattern). Load another kit, if you wish, at this point. When you start editing
the pattern or save the kit, the kit will be linked to the pattern, and the kit number will stop flashing on the
screen.
When a pattern is playing, and a new pattern is selected, the new pattern position will be shown flashing
in the lower left corner of the screen (If default, SEQUENTIAL, pattern mode is active). Once the last
step of the pattern has played, the new pattern will start, and the pattern position will cease to flash.
• Patterns can be changed while the sequencer is running.
• Patterns can be changed and queued by sending program change messages.
• After a pattern is selected, and before releasing any key, [RECORD], [PLAY] and
[STOP] can be pressed to copy, clear or paste patterns without leaving the active pat-
tern. It is possible to clear and paste multiple patterns at the same time.
11.1.2 PATTERN CONTROL
Pressing [PLAY] will start the playback of a pattern. Pressing [STOP] will stop the playback of all tracks.
The sound will be cut o, but eects like Delay will continue to be audible until the delay repeats have
faded out. When the sequencer has stopped, quickly press [STOP] + [STOP] to stop playback of all
tracks and fade out the send eects.
When a pattern is playing and [PLAY] is pressed the playback will be paused. Press [PLAY] again to
resume the playback.
If a pattern contains more than 16 sequencer steps, the <PATTERN PAGE> LEDs will indicate this. When
a pattern is playing, the currently active pattern page is shown with a flashing, full-bright, <PATTERN
PAGE> LED.
11.1.3 TEMPO
Pattern tempo is global and will aect all patterns. Pattern tempo is set in the TEMPO menu. Press
[TEMPO] to open it.