User manual
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How to set up and address DMX channels
A simple guide to setting up your DMX Flame Projectors and getting them to communicate with each other.
This guide will run you through the setting up of the DMX fixtures in simple easy to follow steps.
1: To start with we are going to set up the flame projectors ready for operation. You need to connect all of the Flame
Projectors in a daisy chain fashion from one Flame Projector to the next using the XLR inputs and outputs provided.
The last fixture in the line should have a ‘Terminator’ plug connected to it.
It is worth mentioning at this point that the order in which the flame projectors are connected in the chain does not
relate to the position on the desk.
The DMX start address sets where the controls are located amongst the 512 channels. Since the position of the
flame projectors in this chain don't matter you can connect them in the most convenient way, as in you could connect
the flame projector that is closest to the RDS8 first yet it doesn't have to be controlled by the first set of channels.
2: Now you have all of the flame projectors connected to each other, and one of those flame projectors connected to
the RDS8, you can select which out of the 512 channels you want to control your flame projectors. This is done using
the DMX Dip Switches. They are 10 DIP switches for setting the DMX address, these are set using binary. Each
switch has a corresponding value, and the DMX address is calculated by adding together these values.