User Guide

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© 2004 Escalade Sports
Figure 1. A board with the checkers
in their initial position. An alternate
arrangement is the reverse of the one
shown here, with the home board on
the left and the outer board on the
right.
The points are numbered for either player starting in that player’s home board. The outermost point
is the twenty-four point, which is also the opponent’s one point. Each player has fifteen checkers of
his own color. The initial arrangement of checkers is: two on each player’s twenty-four point, five on
each player’s thirteen point, three on each player’s eight point, and five on each player’s six point.
Both players have their own pair of dice and a dice cup used for shaking. A doubling cube, with the
numerals 2, 4, 8, 16, 32, and 64 on its faces, is used to keep track of the current stake of the game.
Object of Game
The object of the game is for a player to move all of his checkers into his own home board and then
bear them off. The first player to bear off all of his checkers wins the game.
Figure 2. Direction of movement of
White’s checkers. Red’s checkers
move in the opposite direction.