User Manual
Table Of Contents
- 1. INTRODUCTION
- 2. THE DIGITONE KEYS
- 3. PANEL LAYOUT AND CONNECTORS
- 4. DIGITONE KEYS SOUND ARCHITECTURE
- 5. OVERVIEW OF THE DIGITONE KEYS DATA STRUCTURE
- 6. THE USER INTERFACE
- 7. QUICK START
- 8. DIGITONE KEYS CONTROLS
- 9. PATTERNS AND SOUNDS
- 10. THE SEQUENCER
- 11. SYNTH TRACK PARAMETERS
- 12. MIDI TRACK PARAMETERS
- 13. FX PARAMETERS
- 14. GLOBAL SETTINGS
- 15. STARTUP MENU
- 16. SETUP EXAMPLES
- 17. USEFUL KEY COMBINATIONS
- 18. TECHNICAL INFORMATION
- 19. CREDITS AND CONTACT INFORMATION
- APPENDIX A: THE DIGITONE KEYS FM SYNTHESIS
- APPENDIX B: MIDI IMPLEMENTATION
- APPENDIX C: LFO MODULATION DESTINATIONS
- INDEX
9. PATTERNS AND SOUNDS
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9. PATTERNS AND SOUNDS
The patterns are the primary data container for the Digitone Keys. Sixteen patterns are available for each of
the eight banks, which means that 128 patterns are available for each project. A pattern contains up to four
sounds (one for each synth track), sequencer data like trigs and parameter locks. It also contains the de-
fault settings on the TRIG page and BPM, length, swing and time signature settings. A pattern also contains
all the parameter settings for the four MIDI tracks.
Each of the synth tracks can contain one Sound. A Sound that is imported from the +Drive or Sound pool
to a pattern becomes part of the active pattern. Any changes made to a Sound will therefore not aect the
stored Sound. It only aects the Sound in the active pattern. You can export (and in that way save) a
Sound from the active pattern to the +Drive. For more information, please see “14.2.2 SOUND MANAGER”
on page 65. Use the SOUND BROWSER to load a Sound to a track. For more information, please see
“14.2.1 SOUND BROWSER” on page 64.
When you import a sound to a pattern, it becomes a copy of the Sound on the +Drive. The
Sound is not linked to the original Sound stored on the +Drive. Instead, it fully becomes a part
of the pattern.
A Pattern contains:
• Four synth track Sounds.
• All parameter settings for the four MIDI tracks.
• Sequencer data like trigs and parameter locks.
• The settings on the TRIG PARAMETERS page, BPM, length, swing and time signature settings.
A Sound contains:
• The SYN1, SYN2, FLTR, AMP, and LFO PARAMETER pages settings for the synth track.
• All the settings in the SOUND SETUP menu and the ARPEGGIATOR menu.
9.1 THE +DRIVE SOUND LIBRARY AND THE SOUND POOL
Sounds can be loaded to a pattern from either the +Drive Sound library or the Sound pool of the active
project. The dierence between the two is that the +Drive Sound library has the capacity of 2048 Sounds,
available to all projects, while a Sound pool is a part of a project and limited to 128 Sounds. The primary
benefit of Sounds loaded to the Sound pool is the possibility for them to be Sound locked. This feature is
not available for the Sounds in the +Drive Sound library. For more information, please see “10.10.2 SOUND
LOCKS” on page 41.
9.1.1 ADDING SOUNDS TO THE SOUND POOL
You must first add Sounds to the Sound pool to be able to perform Sound locks.
1. Press [FUNC] + [PATTERN MENU] to open the IMPORT/EXPORT menu.
2. Select MANAGE SOUNDS, and then press [YES] to open the SOUND MANAGER.
3. Select the Sounds you want to add to the Sound pool by highlighting them and pressing [YES].
4. Press [RIGHT] to open the SOUND OPERATIONS menu.
5. Select COPY TO ... and then press [YES].
6. Select SOUND POOL, and then press [YES].
9.2 PLAYING A SOUND
Press the [KEYBOARD] or the [TRIG] keys to play the Sounds of the four synth tracks of the active pat-
tern. The [TRIG] keys briefly lights up when pressed.
9.2.1 PLAYING A SOUND WITH AN EXTERNAL MIDI UNIT
You can also use an external MIDI device connected to Digitone Keys to play the Sounds. The MIDI
channels for of each of the synth tracks can be assigned in the MIDI CHANNELS menu, covered in the
section “14.3.3 CHANNELS” on page 68.
9.3 EDITING A SOUND
Press [T1–4] to select the track which Sound you wish to edit. Any changes made to a Sound are stored as
part of the active pattern.
Adjust the TRACK LEVEL of the active synth track with the LEVEL/DATA knob.










