Specifications
Computer Architecture and Maintenance (G-Scheme-2014)
done by adding eight extra 8-bit buses which allow the graphics controller to issue 
new AGP requests and commands at the same time with other AGP data flowing via 
the   main   32   address/data   (AD)   lines.   This   results   in   improved   overall   AGP   data 
throughput.
In addition, to load a texture, a PCI graphics card must copy it from the system's 
RAM   into   the   card's Video   memory,   whereas   an   AGP   card   is   capable   of   reading 
textures directly from system RAM using the graphics address remapping table, which 
reapportions main memory as needed for texture storage, allowing the graphics card to 
access them directly. The maximum amount of system memory available to AGP is 
defined as the AGP aperture.
Data Transfer rate
• The AGP transfers axe 32 bits wide, but use 66.66 MHz clock speed.
• The   AGP   lx   transferred   I   bit   per   data   line   per   clock   cycle   yielding   266,66 
Mbytes/s.
• The AGP 2x and 4x transferred 2 and 4 bits per data line per clock cycle yielding 
533.33 and 1,06666 Mbytes/s respectively.
• The latest AGP 8 transfers 8 bits per data line per clock cycle yielding 2133.28 
Mbytes/s. This implementation of AGP is
• already available in the latest motherboards and chipsets. AGP 8x is usually used 
in graphics intensive applications like video editing, 3-dimensional mapping, etc.
Feature of AGP
 Peak Bandwidth 4x the PCI bus, and higher sustained rates via sideband 
and pipelining.
 Direct Memory Execute of textures.
 Reduced Contention with the CPU and 1/0 devices for bus and memory 
access. The PCI bus serves disk controllers, LAN chips, and possibly video 
capture.   AGP   operates   concurrently   with   and   independent   from,   most 
transactions on PCI. Further, CPU accesses to system RAM can proceed 
concurrently with  the  graphics chip’s   AGP RAM reads,   because of  so-
called   out-of-order   and   queuing   hardware   support   in   the   chip   set,   So 
inspite of bean- access from the graphics chip, there should be no audio 
breakup or other CPU degradation.
 An   “extra   port”  to   the   graphics   chip   for   memory   access,   so   it   can 
concurrently read textures from AGP memory while reading/writing Z-
values and pixels from local memory. 
 Allowing the CPU to write directly to shared system AGP memory when 
it needs to provide graphics data, such as commands or animated textures. 
Prepared By – Prof. Manoj.kavedia (9860174297 – 9324258878 ) (www.kavediasir.yolasite.com)
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