Programming instructions

Section 12 — Sequencer and Audio Track Concepts
About Audio Tracks 43
PUNCH-IN Example 2:
(Punch-in before AudioSample 1, punch-out after AudioSample 1)
Audio Trigger event:
Original data of AudioSample 1: ......ABCDEFGHIJKLMN......
Data that you punch-in (AudioSample 2): abcdefghijklmnopqrstuvwxyz
What you audition: abcdefghijklmnopqrstuvwxyz
Audio Trigger event:
What you keep: abcdefghijklmnopqrstuvwxyz
Note: AudioSample 1 is deleted. New AudioSample 2 is created.
PUNCH-IN Example 3:
(Punch-in during AudioSample 1, punch-out after AudioSample 1)
Audio Trigger event:
Original data of AudioSample 1: ABCDEFGHIJKLMNOPQRSTUVWXYZ
Data that you punch-in (AudioSample 2): ........................abcdefghijk
What you audition: ABCDEFGHIJKLMNOPQRSTUVWXabcdefghijk
Audio Trigger event:
What you keep: ABCDEFGHIJKLMNOPQRSTUVWXabcdefghijk
Note: AudioSample 1 data has changed. It is also bigger.
PUNCH-IN Example 4:
(Punch-in before AudioSample 1, punch-out during AudioSample 1)
Audio Trigger event:
Original data of AudioSample 1: ......ABCDEFGHIJKLMNOPQRSTUVWXYZ
Data that you punch-in (AudioSample 2): abcdefghijk
What you audition: abcdefghijkFGHIJKLMNOPQRSTUVWXYZ
Audio Trigger event:
What you keep: abcdefghijkFGHIJKLMNOPQRSTUVWXYZ
Note: AudioSample 1 is deleted. New AudioSample 2 is created. AudioSample 2 contains
some of the data that was in AudioSample 1.