User Manual

Table Of Contents
5. THE USER INTERFACE
19
5. THE USER INTERFACE
The screen is the information center of the Octatrack MKII editing. The main interface screen is shown
below:
1 2 43 5 6
10
8
11
7
12
9
1. Track icons that shows the machine assignments and status of the tracks. The active track is highlighted.
Track assignments are abbreviated. “F” = Flex machine, “S” = Static machine, “T” = Thru machine, “N” =
Neighbor machine, “P” = Pickup machine, “M” = Master track. Beneath the track assignment symbols,
the status of the track is shown. A play symbol means the sample of the track is playing, a stop symbol
means the track is not playing, a plus sign means the track recorder or the Pickup machine of the track is
recording. For Pickup machines, more track icons exist. For a complete list, see “9.3 PICKUP MACHINE
SAMPLING” on page 49. If the MIDI mode is active, the icons will show the MIDI channels the tracks
send data to.
2. The current tempo displayed with one decimal.
3. Four boxes that shows the playback position. Each box represents a downbeat.
4. The playback/recording status shown by the standard “record”, “play”, “pause” and “stop” symbols; , ,
, and .
5. Level bar showing the overall volume level of the machine of the active track.
6. Up to six track parameters. They show what the DATA ENTRY knobs control and also indicate the
current parameter values. When two parameters are related to each other in some way, they will have a
small “clip” between them as shown below:
7. Assigned scenes and the current position of the crossfader.
8. Graphics indicating which MIDI MAP configuration that is selected (if any) for the active track.
9. Graphics indicating which TRIG mode that is currently active.
10. Info about which TRACK PARAMETER page is active.
11. Info box where the name of the active part and the name of the sample assigned to the machine of the
track is shown.
12. The currently active pattern.
The Octatrack MKII features a screen saver that dims the screen after 5 minutes of inactivity
and turns o the screen after 60 minutes. Press any key or move any controller to wake up
the screen.
5.1 MENUS AND WINDOWS
When a menu or window is opened the function of certain keys and/or knobs will change. When a window
has functions mapped to certain interface controls, icons representing these controls will be visible in the
opened window. The icons are:
The [ARROW] keys The [FUNC] key
The [TRIG] keys The LEVEL knob