User Manual

Table Of Contents
TABLE OF CONTENTS
4
TABLE OF CONTENTS
1. INTRODUCTION ...............................................................10
1.1 CONVENTIONS IN THIS MANUAL ............................................................10
2. THE BACKGROUND OF THE OCTATRACK MKII .................................11
2.1 SUGGESTED APPLICATIONS OF THE OCTATRACK MKII ......................................11
2.1.1 LOOPER DEVICE ...........................................................................11
2.1.2 RADICAL SOUND PROCESSOR ............................................................11
2.1.3 BACKING TRACK MACHINE ................................................................11
2.1.4 LIVE SETUP HUB ...........................................................................11
2.1.5 REMIX TOOL ...............................................................................11
2.1.6 EFFECTS UNIT EXTRAORDINAIRE ..........................................................11
3. PANEL LAYOUT AND CONNECTORS ...........................................12
3.1 FRONT PANEL ............................................................................. 12
3.2 REAR CONNECTORS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
3.3 OCTATRACK MKII ACCESSORIES .......................................................... 14
3.3.1 RACK MOUNT KIT .........................................................................14
3.3.2 CARRYING BAG AND PROTECTIVE LID ...................................................14
3.4 THE COMPACT FLASH CARD READER ..................................................... 14
3.4.1 COMPACT FLASH CARD SPECIFICATIONS ................................................15
3.5 CONNECTING THE UNIT ................................................................... 15
3.6 CARE INSTRUCTIONS ..................................................................... 15
4. OVERVIEW OF THE OCTATRACK MKII STRUCTURE ............................16
4.1 SETS ...................................................................................... 16
4.2 AUDIO POOL .............................................................................. 16
4.3 PROJECTS ................................................................................ 16
4.4 FLEX AND STATIC SAMPLE SLOT LISTS .................................................... 17
4.5 BANKS .................................................................................... 17
4.6 PATTERNS ................................................................................ 17
4.7 PARTS ..................................................................................... 17
4.8 SCENES ................................................................................... 17
4.9 ARRANGEMENTS .......................................................................... 17
4.10 TRACKS .................................................................................. 17
4.11 MACHINES ................................................................................ 17
4.12 HOW INFORMATION IS HANDLED ......................................................... 18
5. THE USER INTERFACE ........................................................19
5.1 MENUS AND WINDOWS .................................................................... 19
5.2 PARAMETER EDITING .....................................................................20
5.2.1 QUICK PARAMETER EDITING .............................................................20
5.2.2 PARAMETER VALUE JUMP ................................................................20
5.3 QUICK SCROLLING ........................................................................20
5.4 COPY, CLEAR AND PASTE .................................................................20
5.5 THE NAMING MENU ........................................................................20
5.5.1 POP-UP MENU NAMING ...................................................................21
6. QUICK START ................................................................ 22
6.1 DEMO MODE ...............................................................................22
6.1.1 PLAYING THE DEMO PATTERNS ...........................................................22
6.1.2 ADJUSTING PARAMETERS ................................................................22
6.1.3 EXPERIMENTING WITH SCENES ..........................................................22