We strive to ensure that our products are of the highest quality and free of manufacturing defects or missing parts. However, if you have any problems with your new product, DO NOT RETURN IT TO THE STORE, please contact us toll free @: 1-866-556-2759 FAX: 1-866-873-3531 foosball@escaladesports.com Or write to: Escalade Sports Customer Service Department P.O. Box 889 Evansville IN 47706 Please have your model number when inquiring about parts.
IMPORTANT! READ THIS MANUAL ALL THE WAY THROUGH BEFORE BEGINNING TO PUT YOUR GAME TABLE TOGETHER! THEN READ EACH STEP BEFORE STARTING THAT STEP. TWO ADULTS ARE REQUIRED TO ASSEMBLE THIS GAME TABLE Tools Required: Wrenches H12 and H13 included with the table. Phillips Screwdriver Furniture Polish and Cloth An electric screwdriver is helpful in assembly. However, please set at low torque and use extreme caution with an electric screwdriver because you could overtighten the hardware and strip the screws.
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1. Find a clean, level place to begin the assembly of your game table. We recommend building the table on the box top to protect the parts during assembly. 2. Place the billiard table P1 UPSIDE DOWN as shown in FIGURE 1. 3. Using the Allen wrench provided H10, attach the legs P4 and P5 using bolts H1 and washers H2 as shown in FIGURE 1. Remember to start all hardware by hand before you tighten anything. CAUTION: Start all hardware by hand before you tighten anything. Figure 1 4.
THIS STEP REQUIRES TWO OR MORE ADULTS. VERY CAREFULLY TURN THE TABLE OVER AND SET IT ON ITS LEGS. BE CAREFUL, THE TABLE IS VERY HEAVY. 5. After you have turned the billiard table over set it aside and complete the following steps for the soccer table assembly.
6. Find a clean, level place to begin the assembly of your soccer table. We recommend building the table on the box top to protect the parts during assembly. 7. Place one side panel P1 UPSIDE DOWN with the finished side facing out as shown in FIGURE 2. The ball entry hole will be closest to the floor. 8. Slide one rod washer H10 and one rod bushing H11 onto each end of the rod as shown in FIGURE 2. Align the rods as shown in FIGURE 2. Please note the location of the hole that is near one end of each rod.
9. Once you are sure you have the rods set up correctly, slide the other side panel P1 onto the rods as shown in FIGURE 3. 10. Set the playfield P3 into the grooves in the side panels as shown in FIGURE 3. Figure 3 11. Using the Allen wrench provided attach the end panels P2 using bolts H7 and washers H8 and barrel nuts H6 as shown in FIGURE 4. Use a screw driver to align the barrel nuts if necessary. Use caution when tightening the H7 bolts. Do not overtighten.
12. Once you have the playfield set, place the playfield support braces P6 on the playfield and slide the cabinet rods H3 through the side panels and down the groove of the playfield support brace. Secure the cabinet rods with washer H4 and lock nuts H5 as shown in FIGURE 5. Tighten all hardware at this time. Figure 5 13. Place the previously assembled billiard table where you want it in your Game Room. Place the game table tops G1 and G2 on the billiard table.
. After you have turned the table over attach the ball catchers P9 to each end panel using screws H9 as shown in FIGURE 6. 15. Slide the handles P7 on the end of the rod with the hole closest to the end. Make sure the handles go on completely. A drop of liquid soap will help them slide on the rod. Slide the rod end cap P8 on the other end of the rod.
Congratulations! You have now assembled your soccer table. Please note the Care and Use instructions below to insure many years of trouble free use of your game table. CARE AND USE OF YOUR TABLE 1. Apply spray furniture polish to a clean cloth and wipe down the rods to make them slide easier in the bushings. 2. Use spray furniture polish to clean all exterior surfaces of your game table. 3. This product is intended for INDOOR use only. 4. DO NOT sit, climb or lean on the table. 5.
8 - BALL Eight-Ball is a call shot game played with a cue ball and 15 object balls, numbered 1 through 15. One player must pocket balls of the group numbered 1 through 7 (solid colors), while the other player has 9 through 15 (stripes). The player pocketing either group first, and then legally pocketing the 8-ball wins the game. CALL SHOT In Call Shot, obvious balls and pockets do not have to be indicated. It is the opponent’s right to ask which ball and pocket if he is unsure of the shot.
SCRATCH ON A LEGAL BREAK If a player scratches on a legal break shot, (1) all balls pocketed remain pocketed (exception, the 8ball: see rule “Object Balls Jumped Off Table On Break”), (2) it is a foul, (3) the table is open. Please Note: The incoming player has cue ball in hand behind the head string and may not shoot an object ball that is behind the head string, unless he first shoots the cue ball past the head string and causes the cue ball to come back behind the head string and hit the object ball.
SCORING A player is entitled to continue shooting until failing to legally pocket a ball of his group. After a player has legally pocketed all of his group of balls, he shoots to pocket the 8-ball. FOUL PENALTY Opposing player gets cue ball in hand. This means that the player can place the cue ball anywhere on the table (does not have to be behind the head string except on opening break). This rule prevents a player from making intentional fouls which would put an opponent at a disadvantage.
9 - BALL OBJECT OF THE GAME Nine-Ball is played with nine object balls numbered one through nine and a cue ball. On each shot, the first ball the cue ball contacts must be the lowest numbered ball on the table, but the balls need not be pocketed in order. If a player pockets any ball on a legal shot, he remains at the table for another shot, and continues until missing, committing a foul, or wining the game by pocketing the 9ball.
PUSH OUT The player who shoots the shot immediately after a legal break may play a push out in an attempt to move the cue ball into a better position for the option that follows. On a push out, the cue ball is not An illegal push out is penalized according to the type of foul committed. After a player scratches on the break shot, the incoming player cannot play a push out.
TABLE SOCCER Table soccer is also called “foosball.” It can be played by two teams of four players each or by two individuals: The Object of the Game To be the first team (or player) to score a predetermined number of points or to score the most points in given amount of time. Serving The server rolls the ball through the serving hole to start the game, after a point is scored, or after a ball leaves the table.
CHECKERS Checkers is a board game for two people. To play, you need the following: A board divided into 64 squared, 8 along each side. The squares are alternately colored light and dark. A set of 12 pieces fore each player. (One set each dark and light) The board should be set up as shown in the diagram to the right. Object Of The Game: A player must capture all his opponent’s pieces or position his own pieces so his opponent is unable to make a move.
CHESS Chess is a game played by two players. One player plays with the white pieces and the other player plays with the black pieces. Each player has sixteen pieces in the beginning of the game: One King, One Queen, two Rooks, two Bishops, two Knights, and eight Pawns. The game is played on a chessboard, consisting of 64 squares: eight rows and eight columns. The squares are alternately light (white) and dark colored. The board must be laid down such that there is a black square in the lower-left corner.
Queen The queen has the combined moves of the rook and the bishop, i.e., the queen may move in any straight line, horizontal, vertical, or diagonal. Knight The knight makes a move that consists of first one step in a horizontal or vertical direction, and then one step diagonally in an outward direction. The knight jumps: it is allowed that the first square that the knight passes over is occupied by an arbitrary piece. For instance, white can start the game by moving his knight from b1 to c3.
Castling Under certain, special rules, a king and rook can move simultaneously in a castling move. The following conditions must be met: · · · · · · · The king that makes the castling move has not yet moved in the game. The rook that makes the castling move has not yet moved in the game. The king is not in check. The king does not move over a square that is attacked by an enemy piece during the castling move, i.e.
SHUFFLEBOARD Shuffleboard is a game for two players ore teams of two players each. To play you need the following: A clean and properly waxed board. A set of pucks. Object Of The Game: To slide the discs into the scoring diagram on the opposite end of the board. Players (or team members) play at opposite ends of the board, and games are played until one player (or team) scores 15 points. To Play: Order of play and puck colore are determined by the flip of a coin.
Figure 1. A board with the checkers in their initial position. An alternate arrangement is the reverse of the one shown here, with the home board on the left and the outer board on the right. The points are numbered for either player starting in that player’s home board. The outermost point is the twenty-four point, which is also the opponent’s one point. Each player has fifteen checkers of his own color.
Object of Game To start the game, each player throws a single die. This determines both the player to go first and the numbers to be played. If equal numbers come up, then both players roll again until they roll different numbers. The player throwing the higher number now moves his checkers according to the numbers showing on both dice. After the first roll, the players throw two dice and alternate turns. The roll of the dice indicates how many points, or pips, the player is to move his checkers.
Figure 4. If White rolls a six and a four (10) with a checker on the bar, he must enter the checker onto Red’s four point since Red’s six point is not open. If neither of the points is open, the player loses his turn. If a player is able to enter some but not all of his checkers, he must enter as many as he can and then forfeit the remainder of his turn.
Doubling Backgammon is played for an agreed stake per point. Each game starts at one point. During the course of the game, a player who feels he has a sufficient advantage may propose doubling the stakes. He may do this only at the start of his own turn and before he has rolled the dice. A player who is offered a double may refuse, in which case he concedes the game and pays one point. Otherwise, he must accept the double and play on for the new higher stakes.
The Server The server is the player who starts the game by being the first to put the ball into play. The Receiver The receiver is the player who receives the ball from the server and returns it over the net. If you are the receiver, remember: The ball must not bounce twice on your side of the table and you can hit the ball only once to return it. Try to hit the ball on its highest peak and you will have a better angle hitting it back onto the opponent’s side.
Game - How Scored - Rule 1 Except when a strike is scored, the number of pins knocked down by the player’s first delivery is to be marked next to the small square in the upper right hand corner of that frame, and the number of pins knocked down by the player’s second delivery is to be marked inside the small square. If none of the standing pins are knocked down by the second delivery in a frame, the score sheet shall be marked with a (-).
BASEBALL Have one player slowly pitch one of the baseball pieces towards home plate. The other player will hit the baseball piece with the bat and move one of their team markers according to the results from the hit. You can set your own rules for how far the baseball piece must be in the outfield circle for it to count. Keep track of your score and the innings on a separate sheet of paper. FOOTBALL Set the goal posts at each end of the football field.
PRODUCT PARTS LIST Part # H1 H2 H3 H4 H5 H6 H7 H8 H9 H10 H11 H12 H13 P1 P2 P3 P4 P5 P6 P7 P8 P9 P10 G1 G2 G3 G4 G5 R1 R2 R3 R4 R5 R6 A1 Description 5/16” Bolt 5/16 Washer Cabinet Rod 1/4 Washer 1/4 Lock Nut 3/16 Barrel Nut 3/16 x 1-3/4 Bolt 3/16 Washer 1/2” Round Head Screw Rod Washer Rod Bushing Allen Wrench Wrench Side Panel End Panel Playfield Right Leg Left Leg Playfield Support Brace Rod Handle Rod End Cap Ball Catcher Billiard Cabinet Hockey Top Checker/Backgammon Billiard Surface Table Tennis Top F
90 DAY LIMITED WARRANTY This consumer warranty extends to the original consumer purchase of any ESCALADE SPORTS Product (hereinafter referred as the "Product"). WARRANTY DURATION: This Product is warranted to the original consumer purchase of a period of 90 days from the original purchase.