FCC compliance statement This device complies with part 15 of the FCC rules. Operation is subject to the following two conditions: (1) This device may not cause harmful interference, and (2) this device must accept any interference received, including interference that may cause undesired operation. NOTE: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules.
INTRODUCTION...........................................................................................................1-1 CONVENTIONS IN THIS MANUAL..................................................................................................... 1-1 THE STORY OF THE MACHINEDRUM .......................................................................1-2 MACHINEDRUM MAIN FEATURES.................................................................................................... 1-2 +DRIVE FEATURES ......
MASTER EQ................................................................................................................................. 1-30 THE DYNAMIX DYNAMICS PROCESSOR ................................................................................. 1-31 LOW FREQUENCY OSCILLATORS (LFO’s) ............................................................ 1-32 THE PATTERN SEQUENCER................................................................................... 1-35 CLASSIC VS EXTENDED ...................
CONTROL ......................................................................................................................................... 1-58 BASE CHANNEL .......................................................................................................................... 1-58 MAP EDITOR ............................................................................................................................... 1-59 LOCAL CONTROL ..............................................................
PATTERN LENGTH ........................................................................................................................... 1-87 CREDITS .................................................................................................................... 1-88 PRODUCT DESIGN AND DEVELOPMENT...................................................................................... 1-88 ADDITIONAL DESIGN..................................................................................................
SNARE DRUM “PI-SD”...................................................................................................................A-9 TOM “PI-XT” ...................................................................................................................................A-9 RIMSHOT “PI-RS” ..........................................................................................................................A-9 METALLICA “PI-ML” ....................................................................
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INTRODUCTION INTRODUCTION Thank you for choosing the Machinedrum SPS-1/SPS-1UW/SPS-1 MKII/SPS-1UW MKII/ SPS-1UW+ MKII, Synthetic Percussion Sequencer. The Machinedrum is a powerful and intuitive tool for creating percussion sounds and rhythm sequences. The Elektron development team would like to take this opportunity to thank you for your choice of instrument. We hope that you will have a lot of fun while exploring the vast possibilities of the Machinedrum.
THE STORY OF THE MACHINEDRUM THE STORY OF THE MACHINEDRUM The Machinedrum is a music instrument that presents new methods for music synthesis and creation. It also traces its heritage to classic drum machines. The drum machine concept is more than 30 years old. Around the same time that Bob Moog released his first commercial synthesizer for keyboard players, the first consumer drum machines were also made available.
THE STORY OF THE MACHINEDRUM +DRIVE FEATURES The Machinedrum SPS-1UW+ MKII comes with the +Drive installed by default. A +Drive allows for thousands of patterns, sounds and songs to be stored internally and more or less instantly recalled. The +Drive also makes it possible for Machinedrum UW versions to host thousands of ROM samples organized in 128 Sample banks. All Machinedrum models can be upgraded with a +Drive. Read more about the +Drive settings on page 76. The +Drive adds 128 Snapshots.
USER INTERFACE AND CONNECTORS USER INTERFACE AND CONNECTORS FRONT PANEL && ' &* & ( &, ) * &- + '' ,"&% GLOBAL SONG SETUP '( 1/64 1:4 2:4 3:4 4:4 ') '* 3 HT 4 MT 5 LT 6 CP 7 RS 8 &'"&( CB 9 CH &) 10 OH 11 RC 12 CC 13 M1 14 M2 15 M3 16 M4 &."'& The Machinedrum front panel: 1. Master volume control. Sets the volume for the main output and headphone jack. 2. The LEDs.
USER INTERFACE AND CONNECTORS 13.[EXIT/NO] key. Used for exiting the current menu and for deselecting options. 14.The arrow keys. Used for menu navigation. They are called [UP], [DOWN], [LEFT] and [RIGHT]. 15.LEVEL knob. Sets the overall volume level of the track in focus. 16.[TEMPO] key. Brings up the tempo menu. The current tempo is always indicated by the speed the LED is flashing. 17.DATA ENTRY knobs. Used for tweaking parameters for the machines and effects. 18.
USER INTERFACE AND CONNECTORS REAR CONNECTORS HEH"&$HEH"&JL & ' ("* +", -"&& &'"&( &) ("* +", -"&& &'"&( &) HEH"& B@>> $HEH"&JL B@>> & ' The Machinedrum rear connectors: 1. Power on/off switch. 2. 6V DC power in. • Caution! Use only an Elektron-approved power supply with your Machinedrum. A power supply is included with all MKII models. It can be used all over the globe without the need of voltage converters using an appropriate power cord.
USER INTERFACE AND CONNECTORS 8. Individual output F. 9. Individual output E. 10. Individual output D. 11. Individual output C. 12. Main out right / Individual output B. 13. Main out left / Individual output A. 14. Stereo headphones output. RACK MOUNT KIT (ACCESSORY) The Machinedrum can be rack mounted in a standard 19” rack, using the Machinedrum rack mount kit which is ordered separately.
USER INTERFACE AND CONNECTORS needs replacement, the “BATTERY LOW” message will appear in the display. Contact Elektron support or your nearest repair center. • Turn off the machine when it is not in use.
THE LCD USER INTERFACE THE LCD USER INTERFACE The center of Machinedrum editing is the LCD display. The main interface screen is shown below: 1. The current tempo displayed with one decimal. 2. Four boxes showing the playback position in the pattern page. 3. The playback/recording status shown by the standard “record”, “play”, “pause” and “stop” symbols; , , and . 4. Name and number of the current kit. 5. Specification of the MD-synth, machine and current data entry focus. 6.
QUICK START QUICK START This quick start will guide you through some of the basic operations to allow you to start using the Machinedrum right away. First connect it as described in section “CONNECTING THE UNIT”, on page 7. PLAYING AND TWEAKING DRUM SOUNDS 1. Press the [KIT] key. 2. Select the LOAD KIT icon in the menu and press [ENTER/YES]. You will now be pre- sented with a list where you can select a kit name using the [UP] and [DOWN] keys. 3. Press [ENTER/YES] to load the kit.
QUICK START 5. To select pattern A01, press and hold the pattern selection key [A/E] and then the [TRIG] key 1. You can see the currently selected pattern in the lower left corner of the display. 6. To play this pattern, simply press the [PLAY] key. The pattern will start playing and will loop once it reaches the end. Pressing the [PLAY] key while playing pauses the playback. Holding the [STOP] key and pressing [PLAY] will immediately restart the playback from the beginning.
QUICK START the second. The swing pattern can be changed using the [TRIG] keys, but for normal rhythm styles the default pattern is better left as it is. PATTERN LIVE RECORDING 1. The LIVE RECORDING mode of a pattern allows you to play the sounds in the kit while the pattern is playing. To start this mode, hold [RECORD] and then press [PLAY]. 2. You can now “play” all the machines in the kit directly on the [TRIG] keys.
THE SOUND SYNTHESIS OF THE MACHINEDRUM THE SOUND SYNTHESIS OF THE MACHINEDRUM Track 01 Accent Swing MIDI OUT Parameter Locks & Slides MD Pattern Sequencer Step Seq Track 16 MIDI IN LFO 1 LFO 16 Track FX Synthesis MD Machine Synthesis Routing OUT A—F OUT A—F Stereo Master Effects System Rhythm Echo Dynamix EQ MAIN MIX Gate Box The basic sound generating unit in the Machinedrum is called a machine.
THE SOUND SYNTHESIS OF THE MACHINEDRUM Every track has its own dedicated effect module, called the TRACK EFFECT system. Each track effect delivers hi/lo/band-pass resonant 24dB filter, amplitude modulation, 1-band eq and sample rate reduction. The settings of effects are saved in the kit as well. The TRACK EFFECT system is explained in section “THE TRACK EFFECTS”, on page 22. The ROUTING page controls pan, delay send, reverb send, output distortion and volume.
THE SOUND SYNTHESIS OF THE MACHINEDRUM 3. The screen presents a list of the kits stored in memory. Use the [UP] and [DOWN] keys to choose among the 64 kit slots. Press [ENTER/YES] to load the kit of your choice. If you want to exit without loading a kit, press [EXIT/NO]. • Kits that are not associated with any pattern are distinguished by a little star after the kit name. • For faster scrolling in the list, hold down the [FUNCTION] button and press the [UP]/[DOWN] arrow keys.
THE SOUND SYNTHESIS OF THE MACHINEDRUM 4. The window opening will allow you to name the kit: Use the SOUND SELECTION wheel or the [UP] and [DOWN] keys to cycle through the letters. The [LEFT] and [RIGHT] keys move the cursor backwards and forwards on the line. 5. Pressing the [FUNCTION] key gives access to the “high score” selection method, in which you see all characters at the same time. Keep the [FUNCTION] key held while navigating using the [LEFT], [RIGHT], [UP] and [DOWN] buttons.
THE SOUND SYNTHESIS OF THE MACHINEDRUM When you are in either the SAVE KIT or LOAD KIT menus, select the kit you want to copy, hold down the [FUNCTION] key and press the [RECORD] button. A message saying “COPY KIT” appears. 8. Use the [UP] and [DOWN] keys to scroll to the slot you want to copy the kit to. 9. To paste the kit into the slot, hold [FUNCTION] and press the [STOP] button. The mes- sage “PASTE KIT” appears. • If you want to undo the action, press the [FUNCTION] + [STOP] buttons again.
THE SOUND SYNTHESIS OF THE MACHINEDRUM 1. Use the arrow keys to move to the EDIT icon. Press [ENTER/YES] to open the edit win- dow. 2. The EDIT KIT menu is used for both selecting which machine to load to a track and for specifying mute and trig groups. The LEDs indicate which track you are editing, also shown at the top of the EDIT KIT window. To change track position, turn the SOUND SELECTION wheel left or right, or hold down the [FUNCTION] key and press the corresponding [TRIG] key.
THE SOUND SYNTHESIS OF THE MACHINEDRUM SETTING MUTE AND TRIG RELATIONS OF A KIT Mute groups are useful for interleaving drums such as open and closed hi-hats. Trig groups can be used for making layered drums, consisting of two drums on different tracks that are triggered by one drum trig only. 1. In the EDIT KIT menu, move the focus using the [LEFT] and [RIGHT] keys to the RELATE column. [LEFT] and [RIGHT] are also used for selecting the MUTE/TRIG POS focus. 2.
THE SOUND SYNTHESIS OF THE MACHINEDRUM 1. In the edit kit menu, press and hold [FUNCTION] and then press [RECORD]. A mes- sage saying “COPY MACHINE” appears. 2. The settings are placed in the machine copy buffer. Now you can either change track using the SOUND SELECTION wheel, or load a new kit and select a target track in there. 3. Once the target track is selected, press and hold [FUNCTION] and then press [STOP] to paste the machine settings from the copy buffer.
THE SOUND SYNTHESIS OF THE MACHINEDRUM • The clear machine operation can be undone by performing the operation one more time. The message “UNDO MACHINE” will be shown in the display. MACHINE PARAMETER EDITING Machines are controlled by up to eight synthesis parameters that are accessed with the DATA ENTRY knobs. Press the [SYNTHESIS/EFFECTS/ROUTING] key until the LED is lit. The rightmost text of the machine information area at the bottom left will show “SYNT” for synthesis.
THE TRACK EFFECTS THE TRACK EFFECTS The TRACK EFFECT system is available for all 16 tracks as an extension to the machine percussion synthesis. The track effects consist of individual effects for every track. The effects that are available for each track are: • • • • Amplitude modulator 1-band parametric EQ Adjustable lo/hi/bandpass Filter Sample rate reduction To access the track effects, press the [SYNTHESIS/EFFECTS/ROUTING] key until the LED is lit.
THE TRACK EFFECTS TRACK EQ Using the 1-band parametric EQ, you can boost or reduce a certain frequency band. EQF controls which center frequency that will be affected by the EQ gain. EQG controls the EQ gain. If set to a negative value, the volume of the frequency centered around the EQF parameter will be reduced. • If you find a bass drum lacking in punch, try adding a little EQ-gain in the lower frequencies. FILTER The TRACK EFFECT system offers a resonant 24dB lo/hi/band-pass filter.
THE TRACK EFFECTS eter has the function of a low-pass filter. When the FLTW parameter is set to its maximum, the lowpass-Q is disabled. FLTQ controls the filter quality Q parameter. The Q value controls how much the volume is boosted around the low pass and high pass filter cut off frequencies. THE SAMPLE RATE REDUCER The sample rate reduction reduces the sample rate using sample and hold. SRR controls the amount of sample rate reduction.
THE ROUTING PAGE THE ROUTING PAGE The ROUTING page controls routing of the sound through the distortion, volume and pan, to the effect buses and also basic LFO control. To access the ROUTING page, press the [SYNTHESIS/EFFECTS/ROUTING] key until the LED is lit. The rightmost text of the machine information area at the bottom left will show “ROUT” for routing. The routing parameters for the active track are now controlled by the DATA ENTRY knobs.
THE ROUTING PAGE • The LEVEL overall gain control can not be locked or controlled by an LFO. Instead, use the VOL parameter. PAN Here you control the stereo pan for the main stereo outputs. The default value is 0, which places a sound in the center. When a track is assigned to an individual output, the PAN parameter has no effect. PAN positions the sound in the stereo field. A value of -64 will pan the sound hard left, a value of +63 will pan the sound hard right.
THE ROUTING PAGE LFO CONTROL These parameters are identical to those found in the LFO menu. LFOS controls the speed of the LFO LFOD controls the modulation depth of the LFO LFOM controls the mix between the two selectable LFO waveforms. See section “LOW FREQUENCY OSCILLATORS (LFO’s)”, on page 32 for more information about the LFO’s.
THE STEREO MASTER EFFECT SYSTEM THE STEREO MASTER EFFECT SYSTEM The STEREO MASTER EFFECT system includes the RHYTHM ECHO delay, the GATE BOX reverb, the MASTER EQ equalizer and the DYNAMIX dynamic processor (compressor). The MASTER EQ and DYNAMIX processor effect the final stereo main out signal. The RHYTHM ECHO and GATE BOX reverb can be fed signals from each of the 16 tracks using the delay and reverb send parameters All master effect settings are saved as a part of the kit.
THE STEREO MASTER EFFECT SYSTEM THE RHYTHM ECHO DELAY The RHYTHM ECHO delay is a multi-functional single tap delay with realtime adjustable delay time. Some of its functionality can resemble tape loops and solid state CCD delays. The delay time is synced to the tempo setting. TIME controls the actual delay time. It is relative to the current tempo, and it is measured in 128th notes. For instance, for a two beat delay (8 16th notes) TIME should be set to 64. MOD controls the delay time modulation depth.
THE STEREO MASTER EFFECT SYSTEM THE GATE BOX REVERB The GATE BOX reverb brings HiQ reverb tailored for percussion, with gating possibilities for extra effects. DVOL is the delay to reverb level parameter. This parameter allows the output of the RHYTHM ECHO to be routed into the GATE BOX reverb. PRED is the pre-delay parameter. The direct and delay signal mix is delayed by an amount of time to give the impression of the reverbation arriving after the sound. DEC is the decay time parameter.
THE STEREO MASTER EFFECT SYSTEM HF is the cut/boost frequency parameter of the high shelf filter. HG is the high shelf gain parameter that controls how much the high frequencies should be boosted / reduced between -15dB and +15dB. PF is the parametric EQ frequency parameter, that is the center frequency of the parametric EQ band. PG is the parametric EQ gain parameter. It controls how much the parametric EQ should boost or reduce between -15dB and +15dB, at the frequency set by the “PF” parameter.
LOW FREQUENCY OSCILLATORS (LFO’s) LOW FREQUENCY OSCILLATORS (LFO’s) Each kit in the Machinedrum has 16 assignable low frequency oscillators (LFO), which can be used to modulate track parameters. The speed of the LFO is synchronized to the global tempo. Each of the 16 LFO’s offers two synchronized waveforms. A mix control allows the output to be set to any mix between the two waveforms. LFO EDIT To edit an LFO, follow the steps described below.
LOW FREQUENCY OSCILLATORS (LFO’s) DEPTH controls how much the LFO will affect the sound. SHMIX is a balance control. When set to zero the LFO only uses the SHP1 waveform as modulation. At its maximum, only modulation by the SHP2 waveform is used. Below is an illustration showing the behaviour of the waveforms of the LFO’s when set to the different UPDTE options. • As the LFO settings are stored in the kit, it is important to save the kit if you wish to keep the changes.
LOW FREQUENCY OSCILLATORS (LFO’s) • If you select the same destination for two different LFO tracks their outputs will be added, making advanced layered LFO’s possible. • You can let a number LFO’s control several parameters of a machine. This allows for percussion sounds that are constantly changing. • Note that an LFO can modulate another LFO’s parameters as well, as long as the modulated LFO is on a higher track. The LFO 03 can modulate the parameters of the LFO 04, but not vice versa.
THE PATTERN SEQUENCER THE PATTERN SEQUENCER The sequencer is a central part of the Machinedrum. It is designed to be an inspirational tool for pattern based rhythms. The sequencer is designed both for live and studio use. The patterns can either be trigged individually from the user interface, trigged by MIDI commands or they can be linked together to form a song. The sequencer has two main modes of operation, called PATTERN mode and SONG mode.
THE PATTERN SEQUENCER TEMPO THE TEMPO SCREEN The TEMPO screen is opened by pressing the [TEMPO] key. Now you can use the SOUND SELECTION wheel to change the current tempo in integer steps. The [UP] and [DOWN] arrow keys change the decimal part of the tempo. Holding [FUNCTION] while editing the tempo will delay the actual change of tempo until you release the key. • You can temporarily shift the tempo up or down by 10% by pressing the [LEFT] or [RIGHT] arrow keys.
THE PATTERN SEQUENCER PATTERN MODE To edit a pattern, first make sure that the LED is lit by toggling the [PATTERN/ SONG] key. Then select a pattern as described below. Load a kit that you want to use. Then edit the pattern, either by using GRID RECORDING or LIVE RECORDING. PATTERN SELECTION The Machinedrum has 8 banks of 16 patterns each. The banks are named A,B,C,D,E,F,G,H. The [BANK] key selects between pattern banks A to D and E to H.
THE PATTERN SEQUENCER same condition applies if the active track is a UW RAM Recording machine. Note that CTRL machines are not affected by this function as active track or otherwise. • When in the TRACK EFFECTS section, use [FUNCTION] + DATA ENTRY knob E or F to apply a filter sweep to the whole pattern. • By pressing [FUNCTION] + [CLASSIC/EXTENDED] the saved kit will reload instantly.
THE PATTERN SEQUENCER COMPOSING A PATTERN GRID RECORDING GRID RECORDING is a method of percussion composing that was first developed in vintage drum machines. In its default state, the 16 [TRIG] keys represent 1 bar of 16th notes. 1. To start recording, press the [RECORD] key. The LED on the left side of the key is now firmly lit. 2. Select the track you wish to edit using the SOUND SELECTION wheel. 3. You can press [PLAY] if you would like to have the pattern playing during composing.
THE PATTERN SEQUENCER 2. You can now lay down your beat in real time by triggering the machines in your kit with the [TRIG] keys. 3. To stop recording, press [STOP]. To exit recording but keep the sequencer playing the pattern, press [PLAY]. 4. To remove notes recorded, hold [EXIT/NO] and a [TRIG] key. All notes will be removed for the part of the track that is played while the [EXIT/NO] and [TRIG] keys are held. 5.
THE PATTERN SEQUENCER • The clear note lock operation can be undone by performing the clear note operation one more time. The message “UNDO NOTE LOCKS” will be shown in the display. TRACK COPY In GRID RECORDING mode, it is possible to copy the contents of one track to another. 1. Make sure you are in GRID RECORDING mode, indicated by the LED giv- ing off a steady light. Select the source track using the SOUND SELECTION wheel. 2.
THE PATTERN SEQUENCER 2. When you are in the track you wish to clear, press and hold [FUNCTION]. Then press [PLAY] to clear the track. The message “CLEAR TRACK” will appear. • The clear track operation can be undone by performing the clear track operation one more time. The message “UNDO TRACK” will be shown in the display. TRACK PAGE COPY In GRID RECORDING mode you can also copy one page of trig data and paste it to another page. 1.
THE PATTERN SEQUENCER 2. When you are in the track you wish to clear, press and hold [SCALE SETUP]. Then press [PLAY] to clear the track. The message “CLEAR PAGE” will appear. • The clear track page operation can be undone by holding the [SCALE KEY] and pressing the [PLAY] key directly after the clear operation. The message “UNDO PAGE” will be shown in the display. PATTERN COPY To copy the contents of a a pattern to another, follow the steps below. 1.
THE PATTERN SEQUENCER CLEAR PATTERN It is possible to clear a whole pattern of its contents. 1. Make sure you are not in GRID RECORDING mode. 2. Select the pattern you want to clear. Press and hold [FUNCTION]. Then press [PLAY] to clear the pattern. A message “CLEAR PATTERN” will be shown in the display. • The clear pattern operation can be undone by immediately performing the operation one more time. A message saying “UNDO PATTERN“ will be shown in the display.
THE PATTERN SEQUENCER MINIMISING THE MUTE WINDOW While the MUTE window is active it occupies a large portion of the LCD screen. This can be disturbing if you want to work with mutes at the same time as you want to access the sound parameters. To avoid this problem, the MUTE window transforms to a small centered window when a DATA ENTRY knob is accessed while in MUTE mode. To return to the big MUTE window, press the [ENTER/YES] button. • In songs, mutes can be programmed specifically per row.
THE PATTERN SEQUENCER 3. Toggle the steps to be accented by pressing the [TRIG] keys. Accent is per default set to ALL and will therefore affect the whole pattern. Place accents by pressing the [TRIG] keys. Press the [RIGHT] arrow key if you want to accent individual tracks. 4. Move on to the next accent track by holding down [FUNCTION] and pressing the [TRIG] key corresponding to the track whose accent you want to set. • You can copy, paste, clear and undo accent patterns, tracks and track pages.
THE PATTERN SEQUENCER 3. The [TRIG] keys are used for toggling which steps the swing will influence. Swing is per default set to ALL which will affect the whole pattern. Press the [RIGHT] arrow key in order to select individual swing tracks. 4. Once you have set the swing track and are satisfied, move on to the next swing track by holding down [FUNCTION] and pressing the [TRIG] key corresponding to the track whose swing you want to set. Note though that all swing tracks use the same percentage of swing.
THE PATTERN SEQUENCER All SYNTHESIS, TRACK EFFECT and ROUTING parameters can be locked. Parameter locks are a very important part of creating unique and dynamic patterns with the Machinedrum. PARAMETER LOCKS IN GRID RECORDING MODE To program parameter locks in GRID RECORDING mode, follow the steps below. 1. First make sure you are in GRID RECORDING mode, by verifying that the LED is firmly lit. 2. Select the track you wish to do parameter locks for, using the SOUND SELECTION wheel.
THE PATTERN SEQUENCER 3. Record parameter locks by changing the corresponding DATA ENTRY knob while live recording. When changing a parameter, the parameter lock will be set on the next note played on the track. If a parameter is not changed between two drum trigs no parameter lock will be made. 4. To remove specific parameter locks, press and hold [EXIT/NO] and a DATA ENTRY knob. All parameter locks will be removed for that specific parameter and track on the steps of the track that is played.
THE PATTERN SEQUENCER 3. Once you have set the slide track and are satisfied, move on to the next slide track by holding down [FUNCTION] and pressing the [TRIG] key corresponding to the track where you want to place slide notes. Use the [TRIG] keys to select the steps for which parameter locks will slide to their next locked value. • The speed of the slide is relative to the current tempo. The slide is always completed exactly when the next position with a drum trig is reached.
SONG MODE SONG MODE A song is basically a number of patterns which are played in sequence. Each step in a song can have its own settings for pattern start position, pattern length, tempo, and mute information. You can also loop segments of a song or jump between locations within a song. All this makes for a very powerful way of arranging your patterns. A song can be up to 256 steps long, and the memory holds 32 songs. You enter song mode by pressing the [PATTERN/SONG] key, so that the LED is lit.
SONG MODE • Copy/clear/paste and undo commands are available in this menu. • For faster scrolling in the list, hold down the [FUNCTION] button and press the [UP]/[DOWN] arrow keys. The SOUND SELECTION wheel can also be used. PLAYING A SONG 1. Make sure that you are in SONG mode, and that a song is presently loaded. 2. To start the playback of a song, press [PLAY]. Pressing [PLAY] again pauses the play- back. 3. To stop the playback, press [STOP].
SONG MODE 2. Move to the EDIT icon and press [ENTER/YES] to open the EDIT SONG screen. This is where you arrange your patterns into a song. You can edit the song while it is playing. The two filled arrows on each side of one of the steps are the song position pointers. They indicate which song step the sequencer is currently playing. In the header of the menu, next to the text “EDIT SONG” there is a counter, indicating how many bars and beats the song has played. 3.
SONG MODE SONG ROW OFFSETS AND LENGTHS The OF LEN column can be used to override the default start offset and length settings for the pattern assigned to that row. The default start of a pattern is always zero. This means it will start to play from the beginning. The default length is set from scale setup (see section “SCALE SETUP”, on page 38). The song row offset and length functions can be used to build complex rhythm structures.
SONG MODE • Loops can be nested. • A set of infinite loops can be very useful in a live setting. With a set of infinite loops, the song transport functions can be used to jump between the looping patterns. SONG JUMP A loop can also be converted into a jump. A jump will refer to the song pointer position to the row that you select. Insert a jump by turning the SOUND SELECTION wheel so that the number of the second loop row becomes a number that is greater than the current row number.
SONG MODE In this window you can set the tracks that will be muted for the row. The standard pattern mute, set by [FUNCTION] + [A/E], applies as well, so tracks muted there as well as in the song mute are silent. SAVE SONG 1. Open the SONG window by holding [FUNCTION] and pressing the [KIT] key. 2. Use the [LEFT] and [RIGHT] keys to move to the SAVE icon. Press [ENTER/YES] to call the SAVE SONG menu. 3. On the screen, you can find a list of the songs stored in memory.
GLOBAL SETTINGS GLOBAL SETTINGS The Machinedrum offers 8 different global settings positions. The multiple global setups are useful for using the Machinedrum in more than one setup. You can have one setup for studio use and another for live use, or maybe several different setups for different parts of your live set. The items listed below are available in a the GLOBAL SETTINGS menu.
GLOBAL SETTINGS mented. This will speed up MIDI transfer times considerably, which is handy if you for example want to transfer sysex data or samples to another Machinedrum. 1. Connect the MIDI OUT of your Machinedrum to the MIDI IN of the other unit and the MIDI IN of your Machinedrum to the MIDI OUT of the other unit. 2. Press [FUNCTION] + [PATTERN/SONG] to open up the GLOBAL menu. Use the [ARROW] keys to select TURBO. Press [ENTER/YES]. 3.
GLOBAL SETTINGS 1. Select the CONTROL row in the GLOBAL EDIT menu. Then select BASE CHANNEL and press [ENTER/YES]. 2. Select base channel using the [UP] and [DOWN] arrow keys. Press [ENTER/YES] to make the actual selection. The MIDI base channel is the first MIDI channel that the Machinedrum will listen to and send data to. If the base channel is set to 1, the Machinedrum will use channels 1 through 4 to send and recognise MIDI data.
GLOBAL SETTINGS 3. From here you set the actual mappings for the options available for the group. Use the SOUND SELECTION wheel to select a MIDI note to map to track, pattern, etc. Then press [ENTER/YES] to confirm your choice. Please note that each MIDI key only can be mapped to one function at once. If you select a MIDI key that is already in use, the previous mapping will be removed. 4. In the TRIG window you set how the Machinedrum should react when receiving a trig signal.
GLOBAL SETTINGS 1. Select the CONTROL row in the GLOBAL EDIT menu. Then select PRG CHANGE and press [ENTER/YES]. 2. You will be presented with available alternatives for handling program changes. If PRG CHANGE IN is set to ON the Machinedrum will respond to incoming program changes. If PRG CHANGE OUT is set to ON the Machinedrum will send program change messages when a new pattern is selected. If set to OFF no program change messages will be sent.
GLOBAL SETTINGS OUTPUT Here the output routing of the tracks can be changed. By default all tracks are routed to the main output. The main output consists of the outputs A and B configured as a stereo pair. In the OUTPUT menu you can choose to route tracks to the individual outputs, A to F. This is useful for placing certain tracks on separate mixer channels, or affecting certain tracks with external effects.
GLOBAL SETTINGS require no amplification before being handled by the Machinedrum. It is possible to set different trig settings for input A and B. 1. Select the ROUTING row in the GLOBAL EDIT menu. Move the focus to TRIG IN A by pressing the [ENTER/YES] key. This will open the trig setting menu for the external input. GATE sets the input gate sensitivity. A low value makes the trig more sensitive. SENS sets the sensitivity of the inputs.
GLOBAL SETTINGS Before sending, make sure the connections are correct. See the figure below for an example of what the connections could look like when sending sysex data to a computer. MIDI INTERFACE IN USB CORD MD MIDI OUT 1. Select the FILE row in the GLOBAL EDIT menu. Then select SYSEX SEND and press [ENTER/YES]. 2. Select the preferred data send method using the [UP] and [DOWN] arrow keys. 3.
GLOBAL SETTINGS 5. To perform the send, press [ENTER/YES]. You will see a sysex message counter on the bottom of the screen indicating how many sysex messages have been sent out of the total amount of messages. • You can always cancel the SYSEX SEND operation by pressing the [EXIT/NO] button. ALL DATA SYSEX SEND Use this option when you need to back up the entire memory of your Machinedrum. All patterns, songs, kits and global settings will be transmitted.
GLOBAL SETTINGS send patterns and song data. Even if you currently are in CLASSIC mode, parameter locks will still be transmitted. The range selects what song(s) will be sent. PATTERN (+ KIT) SYSEX SEND Sends a pattern or several patterns. If you are in EXTENDED mode, you will also send the kits that are used in the patterns. In CLASSIC mode, you will only send patterns. Although sent from CLASSIC mode, existing parameter locks will be transmitted.
GLOBAL SETTINGS Before receiving data, make sure you have connected the Machinedrum properly to the external device. See the figure below for an example of what the connections could look like when receiving sysex data from a computer. USB CORD MD MIDI IN MIDI INTERFACE OUT There are two methods for storing received sysex data, ORIGINAL PLACE and SPECIFIC PLACE. There is also an additional method called VERIFY, which only verifies that the messages received are correct.
GLOBAL SETTINGS 2. Select the MIDI row in the GLOBAL EDIT menu. Then select SYSEX REC and press [ENTER/YES]. 3. Select the ORIG receive method using the [UP] and [DOWN] arrow keys. 4. Press [ENTER/YES] to start receiving data. A message displaying “WAITING...” shows up in the menu. 5. Now initiate the data send from the sending device. 6. A counter will display how many messages have been received, and, if you have a bad connection, how many erroneous messages have been received and ignored.
GLOBAL SETTINGS 2. Select the FILE row in the GLOBAL EDIT menu. Then select SYSEX REC and press [ENTER/YES]. 3. Select the SPEC receive method using the [UP] and [DOWN] arrow keys. 4. Move to the box to the right where you can select the starting position for the sysex data that you will send to the Machinedrum. The first position, KIT, is the kit number that you wish to start from. The second, PAT, is the pattern start position.
GLOBAL SETTINGS 3. Select the VERF receive method using the [UP] and [DOWN] arrow keys. 4. Press [ENTER/YES] to start receiving data. The message “WAITING...” shows up in the menu. 5. Initiate the data send from the sending device. 6. When the dump is finished you will see how many messages that were received and if the dump contained any errors. No information has been overwritten. SAMPLE MANAGER (UW MODELS ONLY) This menu is where samples can be loaded, sent, erased, renamed etc.
GLOBAL SETTINGS In the MODE column you choose which action you want to perform. You can RECEIVE, SEND and ERASE and RENAME samples. In the NAME/SIZE column all loaded samples and their respective sizes are listed. A slot that displays “--“ is empty. To the right of the NAME/SIZE column you can see what percentage of the DSP memory remains unused. • All sample speeds from 4 kHz to 48 kHz are accepted and handled by the Machinedrum UW.
GLOBAL SETTINGS want to perform the action or not. Press [ENTER/YES] if you want to proceed with the copy operation. 3. A prompt will ask if you want to "RELOAD SAMPLES NOW?". 4. If you press the [ENTER/YES] button the content of all other RAM machines will be erased. If you want to copy the other RAM machines as well it is very important that you instead press the [EXIT/NO] key. 5.
GLOBAL SETTINGS SPECIFIC PLACE SAMPLE RECEIVE If you want to receive samples using the specific location method, please follow the instructions below. 1. Connect the MIDI cables correctly to the Machinedrum UW. The MIDI OUT port on the MIDI interface should be connected to the MIDI IN port on the Machinedrum UW. If you want to use the closed loop transfer method, connect the MIDI OUT of the UW to the MIDI IN of the MIDI interface. 2.
GLOBAL SETTINGS ORIGINAL PLACE SAMPLE RECEIVE The Machinedrum UW can also receive several subsequent samples. To do this, either just send the samples at any time to the unit, as described under “GENERAL SAMPLE RECEIVE” on page 72, or choose the ORG option located at the bottom in the NAME/SIZE menu. After receiving the first sample the Machinedrum UW checks if there are more samples coming. If so, the subsequent samples will be placed after the first one in the order they are received.
GLOBAL SETTINGS • You can send every stored sample to make a complete sample dump. Scroll down in the NAME/SIZE window until you find the option that says ALL. • You can also transmit samples stored in the RAM machines. Doing this you can sample sounds from the Machinedrum UW and store them externally. • When sending a sample to a computer the position of the sample in the sample list will be stored in the syx-file.
GLOBAL SETTINGS 2. Select ERASE by using the [UP] and [DOWN] arrows. Confirm the selection by pressing the [ENTER/YES] button. 3. Choose which sample you want to erase by using the [UP] and [DOWN] arrows and then press [ENTER/YES]. You will be prompted to confirm the removal of the sample. Press the [ENTER/YES] button again to erase the sample. If you do not want to erase it, press the [EXIT/NO] button. • You can erase all samples at once.
GLOBAL SETTINGS is loaded. If this option is chosen, the QUICK MODE menu will be titled CHANGE SNAPSHOT. LOAD means that all pattern, kit, song, mute settings and global data of the Snapshot loaded to the Battery Backed Memory will be overwritten when a new Snapshot is loaded. If this option is chosen, the QUICK MODE menu will be titled LOAD SNAPSHOT. FORMAT DRIVE erases everything on the +Drive. If you want to format the +Drive press the [ENTER/YES] key. A prompt will appear.
GLOBAL SETTINGS In the MODE column you select which action you want to perform. LOAD will load one of the 128 available Snapshots. SAVE will save the content in the Battery Backed Memory to one of the 128 Snapshot locations. RENAME makes it possible to rename Snapshots. A Snapshot name can contain a maximum of 8 characters. ERASE will erase the selected Snapshot from the +Drive. LOCK will lock the Snapshot. When a Snapshot is locked it is not possible to overwrite, rename or erase it.
GLOBAL SETTINGS 1. Select the FILE row in the GLOBAL EDIT menu. Then select SMPLBANKS and press [ENTER/YES]. In the MODE column you select which action you want to perform. SELECT allows you to load to another Sample bank. It is possible to load a Sample bank even when not in this menu. Keep the [FUNCTION] and [KIT] keys depressed. First the SONG menu will appear, but after a short while it will change into the SELECT SAMPLE BANK menu. Here you can choose the Sample bank you want to load.
GLOBAL SETTINGS SYNC The Machinedrum can be synchronized to either internal or external MIDI clock. It can also be configured to react to and transmit different kinds of control messages which is useful in a studio environment where the Machinedrum is synchronized to other MIDI devices. TEMPO IN The Machinedrum can either follow its internal clock or follow the tempo of an external source. 1. Select the SYNC row in the GLOBAL EDIT menu. Then select TEMPO IN and press [ENTER/YES].
GLOBAL SETTINGS 1. Select the SYNC row in the GLOBAL EDIT menu. Then select CTRL IN and press [ENTER/YES]. ON will make the Machinedrum respond to MIDI start, stop and continue messages. Use this setting if you want to control the playback of the Machinedrum from an external sequencer. OFF makes the Machinedrum ignore MIDI start, stop and continue messages.
GLOBAL SETTINGS 1. Select the SYNC row in the GLOBAL EDIT menu. Then select CTRL OUT and press [ENTER/YES]. ON will make the Machinedrum send out MIDI start, stop and continue messages. Use this setting if you want to control and external sequencer with the Machinedrum. Pressing the [PLAY] key on the Machinedrum will then start the external sequencer, pressing the [STOP] key will stop the external sequencer and so on. OFF means no MIDI start, stop and continue messages will be sent from the Machinedrum.
EARLY STARTUP MENU EARLY STARTUP MENU To access this menu, hold down the [FUNCTION] key while powering up the Machinedrum. From here you can perform a variety of maintenance tasks. To choose the different alternatives, press the corresponding [TRIG] key. TEST MODE To enter this mode, press the first [TRIG] key. If you have any trouble with your Machinedrum and suspect it may be due to a hardware problem, perform this self test. Everything should come up as shown below. If not, contact Elektron support.
EARLY STARTUP MENU SOFT RESET To perform this operation, press the fourth [TRIG] key. This is a milder form of reset which will retain all data inside your Machinedrum. After a SOFT RESET no ROM samples will be loaded for the Machinedrum UW. This might fix potential sample-related problems in the sample manager. MIDI UPGRADE By choosing this option, the Machinedrum prepares itself to receive an OS upgrade via MIDI. 1. Check that all MIDI cables are connected correctly. 2.
EARLY STARTUP MENU SEND UPGRADE With this option you can send the OS installed in your Machinedrum to a friend’s unit. 1. Connect the MIDI OUT on the Machinedrum with the latest OS to the MIDI IN on the Machinedrum that is going to be upgraded. Enter the EARLY STARTUP menus on both machines. 2. Enter the MIDI UPGRADE mode in the Machinedrum that is supposed to be upgraded by pressing the fifth [TRIG KEY]. Make sure you see the message “READY TO RECEIVE MIDI UPGRADEU” on the screen. 3.
TECHNICAL INFORMATION TECHNICAL INFORMATION SPECIFICATIONS PERCUSSION CONTROL SEQUENCER ELECTRICAL SPECIFICATIONS 16 tracks 128 x 64 step patterns 32 songs 4096 songs (+Drive models only) Supports swing, slide and accent 64 possible parameter locks on each pattern step Full realtime control Full MIDI support 384 MIDI controllable (MIDI CC) parameters Impedance balanced audio outputs: SOUND GENERATION SYSTEM 4 MD Synths 46 individual audio generating machines 5 effects on each track 4 stereo master effe
DIFFERENCES BETWEEN THE MKI AND MKII MODELS DIFFERENCES BETWEEN THE MKI AND MKII MODELS There exist a number of hardware differences between the MKI and MKII models of the Machinedrum. Below is a compilation of the most important changes. DESIGN The height of the Machinedrum MKII is 63mm including rubber feet and knobs. The height of a MKI unit including rubber feet and knobs is 77mm.
CREDITS CREDITS PRODUCT DESIGN AND DEVELOPMENT Anders Andersson Magnus Forsell Anders Gärder Daniel Hansson Jimmy Myhrman David Möllerstedt Mikael Räim ADDITIONAL DESIGN Göran Finnberg Jesper Kouthoofd Erik Larsson Charlie Storm Fredrik Åhfeldt FACTORY DEFAULT SOUND DESIGN Daniel Troberg USER’S MANUAL Thomas Ekelund Daniel Hansson Jon Mårtensson CONTACT INFORMATION ELEKTRON WEBSITE http://www.elektron.
Appendix A: MACHINE REFERENCE In this appendix, the MD-synths and their machines will be introduced. The individual machine parameters are presented for reference. TRX TRX is inspired by classic analogue drum machine synthesis. With TRX we have not tried to recreate any specific existing drum machine, but to create a classic sound with extended and relevant controls. HOLD - Controls the initial hold time for the volume. TICK - Adds a tick to make the start harder.
TOM “TRX-XT” CLOSED HIHAT “TRX-CH” PTCH - Controls the basic pitch of the drum. GAP - Changes the hi-hat gap. DEC - Controls the decay time. DEC - Controls the decay time. RAMP - Ramps the pitch. HPF - High pass filters the sound. RDEC - Speed of pitch ramp. LPF - Low pass filters the sound. DAMP - Dampens the decay. MTAL - Adds extra metal character to the sound. DIST - Distortion. OPEN HIHAT “TRX-OH” DTYP - Hardness of the distortion. CLAP “TRX-CP” GAP - Changes the hi-hat gap.
CLAVES “TRX-CL” PTCH - Controls the basic pitch. DEC - Controls the decay time. DUAL - Introduces a dual attack. ENH - Enhances the tone. TUNE - Detunes the sound. CLIC - Adds a click at the start. CONGAS “TRX-XC” PTCH - Controls the basic pitch of the drum. DEC - Controls the decay time. RAMP - Ramps the pitch. RDEC - Speed of the pitch ramp. DAMP - Dampens the decay part of the sound. DIST - Distortion. DTYP - Hardness of the distortion.
EFM MFRQ - The modulation frequency. The EFM MD-synth introduces Elektron’s “Enhanced Feedback Modulation” algorithms. The generated sound ranges from realistic acoustic drums to wild, chaotic effects. MDEC - The modulation decay time. CLIC - Adds a click to the start of the drum. CLAP “EFM-CP” BASS DRUM “EFM-BD” PTCH - Controls the basic pitch of the drum. DEC - Controls the decay time. PTCH - Controls the basic pitch of the drum. CLPS - The number of claps. DEC - Controls the decay time.
HIHAT “EFM-HH” PTCH - Controls the basic pitch of the hihat. DEC - Controls the decay time. TREM - Depth of the added tremolo. TFRQ - Frequency of the tremolo. MOD - The frequency modulation depth. MFRQ - The modulation frequency. MDEC - The modulation decay time. FB - Feedback amount. CYMBAL “EFM-CY” PTCH - Controls the basic pitch of the cymbal. DEC - Controls the decay time. FB - Feedback amount. HPF - High pass filter frequency. MOD - The frequency modulation depth. MFRQ - The modulation frequency.
E12 E12 is built on carefully processed sampled percussion sounds with individual control. BASS DRUM “E12-BD” BEND - Pitch bend depth. Bends the pitch of the drum up or down into the basic pitch. LOW TOM “E12-LT” PTCH - Controls the basic pitch of the drum. DEC - Controls the decay time. PTCH - Controls the basic pitch of the drum. DEC - Controls the decay time. SNAP - Depth of the snap. Introduces a more harsh attack. HP - High pass filter frequency. HPQ - High pass filter “Q“ value.
BEND - Pitch bend depth. Bends the pitch of the drum up or down into the basic pitch. COW BELL “E12-CB” BEND - Pitch bend depth. Bends the pitch of the drum up or down into the basic pitch. RIDE CYMBAL “E12-RC” PTCH - Controls the basic pitch. PTCH - Controls the basic pitch of the cymbal. DEC - Controls the decay time. DEC - Controls the decay time. HP - High pass filter frequency. HP - High pass filter frequency. HPQ - High pass filter “Q“ value.
BEND - Pitch bend depth. Bends the pitch of the drum up or down into the basic pitch. BONGO CONGO “E12-BC” TAMBOURINE “E12-TA” PTCH - Controls the basic pitch of the drum. DEC - Controls the decay time. PTCH - Controls the basic pitch of the tambourine. HP - High pass filter frequency. BC - Varies the sound between a bongo and congo drum. DEC - Controls the decay time. STRT - Moves the start point of the drum forward. HP - High pass filter frequency. RTRG - Number of drum retrigs.
RIMSHOT “PI-RS” P-I P-I is the physically informed MD-synth which simulates the behaviour of acoustic drums. BASS DRUM “PI-BD” PTCH - Controls the basic pitch of the rim shot. DEC - Controls the decay time. HARD - A higher value gives a harder strike. RING - The drum’s metallic ringing. PTCH - Controls the basic pitch of the drum. DEC - Controls the decay time. RVOL - The volume of the snares’ rattling. RDEC - The decay time of the rattling. HARD - A higher value gives a harder strike.
RIDE CYMBAL “PI-RC” PTCH - Controls the basic pitch of the ride. DEC - Sets the decay time of the ride. HARD - Adds the impression of a hard hit. RING - Controls the amount of ringing in the sound. AG - Enhances the high frequencies of the sound. AU - Decreases the high frequencies of the sound. BR - Controls the low frequences of the sound. GRAB - Sets the time to grabbing the cymbal. A value of 127 means that that the cymbal is never grabbed.
GND GND is not really an MD-synth. It contains some miscellaneous machines that can be used for adding extra tonality, and an “empty” machine called “---”. ATCK - The input gate attack time. A high value makes the gate open more slowly. HLD - The input gate hold time. This parameter controls how long the gate will be fully open for after the input signal level drops below the gate sensitivity level. DEC - The input gate decay time. Sets the gate decay time which comes after the gate hold phase.
MID The MIDI machines are used for controlling external MIDI gear, such as synthesizers, connected to the MIDI OUT port of the Machinedrum. There are 16 MIDI machines in total, each connected to the corresponding MIDI channel. As there is no internal audio processing fo these machines, their controls extend over the SYNTHESIS, EFFECT and ROUTING menus. CC4D - Selects the Control Change message to be controlled by CC4V. Routing window CC5D - Selects the Control Change message to be controlled by CC5V.
Track effects window Here you control the track effect parameters for all tracks. P1 TRK - Chooses the track that will be affected by the P1 parameter on the SYNTHESIS page. P1 PAR - Chooses which parameter that will be affected by the P1 parameter on the SYNTHESIS page. P2-P4 TRK - The same function as P1 TRK P2-P4 PAR - The same function as P1 PAR Routing window Routing window Here you control the routing page parameters for all tracks. A continuation of the content in the EFFECTS menu.
Effects window CONTROL MASTER EQ “CTR-EQ” This window is empty as no relevant controls can be found here. Use this control machine to control the parameters of the MASTER EQ equalizer. The effect and routing pages function the same way as described for the RHYTHM EHCO delay. Synthesis window This page shows the same parameters as found in the STEREO MASTER EFFECTS menu under the EQ tab. Synthesis window Here controls for the LFO of the track can be found.
signal. A long release time lifts the signal level as a sound decays, flattening the dynamics. RTRG - Sets the number of times a sample will retrig. If set to 127 the sample will retrig infinitely. TRHD sets the threshold level where the signal starts getting compressed (from -48 to 0dB). RTIM - Defines the time between two retrigs. The time is relative to the tempo. If the value is set to zero the RTRG parameter will not affect anything.
MBAL – The recording is made monophonic and this parameter decides how the recording from the Main outs should be balanced. 3. Assign the first RAM PLAY machine (RAM-P1) to track M2. This machine will play back the captured sample of the RAM RECORD machine. ILEV – Sets the level of input from the external inputs. When set to 0 the signal will be recorded “as is”. If set to a positive value the recorded signal will increase in volume compared to the original signal.
Appendix B: MIDI CONTROL REFERENCE All machine parameters in the Machinedrum are accessible by MIDI control change messages. This appendix lists the available MIDI CTRL-change mappings. The default MIDI NOTE ON mappings are also listed, although these can be changed using the internal MIDI map editor.
MIDI base channel + 1: MIDI base channel + 3: +---------+------------------------------------+-----+-----+ | hex dec | Parameter | Trn | Rec | |---------+------------------------------------+-----+-----+ | 08 08 | Track 5 LT - Level | X | X | | 09 09 | Track 6 CP - Level | X | X | | 0a 10 | Track 7 RS - Level | X | X | | 0b 11 | Track 8 CB - Level | X | X | | 0c 12 | Track 5 LT - Mute (>0 mutes trk) | | X | | 0d 13 | Track 6 CP - Mute (>0 mutes trk) | | X | | 0e 14 | Track 7 RS - Mute (>0 mutes trk) | | X
Appendix C: SYSEX REFERENCE This appendix lists all Machinedrum SYSEX messages available for external control. Conventions: SYSEX kit sysex dump: Data printed with a $ sign is written in hexadecimal format. Data printed with a % sign is written in a binary bitfield format. MIDI Byte | Purpose ------------+---------------------------(SYSEX init)| $52 | Kit dump ID ...
|108 |109 |110 |111 SYSEX load pattern: MIDI Byte | Purpose ------------+---------------------------(SYSEX init)| $57 | Load pattern ID %0aaaaaaa | Load pattern %aaaaaaa (0 to 127) $f7 | SYSEX end MID-13 MID-14 MID-15 MID-16 | | | | If c = 1 the numbers below apply 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 SYSEX load kit: MIDI Byte | Purpose ------------+---------------------------(SYSEX init)| $58 | Load kit ID %00aaaaaa | Load kit %aaaaaa (0 to 63) $f7 | SYSEX end SYSEX save kit: MIDI Byte | P
SYSEX pattern dump request: SYSEX set tempo: MIDI Byte | Purpose ------------+---------------------------(SYSEX init)| $61 | Set tempo ID %0aaaaaaa | Upper bits %0bbbbbbb | Lower bits $f7 | SYSEX end MIDI Byte | Purpose ------------+---------------------------(SYSEX init)| $68 | Pattern request ID %0aaaaaaa | Send pattern %aaaaaaa $f7 | SYSEX end Note: Tempo = %aaaaaaabbbbbbb / 24, max 300 BPM, min 30 BPM SYSEX song dump: SYSEX set LFO: MIDI Byte | Purpose ------------+---------------------------(SYSEX
SYSEX set status: MIDI Byte | Purpose ------------+---------------------------(SYSEX init)| $71 | Set status ID %00aaaaaa | Set parameter %aaaaaa to ... %0bbbbbbb | ... value %bbbbbbb $f7 | SYSEX end 0x01 0x02 0x04 0x08 0x10 0x20 0x22 Current Current Current Current Current Current Current global slot (0 to 7) kit number (0 to 63) pattern number (A1=0, A2=1, ... B1=16, ...
SYSEX turboMIDI speed test 2 (master) MIDI Byte | Purpose ------------+---------------------------(SYSEX init)| $16 | Speed test 2 (master) ID $f7 | SYSEX end Appendix C: SYSEX REFERENCE C-5
SYSEX turboMIDI speed result 2 (slave) MIDI Byte | Purpose ------------+---------------------------(SYSEX init)| $17 | Speed test 2 (result) ID $f7 | SYSEX end After reception of “speed result 2” SPEED2 is set on both the master and slave device. then active sensing is lost for more than 300ms the device will revert to normal MIDI speed.
INDEX A ACCENT 45 AMPLITUDE MODULATOR 22 Song row 53 Swing 47 Track 41 Track page 42 D DELAY Delay send 26 Rhythm echo delay 29 B BASE CHANNEL 58 DISTORTION 25 C E CLASSIC MODE 35 CLEAR Accent 46 Kit 17 Lfo 34 Machine 20 Parameter locks 40 Pattern 44 Sample 71 Sample bank 79 Slide 50 Snapshot 78 Song 56 Song row 53 Swing 47 Track 41 Track page 42 COMPRESSOR MASTER EFFECT 31 CONNECTING THE UNIT 7 CONTROL 58 Base channel 58 Local control 60 Map editor 59 Mechanical settings 61 Program change 60 COPY/PA
K REVERB Gate box 30 Reverb send 26 KIT Assembly 17 Machine preview 18 Trig and mute relations 18 L LCD USER INTERFACE 9 LFO’s 32 LIVE RECORDING 39 Parameter locks 48 LOAD Kit 14 Song 51 LOCAL CONTROL 60 M MAP EDITOR 59 MASTER EFFECTS Dynamix dynamics processor 31 Gate box reverb 30 Master eq 30 Rhythm echo delay 29 MECHANICAL SETTINGS 61 MUTE Song 55 Track 44 O OS UPGRADE Receive upgrade 84 Send upgrade 85 P PAN 26 PARAMETER EDITING 21 PARAMETER LOCKS 47 Parameter slides 49 PATTERN CHAINING 37 PATTE
Verify 69 SYSEX SEND 63 All sysex send 65 U UNDO Accent 46 Clear track 42 Clear track page 43 Kit 16 Lfo 34 Machine 21 Parameter locks 41 Pattern 43 Sample 71 Sample bank 79 Snapshot 78 Song 56 Song row 53 Swing 47 Track 42 Track copy 41 Track page 42 Global sysex send 65 Kit sysex send 66 Pattern + Kit sysex send 66 Song + Pattern + Kit 65 Song +Pattern + Kit sysex send 65 T TECHNICAL INFORMATION 86 TEMPO 36 Sending MIDI clock 81 Tap tempo 36 TRACK EFFECTS 22 Amplitude modulator 22 Eq 23 Filter 23 Sampl
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