User Manual
11. THE SEQUENCER
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A:B A sets how many times the pattern plays before the trig condition is true. B sets how many times
the pattern plays before the count is reset and starts over again. This cycle then repeats until you stop
the sequencer.
For example:
With the setting 1:2, the trig condition is true the first time the pattern plays and then the third, the fifth,
and so on.
With the setting 2:2, the trig condition is true the second time the pattern plays and then the fourth,
the sixth, and so on.
With the setting 2:4, the trig condition is true the second time the pattern plays and then the sixth, the
tenth, and so on.
With the setting 4:7 the trig condition is true the fourth time the pattern plays and then the eleventh,
the eighteenth, and so on.
• Conditional parameter locks are a great way to add variety to a pattern. To set up a
grid of mutually exclusive or conclusive note trigs across any of the synth tracks, and
throwing some probability locks in there as well (perhaps, in turn, also sporting an array
of logically conditioned trigs) is a neat way to make the most minimal of compositions
come alive with randomness.
• Note that random or arbitrary variety is not the only way of using conditional trigs. They
may also be used, for example, to have two dierent melodic or percussive sequences
on the same track, one of which is activated only when FILL mode is active.
11.11.4 FILL MODE
FILL mode can be used to create a temporary variation, such as a drum fill, in your pattern.
Press [FUNC] + [FILL] to cue FILL mode for one pattern cycle. [FILL] starts to flash to indicate that FILL
mode is cued. FILL mode will become active ([FILL] shines with a steady light) when the pattern loops,
and remain active until the pattern loops again. You can also activate FILL mode at any time, and for any
duration, by pressing and holding the [FILL] key when the pattern is playing (GRID RECORDING mode
cannot be active). The FILL mode is active for as long as the key is held.
11.11.5 TRIG MUTE
The TRIG MUTE screen allows you to add mute masks on a sequencer pattern. Each track can have its
own trig mute trigs. Open the menu by pressing [FUNC] + [BANK E].
Enter trig mute trigs by pressing the [TRIG] keys. While on the TRIG MUTE screen, the trigs entered will
mute any trigs placed on the active track, given the trigs are located on the same sequencer steps. If
you wish to edit the step property on all tracks simultaneously, not just the active track, press and hold
[FUNC] key and then enter the trigs. The steps containing note trigs will be shown with dimly lit [TRIG]
keys.
• Trig mutes can be quickly added to note trigs or lock trigs. Keep the note trig or lock
trig pressed and press [BANK E]. A trig mute trig will automatically be placed on the
same sequencer step as the note trig/lock trig.
• Press a note trig/lock trig to quickly see if a trig mute trig is placed on the same se-
quencer step as the trig. If that is the case, the [BANK E] key will light up.
• Trig mutes are good for experimenting with the feel of tracks when playing live. The
last eight steps of a bass line track could, for example, be muted to build suspense.
11.11.6 ACCENT
Adding accent trigs is useful for quickly changing the velocity for chosen steps of a track. Accent level is
a destination for modulation, which means it can be aected by, for example, LFOs. Open the ACCENT
menu by pressing [FUNC] + [BANK F].