User Manual

11. THE SEQUENCER
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Use the TRACK LEVEL knob to change the tempo setting. The [UP] and [DOWN] key changes the deci-
mal part of the tempo.
To tap a tempo setting, hold the [FUNC] key and tap the [TEMPO] key in a steady rhythm. After four
consecutive taps, the average tempo of the taps will be calculated. By continuing tapping, the average
tempo will keep on updating.
The tempo can be temporarily nudged up or down by 10% by pressing the [LEFT] or [RIGHT] arrow
keys. When the key is released, the BPM will revert to the original setting.
When in the TEMPO menu, holding [FUNC] while turning the TRACK LEVEL knob will not change the
tempo to the selected value until the [FUNC] key is released. While doing this, “PREP.” will flash in the
bottom left corner of the screen.
Tempo shift is very handy when manually syncing Analog Rytm MKII to a turntable or an
external sound source. Note that you do not need to be in the TEMPO menu to perform
tempo shifting
11.2 PATTERN MODES
When changing patterns, dierent modes aecting the way the active pattern will be changed exist. Press
[FUNC] + [BANK A–D] to select PATTERN mode. The <PATTERN MODE> LEDs indicate which mode is
selected. There are four PATTERN modes.
SEQUENTIAL changes patterns after the currently playing pattern reaches its end. This mode is the
default mode.
DIRECT START immediately changes patterns. The new pattern will start playing from the beginning.
DIRECT JUMP immediately changes patterns. The new pattern will start playing from the position where
the previous pattern left o.
TEMP JUMP works a little bit dierently from the other PATTERN modes. It works like this:
1. Press [FUNC] + [BANK D] to arm TEMP JUMP PATTERN mode. The Temp Jump LED starts to flash
(if the sequencer is running) to indicate that Temp Jump mode is armed.
2. Select a new pattern. The Temp Jump LED is now firmly lit to indicate that Temp Jump mode is active
The pattern changes immediately and the new pattern starts playing from the position where the pre-
vious pattern left o. It plays the new pattern once to the end and then return to the pattern that was
playing before the change. Once the sequencer has returned to the earlier pattern, then TEMP JUMP
mode is no longer active.
You can also use TEMP JUMP mode when you are in CHAIN mode, but then the pattern you change to
instead replaces the current pattern in the chain. For example, say that you have a chain set up like this:
A01 > A03 > A04 > A02. When the chain is playing, and you are in TEMP JUMP mode, change pattern to
A16 while pattern A03 is playing. The pattern will immediately change to A16 and once A16 has ended
then the chain will continue to play from pattern A04.
11.3 EDITING A PATTERN
Analog Rytm MKII oers two main modes of input when editing or creating a pattern, GRID RECORDING
mode and LIVE RECORDING mode. In these modes you can add two types of trigs: note trigs and lock trigs.
11.3.1 TRIG TYPES
There are two types of trigs, note trigs and lock trigs. Note trigs trig notes while lock trigs are used to ap-
ply parameter locks without trigging notes. Note trigs are shown with red [TRIG] keys and lock trigs are
shown with yellow [TRIG] keys. Steps not containing any trigs have unlit [TRIG] keys. Read more about
parameter locks in section “11.11.1 PARAMETER LOCKS” on page 44. The two types of trigs are en-
tered in dierent ways on the sequencer depending on whether GRID or LIVE recording mode is active.