User Manual
11. THE SEQUENCER
45
To remove the parameter locks of all tracks while LIVE RECORDING mode is active, press and hold
[FUNC] + [NO]. Sound locks will, however, not be erased.
Press [NO] + one (or several) of the [PADS] to erase a sequence of recorded trigs on a specific track (or
on several tracks) in time with the sequencer, i.e., all steps reached on the pattern playing will be erased
until the keys are released. Sound locks will not be erased.
Remove specific parameter locks in real time by pressing [NO] while pressing the DATA ENTRY knob
corresponding to the parameter that will be removed.
Up to 72 dierent parameters can be locked in a pattern. A parameter counts as one (1)
locked parameter no matter how many trigs that lock it. If for example the cuto parame-
ter of the filter is locked on every sequencer step, there are still 71 other parameters that
can be locked.
11.11.2 SOUND LOCKS
All drum Sounds in the Sound pool of the active project can be changed per sequencer step. Press and
hold a note trig and turn the TRACK LEVEL knob. The Sound pool list will appear. Scroll the list using the
TRACK LEVEL knob, select the Sound you want to assign to the note trig and then release the [TRIG]
key. The [TRIG] key will start to flash. Press and hold the [TRIG] key of the note trig to show the as-
signed Sound.
Remember, all Sounds may not be loaded to all tracks. If a Sound in the list is incompatible
with the active track, it may not be sound locked. When browsing the Sound pool, Sounds
that are incompatible with the active track are shown with a flashing (!) symbol on the
screen. As are empty Sound pool slots.
The first position in the Sound pool list, titled TRACK SOUND, is the default selection. It
will play the corresponding track Sound of the active kit.
11.11.3 CONDITIONAL LOCKS
On the TRIG page, there is a parameter called TRC (Trig Condition) with which a set of conditional rules
can be applied to any trig, using a parameter lock. Each setting is a logical condition that determines
whether a trig set on a track in the sequencer is triggered or not. If the condition is true, then the trig be-
comes active and aect the track. If the condition is false, the trig is ignored. You must first place a note
trig or lock trig on the sequencer step to where you want to apply a conditional lock.
The sequencer needs to be in FILL mode to activate the conditional lock called FILL. For more informa-
tion, please see “11.11.4 FILL MODE” on page 46.
You can set the following trig conditions:
FILL is true (activates the trig) when FILL mode is active (see above).
FILL is true when FILL is false. A trig with this trig condition is active when you are not in FILL mode.
PRE is true if the most recently evaluated trig condition on the same track was true. (PRE and PRE
conditions are ignored and not evaluated.)
PRE is true when PRE is false. A trig with this trig condition is active if the most recently evaluated trig
condition on the same track was not true. (PRE and PRE conditions are ignored and not evaluated.)
Example 1: Trig 1, 50% = True > Trig 2, PRE = False > Trig 3, PRE = False > Trig 4, PRE = True
Example 2: Trig 1, 50% = False > Trig 2, PRE = True > Trig 3, PRE = True > Trig 4, PRE = False
NEI is true if the most recently evaluated trig condition on the neighbor track was true. (PRE and PRE
conditions on the neighbor track are ignored and not evaluated.) The neighbor track is the track
before the active track. For example, track 3 is the neighbor track of track 4. NEI and NEI conditional
trigs on track 4 evaluate the conditional trigs placed on track 3. The NEI condition is false if no condi-
tional trigs exist on the neighbor track.
NEI is true when NEI is false. A trig with this trig condition is active if the most recently evaluated trig
condition on the neighbor track was not true. (PRE and PRE conditions on the neighbor track are
ignored and not evaluated.)
1ST is true the first time the pattern plays (when looped).
1ST is true when 1ST is false. A trig with this trig condition is always active apart from the first time the
pattern plays (when looped).
X% is a probability condition. There is an X% chance that the trig will be active.