Setup guide

Palette
Helpful Tips and Shortcuts 69
LIGHTING CONTROL CONSOLE INSTALLATION & SETUP GUIDE
APPENDIX B.
PALETTE Software Tips
1. Helpful Tips and Shortcuts
Below are some helpful tips and shorts to operate and program your PALETTE Control Console. Take a few
moments to review these for future use. The tips are also available through the PALETTE software.
Use the HELP button to get help on any specific button or in any dialog box. To get help on buttons, press HELP
then the desired button.
If your hardware is such that the A/B faders crossfade you between cues (see S3 - HARDWARE SETUP), holding
down SHIFT while moving the faders moves you backwards through the cue list.
If you press and hold the softkeys accelerator for a pull-down list in a dialog box, a large popup will appear, allow-
ing you to use the wheel to select a value.
You can add profiles to any timed fade (intensity, position, color, etc.). As you use the Blue Box to enter times, the
softkeys change giving you access to profiles such as slow start, damped and zigzag.
The Abstract Control Model allows you to move your moving lights in straight lines rather than arcs.
PALETTE can read the SMPTE time off your MP3 files and you can synchronize cue lists to music.
In the Hardware Setup under the Console tab, there is a check box that allows you to mute QWERTY keyboard
events for controlling Cue List.
Attribute masking can used when Moving, Copying, Recording, Loading or Updating cues and looks. Rather than
opening the [S9] Attribute dialog box, hold down SHIFT and use the softkeys. Double pressing any attribute fam-
ily will solo it.
PALETTE's Auto Move In Black will automatically set up your moving lights ready for the next cue their used in.
MIB features can be customized on a pre-cue basis using the cue Action dialog box.
PALETTE's ability to 'busk' moving lights is very powerful. You can change the attribute behavior of your moving
lights by VIEWing the properties of a Look Master.
The Show Options has a field where you can set the level for the ON button. Double pressing the ON button will
always give you 100%.
Every dialog box has a small blue question mark in it. Press this button to get context sensitive help.
PALETTE supports 100 Priority levels for Looks and Cue Lists. The highest priority is #1 and the default priority
is #10.
Press Edit in the Action column of any cue to add a Macro to a cue. Macros can trigger other cues or even control
your Media Player.
To enter times in the HH:MM:SS format, use two dots (i.e., “ .. ”) to make the colon. This format extends from
days (DD) to fractions of a second or frames (FF) in SMPTE time (i.e., DD:HH:MM:SS.FF). Note that frames or
the 100th of a second appear after a single decimal point.
Moving Head channels can normally hit the same place on stage using two different sets of pan and tilt. Use the
FLIP TOOL to try cues out using either.
[S10] is the Select softkey. Pressing it gives you twelve methods of selecting channels in your rig, including Evens,
Odds, Previous, Levels Going Up, channels Using Palettes etc. You can even store your own selection set similar
to Memory Store and Memory Recall on a calculator.
Using the command line, you can alter intensity levels relative to their current position using the [1] [THRU] [10]
[@] [+] [15] [ENTER] syntax. The command line will read “Up” when you press [+]. Similarly you can press [-]
for “Down”. If you’re controlling moving light attributes, the [+] puts the word “Relative” in the command line.