ColorSource User Manual Version 3.1.0 Part Number: 7225M1200-3.1.
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Table of Contents Introduction ColorSource 20 1 ColorSource 40 1 Shutdown 1 Using This Manual 2 Help from ETC Technical Services 2 Register Your Device 3 Online User Forums 3 ColorSource Overview 4 Touchscreen Performance 4 Stage Map 4 Available Controls 5 Layout Mode 5 Fader Mode 6 Channel Mode Playback Mode 6 6 Bumps 6 Crossfader 6 Master Faders 7 In Simple Mode Getting Started With Patching 7 8 Patch 8 Add Dimmer 9 Patching a Dimmer or Single-address Device Table
Duplicate Cell Add Device Patching a Device 10 10 Loading a Fixture Personality 11 Remove 11 Show Universes / Show Stage Map 11 Invert Pan 12 Invert Tilt 12 Swap Pan and Tilt 12 RDM 13 Identify 13 Controlling Your Lighting System Channels Channel Counts Setting the Operating Mode Fader Pages Working with Dimmers / Intensity Selected Channels Captured Channels 14 14 14 14 14 14 14 15 Controls 15 Quick Select 15 Wheel 16 In Simple mode Keypad Available Buttons Keypad, Plus Keypad, M
Parameter Parameter, All Parameter, Beam Parameter, Position Parameter, ColorMix Parameter, Lamp Commands Parameter, Home Nudge Trackball Pan Tilt Recording Your Looks For Playback Record / Edit 18 18 20 22 24 24 25 26 27 27 Lock 27 27 27 27 Playbacks 28 Record Edit In Simple Mode Move / GO 28 29 29 29 29 30 30 30 30 Record Cue 30 Record Playback Memory Include Options Select Page Erase Playback Button Mode Flash Solo Solo Change Include Options Store Store And Next Cue List More Flag Next Flag
Include Options Store And Exit Store And New Edit Sequence List Sequence Rate Sequence Run / Step Control Tap Tempo GO 40 Pause 40 Back 40 Undo 41 Using Effects 42 Effects How to Apply an Effect Effect, Color How to Apply a Color Effect Effect Settings Running Effect Control Effect, Shape How to Apply a Shape Effect Adjustments Running Effect Control Effect, Intensity How to Apply an Intensity Effect Effect Settings Running Effect Control Effect, Parameter How to Apply a Parameter Effect Effe
Turning Fixtures Off Clear In Simple mode Clear All Clear Playbacks Clear Cues Clear Channels Clear Selection Speed Clear Blackout Special Functions 48 48 48 48 48 48 48 49 49 50 Independent 50 Playback Toy 50 Operation 50 51 51 51 52 53 53 53 53 54 54 54 54 Functions Intensity Parameter GO Time/ Rate Playback Page Selection, Minus Playback Page Selection, Plus Playback Page Name / Number Filter, All Filter, Beam Filter, Effect Filter, Position Range System Settings and Setup Table of Contents
Settings: Console 57 Settings: Erase 57 Settings: Tags 58 Showfile Management Files All filing operations: Show files: Advanced: File, New File, Open File, Save File, Save As File, Import File, Export File, Delete Files, Show files Save As Default Remove Default Show Files, Advanced Functions Import Settings Update Firmware Install Extras Export Logs EULA vi 59 59 59 59 59 59 59 59 60 60 61 61 62 62 62 63 63 63 63 63 64 65 ColorSource User Manual
Table of Contents vii
Introduction Welcome to the ColorSource Console User Manual. ColorSource 20 ColorSource 40 The topics found in this user manual can also be found on your console by pressing the button. Shutdown Hold the Stage Map button (left-most button below the screen) for three seconds to select the Shutdown screen. Shutdown sends the console into hibernation mode and turns off the screen and indicators. To awaken the console, press the now blue Stage Map button again.
Using This Manual This manual is for use with ColorSource Console. In order to be specific about where features and commands are found, the following naming and text conventions will be used: • • • Buttons, Browser menus, and commands are indicated in bold text. For example: In the File menu, click Open. Alphanumeric keyboard buttons are indicated in all CAPS. For example, ALT or CTRL. References to other parts of the manual are indicated in underlined blue (for example, Patch).
Register Your Device Registering your device with ETC ensures that you will be notified of software and library updates, as well as any product advisories. To register your device, you will need to enroll in “My ETC,” a personalized ETC website that provides a more direct path of communication between you and ETC. Register now at http://www.etcconnect.com/product.registration.aspx.
ColorSource Overview The ColorSource console is made up of four different physical areas; the touchscreen (stage map), the faders and bumps, the crossfader, and the master faders. It is important to familiarize yourself with these different areas as you learn to use your console. Touchscreen Performance The ColorSource console touchscreen requires that the power supply is grounded (with a threepin connector) for optimal performance.
Note: The Stage Map button will toggle between displaying the Stage Map or the previously selected display. Available Controls • • • • • • • Pinch two fingers to zoom the display in or out, or use the Zoom button located by Clear. Zoom in to see intensity levels within the channel cells. Drag with two fingers to pan the display. Single click on a deselected fixture to select it. Single click on a selected fixture to deselect it.
Press the Stage Map button (left-most button below the screen) to exit the layout mode. Fader Mode The faders to the left of the display may be set to operate either of two modes. Channel Mode This mode assigns the faders to control individual patched channels. Two pages of channels are provided. For more information, please see Channels. Playback Mode This mode assigns the faders to control saved playbacks. Ten pages of playbacks are provided.
Master Faders Master faders can be used to control the output of certain functions. Master faders are assigned to the top four faders. They are assigned in the Console tab in Settings. Note: When the Playbacks or Cues faders are fully down no output will be produced by those sections. Master faders can be assigned to these functions: • • • • • Bumps: controls the output when a bump button is pressed. Playbacks: controls the output of the playbacks and sequences. Cues: controls the output of the cue list.
Getting Started With Patching To be able to control the lighting fixtures in your system you need to assign each fixture (or a group of dimmers) to a channel fader. The channel fader can then be used to set intensity of a fixture. The channel also becomes a way to select that fixture for other types of control like color changes, or adjustment of other parameters (in the case of a moving fixture, for example).
The lower section of the screen may be set to display the channel stage map or a view of the DMX universes output. The settings and patch for the independents are on the Ind. Tab in Settings. Add Dimmer Dimmers are single-address devices that control intensity only. For patching multiple-address devices, see Add Device. Patching a Dimmer or Single-address Device 1. 2. 3. 4. 5. Press Add Dimmer.This will open the Patch Wizard display. Select Channel to enter the number.
A new cell is added and is patched to the next-highest free DMX address. You may change the address and set tags in Patch. When a duplicate cell is selected or operated, each of the duplicate cells on the Stage Map will respond together. Each cell of a duplicate channel may be moved separately on the Stage Map. Note: You can also add dimmers to a channel without showing them as separate cells on the Stage Map. Use Add Dimmer and then set the channel number to match the existing channel.
Your devices use 17 channels, but you would prefer to manually address them at logical starting numbers like 1, 21, 41 and so on. Use the Spacing cell to change the footprint to 20 so that those devices will automatically patch at 1, 21, 41... Patching places the items in a list in the upper part of the patch screen and on the topographical stage map in the lower part of the screen in rising order starting in the top left corner. You may select one channel at a time in the list or on the stage map.
• • • • • Each cell shows the DMX address, the value in the range 0-255 and the name of the parameter for a device patched with a personality . A yellow bar graph indicates the approximate value being output. Cells colored in light blue indicate the base address of the item, which is the address entered in the Patch screen DMX box. The following cells in dark blue show the following DMX addresses used by the device according to the size of its footprint. Cells colored in green indicate single dimmers.
Note: An example of when to use this function would be if a fixture is hung sideways or a moving mirror fixture is rotated 90 or 270 degrees from other fixtures. RDM RDM is a two-way communications protocol built-into DMX512 for remotely controlling and configuring compatible fixtures. RDM is only active on the Patch screen. Any RDM-compatible fixtures will automatically appear in the patch list. The RDM button enables or disables RDM on the local DMX port. When enabled, the RDM button will be green.
Controlling Your Lighting System After you have completed your patch, you are now ready to start controlling your lighting system. Your ColorSource console gives you many options for control of your fixtures. This section discusses how to control your channels, and how to set the parameters. Note: Depending on the types of fixtures you have patched, you may have additional parameters that you can control. Those parameters may include color, position (focus), beam, and lamp commands.
• • • • Move a fader to select a channel. If the channel is already on due to playback, move the fader until it matches the channel's current output. Move the fader back to the bottom "zero" position to deselect it (and take its intensity to zero.) Touch the channel cell on the Stage Map. Touch the cell again to deselect it. Use the Keypad to type in the channel numbers and set levels. To deselect all selected channels, use Clear>Selection.
Groups display in the upper section, and the lower section of the screen displays the channel stage map. Available groups are displayed in green boxes. Double click on a group to select only the fixtures in that group, click on other groups to add or subtract channels from the selection. While in the quick select display, the wheel operates the level of the selected channels proportionally. The group buttons are also variable cells that may be wiped up and down to alter the value.
1 Thru 10 Enter - creates a set of ten channels: 1 through 10. Keypad, Full Sets the selected channels to full intensity. To apply the chosen intensity, you must complete the command with the Enter key. For Example: 1 @ Full Enter - sets channel one to full intensity. Keypad, @ (at level) Sets the selected channels to a level specified in percent % from 0 to 100. To apply the chosen intensity, you must complete the command with the Enter key.
Press once and release on a cell to reveal a filmstrip-style view of the available settings, with diagrams of gobos and samples of fixed colors. The strip may be scrolled left-right until the desired setting is found. Pick the setting to close the filmstrip. Parameter, All Shows all the available parameters. Note: The Param button is only present if you have patched fixtures with those capabilities. Controls the parameters of the selected fixture(s). Only fixtures with parameters may be controlled here.
Controls the parameters of the selected fixture(s). Only fixtures with parameters may be controlled here. Pick a parameter and swipe the value box up and down to change values. Pick the value box with one press to open a filmstrip view of the available settings. The filmstrip may be scrolled left or right to see all the choices. Recording a Beam Palette Record a beam palette to easily recall beam parameters for one or more fixtures. 1. 2. 3. 4. 5.
6. contain palette information; those in dark gray are blank. Press and hold on the palette chip to add a label in addition to the palette number. Using Beam Palettes In order to use a recorded beam palette, select the channel(s) you wish to apply the palette to, navigate to the beam palette page, and tap the palette you wish to apply. To revert to defaults, home the channel(s). Parameter, Position Show only the position parameters, pan and tilt. There are two pages of pan and tilt controls.
A white dot is used to indicate the current location. The actual pan and tilt values will display above the Nudge button. Press anywhere within the crosshairs to move your device. For fine control of pan and tilt, use the Nudge button. See Nudge for more information. Recording a Position Palette Record a position palette to easily recall position parameters for one or more fixtures. 1. 2. 3. 4. 5. 6. Set the position parameters accordingly for the fixture or fixtures you wish to record.
Parameter, ColorMix fixtures that have a color mixing system may be operated from this tab. There are two pages of color mixing tools and one page for direct emitter control. The first page displays the color picker, and the second page displays the color chips. Tap the tab twice to get to the second page, and three times to get to the direct emitter page. Note: The Param button is only present if you have patched fixtures with those capabilities.
To change an individual emitter, pick a color and wipe the value box up and down to change values. For fixtures with fixed ranges of preset colors, such as color wheels or scrollers, use the parameter all tab. The filmstrip may be scrolled left or right to see all the choices. Whites The color picker can be set to either colors or whites. In whites mode, the picker will attempt to match the shade of white selected.
Recording a Color Palette 1. 2. 3. 4. Set the color parameters accordingly for the fixture or fixtures you wish to record. Tap the Color tab to open the position palette page. Press the Record Palette button. Press Include Options to choose to record for all channels, or only the ones currently selected. Pick a chip to re-program, or press Cancel to exit without saving. The first 32 palettes are preset to specific colors, but can be overwritten. Palettes in gray are blank.
Home Position Sends just the position parameters of the selected fixtures to their home positions. The home positions are pre-recorded in the patching personality files, and may not be changed by the user. Generally, parameters home to useful settings. For instance, pan and tilt will be set to mid-way values. Home ColorMix Sends just the colormix parameters of the selected fixtures to their home positions.
Press the buttons to add or subtract from the current values. Press and hold the buttons to quickly make a jump in value. For position, the actual pan and tilt values will display above the Nudge button Trackball Pan Tilt When selected, this button allows an attached USB mouse or trackball to control pan and tilt. While enabled, the Trackball Pan/Tilt button will be highlighted in light gray and the mouse pointer will be hidden. Any movement of the mouse or trackball will change the pan and tilt values.
Recording Your Looks For Playback This section covers the multiple ways that you can record lighting looks for playing back. You can record cues, playbacks, and sequences. • • • A playback memory can contain one lighting look. A cue is a recorded stage look that can include channel settings for intensity and other parameters, and effects. Sequences play back on the playback faders. A sequence may contain up to 99 steps with fade and step timing. Record / Edit All recording and editing is performed here.
When the device is locked, the following operations will not be available: • • • • Any record actions All Setup options Color chip setup Layout Mode When unlocked, all options will be available for use. Playbacks The faders can operate the levels of the playbacks. Playbacks can contain one lighting look, or they can contain a sequence, which is made up of multiple lighting looks. Playbacks are mixed with Highest-Takes-Precedence (HTP) for both intensity and color.
To choose which fixtures are recorded, select Include Options and pick Selected, Active or All. The default if you do not choose is Active; only fixtures currently on at a level will be recorded. When a playback recording is complete, the playback page will revert to its previous setting. Playbacks may be named and given a time. The names and times may be viewed and edited in the Playback Toy screen. To clear a playback, use the Erase Playback button under Record/Edit.
Note: When the faders are in channel mode, the bump button below the fader is always used to select the channel. Flash Note: The button modes; Flash, Solo, Solo Change, and Move/GO are only available when the faders mode is set to playbacks. When the button mode is set to Flash, pressing the bump button for a playback will cause the channels in that playback to flash on to the level of the bumps master.
You may make a simple recording by just choosing Store. To specify a recording in more detail, select Include options and choose the fixtures and parameters you wish to be included. Each cue may be named, and its In, Out and Follow times set. In and Out times refer to the transition that is happening when you the Go button is pressed. All intensities increasing in the cue will follow the In time, and all decreasing will follow the Out time.
Note: Once a cue is recorded, it is placed on the live side of the cue crossfader and sent to the output. To remove the newly made cue take the cues master down. The cues master allows cues to be made as changes (deltas) by leaving it up and making the necessary adjustments for each cue, or to be made as complete new states for each cue by leaving the cues master down and making a new state for each recording.
The live cue displays in yellow and the next cue is in red. If a crossfade is underway, both will display in red. Progress bars indicate the in and out fade position. When a follow time is running, a green status bar will display. Note: When a crossfade is paused mid-way, it may be manually resumed by using the crossfader. The remaining progress will be shown in the cue list indicator. Tap the cue list indicator to open the cue transport controls. The Cue Transport buttons are Back, Pause, and GO.
Press Goto 0 to take all levels from the cue list to zero, and prepare the crossfader for the first cue. The cue list will show a blank line as the active cue, and the first cue will be displayed in red to indicate that it is the next cue. Edit Cue List The Edit Cue List option is available by pressing the Record/Edit button and then selecting Cue List. This opens the cue list editor. Here you may change cue names and the timing of fades. You can insert new cues, copy cues, delete cues, and edit cues.
The cue list will not be re-numbered, and the missing cue will be skipped the next time the list is played. Note: A deleted cue may be recovered if Undo is pressed immediately after the deletion is performed. Edit Cue Pressing Edit Cue will cause only the content in the selected cue to be live on-stage. Any playbacks, sequences, or manual channel levels that are not part of the selected cue will be suppressed while in Edit Cue mode.
While in the recording mode you may visit other screens to set parameters and effects. While in those screens, a red watermark will be displayed showing what step you are editing. To return to the main recording screen press Record / Edit again. You may store the step you have made and exit immediately with Store & Exit or you may store the step and remain inside sequence recording to record further steps with Store & New. Press Cancel to leave the recording screen without saving anything.
Edit Sequence List This option opens the Sequence List editor where you can change the content of a sequence list. Press a bump to select which sequence to edit. Here you may change the step names and fade times. Using the Edit Step button, you may change the content of the steps. Pick the step you want to edit in the sequence list in the upper part of the display. You can also insert new steps, copy steps, delete steps, and edit steps. Press Exit to leave the editing mode.
playbacks, cues, or manual channel levels that are not part of the selected step will be suppressed while in Edit Step mode. Use the normal controls to adjust the contents of the step live. Blind editing is not permitted. CAUTION: If the selected step contains a blackout, the stage will go dark. Pick the step you want to edit in the sequence list in the upper part of the display. You can also insert a new step, copy step, and delete step. Edit Step is a mode which takes over the screen.
Press Seq Rate and then select a bump for the playback you want to rate control. The wheel will change to indicate rate control and the percentage of the rate will be shown on the wheel. Sequence rate may also be viewed and altered on the playbacks page. Sequence Run / Step Control Sequences play back on the playback faders. A sequence may contain up to 99 steps with fade and step timing. The Sequence Run/Step button is located in the Playback Toy display.
GO Advances the cue list to the next position using the default cue times. The next position may be the following entry in the cue list, or it may be somewhere else if you are jumping to another cue or flag. The live cue is displayed surrounded by a yellow box with the next cue displayed in a red box beneath it and the previous cue above it. Press GO twice or more to rapidly advance to further cues. Pause Stops the cue list at its current position. Any fades that are underway will be stopped.
Press Back twice or more to rapidly return to previous cues. Undo You may Undo the most recent function that changed your show data. Undo is one level only, back to the most recent action. The Undo function toggles between Undo and Redo so you may flip back and forth between two recorded items to see which one is correct before moving on.
Using Effects Effects are a method within ColorSource to provide dynamic, repetitive patterns to channels. Effects The Effects system is used to apply patterns to selected fixtures. Patterns are provided for the following effect types: Color, Shape (motion), Intensity, and Parameter effects. How to Apply an Effect 1. 2. 3. 4. 5. 6. Select some fixtures. Go to Controls>Effects Press Add Effect. Choose an effect type from the tab area. Select a pattern. Adjust the effect settings for the desired result.
Effect, Color Applies color effects to selected channels. Note: The color effect system only works with fixtures capable of performing color mixing. Color effects cannot be applied to fixtures with fixed colors or a choice of single colors on wheels or scrollers. How to Apply a Color Effect 1. 2. 3. 4. 5. 6. Select some channels. Go to Controls>Effects. Press Add Effect. Choose the color tab from the tab area. Select a pattern. Adjust the effect settings for the desired result.
Note: The order in which the fixtures are selected will affect how they are spread-out by the fan setting. • Chroma- The intensity of color. Chroma is currently 0-255. 127 = Normal, 0 = Paler, and 255 = Saturated. Note: Effects containing fully saturated colors, such as Rainbow, cannot be made 'more' saturated with the Chroma control. Running Effect Control When effects run, an icon is displayed in the vertical area to the right of the stage map. This may be selected at any time to manipulate the effects.
• Fan- The amount the effect is spread-out over the selected fixtures. With no fan all the fixtures change together at the same time. With increasing values of fan the fixtures respond to different parts of the effect, offset from each other. Note: The order in which the fixtures are selected will affect how they are spread-out by • • the fan setting. Rotation- The angle of the effect. In the zero setting, 0, the effect is played back normally. As rotation is increased the shape will rotate.
• When set to 50% the resulting effect will be half way between the fixture's static reststate intensity (the brightness it was before the effect was chosen), and so on. Note: For the intensity to vary fully between zero and full you should set the rest-state • • value to 50%, then the effect can both raise and lower the intensity by the full amount possible. Speed- The speed or rate that the effect runs at. Fan- The amount the effect is spread-out over the selected fixtures.
• • • Note: For the parameter to vary fully between zero and full you should set the rest-state value to 50%, then the effect can both raise and lower the parameter value by the full amount possible. Speed- The speed or rate that the effect runs at. Fan- The amount the effect is spread-out over the selected fixtures. With no fan all the fixtures change together at the same time. With increasing values of fan the fixtures respond to different parts of the effect, offset from each other.
Turning Fixtures Off This section covers turning off your fixtures by using the Blackout or Clear functions. Clear Clear functions remove levels coming from various sections; cues, playbacks, and channels under control of the wheel. When Clear is pressed, the following options will be available: • • • • • All Playbacks Cues Channels Selection Cleared levels fade back using the fade time, which may be set in the Times Tab of the Settings screen. The default time is 0.5 seconds.
Speed Clear Speed Clear is a function that can be assigned to one of the configurable buttons under the touchscreen. It is assigned in the Settings: Console tab. By pressing the Speed Clear button a certain number of times, you can perform the following clear functions: 1. 2. 3. 4. Deselect - pressing the speed clear button once deselects any selected channels, but their levels will remain at the current value.
Special Functions This section covers the use of the Playback Toy and Independents. The Playback Toy is a display where you can control playbacks and sequences. Independents can be used to control certain devices and can have special settings applied to them. Independent Operates the independent outputs, 1 or 2. Independents may be used to operate on/off devices such as motors, smoke machines, cue fixtures et cetera.
Functions • • • • • • • • • • • • Intensity Parameter GO Time/ Rate Page Page + All Filter Position Filter Beam Filter Effects Filter Range Sequence Run/Step View/Edit The page number or name is shown to the right of the Page - and Page + buttons. Hold the button to change the page name. Intensity Playback Toy provides a simple way to play one playback or sequence at a time with a single press.
The Parameter GO button, shown in blue, plays only the parameter part of the look. The intensity part may be played independently, including from a different playback or sequence than the one chosen to play the parameters. The blue button indicates the types of parameters contained in the playback. Parameters may be filtered so you can choose which types of parameters to play, for example you could choose to only play the position part by turning off (filtering) the other parameters such as beam.
Playback Page Selection, Minus Picks the playback page to switch to. There are ten pages of playbacks. The page will change for the next time a fader is raised from the zero position or a playback is launched in Playback Toy on a mauve or blue button. Note: Faders that are up at a level will not change immediately and must first be taken to zero. The page number or name is shown to the right of the Page - and Page + buttons. Hold the name / number button to change it.
Filter, Beam Filtering is useful to play parts of a playback and leave other parts unaffected. Using this method you can play the pan/tilt part of one playback, the gobo and beam parts of a second playback, and the intensity and color mixing parts of a third playback to make a new composite playback. The Beam button toggles between beam on and beam off. Switch off beam to exclude it from playback when operating the blue GO buttons. Note: If all parameters are off, the blue GO button will not do anything.
System Settings and Setup This section covers the system settings and setup options for your device. Setup Contains functions used in the setup of the device: • • • • Patch Settings Files Layout Mode Settings All internal settings and default values are set up here. Settings are arranged in tabs of related items: • • • • • • General: Operating modes, language, stage map grid, auto-select channel on fader move, and about console information. Times: Times for clear, default cue, and default move.
• Complete Mode: Complete mode offer the whole set of functions and is suited to trained users and experienced lighting professionals. Show Stage Map Grid, when selected, will show the Stage Map Grid. See Stage Map for more information. Behavior of faders to auto-select channels on move can be disabled here. Enabling Bi-Directional Parameters on playbacks allows for the playbacks to control parameters, including effects, when the playback is brought up and down.
To assign multiple addresses to an independent, select the + button and enter in the universe and DMX address. To remove an address, select the - button. Settings: Console Setup of the console and its buttons and faders can be done on this tab. You can adjust the DMX speed. You should choose the fastest setting that works correctly with all your equipment, normally with modern devices this should be Max or Fast. You can adjust the backlight for the touchscreen and the brightness of the buttons.
Note: Erasing an item removes it from the show permanently. Erasure is not the same as clearing a cue or playback. A cleared item can be run again, an erased item cannot be run once removed. CAUTION: This function cannot be undone using the undo operation. It is strongly advised that you save a copy of your show file onto a USB drive prior to any erase operation. Note: Other show files stored in the console or on an attached USB drive will not be affected. Only the current show file will be affected.
Showfile Management This section explains how to create, save, open, delete, import, and export show files. Software upgrades and creating a default show file are also covered. Files All filing operations: • • • • New Open Save Save As Show files: • • • • • Save as default Remove default Delete Import Export Advanced: • • • • Import Settings Update Firmware Install Extras Export Logs CAUTION: All data is stored internally in non-volatile memory.
CAUTION: All data is stored internally in non-volatile memory. Do not switch off the power until any pending save operation is completed, or you may lose data. It is strongly advised that you make periodic backups of important data to an external memory stick using the export function. File, Save As Save the show by going to Setup>Files>Save As. The show will be saved with the name you enter. Use only alphanumeric characters, and avoid symbols.
File, Export Export the current show file by going to Setup>Files>Shows>Export. Note: Show files will be saved onto a memory stick, in a folder named "Shows" in the root directory. When the Export button is pressed, the following screen will display. Press Yes to export. If you want to leave this display without exporting, press No. If multiple USB devices are detected, select the appropriate drive from the list.
Files, Show files You can open and save shows by going to Setup>Files Shows are saved internally with all content, including lighting and effects. Pressing the Show Files button gives you the default show options. When a new show is started, it will be based on the default show template, which you may define to contain a patch or part-patch, some show data, including playbacks and cues, or nothing as required.
CAUTION: All data is stored internally in non-volatile memory. Do not switch off the power until any pending save operation is completed, or you may lose data. It is strongly advised that you make periodic backups of important data to an external memory stick using the export function. Files, Advanced Functions • • • • • Import Settings - allows you to import a settings file. Export All - exports all files to USB Update Firmware - updates the device's main operating software.
3. 4. 5. 6. 7. Plug the USB drive into the USB port of your device. On your console, go to Setup>Files>Advanced>Install Extras. A list will appear that shows the files on your USB drive. Select the appropriate language file to install. Press Accept to begin the installation process. Follow the on-screen prompts as needed. Export Logs Exports the device's log files to a USB drive. Tap Yes to export or No to cancel. The file name will be in this format: ColorSource_Logs_#.tar.gz.
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