User Manual
Table Of Contents
- 1. INTRODUCTION
- 2. THE DIGITONE KEYS
- 3. PANEL LAYOUT AND CONNECTORS
- 4. DIGITONE KEYS SOUND ARCHITECTURE
- 5. OVERVIEW OF THE DIGITONE KEYS DATA STRUCTURE
- 6. THE USER INTERFACE
- 7. QUICK START
- 8. DIGITONE KEYS CONTROLS
- 9. PATTERNS AND SOUNDS
- 10. THE SEQUENCER
- 11. SYNTH TRACK PARAMETERS
- 12. MIDI TRACK PARAMETERS
- 13. FX PARAMETERS
- 14. GLOBAL SETTINGS
- 15. STARTUP MENU
- 16. SETUP EXAMPLES
- 17. USEFUL KEY COMBINATIONS
- 18. TECHNICAL INFORMATION
- 19. CREDITS AND CONTACT INFORMATION
- APPENDIX A: THE DIGITONE KEYS FM SYNTHESIS
- APPENDIX B: MIDI IMPLEMENTATION
- APPENDIX C: LFO MODULATION DESTINATIONS
- INDEX
9. PATTERNS AND SOUNDS
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Edit a Sound by adjusting the parameters found on the PARAMETER pages. Press the [PARAMETER] page
keys to access the PARAMETER pages. Use the DATA ENTRY knobs A-H to change the parameters. For
more information, please see “11. SYNTH TRACK PARAMETERS” on page 45.
You can always reload the Sound from its last saved state. Press [NO] + [TRACK] to reload the Sound.
If you want to export (save) a particular Sound with all its current parameter settings, use the SOUND MAN-
AGER. For more information, please see “14.2.2 SOUND MANAGER” on page 65.
The complete Sound, with all its parameter settings, may be copied to another track. Press [TRK 1–4] +
[RECORD], and then press [TRK 1–4] + [STOP] to paste the sound to the selected track.
9.4 SAVING A SOUND
After you edited the parameters of a Sound, you can save it either to the +Drive or to the Sound pool. For
more information, please see “9.1 THE +DRIVE SOUND LIBRARY AND THE SOUND POOL” on page 27.
9.4.1 SAVING A SOUND TO THE +DRIVE
A Sound that you save to the +Drive is available for any project.
1. Press [FUNC] + [PATTERN MENU] to open the IMPORT/EXPORT menu.
2. Select EXPORT SOUND, and then press [YES].
3. Turn the LEVEL/DATA knob or use the [UP]/[DOWN] keys to select an empty slot to where you
want to save your Sound, and then press [YES]. If you want to save your Sound to another bank,
press [BANK] + [TRIG 9–16] to select a bank.
4. On the NAMING screen, name your Sound and then press [YES]. For more information, please see
“6.5 THE NAMING SCREEN” on page 20.
5. On the TAGS screen, use the [ARROW] keys and [YES] key to select the appropriate tags for your
sound, and then select <SAVE> and press [YES].
9.4.2 SAVING A SOUND TO THE SOUND POOL
A Sound that you save to the Sound Pool is only available for the current project, but it can be Sound
locked.
1. Press [FUNC] + [PATTERN MENU] to open the IMPORT/EXPORT menu.
2. Select MANAGE SOUNDS, and then press [YES] to open the SOUND MANAGER.
3. Press [LEFT] to open the SORTING menu and select VIEW POOL, and then press [YES].
4. Turn the LEVEL/DATA knob or use the [UP]/[DOWN] keys to select an empty slot to where you
want to save your Sound.
5. Press [RIGHT] to open the SOUND OPERATIONS menu.
6. Select EXPORT TO HERE and then press [YES].
7. On the NAMING screen, name your Sound and then press [YES]. For more information, please see
“6.5 THE NAMING SCREEN” on page 20.
9.5 SOUND SETUP MENU
Press [FUNC] + [TRIG PARAMETERS] to open the SOUND SETUP menu. Here you can set a number
of Sound related parameters. Use the [UP] and [DOWN] arrow keys to move between the options. Press
[YES] to confirm your selection. Press [NO] to exit the menu.
9.5.1 KEY SCALING A
Key scaling sets the level of how much the modulation output from operator A is aected by what note
you play on the [KEYBOARD]. If you set key scaling to 0, the modulation level is the same for all keys.










