FCC compliance statement This device complies with part 15 of the FCC rules. Operation is subject to the following two conditions: (1) This device may not cause harmful interference, and (2) this device must accept any interference received, including interference that may cause undesired operation. NOTE: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules.
IMPORTANT SAFETY AND MAINTENANCE INSTRUCTIONS Read these instructions and follow them. 1. Do not use this unit near water. 2. Never use aggressive cleaners on the casing or on the LCD 3. 4. 5. 6. 7. 8. screen. Remove dust, dirt and fingerprints with a soft, dry and non-abrasive cloth. More persistent dirt can be removed with a slightly damp cloth using only water. Disconnect all cables while doing this. Only reconnect them when the product is safely dry.
INTRODUCTION............................................................................................................. 1 CONVENTIONS IN THIS MANUAL........................................................................................................ 1 THE ANALOG RYTM....................................................................................................... 2 PANEL LAYOUT AND CONNECTORS........................................................................... 3 FRONT PANEL ................
CHROMATIC MODE........................................................................................................................ 15 SCENE MODE................................................................................................................................. 16 PERFORMANCE MODE ................................................................................................................. 16 PROJECTS........................................................................................
ADDING REPEATS AND MUTES ................................................................................................... 45 SONG MENU................................................................................................................................... 46 GLOBAL MENU............................................................................................................. 48 PROJECT ...........................................................................................................
DELAY..................................................................................................................................................... 1 REVERB ................................................................................................................................................. 2 DISTORTION .......................................................................................................................................... 3 COMPRESSOR .....................................
INTRODUCTION INTRODUCTION Thank you for purchasing Analog Rytm. It is a hybrid analog/digital drum machine featuring, among many other things, the intuitive Elektron step sequencer. The innovative combination of modern technology and tried and trusted ways of sound generation lets you create any kind of drum: purely analog, digital, sample-based or a combination of all three. To get the most out of your machine, we recommend that you read this manual in its entirety.
THE ANALOG RYTM THE ANALOG RYTM There is geometry in the humming of the string. There is music in the spacing of the spheres. (Pythagoras, circa 530 BC) A long time ago, the son of a Samian carpenter discovered that harmonic sounds were produced when fretting a vibrating string at certain geometric points. During his travels in the Far East he was to learn and understand the interconnectedness of all things. Phenomena in the heavens above and in the vegetable patch below were not intrinsically different.
PANEL LAYOUT AND CONNECTORS PANEL LAYOUT AND CONNECTORS FRONT PANEL 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 33 16 32 17 18 31 30 29 28 27 26 25 24 23 22 21 20 19 The Analog Rytm Front Panel. 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. MASTER VOLUME sets the volume for the main outputs and the headphones output. [FX] selects the FX track. Secondary function accesses the KIT menu. [MUTE] activates MUTE mode. SOUND menu is accessed as a secondary function.
PANEL LAYOUT AND CONNECTORS 15. DATA ENTRY knobs A-H. Used for setting parameter values. Press knob when turning to change values in larger increments. 16. [PARAMETER] keys access the PARAMETER pages of the active track. LEDs directly above the keys indicate if the page is active (red) or inactive (off). The five parameter page keys are, from left to right: SYNTH key accesses the SYNTH parameters of the track Sound. These control the drum synthesis.
PANEL LAYOUT AND CONNECTORS REAR CONNECTORS The Analog Rytm Rear Connectors. 1. 2. 3. 4. Power On/Off switch. Power In (12V DC 2A). Use the included PSU-3 power adapter, or equivalent, connected to a power outlet. Full-speed USB 2.0. Connect to a computer host using the included A to B USB 2.0 connector cable. MIDI Thru. Use standard MIDI cable to connect another MIDI unit in chain. Duplicates incoming MIDI In data stream. Can also be configured to send DIN sync to legacy instruments. 5. MIDI Out.
ANALOG RYTM SOUND ARCHITECTURE ANALOG RYTM SOUND ARCHITECTURE The Analog Rytm sound architecture, with its eight drum voices, two send effects (delay and reverb), and two master effects (distortion and compressor), is shown below. Analog elements are gray, digital are white.
OVERVIEW OF THE ANALOG RYTM DATA STRUCTURE OVERVIEW OF THE ANALOG RYTM DATA STRUCTURE The image below outlines the data structure of the Analog Rytm. +DRIVE The +Drive is a non-volatile storage. It keeps up to 128 projects (thousands of patterns, kits and songs) stored internally. The +Drive also gives access to the +Drive Sound library, capable of storing 4096 drum Sounds, and the Sample bank. All projects have access to these Sounds and samples.
OVERVIEW OF THE ANALOG RYTM DATA STRUCTURE SAMPLES 127 user sample slots are available for each project. There are many preset samples to choose from in the +Drive Sample bank. Additional samples need to be transferred to the Analog Rytm from a computer with the complimentary C6 utility software. See section “GLOBAL MENU” on page 48. PATTERNS For each of the 8 banks 16 patterns are available, which means 128 patterns are always readily available for each project.
THE USER INTERFACE THE USER INTERFACE The LCD screen shows all the information needed for real-time interaction and editing on the Analog Rytm. The eight DATA ENTRY knob parameters shown will vary depending on the given situation. The main interface screen is shown below: 1. 2. 3. 4. 5. 6. 7. Bar showing the main volume setting of the active track. Turn LEVEL knob to change. The current tempo shown with one decimal.
THE USER INTERFACE QUICK PARAMETER EDITING If the DATA ENTRY knob is pressed when it is turned parameters will be adjusted in larger increments. Quickly sweep through a whole parameter range in this manner. PARAMETER VALUE JUMP Pressing [FUNCTION] while editing certain parameters will make the parameter values jump to appropriate positions. The time of the Delay, for example, will jump between 16, 32, 64 and 128 and the oscillator tuning will jump whole octaves.
QUICK START QUICK START This quick start will guide you through some of the basic operations in order to start using the Analog Rytm right away. First connect it as described in section “SETTING UP AND STARTING THE ANALOG RYTM”, on page 5. PLAYING THE FACTORY PRESETS You will find several preset patterns, kits and Sounds in the Analog Rytm. Follow the instructions below to get started exploring your new instrument. 1. 2. 3. 4. 5. 6. Switch on the Analog Rytm. Make sure bank group A-D is selected.
QUICK START MUTE MODE Mute the sequencer of any of the twelve drum tracks in this mode. Unlike the CHROMATIC mode, it makes no difference which track is active when this mode is activated. All tracks are accessed simultaneously. 1. 2. 3. 4. Make sure a pattern is playing. Press the [MUTE] key to enter MUTE mode. Press any of the [PADS] to mute the corresponding track. Press again to unmute. The color of the indicate the mute status. Unlit are muted. Green are audible.
ANALOG RYTM CONTROLS ANALOG RYTM CONTROLS The Analog Rytm is played using the [PADS]. The responsive, velocity and pressure sensitive synthetic rubber pads can be assigned to perform many possible functions. will exhibit a variety of colors. There are a variety of modes: MUTE mode, CHROMATIC mode, SCENE mode and PERFORMANCE mode. PADS The left half of the Analog Rytm front panel is dominated by the 12 pads. The finger-sized buttons are made of tough synthetic rubber and respond to pressure.
ANALOG RYTM CONTROLS MACHINES Select a drum track MACHINE by quickly pressing the first [PARAMETER] key, SYNTH, twice. A MACHINE makes use of the physical percussion sound generator of the voice circuit in a certain way, in order to make a characteristic drum model. For example, the BD track uses the sound generator of the first voice circuit. Its default BDHD MACHINE includes one tunable analog oscillator, a choice of three different waveforms and a custom envelope to shape the sound.
ANALOG RYTM CONTROLS respectively (provided they are set to their default channels 1-12). These note values map to each of the twelve tracks, regardless of which track is active. MIDI note values 12-59 (corresponding to notes C1 - B4, the second through to the fifth octave in the MIDI range) will trigger the Sound of the active track in any of its 48 chromatic variations (as if played by the pads in CHROMATIC mode, see section below), from lowest to highest pitch.
ANALOG RYTM CONTROLS Like the MUTE mode, the active state of the CHROMATIC mode (the portion of the chromatic keyboard currently visible on the pads) is not stored per kit or pattern but stays in the state to which it was set until it is changed. SCENE MODE The SCENE mode turns the twelve pads into instant sound shifters. Several parameters from any track can be changed by pressing a single pad. A scene is a fixed set of parameter values, ready to be activated or deactivated.
PROJECTS PROJECTS A project is the top level of the Analog Rytm workflow. A project contains 128 patterns, 128 kits, 16 songs, 4 global slots, and a project Sound pool consisting of up to 128 Sounds. Projects are handy when, for example, you want to save a specific setup for a live performance or when managing a select number of compositions. The +Drive can store 128 projects. When a project is loaded it becomes the active working state of Analog Rytm, independent of the +Drive.
PROJECTS SAVE PROJECT opens a project selection screen where you choose a slot to save the active project to. PROJECT MANAGER launches the PROJECT MANAGER menu. Selecting a project in this menu and pressing the [RIGHT] arrow key will bring up a list of commands. CLEAR resets the project slot to a clean state. DELETE removes the project from the slot. RENAME opens a screen where you can rename the project file. LOAD FROM loads the selected project.
KITS AND SOUNDS KITS AND SOUNDS Every project has the capacity of 128 different kits. A kit is a collection of 12 drum track Sounds and an FX track, and their specific parameter settings. A Sound is composed of synth, sample, filter, effect sends, envelope and LFO settings in any combination. Sounds are assigned to the twelve drum tracks. Each of the drum tracks contains one Sound. The PARAMETER page settings for each track in a kit can be saved as an individual Sound, if so desired.
KITS AND SOUNDS RELOAD KIT will reload either the active kit, reverting it to its saved status, or all kits. Using the [LEFT] and [RIGHT] keys selects whether only the active kit or all kits will be reloaded. [NO/RELOAD] + [KIT] offers a shortcut to reloading the active kit. LOAD KIT opens a menu where one of the up to 128 saved kits can be loaded. When this menu is accessed the kit list will appear. The active kit is shown with inverted graphics.
KITS AND SOUNDS • Copy, clear and paste operations are available in the LOAD KIT and SAVE KIT menus. • Use the LEVEL knob to scroll through the LOAD KIT and SAVE KIT menus. • Once you have assembled a kit you like, or changed it in a desirable fashion, don’t forget to save it using the shortcut [YES/SAVE] + [FX]. • A kit that is not used by any pattern is shown with an asterisk symbol following the kit name. SCENE MODE Press [SCENE] to enter scene mode. A scene is a collection of fixed parameter locks.
KITS AND SOUNDS the drum tracks from which the parameter locks will be assigned by pressing [TRACK] + [PADS]. If parameters from the FX track are to be locked to the scene, press the [FX] key. The parameters available for modulation and scene assignation will be visible on the LCD screen. When a scene is edited, the pads of drum tracks containing parameter locks will glow half-bright red and flicker. The active track, from which parameter locks are currently set, will glow full-bright red.
KITS AND SOUNDS PERF shows which performance macro is being edited. Use [ARROW] keys [LEFT] and [RIGHT] to select another performance macro to edit. LOCKS shows the number of parameter locks assigned to the performance macro. This figure will only change by adding or removing parameter locks (see below). clears all parameter locks assigned to the performance macro being edited. Press [YES/SAVE] when this option is highlighted to clear the macro.
KITS AND SOUNDS Once the editing is done, simply press the [PERFORMANCE] key again to exit edit mode. The parameter locks you entered will be activated whenever the pad containing the performance macro is pressed, provided PERFORMANCE mode (but not performance edit) is active. The relative modulation depth of all locked parameters will respond to the amount of pressure applied to the pad. • As the name implies, the PERFORMANCE mode is a live performance feature. As is the SCENE mode.
KITS AND SOUNDS SOUND MENU In this menu Sounds in the +Drive Sound library or in the Sound pool of the active project can be browsed and managed. Other menu options let you clear the track Sound, rename the track Sound or change the settings for the track Sound. Open the menu by pressing [FUNCTION] + [MUTE]. Use the [UP] and [DOWN] arrow keys to move between the options. Press [YES/SAVE] to confirm your selection. Exit the menu by pressing [NO/ RELOAD].
KITS AND SOUNDS SOUND MANAGER is a more comprehensive version of the SOUND BROWSER. Sounds can be saved, loaded, renamed, tagged et cetera. Opening this menu will show a list of all Sounds found in either the +Drive Sound library or the Sound pool. Unlike the browser, all Sounds will be shown, not just the Sounds that can be used by the active track. The color of the active track pad will show if the Sound can be loaded or not. Violet color means it can.
KITS AND SOUNDS DELETE will delete the Sound. SELECT ALL selects all Sounds in the list. DESELECT ALL deselects all Sounds in the list. TOGGLE will enable or disable write protection for the selected Sounds. When a Sound is write protected it cannot be overwritten, renamed, tagged or deleted. SEND SYSEX sends the selected Sounds as SysEx data. • Sounds in the +Drive Sound library are organized into 16 banks, ranging from A to P. Each bank can contain 256 Sounds.
KITS AND SOUNDS • OFF means velocity will not affect the volume of the Sound. • ON means the volume will correspond linearly to velocity. VELOCITY MOD gives access to a menu where up to five PARAMETER page parameters can be assigned to the velocity mod parameter. Open the menu by pressing [YES/SAVE]. Use DATA ENTRY knobs A-D to select parameters from any of the PARAMETER pages. Use DATA ENTRY knobs E-H to set the modulation depth for the chosen parameters.
KITS AND SOUNDS The current MACHINE in use will determine which SYNTH parameters will be available for Sound modulation. Quickly press the first [PARAMETER] key, SYNTH, twice to open a menu for MACHINE selection. Browse through the MACHINE list using the [ARROW] keys [UP] and [DOWN]. Sample the MACHINE currently outlined by tapping the pad of the active track. Select the outlined MACHINE by pressing [YES/SAVE]. Exit without switching MACHINE by pressing [NO/RELOAD].
KITS AND SOUNDS Press DATA ENTRY knob D to bring up a list of samples. Turn the knob counter-clockwise to scroll up the list, clockwise to scroll down the list. Tap the pad of the active track while browsing to listen to the sample currently outlined. Press [FUNCTION] and [YES/SAVE] to replace a sample in one of the slots with one found in any of the sample directories. To learn more about sample directories, see “GLOBAL MENU” on page 48. To select an outlined sample, press [YES/SAVE].
KITS AND SOUNDS • You are advised not to use the effects too liberally when shaping a basic Sound. Rather, add FX to taste at choice parts of the composition: trigged on and off as part of a pre-programmed sequencer pattern or as SCENE and PERFORMANCE macros ready to be unleashed live. Set the master return level of the Delay and Reverb outputs on the FX track with the LEVEL knob. These send effects also have individual volume parameters.
THE SEQUENCER THE SEQUENCER The sequencer of the Analog Rytm stores beat information in patterns. A pattern controls the playback of the drum tracks, the FX track and various pattern-specific aspects of these. Each of the 8 banks, ranging from A to H, contains 16 patterns, which means 128 patterns are instantly available for each project. All changes made to the patterns are stored automatically. Changes made to the active pattern can be reverted, as long as it is active.
THE SEQUENCER PATTERN CONTROL Pressing [PLAY] will start the playback of a pattern. Pressing [STOP] will stop the playback of all tracks. The sound will be cut off, but effects like Delay will continue to be audible until the delay repeats have faded out. When the sequencer has stopped, quickly press [STOP] + [STOP] to stop playback of all tracks and fade out the send effects. When a pattern is playing and [PLAY] is pressed the playback will be paused. Press [PLAY] again to resume the playback.
THE SEQUENCER EDITING A PATTERN Analog Rytm offers two main modes of input when editing or creating a pattern, GRID RECORDING mode and LIVE RECORDING mode. In these modes, two types of trigs can be entered: note trigs and trigless locks. TRIG TYPES Two types of trigs exist, note trigs and trigless locks. Note trigs trig notes while trigless locks can be used to apply parameter locks without trigging notes. Setting SYN and SMP (see “TRIG MENU” on page 37) to zero on a trig will turn it into a trigless lock.
THE SEQUENCER recorded. Any changes to the PARAMETER page settings, using the DATA ENTRY knobs, will be recorded on the sequencer as parameter locks. In order to activate or deactivate quantization of the LIVE RECORDING, press [RECORD], then double-press [PLAY]. Repeat the command to deactivate. Quantisation of live recording can also be set in the SEQUENCER CONFIGURATION menu found in the GLOBAL menu.
THE SEQUENCER Retrigs can be customized on any of the sequencer steps. Press a [TRIG] key, then press the [RETRIG] key or the [ARROW] keys [UP] or [DOWN]. This will bring up a pop-up menu on the LCD screen showing four retrig actions. As long as the [TRIG] key is pressed, the pop-up menu will remain visible. In order to activate/deactivate the retrig, press the [RETRIG] key, or turn DATA ENTRY knob A. To set the retrig rate, press the [ARROW] keys [UP] and [DOWN] or turn DATA ENTRY knob E.
THE SEQUENCER PATTERN MENU In the PATTERN menu patterns can be saved and reloaded. Open the menu by pressing [FUNCTION] + [SCENE]. Select between the available commands by using the [UP]/[DOWN] arrow keys. Confirm selections with [YES/SAVE]. RELOAD PATTERN will reload the active pattern. It will either be reloaded to its original autosaved state or to a specific saved state which can be determined by utilizing the SAVE PATTERN command.
THE SEQUENCER ENV controls if the filter envelope will be trigged. LFO controls if the LFO will be trigged. QUANTIZATION Access the menu by pressing [FUNCTION] + [TRIG SETUP]. Navigate the menu using the [UP]/[DOWN] arrow keys or the LEVEL knob. Change settings with the [LEFT]/[RIGHT] arrow keys or any of the DATA ENTRY knobs. GLOBAL QUANTIZE will affect all micro timed trigs of all tracks. The higher the quantize value, the more all micro timed trigs will be quantized. Range 0-127.
THE SEQUENCER NORMAL MODE This is the default mode. In this mode all tracks of the pattern share the same length and time signature. This screen will appear when the NORMAL setting is active. The first two settings control the step length of the pattern. The leftmost number selects the number of steps in the pattern. The maximum number of steps available to the pattern is determined by the total length, set by parameter to the right. This can be either 16, 32, 48 or 64 steps.
THE SEQUENCER is made, the pattern will play infinitely and the next pattern will thus not be cued. But if CHNG for instance is set to 64, the pattern will behave like a pattern consisting of 64 steps in terms of cueing and chaining. MASTER SCALE is the rightmost setting. It sets the general time signature of the pattern. • If INF is selected the active pattern will play infinitely, making it impossible to change to another pattern (when SEQUENTIAL pattern play mode is used).
THE SEQUENCER the Sound you want to assign to the note trig and then release the [TRIG] key. The LED will start to flash. Press and hold the [TRIG] key of the note trig to show the assigned Sound. • Remember, all Sounds may not be voiced by all tracks. If a Sound in the list is incompatible with the active track it may not be sound locked. When browsing the Sound pool, Sounds that are incompatible with the active track are shown with a flashing (!) symbol on the LCD screen.
THE SEQUENCER • A note trig can be quickly accented. Keep the note trig pressed and press [BANK B/F]. An accent trig will automatically be placed on the same sequencer step as the note trig. • Press a note trig/trigless lock to quickly see if an accent trig is placed on the same sequencer step as the trig. If that is the case, the LED will light up. SWING Adjust the swing setting of the pattern, in order to employ a propulsive, rhythmic groove.
THE SEQUENCER After selecting a pattern, and before releasing any key, [REC], [PLAY] and [STOP] can be pressed to copy, clear or paste patterns. Individual sequencer tracks can be copied, pasted and cleared in the same way as patterns. To do so, GRID RECORDING mode needs to be active. A single track page may also be copied, pasted and cleared. It is similar to copying/pasting/clearing a track, but will only affect the active track page. GRID RECORDING mode needs to be active.
CHAINS AND SONGS CHAINS AND SONGS Chains are sequences that consist of one or more patterns. Chains are used to form songs. 256 pattern entries are available to the 64 chains. For example, one chain can consist of 256 patterns or two chains can consist of 128 patterns each. In most scenarios, however, using 2-8 patterns in a chain will be enough. One song is always active and worked on. Songs contain two main forms of entries, song rows and a scratch pad row.
CHAINS AND SONGS SONG EDIT MENU Songs are created in the SONG EDIT menu, which is accessed by pressing [FUNCTION] + [SONG MODE]. Songs are played row by row, starting from the top and moving towards the bottom. If a song row contains a chain, all patterns in the chain will play before the song play position moves to the next row. The song play position is shown with inverted pattern number graphics. In the top right corner of the LCD screen the BPM and the amount of played bars and beats is shown.
CHAINS AND SONGS Repeat a song row a chosen number of times by moving to the leftmost position of the song row with the cursor. Turn DATA ENTRY knob A to select how many times the song row will be repeated. You can selectively mute tracks of any pattern while in song edit mode. First, make sure MUTE mode is on. If not, press [MUTE] and make sure the adjacent LED is fully lit. Then, in the song editor, place the cursor on the pattern you wish to mute tracks on using the [ARROW] keys and press [YES/SAVE].
CHAINS AND SONGS RELOAD will reload the active song. It will be restored to its saved version. Press [NO/ RELOAD] + [SONG] for a shortcut to this command. LOAD will open a menu where saved songs can be loaded. The active song is shown with inverted graphics. SAVE will save the active song to one of the 16 song slots. The active song is shown with inverted graphics. Press [YES/SAVE] + [SONG] for a shortcut to this command. CLEAR will clear the active song from all content. EDIT will open the EDIT menu.
GLOBAL MENU GLOBAL MENU The GLOBAL menu offers settings that affect Analog Rytm on a global level. Global sequencer, MIDI and track routing settings are made here. Up to four Global slots are available, each with its own individual settings. Access the menu by pressing [FUNCTION] + [TRACK]. Scroll the list by using [UP]/[DOWN] or the LEVEL knob. Open a highlighted menu by pressing [YES/SAVE]. PROJECT Here projects are managed. This menu is covered in the section “PROJECTS” on page 17.
GLOBAL MENU [FUNCTION] + [YES/SAVE]. Circa ten seconds of the sample will be previewed. Third, press the [RIGHT] arrow key. A menu will appear on the right side of the screen. Select LOAD TO PROJECT and press [YES/SAVE]. The samples you selected (ticked) will now appear in the first available empty slots out of the 127 user sample slots of the active project. To view the user samples currently in the RAM of the active project, press the [LEFT] arrow key twice. This will bring up the left side menu.
GLOBAL MENU Note that the samples transferred will remain in the destination directory of the +Drive. In order to use them, they need to be loaded to the active project (see instruction LOADING A SAMPLE TO A PROJECT above and substitute FACTORY directory with INCOMING - or another - destination directory). The Analog Rytm supports reception of samples via MIDI Sample Dump Standard (SDS) and Extended SDS. The Elektron C6 supports this.
GLOBAL MENU SEQUENCER CONFIG Here settings relating to the sequencer can be found. Change settings by using the [LEFT]/[RIGHT] arrow keys or the [YES/SAVE] key. QUANTIZE LIVE REC will when active quantize notes entered in LIVE RECORDING mode to complete sequencer steps. When the setting is deactivated, live recorded notes will where applicable be affected by micro timing. Read more about micro timing in the section “TRIG MENU” on page 37.
GLOBAL MENU PRG CH SEND will when active send program change messages when patterns are changed. The MIDI channel that will send program change messages is set in the MIDI CHANNELS menu, covered on page 53. MIDI PORT CONFIG MIDI port related settings are found in this menu. Change settings by using the [LEFT]/[RIGHT] arrow keys. TURBO SPEED press [YES/SAVE] to start the turbo speed negotiation. Speed is chosen automatically. OUT PORT FUNCTIONALITY selects what type of signal the MIDI OUT port will send.
GLOBAL MENU OUTPUT CH selects whether the [PADS] and the knobs will send data on the auto channel or the track channel. PARAM OUTPUT selects what type of MIDI messages the DATA ENTRY knobs will send. For information about which CC/NRPN parameters that will be sent, please see “Appendix C: MIDI“. • NRPN will make the knobs send out NRPN MIDI messages. • CC will make the knobs send out CC MIDI messages. ENCODER DEST controls whether the DATA ENTRY and LEVEL knobs will send MIDI data or not.
GLOBAL MENU TRACK ROUTING In this menu you can customize track routing. Use [ARROW] keys [UP] and [DOWN] to highlight one of the two options. ROUTE TO MAIN highlight this option to customize which of the 12 tracks will send to the main output. Use the [PADS] to activate/deactivate send from the track of each corresponding pad. of a green color send to main. Unlit do not. Note that each track will still send to its individual output.
GLOBAL MENU in the column to the right will change depending on the selection made in the left column. Press the [RIGHT] arrow key to access this column. Use the [UP]/[DOWN] keys or the LEVEL knob to select what will be sent. Press [YES/SAVE] to initiate the SysEx send procedure. ALL offers the possibility to do complete backups of various data. • WHOLE PROJECT will send all kits, Sounds, patterns, songs and global slots + settings to the receiving device. I.e. the complete project.
GLOBAL MENU received. Press [YES/SAVE] to initiate the SysEx receive procedure. Analog Rytm will start listening to incoming data. Press [NO/RELOAD] to stop listening. ANYTHING will listen to and receive any viable SysEx data sent. KIT will exclusively listen to and receive kit data. • ACTIVE KIT will when receiving kit SysEx data replace currently active kit with the received kit. • KIT 01-128 will store a received kit to the selected kit slot.
GLOBAL MENU CALIBRATION The Analog Rytm calibration routine is found here. CALIBRATION will start the calibration routine for the oscillators and filters. After selecting this option, a popup window asking to confirm the calibration will appear. Press [YES/SAVE] to proceed with the calibration. Please note that the calibration routine takes a while to complete. • Analog Rytm is factory calibrated. It should not be re-calibrated unless specifically stated by Elektron Support.
GLOBAL MENU • If the Analog Rytm is receiving the OS upgrade through the MIDI ports, use the Elektron TM-1 USB MIDI interface for up to 10x transfer speeds. FORMAT +DRIVE Offers the possibility to erase all content of the +Drive. Once you have made your choices using the [LEFT] or [RIGHT] arrow keys and confirmed by pressing [YES/SAVE], a prompt will appear asking if the formatting procedure should be executed. Press [YES/SAVE] to proceed with the formatting.
EARLY STARTUP MENU EARLY STARTUP MENU To access this menu, hold down the [FUNCTION] key while powering up Analog Rytm. From here you can perform a variety of tasks. To choose the different alternatives, press the corresponding [TRIG] key. TEST MODE To enter this mode, press the first [TRIG] key. • Warning: For testing purposes, a short loud beep is heard through all outputs of the unit. If you have any trouble with your Analog Rytm and suspect it may be due to a hardware problem, perform this self test.
EARLY STARTUP MENU • USB MIDI transfers are not possible when in the EARLY START UP menu. Please note that the Analog Rytm will not appear as an icon on your computer desktop. On your computer, download the OS syx file, open the C6 software. Click “configure” and select Elektron Analog Rytm for MIDI In as well as MIDI Out. Drag the syx file to the C6 main window, then highlight it by pointing and clicking on it with the mouse pointer.
SETUP EXAMPLES SETUP EXAMPLES The Analog Rytm likes to play with other machines. Whether it uses its ability to sync and play with legacy machines, plays its part among other Elektron machines or plays with incoming audio: Analog Rytm gets along with other gear. Three examples are shown here. ANALOG RYTM WITH A MONOPHONIC BASS MACHINE MAIN OUT TO MIXER MONO PHONE TO MIXER DIN SYNC 24 The DIN sync capabilities of the Analog Rytm allows you to use gear from times gone by.
SETUP EXAMPLES ANALOG RYTM WITH OTHER ELEKTRON GEAR MAIN OUT TO MIXER Headphones Left Right Trk 1 Trk 2 Trk 3 Trk 4 In Left In Right CV AB CV CD MIDI In MIDI Out Sync A MIDI Thru Sync B USB AC In Power Mode Trk 1 Mute Level Master Volume Song Edit Trk 2 Mute B C D E Chain New Sound Selection Trk 3 Mute A Tempo Tap F G H I J Bank Group Direct Change Yes/Save Trk 4 Mute Trig Mute Accent Note Slide Parameter Slide Copy Clear Paste Perf Setup No/Reload Multi Map E
SETUP EXAMPLES ANALOG RYTM WITH A STEREOPHONIC DRUM MACHINE MAIN OUT TO MIXER MONO TO STEREO SPLIT PHONE DIN SYNC 24 Use the Analog Rytm compressor when you incorporate sounds from external instruments in your composition. The following example shows how an heritage drum machine is hooked up to the Analog Rytm. The stereo output from the drum machine can be compressed to fit in nicely, and its patterns started, stopped and tempo controlled, using the Analog Rytm. 1. 2. 3. 4.
TECHNICAL INFORMATION TECHNICAL INFORMATION SPECIFICATIONS THE SEQUENCER ELECTRICAL SPECIFICATIONS 12 drum tracks 1 FX track Up to 64 steps per pattern Individual track lengths 127 user samples (per project) 12 Scenes (per kit) Trig mute, Accent, swing and slide functions Micro timing Parameter locks Chromatic mode Scene mode Performance mode Versatile and assignable Retrig Live friendly Performance mode Sound-per-step change Instant kit, pattern and Sound reload Full real-time control Impedance balance
CREDITS AND CONTACT INFORMATION CREDITS AND CONTACT INFORMATION CREDITS PRODUCT DESIGN AND DEVELOPMENT Oscar Albinsson Magnus Forsell Anders Gärder Jimmy Myhrman Jon Mårtensson David Revelj Mattias Rickardsson Daniel Troberg ADDITIONAL DESIGN Ufuk Demir Thomas Ekelund FACTORY DEFAULT SOUND DESIGN Linus Andersson Ufuk Demir Thomas Ekelund Per Engström Antony Klaeboe Filip Leyman Andreas Lundin Jimmy Myhrman Jon Mårtensson Johan Reivén Cenk Sayinli Charlie Storm Daniel Troberg USER MANUAL Ufuk Demir Thomas E
CREDITS AND CONTACT INFORMATION 66
Appendix A: DRUM TRACK PARAMETERS This appendix lists the parameters on the five PARAMETER pages for the drum tracks and explains them. With one significant exception, each unique page contains the same parameters on all drum tracks. The exception is the SYNTH page, where parameters will vary depending on the MACHINE selected. SYNTH Controls the sound synthesis of the percussion generator. The default parameters for the BD track with the BDHD machine are shown here.
SAMPLE The parameters on this page control the playback of the user samples. A project has 127 user sample slots. Within each kit, these samples may be dynamically allocated, modulated and customized. SAMPLE TUN (Tune) sets the pitch of the sample in equivalents of chromatic semitones. To move faster, press the knob while turning it. The knob works in a bipolar fashion, with 0, north, leaving the pitch unchanged. Range (-24-+24), equivalent to four octaves.
FILTER On the FILTER page you will find all parameters that control the analog multimode filter and its associated envelope. FILTER ATK (Attack Time) controls the attack time of the filter envelope. Range (0-127). DEC (Decay Time) controls the decay time of the filter envelope. Range (0-127). SUS (Sustain Level) controls the sustain level of the filter envelope. Range (0-127). REL (Release Time) controls the release time of the filter envelope.
AMP The AMP page controls parameters for the amplitude envelope, the overdrive, the effects sends, panning and volume. AMP ATK (Attack Time) controls the attack time of the amp envelope. Range (0-127). HLD (Hold Time) controls the hold time of the amp envelope, before the decay phase kicks in. Range (AUTO, 1-127). The AUTO setting means the hold phase is determined by the time the pad of the drum track is physically pressed.
LFO The drum track LFO can be used to interfere creatively with any parameter found on the SYNTH, SAMPLE, FILTER and AMP pages. Customize the low frequency oscillation cycle and put any parameter through tidal modulation. LFO SPD (Speed) controls the speed of the LFO. It is synced to the BPM. For the LFO to be synced to straight beats, try settings of 8, 16 or 32. The knob is bi-polar. The LFO shape can be played backwards by using negative values. Range (-64-+63).
A-6 Appendix A: DRUM TRACK PARAMETERS
Appendix B: FX TRACK PARAMETERS In this appendix, the parameters of the FX track are shown and explained, one page at a time. DELAY The Delay send effect takes a duplicate of the input signal, delays it in time and then rejoins it with the original signal. It can also be used to pingpong in the stereo field, feedback and filter the delay signal. DELAY TIM (Delay Time) sets the delay time. It is relative to the current BPM and is measured in 128th notes.
REVERB The Reverb send effect controls the persistence and ambient characteristics of the sound reverberations. It can simulate many different sonic locations, from great spaces to small confinements. REVERB PRE (Pre-delay) controls the predelay time of the Reverb. Range (0-127). DEC (Decay Time) sets the decay time of the reverberated signal, essentially setting the size of the sonic room. Range (1-INF). FRQ (Shelving Frequency) controls the shelving filter frequency.
DISTORTION The distortion master effect pronounces the peaks of the signal and distorts them. Additionally, the sound wave may be offset in its entirety on this page and seasoned with non-symmetrical distortion. This PARAMETER page also controls the overdrive of the Delay effect, as well as the routing of the Delay and Reverb effect returns. DIST AMT (Distortion Amount) controls the amount of distortion applied to the signal. Range (0-127).
COMPRESSOR The Compressor master effect compresses the dynamic range of the signal by reducing the volume of loud sounds relative to the quiet sounds. There are eight parameters with which the compressor is customized on this page. COMP THR (Threshold) sets the threshold of the compressor. Lower threshold means a larger portion of the signal will be subject to compression. There is a bar on the rightmost edge of the LCD screen which will visually represent the amount of compression. Range (0-127).
FX LFO The FX track LFO page parameters are shown and explained below. LFO1 (page 1) SPD (Speed) controls the speed of the LFO. It is synced to the BPM. For the LFO to be synced to straight beats, try settings of 8, 16 or 32. The knob is bi-polar. The LFO shape can be played backwards by using negative values. Range (-64-+63). MUL (Multiplier) multiplies the SPD parameter by the set factor. Increases by the power of two for each step in the value range. Range (1-2048).
B-6 Appendix B: FX TRACK PARAMETERS
Appendix C: MIDI This appendix lists the CC and NRPN specification for the Analog Rytm.
PERFORMANCE PARAMETERS PERFORMANCE NRPN Parameter NRPN MSB NRPN LSB Data Range MSB Data Range LSB Performance Parameter 1 0 0 0-127 - Performance Parameter 2 0 1 0-127 - Performance Parameter 3 0 2 0-127 - Performance Parameter 4 0 3 0-127 - Performance Parameter 5 0 4 0-127 - Performance Parameter 6 0 5 0-127 - Performance Parameter 7 0 6 0-127 - Performance Parameter 8 0 7 0-127 - Performance Parameter 9 0 8 0-127 - Performance Parameter 10 0 9 0-127 -
SYNTH CC Parameter CC MSB CC LSB Data Range MSB Data Range LSB Synth Param 1 16 - 0-127 - Synth Param 2 17 - 0-127 - Synth Param 3 18 - 0-127 - Synth Param 4 19 - 0-127 - Synth Param 5 20 - 0-127 - Synth Param 6 21 - 0-127 - Synth Param 7 22 - 0-127 - Synth Param 8 23 - 0-127 - SAMPLE NRPN Parameter NRPN MSB NRPN LSB Data Range MSB Data Range LSB Sample Tune 1 8 0-127 - Sample Finetune 1 9 0-127 - Sample Bit Reduction 1 10 0-127 - Sample Slot
Filter Env Depth 1 23 0-127 - FILTER CC Parameter CC MSB CC LSB Data Range MSB Data Range LSB Filter Attack Time 70 - 0-127 - Filter Decay Time 71 - 0-127 - Filter Sustain Level 72 - 0-127 - Filter Release Time 73 - 0-127 - Filter Frequency 74 - 0-127 - Filter Resonance 75 - 0-127 - Filter Mode 76 - 0-127 - Filter Env Depth 77 - 0-127 - AMP NRPN Parameter NRPN MSB NRPN LSB Data Range MSB Data Range LSB Amp Attack Time 1 24 0-127 - Amp Hold Time 1
LFO Waveform 1 36 0-127 - LFO Start Phase 1 37 0-127 - LFO Trig Mode 1 38 0-127 - LFO Depth 1 39 0-127 0-127 Parameter CC MSB CC LSB Data Range MSB Data Range LSB LFO Speed 102 - 0-127 - LFO Multiplier 103 - 0-127 - LFO Fade In/Out 104 - 0-127 - LFO Destination 105 - 0-127 - LFO Waveform 106 - 0-127 - LFO Start Phase 107 - 0-127 - LFO Trig Mode 108 - 0-127 - LFO Depth 109 118 0-127 0-127 LFO CC FX TRACK PARAMETERS DELAY NRPN Parameter NRPN M
Reverb Shelving Freq 2 10 0-127 - Reverb Shelving Gain 2 11 0-127 - Reverb Highpass Filter 2 12 0-127 - Reverb Lowpass Filter 2 13 0-127 - Reverb Mix Volume 2 15 0-127 - REVERB CC Parameter CC MSB CC LSB Data Range MSB Data Range LSB Reverb Predelay 24 - 0-127 - Reverb Decay Time 25 - 0-127 - Reverb Shelving Freq 26 - 0-127 - Reverb Shelving Gain 27 - 0-127 - Reverb Highpass Filter 28 - 0-127 - Reverb Lowpass Filter 29 - 0-127 - Reverb Mix Volume
COMPRESSOR CC Parameter CC MSB CC LSB Data Range MSB Data Range LSB Compressor Threshold 78 - 0-127 - Compressor Attack Time 79 - 0-127 - Compressor Release Time 80 - 0-127 - Compressor Makeup Gain 81 - 0-127 - Compressor Ratio 82 - 0-127 - Compressor Sidechain EQ 83 - 0-127 - Compressor Dry/Wet Mix 84 - 0-127 - Compressor Output Volume 85 - 0-127 - Appendix C: MIDI D-7
D-8 Appendix C: MIDI
Appendix D: MACHINES This appendix lists the parameters on the SYNTH page of the drum tracks. The choice of MACHINE will determine which parameters are available. There are several MACHINES to choose from. See “ANALOG RYTM CONTROLS” on page 13 (illustration) for drum track voice allocation. The MACHINES below can be used on the BD, SD, RS and CP tracks. BDHD (BASS DRUM HARD) SDHD (SNARE DRUM HARD) TUN (Tune) sets the pitch of the oscillator. Range (-64-+63). TUN (Tune) sets the pitch of the oscillators.
The MACHINES below can be used on the BD, SD, RS and CP tracks. BDFM (BASS DRUM FM) SDFM (SNARE DRUM FM) TUN (Tune) sets the pitch of the first (modulated) oscillator. Range (-64-+63). TUN (Tune) sets the pitch of the first (modulated) oscillator. Range (-64-+63). SWT (Sweep Time) sets the pitch sweep time of the first (modulated) oscillator. Range (0-127). FMT (FM Tune) sets the pitch of the second (modulating) oscillator. Range (-64-+63).
The MACHINES below can be used on the RS and CP tracks. RSHD (RIMSHOT HARD) CPCL (HAND CLAP CLASSIC) TUN (Tune) sets the pitch of the oscillators. Range (-64-+63). RAT (Clap Rate) sets the rate of the initial claps. Range (0-127). SWT (Sweep Time) sets the pitch sweep time. Range (0-127). NUM (Clap Number) sets the number of initial claps. Range (019). SWD (Sweep Depth) sets the depth of the pitch sweep. Range (0-127). DEC (Decay Time) sets the decay time of the rimshot sound. Range (0-127).
The MACHINE below can be used on the BT track. BTCL (BASS TOM CLASSIC) TUN (Tune) sets the pitch of the oscillator. Range (-64-+63). DEC (Decay Time) sets the decay time of the drum sound. Range (0-127). SNP (Snap) sets the length of the snap transient. Range (0, 1, 2, 3). NOL (Noise Level) sets the noise level. Range (0-127). LEV (Level) sets the overall volume level. Range (0-127).
The MACHINE below can be used on the LT, MT and HT tracks. XTCL (TOM CLASSIC) TUN (Tune) sets the pitch of the oscillator. Range (-64-+63). SWT (Sweep Time) sets the pitch sweep time. Range (0-127). SWD (Sweep Depth) sets the depth of the pitch sweep. Range (0-127). DEC (Decay Time) sets the decay time of the tom sound. Range (0-127). TON (Noise Tone) sets the pitch of the noise. Range (-64-+63). NOD (Noise Decay) sets the decay time of the noise. Range (0127). NOL (Noise Level) sets the noise level.
The MACHINES below can be used on the CH and OH tracks. CHCL (CLOSED HIHAT CLASSIC) OHCL (OPEN HIHAT CLASSIC) TUN (Tune) sets the pitch of the six oscillators of the closed hihat. Range (-64-+63). TUN (Tune) sets the pitch of the six oscillators of the open hihat. Range (-64-+63). DEC (Decay Time) sets the decay time of the closed hihat sound. Range (0-127). DEC (Decay Time) sets the decay time of the open hihat sound. Range (0-127).
The MACHINES below can be used on the CY and CB tracks. CYCL (Cymbal Classic) CBCL (Cowbell Classic) TUN (Tune) sets the pitch of the six oscillators of the cymbal. Range (-64-+63). TUN (Tune) sets the base pitch of the two cowbell oscillators. Range (-64-+63). TON (Tone) sets the metallic tone of the cymbal. Range (0-127). DEC (Decay Time) sets the decay time of the cowbell sound. Range (0-127). DEC (Decay) sets the decay time of the cymbal sound. Range (0-127).
A-8 Appendix D: MACHINES
INDEX L LCD SCREEN 9 LIVE RECORDING MODE 34 LOADING Kits 20 Symbols +DRIVE 7 Song 47 A M ACCENT 41 C CALIBRATION 57 METRONOME 38 MIDI Auto channel 53 MIDI channels 53 CHAINS 44 CLICK TRACK 38 COPY, PASTE AND CLEAR Kit 21, 28 COPY, PASTE AND CLEAR OPERATIONS 42 CREDITS 65 Development team 65 MIDI port config 52 MIDI sync 51 N NAMING SCREEN 10 O ONE-HANDED OPERATION 10 D DATA STRUCTURE 7 P PARAMETER EDITING 9 E EARLY START UP MENU 59 EDIT FX track 30 Sound 28 ELECTRICAL SPECIFICATIONS 64 EMPTY
Q Analog Rytm with legacy bass machine 61 QUANTIZATION 38 Analog Rytm with other Elektron gear 62 QUICK RELOAD 43 Analog Rytm with stereophonic drum machine 63 Kit 43 SIGNAL PATH 6 Pattern 43 SONGS 44 Song 43 SOUND BROWSER 25 Sound 43 SOUND LOCKS 40 Track 43 SOUND MANAGER 26 QUICK SAVE 43 SOUND MENU 25 Kit 43 Sound Settings 27 SOUNDS Pattern 43 Song 43 Clear Sound 27 Track 43 Editing a Sound 28 QUICK SCROLLING 10 Playing a Sound 28 QUICK START 11 Rename Sound 27 SWING 42 R RACK