™ Lighting Control System Operations Manual C o p y r i g h t © 2 0 0 7 E le c tr o n i c T h e a t r e C o n t r o l s , I n c . All Rights reserved. P r o d u c t in f o r m a t i on a n d s p e c i f i c a t i o n s s u bj e c t t o c h a n g e . Part Number: 4250M1210-1.3.
ET C ®, E o s ™ , E m p h a s i s ®, E x p r e s s i o n ®, I n s i g h t ™ , I m a g i n e ™ , F oc u s ™ , E x p r e s s ™ , U n i s o n ®, O b s e s s i o n ® I I , E T C N e t2 ™ , E D M X ™ , R e v o lu t i o n ® a n d S e n s o r + ®, a r e e i t h e r r e g i s t e r e d tr a d e m a r k s o r t r a d e m a r k s o f E l e c t r o n i c T h e a tr e C o n t r o l s , I n c . i n t h e U n i t e d S t a t e s a n d o th e r c o u n tr i e s .
Table of Contents Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Using this Manual . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2 Register Your Eos . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3 Help from ETC Technical Services . . . . . . . . . . . . . . . . . . . . . . . . . .3 Important Concepts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4 Channel . . . . . . . . . . . . . . . . . . . . .
Chapter 3 System Basics . . . . . . . . . . . . . . . . . . . . . . 23 Power . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .24 Power up the console . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .24 Power down the console . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .24 The Central Information Area (CIA) . . . . . . . . . . . . . . . . . . . . . . . . .25 The Command Line . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Chapter 4 Managing Show Files . . . . . . . . . . . . . . . . . 49 Create a New Show File. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .50 Open an Existing Show File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .51 Saving an Existing Show File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .53 Using Save As . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .54 Importing Show Files . . . . . . . . . . . . . . . . . . . . . . . . . .
Show . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .84 Desk. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .88 Security . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .93 Chapter 7 Basic Manual Control . . . . . . . . . . . . . . . . . 95 Selecting Channels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .96 Select Channels From the Keypad . . . . . . . . . . . .
Chapter 9 Storing and Using Palettes . . . . . . . . . . . . 127 About Palettes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .128 Palette Types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .128 Intensity Palettes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .128 Focus Palettes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .128 Color Palettes . . . . . . . . . . . . . . . . . . . . . . . . .
Using Record Only. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .148 Using Selective Store . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .149 Using [Cue Only / Track] . . . . . . . . . . . . . . . . . . . . . . . . . . . . .150 Timing. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .151 Setting Cue Level Timing. . . . . . . . . . . . . . . . . . . . . . . . . . . . .151 Non-intensity Parameter Category Timing. . . . . . . . . . . .
Changing the Active Cue List . . . . . . . . . . . . . . . . . . . . . . . . .180 Using [Go To Cue] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .181 Using Go To Cue 0 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .181 Using Go To Cue Out . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .181 Using the Cue List Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .182 Open the Cue List Index . . . . . . . . . . . . . . . . . . . . . . . .
In Blind. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .206 Using {Make Manual} . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .207 Using {Make Absolute} . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .207 Using [Query] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .208 Using [Capture] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .209 Using [Undo]. . . . . . . . . . .
Parked Addresses in Live . . . . . . . . . . . . . . . . . . . . . . . . . . . .236 Park Values from the Park Display . . . . . . . . . . . . . . . . . . . . .237 Chapter 20 Storing and Using Submasters . . . . . . . . . 239 About Submasters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .240 Additive vs. Inhibitive . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .240 Independent. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Chapter 24 Storing and Using Macros. . . . . . . . . . . . . 259 About Macros . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .260 Store a Macro from Live . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .260 Using the [Learn] key. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .260 Macro Editor Display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .262 Create a New Macro from the Display. . . . . . . . . . . . . . . . . . .
Chapter 29 Security Login . . . . . . . . . . . . . . . . . . . . . . 283 Appendix A Eos Configuration Utility . . . . . . . . . . . . . . 285 Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 285 What the Utility Does . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 285 Eos Configuration Utility Reference . . . . . . . . . . . . . . . . . . . . . . . 286 Start Up Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Appendix F Eos Fader Wings . . . . . . . . . . . . . . . . . . . 323 Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 323 Connecting Wings to Eos . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 323 User Guidelines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Introduction Welcome to the Eos Operations Manual. This manual is a comprehensive resource for users of the Eos control system. This chapter contains the following sections: Introduction • Using this Manual . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2 • Help from ETC Technical Services. . . . . . . . . . . . . . . . . . . . . .3 • Important Concepts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4 • Other Reference Materials . . . . . . . . . . . . . .
Using this Manual In order to be specific about where features and commands are found, the following naming and text conventions will be used: • Browser menus and commands are indicated in bold text. For example: In the File menu, click Open. • Alphanumeric keyboard buttons are indicated in all CAPS. For example, TAB or CTRL. • Facepanel buttons are indicated in bold [brackets]. For example, [LIVE] or [Enter]. Optional keys are indicated in , for example, or .
Register Your Eos Registering your Eos system with ETC ensures that you will be notified of software and library updates, as well as any product advisories. When you register, you will also be enrolled in “My ETC,” a personalized ETC Web site that provides a more direct path of communication between you and ETC. Register now at http://www.etcconnect.com/product.registration.asp.
Important Concepts Before using Eos, you should read and familiarize yourself with the concepts defined below. These concepts are important for understanding both how Eos functions as well as how you, as a programmer, will interact with Eos to produce a successful show. You will find that understanding these terms and concepts will improve your efficiency with Eos. Channel Eos treats fixtures and channels as one and the same.
Parameters and Parameter Categories Eos divides fixture parameters into four major parameter categories: Intensity, Focus, Color, and Beam. These are the parameters in each category: • Intensity . . . . . . . . . . Intensity • Focus . . . . . . . . . . . . Pan and Tilt • Color . . . . . . . . . . . . . All color parameters (such as color wheel, CMY, scrollers, and so on). • Beam . . . . . . . . . . . . Any parameter not covered in the other categories. Tracking vs.
Move Fade Move Fade is a lighting control philosophy which determines how cues are played back. Eos adheres to this philosophy. In a Move Fade system, parameters do not change from their current setting until they are provided a move instruction in a cue or are given a new instruction manually. For example, in cue 1, channel 1 has been given an intensity value of 50%. This value does not change until cue 20, where channel 1 is moved to 100%.
HTP vs. LTP HTP (Highest-Takes-Precedence) and LTP (Latest-Takes-Precedence) are terms used to define the output of a channel parameter that is receiving data from multiple sources. In HTP, the highest level of all sources will be executed. In LTP, the most recent level received will be executed. Submasters are only capable of controlling HTP intensities. Cue lists can operate as HTP or LTP for intensity parameters only. Non-intensity parameters (NPs) are always LTP.
Other Reference Materials Help System A keyhelp system is also contained within your Eos console. To access help, press and hold [Help] and press any key to see: • • • Note: the name of the key a description of what the key enables you to do syntax examples for using the key (if applicable) Keyhelp is included on most tangible action buttons on your Eos console. This includes most softkeys and touchbuttons as well as the traditional keys on the keypad.
Chapter 1 System Overview Inside this chapter you will find general descriptions of your Eos control system and the various areas of user interface. This chapter contains the following sections: 1 • System Components . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10 • Console Geography. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13 • Cleaning Eos . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15 • Console Capacities . . . . . . . . .
System Components Console Eos is designed from conception as a fully integrated controller for conventional lights and multiparameter devices (for example: moving lights, color scrollers, gobo wheels) Attention to detail across all areas of the system design and architecture allows you the utmost flexibility and customization of use. Eos allows designers and programmers to develop a mutual vocabulary for moving light control.
Button Modules The Eos button modules provide the ability for multiple simultaneous button presses with tactile feedback. The displays and text under each button change to reflect the current mapping of the button. LCD 1 (see Console Geography, page 13) may be split into numerous sections using Eos button modules and customized views. The top portion of LCD 2 is also user-configurable while the bottom portion is reserved for the Central Information Area (CIA).
Gateways Eos is a fully networked system capable of direct output of both ETCNet2 and Net3. Gateways can be configured to listen to either ETCNet2 or Net3 and provide interface to devices in the lighting rig that do not accept network communication directly. Gateways are provided for DMX/RDM output, show control input and output and analog input and output. • Net3 to DMX/RDM gateways are provided with a maximum of four outputs, which can be male, female, or terminal strip.
Console Geography Below is a diagram of the Eos console with references made to specific areas of use. The terms and names for each area and interface are used throughout this manual.
Direct Selects These are “soft buttons” that can be displayed on LCD 1 and 2. Direct selects provide touch screen access to channels, groups and all record targets. The direct selects may be configured to access 50 of any selected target, or two groups of 20. LCD1 also has a 100 button display mode. Paging controls are provided. Button Module Button modules are available in a 50 button array for use with the direct selects. Button modules provide you with tactile feedback of each button press.
F a d e r C o n t r o l B u t t on s Fader control buttons are provided for easy local control of fader behavior. Control buttons include: Manual Override, Spread, Release, Off, Assert, Go to Cue 0, Stop Effect, Freeze, Filter and Timing Disable. Individual faders are provided with immediate controls including: Go, Stop and Back (for playbacks), bump and solo (when submasters), or blackout and blackout enable when configured as grand masters.
Console Capacities Output Parameters • 4,000 outputs / DMX channels -or• 8,000 outputs / DMX channels Channel Counts • 4,000 channels -or• 5,000 channels Cues and Cue Lists • Up to 99 cue lists • Up to 10,000 cues Record Targets • 1,000 Groups • 1,000 x 4 Palettes (Intensity, Focus, Color and Beam) • 1,000 Presets • 1,000 Effects • 1,000 Macros • 1,000 Snapshots Faders • 1 dedicated Master Playback, with Go and Stop/Back • 10 paged motorized faders x 30 pages of control • a maximum of 30 configurable pl
Outputting DMX In order to output control levels from your console, you must connect a Net3 gateway or Net2 node. If your device receives Net3 or ETCNet2 directly, no gateway or node is required. Nodes and gateways must be given an IP address before they can function with Eos. This may require using NCE (Network Configuration Editor) and a Windows® PC to configure the gateways or nodes. The NCE Software CD and related user manuals and setup guides shipped with your gateway or node.
18 E os O pe r at io ns Man ua l
Chapter 2 System Installation This chapter describes the placement of Eos in a few lighting system risers. It also details connection of the various components of your Eos hardware. This chapter contains the following sections: • Basic System Risers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .20 • Large System Riser . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Basic System Risers DMX/RDM Net3 Gateway To ETCNet2/3 Eos Console Sensor+ Dimmers DMX/RDM Net3 Gateway To ETCNet2/3 Remote Processing Unit Eos Console 20 E os O pe r at io ns Man ua l
Large System Riser Net3 Remote Video Interface Eos Console Client Software Two (2) Remote Processing Units (For Backup) Radio Focus Remote (Receiver) Radio Focus Remote (Transmitter) Contact In, Contact Out, RS232 MIDI, SMPTE DMX/RDM Net3 Gateways Eos Console Sensor+ Dimmers 2 System Installation 21
22 E os O pe r at io ns Man ua l
Chapter 3 System Basics This chapter explains the base level procedures for setting up, navigating, and understanding how to operate Eos. This chapter contains the following sections: 3 System Basics • Power . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .24 • The Central Information Area (CIA) . . . . . . . . . . . . . . . . . . . .25 • Using the Browser . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .27 • Setting Up the Touchscreens . .
Power Power up the console Step 1: Step 2: Step 3: Step 4: Attach the appropriate power cable to the IEC connector on the rear of the console. Press the I/O switch (I is “on”) next to the IEC connector on the rear of the console to turn power on. This will provide power to all internal electronics. Press the power button, located in the top right corner of the console, beneath the Eos logo. The button LED will illuminate blue to indicate the console is running.
The Central Information Area (CIA) The Central Information Area (CIA) is the lower portion of the central LCD. By default, the CIA consists of three primary areas: the command line, the parameter display, and the browser. Softkeys are also contained within the CIA.
Parameter Display This display shows the parameters available for patched channels. It is also where you can select which parameters to view in the Live and/or Blind displays. The parameter display will dynamically change depending on the channel (fixture) selected and its applicable parameters. Parameter Category Button Labels These labels correspond to the windowed buttons directly beneath them. They indicate the four categories of parameters (Intensity, Color, Focus, and Beam - IFCB).
Using the Browser To use the browser, you must first draw focus to it by touching anywhere in the browser area of the CIA. If the browser is not visible, press the [Displays] key and then the {Browser} softkey to open the browser. When focus is on the browser, the window border highlights in gold. The scroll lock LED illuminates red and the paging keys will now control selection in the browser.
Setting Up the Touchscreens When you first power up your Eos, the direct selects may not be open on the touchscreens. It may also have other displays visible on the touchscreens. This section describes how to populate and arrange displays, direct selects, and virtual faders on the touchscreen monitors of your Eos console. Clearing the Touchscreens Before opening direct selects, touchscreens must be blank. Therefore you must move any displays onto external monitors.
Opening Direct Selects To open the direct selects on a touchscreen: Step 1: Step 2: Press Ctrl + 1, 2,or 3 to activate the three separate direct select areas available on the touchscreens. Each number corresponds to a different area, detailed in the image below. The direct selects will appear on the touchscreens. You can close the direct selects by pressing Ctrl + 4, 5,or 6. For information on populating direct selects and using touchscreens see Organizing the Direct Selects below.
Adjusting the Direct Select View When using button modules, you may need to adjust the horizontal or vertical alignment of the direct select arrays, depending on your viewing angle. You can adjust these settings in the “Desk Settings” in Setup. To adjust the horizontal or vertical alignment of direct selects: Step 1: Step 2: Step 3: Step 4: Step 5: Press [Displays]. The bottom of the CIA repaints to show the display options. Press {Setup}. The CIA repaints to show the setup touchbuttons.
Selecting Channels with Direct Selects Channel direct selects are highlighted when selected. Channel selection is generally an additive process, if channels 1-5 are selected, pressing {Channel 6} adds channel 6 to the selection, leaving channels 1-5 also selected. Pressing {Channel 6} again will deselect the channel. It is possible to double hit a channel button. This selects that channel and deselects any previously selected channels.
Display Control and Navigation Opening and Closing Displays The Live/Blind display is open as tab 1. The playback status display is always open as tab 2. Neither of these displays can be closed. Other displays are numbered as they are opened. Tab numbering is useful for navigating to views. Displays can be opened and closed in different ways, depending on the display. Many displays are accessible from the browser, while other displays are accessible from the softkeys.
Selecting Displays When a display is selected, the screen is highlighted in a gold border and the display name (such as “1. Live Channel”) will be in gold as well. When a display is not selected, there is no border and the tab name is grey. If a display is already open, it can be selected in the following ways: • Press [Tab] to change focus from the currently selected tab to the tab immediately to the right.
Graphical User Interface (GUI) Display Conventions Eos relies on many traditional ETC indicators which you may be familiar with, as well as some new ones. This section identifies the graphical and colorful conventions used in Eos to indicate conditions to you. Indicators in the live/blind display This is the live/blind summary view. Note: The color and text conventions described below apply regardless of the format of live/blind being used (see Using [Format], page 40).
Color indicators Eos uses color to indicate the selection state and information about channel/parameter levels. Channel numbers/channel headers Unselected Selected • Black . . . . . . . . . . . . Unselected channel number. • White . . . . . . . . . . . . Selected channel number or channel is parked. • Gray header . . . . . . Unselected channel header. • Gold outline . . . . . . Selected channel header. Channel/parameter levels 3 • Red. . . . . . . . . . . . . .
Text Indicators in live/blind Please note examples of text indicators in the following graphic: “C” “I” “B” “N” “_” (underscore) “MK” “Q5” “R” “A” “t” “+” “CP6” Color conventions listed above apply to text indicators as well. Therefore red indicates a manual value that must be stored. 36 • _ . . . . . . . . . . . . . . . . Underlined value (white) indicates a system-applied block (also called an auto-block). • + . . . . . . . . . . . . . . . .
• MK . . . . . . . . . . . . . . Indicates the channel is marked for a later cue. The cue number is indicated in the other categories (see “Q” below). • N. . . . . . . . . . . . . . . . Indicates the value is null (from either {Make Null} or a filter). • Pr (not shown) . . . . . Indicates that the value is referenced to a preset. This text is followed by a number, indicating which preset is being referenced.
Indicators in the playback status display Color indicators 38 • Gold . . . . . . . . . . . . . Any item (cue, list, page) highlighted in gold indicates “current”. Outlined in gold indicates “selected”. • Green . . . . . . . . . . . . submaster is an additive submaster. • Red. . . . . . . . . . . . . . Cue fade is in progress (cue list area) -orsubmaster is an inhibitive submaster or grandmaster (fader display area).
T e x t in d i c a t o r s • + . . . . . . . . . . . . . . . . indicates that there is discrete timing within the associated cue • * . . . . . . . . . . . . . . . . indicates the cue has an allfade command • A or a . . . . . . . . . . . . indicates an asserted cue. “A” indicates the entire cue is asserted. “a” indicates a channel or parameter assert only. • B or b . . . . . . . . . . . . indicates a blocked cue. “B” indicates the entire cue is blocked. “b” indicates a channel/parameter block only.
Using [Format] Some displays have multiple formats. When the display is first opened, it opens in its default view. The default view for Live/Blind is channel summary, with only intensity displayed. When the default format has been changed, those new settings will be used whenever the display is changed back to that format. Live and Blind share formatting. When you change from one format to another format, you are always working with the same format until you change it.
Table View Table view is available in live or blind. In live, table view displays all output channel data. In blind, it shows one record target at a time. It shows a smaller range of channels on the vertical axis and parameter data along the horizontal axis. Parameter categories are always visible in this format, summarizing the category instruction. The categories can be expanded as needed to provide a more detailed view of individual parameters, or they can remain suppressed.
Packed Table View Packed table view is very similar to table view. The primary difference is that a slight space is provided between fixture types, giving a clear delineation between them. The name of the fixture type is also displayed at the top of the section for that fixture. In addition, packed table view condenses the table to display only the parameters relevant to that fixture type. Parameters not found in a fixture will not be displayed in that part of the packed table.
Spreadsheet (Blind Only) Spreadsheet format is available only in blind mode. It is useful for viewing channel data and data trends for multiple cues, submasters, palettes, or presets at one time. Cues/record targets are displayed on the vertical axis and channel/parameter data is visible on the horizontal axis. Since this is a blind-only view, changes made in this view are immediate and do not require a record or update.
Playback Status Display The playback status display allows you to view a range of cues in the current cue list, all cue attributes for those cues, and a view of the fader configurations for 10 pages of 10 faders each (for a total of 100 visible faders.
Timeline Format Pressing [Format] with the playback status display active will access this format. In timeline, the active cue list is still visible in the top half of the display, the timeline is visible in the center, and the bottom half of the display gives the ability to view ten separate pages of ten faders along with a timeline of what is occurring on those faders.
Expanded Timeline Format Pressing [Format] with the playback status display active will access this format, In expanded timeline, the view of the active cue list increases to the full size of the display. The current timeline is still visible at the bottom of the screen, and a summary of the current fader page is displayed beneath it.
Encoders The encoders are one of two ways to control the non-intensity parameters (NPs) of moving lights. The bottom two encoders are always in control of pan and tilt respectively from left to right. The top four encoders are identified by the encoder LCD window, just to the left of the encoder wheels. Encoder Navigation Use the encoder page buttons (located to the left of the encoder LCD) to choose which parameters are mapped to the encoders.
Using Softkeys Some of the features and displays in Eos are accessible from the softkeys, which are located in the bottom right area of the CIA. Remember the use of the [Displays] button to the right of the CIA. This button offers softkeys that access the following displays: • • • • • Effect Status Color Picker Patch Setup Browser Each of these displays offers its own specific softkeys of relevance.
Chapter 4 Managing Show Files This chapter explains how to create, open, and save your show files. Each of these operations are accomplished through the Browser area in the CIA. This chapter contains the following sections: 4 • Create a New Show File. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .50 • Open an Existing Show File . . . . . . . . . . . . . . . . . . . . . . . . . .51 • Saving an Existing Show File . . . . . . . . . . . . . . . . . . . . . . . . .53 • Using Save As . . . .
Create a New Show File To create a new show file, navigate within the browser to: File> New> and press [Select]. You will be prompted for confirmation that you want to reset the system. Press {OK} to confirm or {Cancel} to discontinue the operation.
Open an Existing Show File To open an existing Eos show file, navigate within the browser to: File> Open> and press [Select]. Eos provides you with multiple locations to retrieve an Eos show file (.esf) including: • Show File Archive - This is the default storage location for show files when a show file is created and saved. Folders are automatically created to store older versions of a show file. This allows you the ability to open the latest version or an earlier version of a show file if desired.
Select the specific show file • Navigate within the specified storage location and select the show file you wish to open, press [Select]. • If the selected show has multiple time stamps, navigate to the desired revision and press [Select]. This will open the partial show loading screen in the CIA. Deselected show aspects From this screen you can select which aspects of the show file you wish to load. The touchbuttons at the center of the CIA represent all of the show aspects that you can choose to load.
Saving an Existing Show File To save an existing Eos show file, navigate within the browser to: File> Save> and press [Select]. The Show File Archive is the default storage location for show files when they are saved. The new time stamp located beneath the show file name on the CIA indicates that the show file has been saved. All previous saves are stored in the Show File Archive with the time stamp following the file name.
Using Save As To save an existing Eos show file to a different location or with a different name, navigate within the Browser to: File> Save As> and press [Select]. Eos provides you with three locations to save an Eos show file (.esf) including the Show File Archive, the File Server (if connected) or a USB device (if connected). Navigate to the desired storage location and press [Select]. When using “Save As” to save the show file to a specific location, the alphanumeric keypad will display on the CIA.
Importing Show Files Eos supports the import of standard USITT ASCII show files. Note: Eos supports ASCII show file import from a number of other control consoles, including the Obsession, Expression and Emphasis product lines, as well as the Strand 500 Series. Please note that all show files must be saved in an ASCII format prior to importing them into Eos. You have the option of importing standard USITT ASCII show files (.
Exporting a Show File Export your Eos show file to a standard USITT ASCII show file using the export feature. To export your Eos show file in ASCII format, navigate within the Browser to: File> Export> and press [Select] You have the option of exporting your show file in ASCII format to the Show File Archive, to a File Server (if connected) or to a USB device. Navigate to the desired storage location and press [Select]. The alphanumeric keypad will display on the CIA. Name the show file and press [Enter].
Deleting a File Eos provides you with the ability to delete show files and ASCII files from the Show File Archive and the File Server from within the Browser. To Delete an Eos Show File (.esf) Navigate within the Browser to: File> Open and press [Select]. Navigate to the desired show file and press [Delete]. Press [Enter] to confirm or any other key to abort the deletion process. To Delete an ASCII Show File (.asc) Navigate within the Browser to: File> Import and press [Select].
58 E os O pe r at io ns Man ua l
Chapter 5 Patch Patching is very simple in Eos. The extensive fixture library paired with the CIA touch screen interface make patching your show a simple task. This chapter contains the following sections: 5 Patch • Displays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .61 • Create and Edit Patch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .63 • Patching a Dimmer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
About Patch Eos treats fixtures and channels as one and the same, meaning each fixture is assigned a single control channel number. Individual parameters of that fixture, such as intensity, focus, color, and beam are also associated with that same channel number but as additional lines of channel information, not as separate channels. You are required to enter only the simplest data to patch a device and begin programming your show, such as the channel number, the device type (if needed), and address.
Displays To begin patching your show, you must first open the patch display. You may open the patch display from the CIA softkeys or from the browser menu. To open the patch display from the CIA: Step 1: Step 2: Press the [Displays] button located to the right of the CIA. Locate and select the {Patch} softkey. To open the patch display from the Browser: Step 1: Step 2: Step 3: Bring focus to the browser by touching within the browser window.
Changing the Patch View By default, patch is displayed in a sequential channel view. While in the channel patch view, any numeric entry from the keypad is assumed to be a channel. Note: It is recommended that you use the patch by channel display when working with moving lights or other multi-parameter devices. You may change this to a sequential address view by pressing the [Format] button. While in address patch view, any numeric entry from the keypad is assumed to be an output address.
Create and Edit Patch Select Channel, Set Device Type and Output Address Each field identified in the patch display is also displayed in the CIA as a touchbutton. You can select the fields using the page arrow keys (with “scroll lock” engaged) and edit them using the control keypad or from the CIA touchbuttons. Selecting Channels You may select channels for patching and editing using the keypad or direct selects.
Patching a Dimmer Tutorial Step 1: Step 2: Note: To patch a dimmer you must first open the patch display. You may open the patch display from the browser or by pressing [Displays]>{Patch}. Enter a channel number from the control keypad. • When typing any number from the control keypad, and patch is in default channel mode, channel is assumed and is placed on the command line. Alternatively, when patch is in address mode, DMX address is assumed and is placed on the command line.
Dimmer doubling You can patch channels in Eos to accomodate for dimmer doubling with Sensor+ dimmer racks. This is done using the softkeys available in patch ({No Dim Dbl}, {A}, and {B}). For Example: Let’s assume you patch 96 channels of dimmers to addresses 1-96. • [1] [Thru] [9] [6] [At] [1] [Enter] Now you wish to dimmer double 1-12 of your Sensor+ rack and you want these to be channels 97-108.
Patching Moving Lights The process of patching moving lights requires more detail than patching a dimmer. Specific information is required for more advanced control of the features offered by moving lights. Tutorial Step 1: Step 2: To patch a moving light you must first open the patch display. You may open the patch display from the browser or by pressing [Displays]>{Patch}. Enter a channel number or multiple numbers from the control keypad.
Step 6: To select a device interface (optional), press {Interface}. • This displays three buttons labeled {ACN}, {EDMX}, and {All}. Select an interface for the selected device. Once your selection is made, the command line will populate with the selected interface and terminate. Select the {Attributes} softkey to set detailed moving light attributes. • The following softkeys are available from this page: {Invert Pan} and {Invert Tilt}, {Swap}, {Scroller}, {Gobo Wheel} and {Color Wheel}.
Display Pages in Patch Softkeys available for use while in patch include {Patch}, {Attributes}, and {Database}. Pressing any of these softkeys opens a paged view of the patch display and redraws the CIA to an expanded view of fields related to the selected page. When creating and editing your patch, page through each of these softkeys individually to enter more specific data about your selected device. {Patch} Display and Settings When patch is opened, Eos defaults to this display.
• {Address} - A required entry field for any device. You may use the [At] key rather than the {Address} button. • Use the keypad to define the starting DMX address for the device (from 1 to 32767) or a port and offset value. Note: Press and hold the [Data] key to show the complimentary value. For example if you have entered address value 514, the complimentary value would be port and offset value 2/2. • • You may enter a start address without defining an end address.
{Attribute} Display and Settings The {Attributes} page provides you with optional fields for additional information and details about the configuration of your rig. Attribute settings include {Label}, {Proportion}, {Invert Pan}, {Invert Tilt} and {Swap}. When the selected device includes a color scroller, a {Scroller} button will be displayed in the CIA, when the selected device includes a color wheel and/or a gobo wheel, {Color Wheel} and/or {Gobo Wheel} buttons will appear.
• {Swap} - A moving light attribute used to exchange pan and tilt levels. Select the {Swap} button on the CIA. • [2] {Type} {ETC} {Revolution IR/FR} [At] [1] [1] {Attributes} {Swap} - patches channel 2 with an ETC Revolution fixture at address 11 and swaps the pan and tilt levels. • {Scroller} - An attribute used to change the scroll loaded in a scroller or moving light. Select the {Scroller} button on the CIA to display the scroller picker and the scrolls available for your device.
{Database} Display and Settings The {Database} page provides you with additional fields for entering information that can be used by the “Query” function. See “Using [Query]” on page 208. These fields include {Notes} and {Text 1} through {Text 4}. • {Text} - Text fields are used to provide up to four keywords about any channel or group of channels.
Using the Scroller/Wheel Picker and Editor The scroller and wheel picker allows you to choose a specific scroll, color wheel, or gobo wheel from standard manufacturers and associate them with fixtures. You may also create customized scrolls/wheels using the editor to match custom devices installed in your fixture. Using the Picker Default color and pattern media for the selected fixture, as determined in the fixture library, is displayed in the {Attributes} page.
The picker displays buttons for the standard scroll or wheel type of the selected channel. The default selection is the wheel as shipped from the manufacturer (derived from the fixture library). Displayed to the left of the standard scroll/wheel selection is a list of each color/gobo as they are installed in the selected device (frame by frame). When the color or pattern image is available, it will display next to the frame name.
C r e a t i n g a n e w s c r o l l o r w he e l When you create a new scroll or wheel, {new wheel} appears in the wheel list as the selected button. The frame list will be empty with only “New” displayed in frame 1. You can label the new wheel by pressing the {Label} softkey and typing the desired label on the virtual keyboard and pressing {Enter}. To select a color or pattern for the specific frame in the scroll/wheel, select the “NEW” text.
Editing a copy of a scroll or wheel If a copy has been made of an existing scroll or wheel, the copied scroll or wheel will display as {new wheel} beneath the standard manufacturer offerings. The frame list will include an exact duplicate of the copied selection. To make a change to a frame you must first select the frame then press {Edit} to display the media selection. Or you can insert a new frame above a selected frame using the {Insert} softkey.
Adding Keywords in Patch If you plan on being able to query channels based on a keyword association, the keyword must be defined in patch. To enter a keyword for a channel: Step 1: Step 2: Step 3: Step 4: Step 5: Press [Displays], to the right of the CIA. Press {Patch} at the bottom of the CIA. Press {Database}. Select a channel or range of channels in the command line. Touch one of the {Text (1-4)} touchbuttons in the CIA to specify which keyword you are entering. The virtual keyboard will appear.
Fixture Creator Eos provides you with the ability to create your own fixture type within patch and store it with your show file. You can name the fixture, assign all necessary parameters, define the address of those parameters, and specify the operational range of them as well. Note: You cannot edit existing fixture library data from the fixture creator. You must create a new fixture entirely to customize any fixture for your show.
Creating a New Fixture New fixtures are created from the fixture creator list in the CIA (see above). To create a new fixture, press {New}. A new fixture will be added to the bottom of the fixture list. Name New Fixtur e Once the new fixture appears in the list, it is recommended that you name the fixture you are about to create. To name a fixture in the creator list: Step 1: Step 2: Step 3: Step 4: Press [Page T] to arrow down to the new fixture. Press {Type}. The virtual keyboard will open in the CIA.
To add parameters to a new fixture: Step 1: Step 2: Use the [Page] keys to select the new fixture from the fixture list. Press {Edit}. That fixture will open in a new display in the CIA. Step 3: Determine the total number of parameters that your fixture has. Do not count 16-bit channels as two channels, this will be done in a later step. Press {New} to add parameter slots. Repeat this step until you have as many slots as are required by the number determined in step 1.
Step 7: Step 8: Press the touchbutton for the desired parameter in the CIA. Repeat steps 3-5 until you have entered all of the required parameters for the new fixture. If you are missing a parameter slot: At any point you can use the [Page] keys and {Insert}, to insert a parameter slot above the selected one. If you want to remove a parameter: you can use the [Page] keys and {Delete}, to remove a parameter from the list.
To alter the Home settings for any parameter: You can define the value for any parameter’s “home” value. Step 1: Step 2: Use the [Page] keys to navigate to the “Home” column of the desired parameter. Enter the desired home value (0-255) using the keypad. Range editing a parameter You can enter the operational ranges for specific slots within any specific parameter (such as color scroller, color wheel, gobo wheel, and so on).
Chapter 6 Setup This chapter describes the processes involved in changing your system settings to meet your preferences. It also covers advanced setup functions as well. This chapter contains the following sections: 6 Setup • Opening Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .84 • Show . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .84 • Desk . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Opening Setup To enter the setup screen, press {Displays}>{Setup}. The CIA will repaint to display the setup screen and the softkeys will change to display the various subcategories of setup. Eos defaults to display show settings, however if you have changed the view to another subcategory, Eos will remember the view you were in when you return to setup.
Show Settings Press {Show Settings} to enter this category. Three fields will be available to you: {Num of Channels}, {Auto-Mark}, and {Partitioned Control}. To change the setting for any of these fields, press the field in the CIA to activate it. If the field requires data, enter it from the keypad. If the field is a toggle state, one press of the button will switch the field to its other state. Changes from this screen are systemwide and will impact all Eos consoles and clients connected to the system.
Fader Configuration This screen allows you to specify what your faders are assigned as: playbacks, submasters, or grand masters. Defined as Submaster Defined as Playback Defined as Grandmaster To change the configuration of any fader, use the {Page} buttons to access the fader page you wish to alter. For the desired fader, press the appropriate button (playback, submaster, or grandmaster) for the configuration you desire.
For Example: You want a specific cue list (cue list “x”) to appear as the last fader on every fader page. In fader configuration, on each fader page assign one slider per page as a playback and map it to 10. When you load cue list x to fader 10, on any page that has a fader mapped to playback 10, cue list x will be loaded to that fader. Note: Specifying a {Mapped to} location does not specify the cue list that will be loaded to that playback. Cue lists can be assigned to any playback.
{ACN - MIDI Transmit ID} This setting allows you to specify the ID number of MIDI Show Control data that Eos transmits over an Advanced Control Network (ACN). When set, EOS will transmit MSC data to any gateway that has its “MIDI Out Stream ID” set to the same number. ACN_MIDI Transmit ID can be from 1-32. ID ranges may be used. • {ACN_MIDI Transmit ID} [2] [5] [Enter] Note: Filter setup, Encoder configuration, and Partition Configuration settings will all be available in a future release.
System Blocks This setting enables/disables system-applied blocks. When enabled, if a channel level is changed to match the channel level in a succeeding cue, Eos will apply a block to the channel levels in the succeeding cue, thereby preserving the initial concept of a move instruction for that parameter (see Block, page 158). When disabled, the value in the subsequent cue will be changed to be a tracked value and the move instruction will be removed. The default is “Enabled”.
{Manual Control} This desk setting button gives you access to Eos manual control settings. Manual Time In this section you may change the default times for manual changes to occur in live. Times can be set for each parameter category (Intensity Up, Intensity Down, Focus, Color, and Beam). You may use the [Thru] key to enter a value for all categories. • {Int Up} [Thru] [9] [Enter] The default for each of these is 0 seconds.
{Face Panel} Sounds You can adjust the frequency and length of the audible signals that Eos delivers. Signals are qualified as being either an error sound or an advisory sound. Both types of sounds can be adjusted from this setup screen in the CIA. To adjust a sound, move the virtual slider with your finger (or mouse) on the CIA. To hear the result of your adjustment, press the {Test} button respective to the sound type, located beneath the sliders.
{Displays} This desk setting button gives you access to the Eos display settings. High Contrast Display This touchbutton toggles the setting between “Enabled” and “Disabled”. When enabled, highcontrast brightens the cue numbers and channel numbers in displays and also brightens the magenta used to show tracked values. The default setting for this is disabled. Show Reference Labels This touchbutton toggles the setting between “Enabled” and “Disabled”.
Security This feature will be available in a future release.
94 E os O pe r at io ns Man ua l
Chapter 7 Basic Manual Control Eos provides a variety of different ways to select and command control channels. This chapter identifies the many basic ways you can select channels and manipulate show data within Eos. This chapter contains the following sections: 7 • Selecting Channels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .96 • Setting Intensity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .100 • Manual Control of Non-intensity Parameters (NPs) . . .
Selecting Channels Eos provides many different interactive ways to select channels, including the control keypad, direct selects and touch screen access. Eos makes it possible to select channels by one method and add to the selection using other methods. Channels are deselected when any action is taken on the keypad that is unrelated to manual control, such as recording groups and cues, or updating a record target, etc.
[Next] and [Last] The [Next] and [Last] buttons increment and decrement channel selection. If only one channel is selected, [Next] increments the channel selection to the next sequential channel, while [Last] decrements the channel selection by one. Select channel 10 then change the selection to channel 11 using the [Next] key: • [1] [0] [Enter] Channel 10 is selected with a gold outline around the entire channel and the channel number is indicated in white.
Select Channels From the Direct Selects Direct selects provide one-touch selection of channels, groups, palettes, presets, effects and macros. Eos provides the ability to display an a array of 20, 50, or 100 channels on direct select displays with paging buttons provided for easy scrolling. See “Using Direct Selects” on page 30. Place any of the direct selects in channel mode by pressing {Select} followed by the {Channels} button.
Button Modules When using the button module, pressing and holding a channel button while pressing another channel button selects those two channels and all channels in between, similar to using the [Thru] command from the keypad. Note: This feature is not supported without use of the button module. C e n tu r y M o d e Century mode allows you to display up to 100 elements on the LCD1 direct selects at once. It also allows you to quickly move to higher element numbers using the “millennium” buttons.
Setting Intensity Channel intensity may be manually entered from the keypad, set with an intensity palette (if programmed) or set with the level wheel. Pressing [At] after channel selection assumes an intensity value will be added to the selected channels. You may also use the [Full] button to bring the selected channels to their full intensity or you may use the [Out] button to fade the intensity out. Use the [Level], [+%] and [-%] keys to affect the intensity value of selected channels.
As long as channels are on the command line you can continue to address them with commands without having to reselect them. For Example: • [1] [thru] [5] [Full] [Enter] The selected channels are highlighted in gold, with white channel text and red intensity values (indicating manual data). You may continue to modify channels 1 through 5 since they are still selected and displayed on the command line. • [-%] [-%] This command would reduce the intensity of channels 1 through 5 by 20%.
Manual Control of Non-intensity Parameters (NPs) Non-intensity parameters can be set with a variety of controls including the control keypad, buttons on the central information area (CIA) and the encoders. Parameter Display The parameter display in the CIA is populated with only those parameters that are found in the patched devices. As channels are selected, the parameter display will change to show only parameters relevant to the selected channels.
Setting Parameters with the Keypad When the CIA is placed in parameter mode, all parameters of selected channels may be given numeric values through the keypad. Linear devices can be provided instructions from 0-100, pan and tilt are controlled from -270 to 270 and -135 to 135 respectively. Saturation controls are represented from 0 to 360 and Hue controls are represented from 0 to 100. When no channels are selected, the CIA shows all of the parameters that are available in the lighting system.
Setting Non-intensity Parameters with the Encoders Cu sto Co lor Shu Ima Form tter ge m Encoders provide a quick method to adjust current values for non-intensity parameters. The bottom two encoders always control pan and tilt functions. The four vertical encoders are pageable using the five encoder page buttons near the encoder LCD. The five encoder page buttons are: [Custom], [Color], [Shutter], [Image] and [Form].
Encoder LCD Touchscreen The encoder LCD touchscreen displays the active parameter category loaded on the encoders, as selected by the page buttons. Each encoder has an associated control section in the LCD that provides visual indication of: • the parameter it controls. • the current setting (value) of the parameter. • and the current mode if the encoder controls more than one function.
Encoder paging The number of pages for each category is displayed in blue at the top of the display. You can go directly to the page required by pressing the encoder page button and a page number. For example: • {Form} & [3] - this will take you to the third page of the form category. Information in the encoder LCD is only as accurate as the patch information for that channel.
Expand The “E” displayed beneath the parameter name indicates that this parameter has “Expanded” functions. When this area of the touchscreen is pressed, the touch screen repaints to display all the media settings available for the specific wheel. For Example: Continuing with the previous example, touch the encoder LCD in the button area defined by the parameter name and current value... The encoder LCD will repaint with all color media available for the the selected device.
Min and Max {Min} and {Max} are displayed when the parameter is linear, such as a shutter. Use these keys to set a minimum and a maximum setting for a parameter. Next and Last {Next} and {Last} are displayed when the parameter is segmented such as a fixed gobo or color wheel or a color scroller. Use these keys to increment or decrement in full frames. Mode The {Mode} key is provided to select different modes for the encoder wheel such as rotate, index, or special effects.
Form Control Form (a subcategory of Beam) collects the parameters that affect the quality of the beam, including the iris, edge, frost, etc. ‘Shutter’ and ‘Image’ are the other two subcategories of Beam When the form encoder page button is selected, the LED will illuminate and the encoders automatically populate with the “Form” parameters as specified in the show patch.
Image Control Image is the collection of parameters that affect the contents of the beam (gobo, prism, effects wheel, etc.). This graphic represents a luminaire with two gobo wheels and an effects wheel. “E” is present for parameters that have “Expanded” frame tables for selection. When pressed, the display repaints with an image (if available) of what is in the various frames of the associated device. Pressing the top right corner of the expanded display will return the display to normal mode.
Shutter Control Pressing the [Shutter] button displays shutter controls, if there are any fixtures with framing devices patched. The encoders control either the “Frame in” parameter or the “Frame Angle” for all available shutters. Use paging to access the other shutters. • Frame in- determines how far in and out of the beam the blade travels. • Angle - determines the angle that the blade sits in the beam. Different fixtures control shutters in different ways.
Color Contr ol Depending upon the specific device, color can be established manually with the encoders using: • CMY color mixing • hue and saturation color mixing • RGB color-mixing • selection from a color wheel or scroller You may also specify color by using the hue and saturation (HS) color picker. It is also possible to set non-intensity parameter data with direct entry using the control keypad and using the parameters on the CIA.
Using the Color Picker Press the [Displays] button and select the {Color Picker} from the softkeys to display the color picker in the CIA. Within the color picker, you will see columns of buttons to the right. These buttons are manufacturer catalogs of gels. To display a specific manufacturer’s catalog, press the specific manufacturer/ catalog and select the desired gel.
Home Eos is equipped with a [Home] hardkey. As with the {Home} touchbutton on the Encoder LCD (see Home, page 107) this hardkey allows you to home a specific parameter. Additionally, you may home all of a channel’s non-intensity parameters or home only a specific category (I, F, C, B). Homing a channel, category, or parameter will return it to the default value. • [1] [Home] [Enter] - homes all parameters for channel 1, except intensity.
Lamp Controls Lamp controls allow you to execute control functions of selected fixtures such as calibrate, douse lamp, strike lamp and reset. Each fixture type has its own set of lamp control options which are available to you when you select the fixture from live and press the {Lamp Cntrls} softkey. This information is also available using [About] (see Using About, page 245).
Using [+%] and [-%] Use [+%] and [-%] keys to incrementally change parameter values. By default, the [+%] and [-%] keys are assigned a value of 10. This can be changed in Setup. These keys are self-terminating and can be used with any parameter. Channel Intensity When channels are selected, pressing [+%] increments the intensity level by 10 (or by the value established in setup, see {Manual Control}, page 90). Alternatively, you may press [-%] to decrement the intensity level by 10.
Remainder Dim [Rem Dim] temporarily provides a zero intensity to all channels except those that are currently selected, those that are parked, or those with intensity contributions from submasters. If the remainder dim command is reversed, the stage returns to its previous state. You may use the following commands for remainder dim: • [Next] and [Last]- moves through the channel list.
Sneak The [Sneak] command (when a destination is not provided) removes manual changes from selected channels and allows the channels to sneak back to their background states (cue or submaster instruction, if any). If there is no background state from the playbacks, the channel parameters will be set to their home position. The sneak command follows the sneak timing defaults established in Setup (see Setup {Manual Control}, page 90), unless a timing value is provided as part of the sneak command.
“Select” Keys Select Last The [Select Last] key allows you to reselect whatever the previous channel selection was. This includes multiple channel selections, groups, etc. Select Manual The [Select Manual] key is used to select all channels that currently have manual data. You may use [Select Manual] combined with the parameter control keys to capture only certain parameters of a channel with manual data.
Channel Check Channel check allows you to quickly step through all of your patched channels. This is useful for checking lamps or checking focus. Note: Parked dimmers will not be affected by the channel check feature. The following examples illustrates the how to use the channel check feature: • [1] [at] [7] <0> {Channel Check} [Enter] - brings channel 1 to 70% intensity • [Next] - channel 1 returns to its background state and channel 2 is set to 70% intensity.
Using {Move To} While technically not a manual control instruction, {Move To} will be very useful when managing record target data stored from manual control. {Move To} allows you to take recorded data of one type from one location and move it to another location.
12 2 E os O pe r at io ns Man ua l
Chapter 8 Using Groups Groups are channel selection devices used for fast recall of specific channels. A maximum of 1000 groups can be recorded. Once recorded, they are accessible from the keypad, direct selects, and through the displays. This chapter contains the following sections: 8 Using Groups • Recording Groups Live . . . . . . . . . . . . . . . . . . . . . . . . . . . . .124 • Selecting and Recalling Groups. . . . . . . . . . . . . . . . . . . . . .125 • Group List. . . . . . . . . . . . . .
Recording Groups Live Record groups of channels that you want to have available for fast recall later. Groups can be stored as whole numbers (such as Group 5) or as decimals of tenths or hundredths (such as Group 2.5 or Group 7.65). Only whole number groups can be stored using the direct selects, any decimal designations for groups must be stored using the keypad. All groups may be labeled. These labels are then displayed on the direct selects as well as in the group list.
Offset You can use the {Offset} softkey to aid in channel selection prior to storing groups. The offset options are {Odd}, {Even}, {Reverse}, and {Random}. For example: • [1] [Thru] [9] {Offset} {Odd} [Record] [Group] [5] - records all odd numbered channels between 1 and 9 to Group 5. • [1] [Thru] [2] [0] {Offset} {Reverse} [Record] {Group 3} - records channels 1-20, in reverse order, to Group 3 using the direct selects.
Group List The group list allows viewing and editing of groups. You will find that editing groups from the group list is not only easy, but many more features and capabilities become available to you in this display. Open the Group List To open the group list you can: • Press [Group] [Group] • Press [Blind] & [Group] • In the browser, select “Group List” from the Record Target Lists You can navigate within the group list using [Next] and [Last] or by selecting the group you want to work with.
Chapter 9 Storing and Using Palettes Palettes are building blocks that can be used to create presets, cues and effects. Palettes are a critical component when using moving lights and can save considerable programming time when editing show data. This chapter contains the following sections: 9 • About Palettes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .128 • Palette Types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .128 • Storing Palettes Live .
About Palettes Palettes are referenced data. This means that when included in presets, cues, or effects, changes to the contents of the palette are propagated into all of the places the palette is stored. Four types of palettes are available; Intensity, Focus, Color, and Beam. Eos supports up to 1,000 palettes of each of the four types. Palettes are automatically filtered into IFCB categories. Color data cannot be placed in beam palettes, intensity cannot be included in focus palettes, and so forth.
Storing Palettes Live Palettes may be stored in live or blind. There are a variety of methods for determining what data is stored into a palette but [Record], [Record Only] and using filters are the most common ways. When [Record] is used, Eos will store the relevant parameter category data (intensity, focus, color or beam) for all channels that are not currently at their default value. [Record Only] is a type of selective store that can be used to store only the relevant parameters that have manual data.
Selective Storing Palettes with [Record] Palettes can also be created using selective storing, which allows you to specify only the channels and or parameters that you want to store. The following examples illustrate various methods of selectively storing palettes using [Record]: • [1] [thru] [3] [Record] [Intensity Palette] [2] [Label] [Enter] - records the intensity data for selected channels 1 through 3 and adds a label to intensity palette 2.
Storing Palettes to Direct Selects You can store palettes efficiently using the direct selects. Rather than using the [...Palette] hard key and the numeric keypad to specify a palette number, you can simply touch the desired direct select for that palette from the touchscreen. For Example: If you want to store color data to color palette 4, press: • [Record] and then press the button in the bank of color palette direct selects that is labeled in the lower right corner with a light gray “4”.
Recalling Palettes Palettes may be recalled from the control keypad or from direct selects. When palettes are recalled, all data is manual and will display in red. Recalled palettes are applied only to selected channels, therefore you must select channels before recalling a palette. If a selected channel or parameter has no stored value in the recalled palette, it remains in its current state. You can select all the channels included in a palette by pressing [Group] [Palette] [x] [Enter].
Editing Palettes Live Note: If a palette is already recorded, [Record] replaces all existing data. [Record Only] is a selective store, therefore it adds data. Recording over a previously existing palette requires a confirmation, if confirmations are enabled in the setup menu. It is also possible to [Update] to add manual changes to the record target. Rerecord Rerecording follows the conventions illustrated in the [Record] and [Record Only] sections detailed earlier in this chapter.
Editing Palettes in Blind CAUTION: When editing palettes in blind, changes to palettes are automatic, therefore no update or record command is required. Palettes can be viewed and edited in blind in the summary, table, and spreadsheet views. Entering Blind Palette from Live • [Blind] & [Palette] - pressing this will display the first recorded palette of the selected type (Intensity, Focus, Color or Beam) in blind or return to the last palette of this type viewed in blind.
Editing Palettes in Spreadsheet View Spreadsheet view shows a range of palettes along the Y axis and channels/channel parameters along the X axis. Viewing palettes in spreadsheet view is useful when you want to compare data between palettes. You may select a palette from the spreadsheet using the [Next] or [Last] keys to move through the list or you may select the exact palette from the keypad. You may also select a range of palettes to edit at once.
Editing Palettes in List View When you press the specific Intensity, Focus, Color or Beam palette button twice, a list view for the associated palette type is opened on a new tab (or brings the list view into focus if already open). You can also open the list view from the browser. See “Using the Browser” on page 27. From the list view, you can select a palette for editing, which changes focus to blind channel view, with the specified palette ready for editing.
Chapter 10 Storing and Using Presets Presets are very similar to palettes in that they are collections of data for specific channels to facilitate cue creation. Presets, however, can collect all data for a given channel (intensity, focus, color, beam) rather than just one parameter type. Up to 1000 presets may be stored in Eos and they can contain absolute data and/or a mix of IFCB palettes. Presets can not refer to other presets. This chapter contains the following sections: 10 • Storing Presets Live .
Storing Presets Live Presets can be recorded live using the keypad and/or the direct selects. Both [Record] and [Record Only] can be used to record presets, with or without filters. See “Storing Data with Record Filters” on page 188. [Record] will store all channels that are not at their default values, and it will record all information about those channels, including parameters that are still at default.
Storing presets using [Record Only] [Record Only] is a selective record process that stores only manual parameter data. Therefore, when used to record presets, only manual data for channels will be stored in the preset. As with [Record], filters and {Make Null} can be used to further modify what information is stored. See “Storing Data with Record Filters” on page 188.
Recalling Presets Channels must be selected when recalling a preset. If a selected channel or parameter has no value in the preset, it will stay in its current position. If you want to recall all channels in a preset, you can press [Group] [Preset] [x]. If you only want to recall certain parameters of the preset, select channels and enter the required parameters (or those not required, using the [-] key) in the command line (see command examples below).
Editing Presets Live There are two ways to edit a preset in Live. You may rerecord the preset or you may use [Update]. Rerecord Rerecording follows the conventions of [Record] and [Record Only]. The only exception is that a confirmation is required to actually rerecord the preset. For Example: Preset 5 has already been recorded. To rerecord Preset 5, recall the preset: • [Preset] [5] [Enter] Adjust parameters as needed.
Using the Preset List The preset list displays all recorded presets. List views only allow you to change attributes; no editing can be done directly in list view. Pressing the {Edit} softkey takes you to the blind view of the selected preset, in the last format you used in blind. This will allow you to edit the preset. You can navigate the preset list using [Next] and [Last]. Opening the Preset List Blind presets can also be viewed in the preset list and can be accessed in a number of ways.
Editing Presets in Blind All presets can be viewed and edited in blind. To open a preset in blind, you can do any of the following: • Press [Blind] & [Preset] • Press [Blind] & {Preset x} - opens to the specific preset • Press [Preset] [Preset] and then {Edit} when a preset is selected in the list. CAUTION: When editing presets in Blind, changes to presets are automatically stored. Therefore no update or record command is required.
Editing in Spreadsheet view Spreadsheet view shows a range of presets along the Y axis and channels/channel parameters along the X axis. Viewing presets in spreadsheet view is useful when you want to compare data between presets. You may select a preset from the spreadsheet using the [Next] or [Last] keys to move through the list or you may select the exact preset from the keypad. You may also select a range of presets to edit at once.
Chapter 11 Working with a Single Cue List When cues are created they are stored in a cue list. By default, recording cues will result in a single cue list, identified as cue list 1. While other cue lists can be recorded in Eos, this chapter deals primarily with working in a single cue list. For more information on multiple cue lists, see Working with Multiple Cue Lists, page 177. This chapter contains the following sections: 11 • Basic Cueing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Basic Cueing A cue is a record target comprised of channels with associated parameter data, discrete (channel/ parameter level) timing, and cue attributes (such as hold times, follow instructions and so on). Cues are stored with this information for later playback in a fader during your show. In Setup, you have determined if Eos will operate in a Cue Only or Tracking mode. By default, the system is set to tracking, therefore this section of the manual primarily addresses working in tracking mode.
Recording Cues in Live When using [Record], all parameters of any lights that have non-default values, either from manual control, other cues, or submaster playback are stored in the target cue. Channels that have all default values, meaning they have never been changed, are not included in the record action, unless you specifically select the channel and press {Make Manual}.
Using Record Only [Record Only] is similar to [Record] except that it selectively stores only manually set values, preventing unwanted levels (such as from a submaster or another cue list), from being recorded into the cue. Therefore, when used to record a cue, only the manual data for channels and parameters will be stored in the cue. All of the same commands used for [Record] may also be used for [Record Only].
Using Selective Store You may use the [-] button to withhold information from a cue or use the [+] button to specify a particular channel/parameter to be included in the record action. These actions are both selective stores. For information on a selective store using filters see Partial Filters, page 187. Using a Positive Selective Store You may record only specified parameters into cues. If the cue has already been stored, this action adds the specified channel parameters to the existing cue data.
U s i n g [ C u e O nl y / T r a c k ] In Track Mode When you create a new cue, any channel parameter data from the previous cue is tracked into the new specified cue. The [Cue Only/Track] key is an applied exception to the tracking mode system setting. When you record a cue in the middle of an existing cue list, using the [Cue Only] button will prohibit new information from tracking into the subsequent cue.
Timing Cue timing can be applied in a variety of ways. At a cue level, timing categories are provided for intensity up, intensity down, focus, color and beam transitions. Each of these times can have an associated delay. Timing can also be applied directly to a channel or a specific parameter. This is called discrete timing. Time can be entered in minutes and seconds (example 10:15), or seconds and tenths of seconds (example 1.3), or 100ths of seconds (example 1.35) with valid fade times from zero to 99.59.
Manual Timing at a Cue Level It is possible to assign a time of “manual”, for manual parameter transition through the associated fader. Manual times are assigned by using the {Manual} softkey that is displayed when recording a cue and they can be applied to any parameter. • [Record] [4] [Time] {Manual} [Enter] - applies a manual intensity time. If the cue had previously been given split times, would apply a manual to the upfade.
Delay Time Delay is used to delay a move instruction from being executed. The countdown of a delay time begins the moment the cue is executed (for example, pressing [Go]). Delay times can be added to any cue or to any specific parameter category within the cue, which will postpone the parameter transition until the delay time has elapsed. Following are some examples of recording with a delay: • [Record] [2] [Delay] [5] [Enter] - stores cue 2 with a 5 second delay on intensity.
Discrete Channel/Parameter Timing Discrete timing can be applied to a specific channel or parameter. When using the control keypad, you must select the channels that you want to apply the time to, otherwise the system assumes you are addressing the selected cue. Following are some examples of use: • [channel list] [Color] [Time] [3] [Enter] - adds a time of 3 seconds to all of the color parameters of the channel list that have a move instruction.
Assigning Cue Attributes You can record cues with specific attributes to affect how cues behave when executed. Cue attributes include follow time, hang time, link, loop, curve, rate and label. Cue attributes can be entered when the cue is initially recorded, or they can be added or modified at a later date. Follow/Hang A follow time creates an auto-follow which automatically activates the next cue in the sequence when the follow time of the associated cue has elapsed.
Link/Loop Link allows cues to be run out of sequence, by causing a different cue number to be loaded into the pending file of the playback fader when the cue that carries the link instruction is activated. If a follow or hang time is included with the cue attributes, the activation of the linked cue will occur when the follow or hang time has elapsed. The link can be within the cue list or to a cue in another cue list.
Rate The {Rate/Hold} softkey can be used to apply a rate adjustment to all timing in the cue. The default rate is 100%, which is real time. To slow a cue down, set the rate below 100%, to speed the cue up, set the rate above 100%. The range rate for a cue is 0 - 2000%. A timing value of 5, with a rate of 50% will replay in 10 seconds. A timing value of 5, with a rate of 200% will replay in 2.5 seconds.
Flags Flags can be applied to cues to change specific behaviors. Flags can be set for “AllFade”, “Block”, “Assert”, and “Mark”. Block You can apply a block to a cue, to any channel (or group of channels), or parameter (or group of parameters) within a cue. At a cue level A cue level block causes all tracked values in the cue to be treated as move instructions, which prohibits any data changes from tracking into the cue. Parameters that are not included in the cue are not impacted by the block instruction.
Assert Assert is only used when working with multiple cue lists. See the next chapter, Using Assert, page 179. AllFade Any cue can have an allfade flag applied. An allfade sends the intensity for all channels not included in the cue to zero. Submasters, any captured channels and the contribution from any faders that are set to independent are unaffected, unless the cue executing the allfade is also set to independent. An allfade flag “*” is identified in the playback status display for the specified cue.
Using the Execute List The execute list can be used to trigger actions on other faders, as well as macros, or snapshots. Additionally, you can enter instructions that sync the “Go” of other cue lists. When you press {Execute}, a dialog box appears. This provides a list of the available analog triggers and MIDI triggers. Also, fields are available to enter specific data relating to the macro, snapshot, cue number and cue list that you wish to execute.
Modifying Cues Live Recorded cues can be modified live. Cue attributes (such as link, loop, label and so on) may be edited as well. The cue does not need to be active (played back) to change cue attributes. You may also change cue attributes for a range of cues if you wish. Using [At] [Enter] A useful feature when editing cues is [At] [Enter].
Using Record Only Modifying existing cues using [Record Only] is considered a “selective store” function. As such, it adds or modifies only manual data to the target cue, but leaves any other data that was already in the cue intact and does not include playback values from other cue lists or submasters. [Record Only] is a good way to modify existing cues without including contributions from other playbacks in the cue. In that way, it is very similar to update.
[U pd ate ] Update is a powerful feature, and also very versatile. Using a combination of [Cue Only], [Track], [Trace], and {Make Absolute}, the number of ways you can update specific information and manual data is virtually endless. Below you will find some examples of how data can be updated to various record targets either at once, or individually. This list is by no means exhaustive, so you are encouraged to try methods of updating on your own.
Updating to References When a cue is active, it is possible that various record targets (palettes or presets) will be played back within that cue. As changes are made to the data in that cue, as well as to the individual palettes or presets, updating both the cue and references within that cue is simple. When you have overridden a reference in a cue, the data is displayed in red with a red “R” in superscript next to the channel’s intensity.
Using Cue Only/Track The [Cue Only/Track] key can be used as an applied exception to the cue only/track system setting. Therefore if the system is set to Cue Only, the key behaves as a [Track] command. Alternatively, if the system is set to Track, the key behaves as a [Cue Only] button. For more information on Tracking vs. Cue Only see Tracking vs. Cue Only, page 5 in Setup. [Cue Only/Track] can be used in conjunction with record or update functions.
Using Trace [Trace] works just as Track does, except it allows changes to be tracked backwards through the cue list, until it sees a move instruction. A trace will track into, but not beyond, a blocked instruction. Following are some examples: • [Update] [5] [Trace] [Enter] -updates cue 5, and tracks changes backward until a move instruction is encountered. If the system is in track mode, the change will track forward in the cue list until the next move instruction or block.
Recording and Editing Cues from Blind When you press blind, the selected cue will be displayed. You can make changes to cues in the blind display using either the summary, table, or spreadsheet views. Note: Edits in blind take effect immediately. [Record] or [Update] commands do not work in blind. Therefore, editing in blind is a fast and effective way to make specific changes to show data. If changes are made in the blind display to an active cue, these changes will not impact the current stage state.
From Summary or Table Views Use the [Format] key to cycle through the available views. Summary view allows you to see the greatest number of channels at once, though parameter data is somewhat truncated. Channels with focus, color, or beam data are indicated with a respective F, C, or B beneath the level data. This view is useful for viewing lots of channel data at once or for editing primarily intensity values.
Replace With {Replace With} is used to select channels that have certain specified values and then provide new instructions for those values. For Example: Select a range of cues: • [Cue] [1] [Thru] [9] [Enter] Select a range of channels that are used throughout these cues and enter a change instruction: • [1] [Thru] [7] [Color Palette] [5] {Replace With} [3] [Enter] This instruction finds all instances of channels 1-7 in cues 1-9 that are in color palette 5 and replace CP5 with CP3.
Deleting Cues Cues, lists of cues, or ranges of cues can be deleted. When deleting cues, the track/cue only setting of the console will determine how subsequent cues are affected. The [Cue Only/track] button can be used to modify the default behavior as needed. In Track Mode When the console is in track mode, deleting a cue also removes any move instructions provided by the cue. For example, assume you have stored cues 1-10 and cue 5 contains move instructions for channels 1-5.
Chapter 12 Using Mark [Mark] is an instruction that automates the process of presetting moving lights to their required state in a cue, prior to fading intensity up. This allows your moving lights to unobtrusively perform non-intensity parameter transitions in an inactive (darkened) state. Eos provides two different methods to mark lights: AutoMark and Referenced Marks. This chapter contains the following sections: 12 Using Mark • AutoMark . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
AutoMark The AutoMark feature is a system default setting and can be turned on or off at a global level. The system default for this setting is off. To change the default settings see Show Settings, page 85. When AutoMark is enabled, non-intensity parameter transitions will occur in the cue immediately preceding the cue in which the changes are stored, if intensity in that cue is moved from zero to any active level. Therefore, the preceding cue “executes” the AutoMark.
Referenced Marks Referenced marks are user-specified marks that are manually applied to specific channels or parameters. When AutoMarks are disabled, referenced marks are available for programming. When AutoMark is enabled, referenced marks are not available. There are essentially two parts to a successful referenced mark. The first part is the cue with the mark flag (set by the user). This is the cue in which any non-intensity parameters will change. This cue is referred to as the marked cue.
M a r k D i sp l a y I n d ic a t o r s In the previous example, indications that a mark had been placed are as follows. Cue 10 would be shown with a mark flag (M) in the cue list. In addition, when cue 10 is played back, channels 1-10 will show a green “MK” in the intensity field, while the non-intensity parameters would show the source cue number in green “Q12” (the MK in the intensity field is green if, in cue 10, the lights are fading to zero and then the NPs are marking.
Reference Marks and Timing Movement of non-intensity parameters in conjunction with a mark will adhere to the following timing rules. If discrete timing is used for non-intensity parameters: When channels execute a mark, the moves will use the discrete time(s) assigned to them in the source cue. For Example: A mark is applied to Cue 5, making it the marked cue.
17 6 E os O pe r at io ns Man ua l
Chapter 13 Working with Multiple Cue Lists Eos provides many useful tools to allow you work efficiently and simultaneously with multiple cue lists. This chapter focuses on the features and methods used when working with more than one cue list. This chapter contains the following sections: 13 • Recording to a New Cue List . . . . . . . . . . . . . . . . . . . . . . . .178 • Using Assert. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .179 • Changing the Active Cue List . . .
Recording to a New Cue List When recording cues, cue list 1 is initially used as the default cue list. Cue list 1 is displayed with only the cue number. It does not have a lead cue list number or a “/”. To record to another cue list, that list must first be specified. Cues will then be recorded to that cue list until another list is specified, or until the selected cue is changed in live. You may record up to 99 cue lists in an Eos show file.
Using Assert By default, channel parameters only respond to move instructions during playback (see Cue List Ownership, page 6). The [Assert] function allows tracked data from a cue to be replayed, even when another cue list has taken control of that channel/parameter. Assert can be applied to cues, cue parts, channels, or channel parameters. Asserted channels will play back their tracked values, regardless of cue list ownership, when the associated cue is replayed.
Using AllFade Allfade is a cue attribute that commands any intensity values on stage that are not provided by the associated cue to fade to zero intensity when the cue is played. The allfade will adhere to the downfade time of the associated cue. This is useful in conjunction with assert, so you can regain control of channels from other cue lists and fade other channels from that cue list out. Note: Channels with tracked values in the associated cue will not fade out in response to an allfade.
Using [Go To Cue] [Go To Cue] defaults to the currently selected cue list. [Go to Cue] instructions can be executed from any operating mode, without returning to live. By default, a Go to Cue instruction is an out-of-sequence cue and will follow the rules of such (see Out of Sequence Cues, page 194.
Using the Cue List Index The cue list index is a blind display list which shows the cue list you are working with, the cue status, any other stored cue lists and what (if any) faders the lists are loaded onto. All cue attributes can be edited from the list including whether the cue list is set to independent or not, and if the intensity values in the cue list will play back as HTP or LTP.
Cue List Attributes Cue list attributes determine how the cue list will interact with other playbacks. Cue list attributes include: • the cue list number • the cue list label • intensity HTP or LTP setting (default is LTP) • Independent On or Off (default is off) When a cue list is loaded to a fader, all attributes of that cue list are in effect.
M o ve T o The {Move To} softkey is used to move cues from one location in a cue list to another location in the same or even a different cue list. When cues are moved, values that had tracked will be matched to the previous cue and will be auto-blocked by the system. The impact on subsequent cues is based on track/cue only conventions.
Chapter 14 Using Filters Filters are used to determine which parameters can be stored to cues, palettes, and presets and also which parameters can be played back on specific playback faders. The filter selection tool in the CIA affects record operations as long as the filters are set and it can also be used to load the current filter condition to the playback faders. This chapter contains the following sections: 14 Using Filters • Record Filters. . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Record Filters Record filters are used to select specific parameter data to store to record targets. When no filters are selected, all parameters can be stored, as appropriate to the [Record], [Record Only] and selective record action used. Note: When storing show data, applied filters are highlighted and allow the associated parameters to be stored in record targets. When filters are deselected (not highlighted), they prohibit storing the associated parameters.
To apply record filters by category: Step 1: Step 2: Step 3: Press and hold [Filters]. The parameter buttons change to display filter selection. Press the parameter category softkey {Intensity/Focus/Color/Beam} for the category you want to include in the record target. All parameters in that category will be highlighted and “Filter On” will appear above the softkey. Release [Filters]. The buttons return to their normal appearance.
Storing Data with Record Filters If a record target is stored with filters in place, the filters allow only associated parameter data to be recorded in the target. Non-filtered data is not included when you record. The various record targets are affected by filters in the following ways: • Palettes - Palettes by definition are already filtered. The color and beam filters can be used to further modify what is stored in the color and beam palettes, however.
Playback Filters This feature will be available in a future release. Filters can also be applied to the playback faders, therefore allowing only the filtered categories/ parameters to be played back on that fader. Filtered parameter categories are selected in the same manner as record filters, in the CIA. Filters are applied to playback faders by pressing [Playback Filter] and [Load] for the required fader. This action takes the current settings of the filters and applies them to the fader.
19 0 E os O pe r at io ns Man ua l
Chapter 15 Cue Playback Eos has many features that aid in cue playback. The playback section is located on the left side of the console and includes the master fader pair, motorized faders, load buttons, and the fader control buttons. This chapter contains the following sections: 15 Cue Playback • Introduction to Playback . . . . . . . . . . . . . . . . . . . . . . . . . . . .192 • Selected Cue . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .193 • Out of Sequence Cues. . .
Introduction to Playback Eos offers one master fader pair and ten motorized faders with 30 pages of control. You can define, on a page by page and fader by fader basis, how each of the ten faders will function: as playbacks for cues, submasters (additive or inhibitive), or as grand masters. There is no default setting for faders, which allows you the freedom to define each faders’ function in Setup (Setup, page 83) or you can configure them while programming, as the contents of those targets are stored.
Selected Cue The selected cue is always indicated just above the command line on the CIA. The selected cue and all of its attributes are displayed near the bottom of the live/blind display and on the playback status display. Live / Blind When working in live, the selected cue is always the last cue you recorded, edited, updated or played back. When entering blind for cues, the selected cue will be selected and displayed.
Out of Sequence Cues An out-of-sequence cue is any cue that is played back in one of the following ways: • Cue is executed using a [Go To Cue] command • Cue is executed by a link instruction • Cue is loaded into a fader’s pending file • Cue is re-executed using [Assert] & [Load] or is asserted from the command line. Generally, when an out of sequence cue is executed, the entire contents of the cue will be played back (move instructions and tracked values). For Example: Cue 1 sets channel 1 to full.
Go To Cue [Go to Cue] instructions can be executed from any operating mode. By default, a [Go to Cue] instruction is an out-of-sequence cue and will follow the rules of such (see Out of Sequence Cues above. Following are examples of [Go To Cue]: • [Go To Cue] [5] [Enter] - all parameters with values in cue 5 are faded to those values, even if they are tracked. • [Go To Cue] [Next] [Enter] - takes you to the next cue in the active list.
Assigning Faders Playbacks, submasters and grand masters can be defined in setup (Setup, page 83). The location of playbacks and submasters can also be defined as the contents of those targets are stored. You cannot define grand masters in this manner, they must be defined in setup. If a fader is an empty playback or an empty submaster, a cue can be loaded to that location by selecting the cue from the command line and pressing the associated [Load] key.
Playback Fader Controls Go and Stop/Back Using [Go] The [Go] button is used to execute the cue currently in the pending file of the associated fader. When [Go] is pressed, all parameters assume their required positions in the recorded times, unless they have been recorded with manual timing. When a cue has manual timing values stored with it, the fader will set itself to zero when [Go] is pressed, or you may set the fader to zero before you press [Go].
Using Manual Control When a cue has completed, it is released from the possibility of manual intensity override by the potentiometer, although it is still considered in the playback. You could provide a “hold” on a per cue basis to allow the cue’s intensity (or whatever the fader potentiometer was manually controlling) to remain under the control of the potentiometer even after it reaches full. The “hold” will remain until the next cue is executed.
Manual Intensity Override An intensity transition may be taken over manually and the transition captured by dropping the fader down until it reaches the percentage of cue completion (i.e. if the cue is 50% complete, when the fader is manually dropped to 50%, the intensity transitions will be captured and the intensity portion of the cue completed by moving the fader manually between 50% and full or anywhere in between).
Using Assert (playback button) Use [Assert] & [Load] for the associated fader to re-run the active cue in that fader, following the same rules as [Go To Cue]. Assert can be used to regain control of all cue contents, apply a newly set independent state to the associated fader, or make any changes in blind to an active cue on stage. When [Assert] & [Load] are used together, the entire contents of the cue are replayed. You can assert just certain elements of a cue by using the command line.
Using Stop Effect The [Stop Effect] button can be used to stop all effects from operating on any or all faders, or it may be used with the control keypad to stop a specific effect. • To stop all effects on a fader, press [Stop Effect] & [Load] of the associated fader. • To stop a specific effect regardless of the fader it is operating on, press [Effect] [2] [Stop Effect] [Enter].
Using Rate Override To collect a playback fader for rate control, press [Rate] & [Load] for the required fader. A subset of faders can be collected by pressing and holding [Rate] while pressing the [Load] button for the associated faders you would like to add. Use the rate encoder to adjust the rate dynamically. The default is 100%, which is real time (example: 5 seconds = 5 seconds). Decrease the percentage to slow the cue down. Setting the rate to 0% will stop the cue.
Chapter 16 Advanced Manual Control This chapter describes some more advanced features for manual control functions. These features can save you valuable programming time. This chapter contains the following sections: 16 • Using [Copy To] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .204 • Using [Recall From] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .205 • Using {Make Null} . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Using [Copy To] [Copy To] allows you to copy data from one channel to another, either within the current working mode or to a different record target. [Copy To] works much like [Recall From], but in the opposite direction, [Copy To] forces data to a channel from the selected channel, whereas [Recall From] pulls it from a channel to the selected channel. You may copy all parameter data for selected channels, or by using the IFCB category buttons or parameter buttons, you may copy subsets of channel data.
Using [Recall From] [Recall From] is similar to [Copy To], except that it retrieves data from other locations, and can be used only for a channel list recalling from the same channel list but in a different location (for example, a cue). [Recall From] is essentially a ‘copy from’ command. You may recall all parameter data for selected channels, or by using the IFCB category buttons or parameter buttons, you may recall subsets of channel data.
Using {Make Null} The {Make Null} softkey can be used to withhold parameter data from record or update actions in live, and remove parameter data from record targets in blind. {Make Null} is applied using channel selection and can impact entire channels, individual parameters, or parameter categories. In Live When you apply a {Make Null} instruction to channels or parameters in live, channel data is still visible onstage, but that data is essentially rendered invisible to record commands.
Using {Make Manual} The {Make Manual} softkey can be used to convert cue or submaster data into manual values, allowing it to be included in [Record], [Record Only], and [Update] operations. • [5] {Make Manual} [Enter] - selects channel 5 and makes all of its current parameter settings manual data. • [8] {Focus} {Make Manual} [Enter] - selects channel 5 and makes all of its focus data manual.
Using [Query] [Query] is used to select channels that meet criteria specified by you. These selections are conditional, based on what type of luminaire a channel is or what that channel is doing, isn't doing, can do or cannot do. These criteria are established in the command line using the softkeys, the keypad, and the direct selects.
Using [Capture] Capture is a manual independent state. Any captured channel parameter data will be unaffected by playback, but will respond to manual control operations. When channels are selected, [Capture] [Enter] captures all parameters of those channels. They will remain unavailable for playback or submaster override until they are released from the captured state. Capture is a toggle state, so to release parameters from a captured state, press [Capture] [Enter] again.
Using [Undo] Undo is a method to reverse or “undo” certain operations performed in the software.You can use [Undo] to reverse any command that results in a change to data that would be saved to the show file or any command that changes manual levels in live. Commands that can be reversed using [Undo] are: • • • record/update operations delete commands manual level changes If there are any commands in the command line, pressing [Undo] once clears the command line.
Chapter 17 Multipart Cues Cues can be divided into up to 20 parts, thereby constituting a multipart cue. This chapter describes the methods used to create and edit multipart cues. This chapter contains the following sections: 17 Multipart Cues • Record a Multipart Cue in Live . . . . . . . . . . . . . . . . . . . . . . .212 • Storing a Multipart Cue in Blind . . . . . . . . . . . . . . . . . . . . . .
About Multipart Cues Cues can be divided into up to 20 parts. Each part can have its own channels, parameters, levels and timing information. Multipart cues can be stored in live or blind using the same conventions to record a standard cue. There are three basic ways to create a multipart cue.
Setting Multipart Cue Attributes Cue attributes, such as [Time], [Delay], [Block], [Assert], [Label], [Hold] and [Rate], [Mark], and [AutoMark Off] can be assigned in part cues. They are stored and function exactly as they do in single part cues. Cue part attributes can be defined as the parts are recorded, or they can be added after the part has been created.
Using Update in Live Updating a multipart cue is generally the same process as updating a single part cue, except you will provide a specific part cue number in the update command. Various referenced data, such as palettes or presets, can be assigned to build a multipart cue. If you have made changes to referenced data within a multipart cue, thereby creating manual data, pressing [Update] [Enter] updates both the multipart cue and any referenced data with the new levels, as it does with single part cues.
Storing a Multipart Cue in Blind Note: Edits in blind take effect immediately, they do not require a [Record] or [Update] command. Changing a Single Part Cue to a Multipart Cue When working in blind, more often than not you will be breaking a single part cue into a multipart cue. It is quite possible to create a new cue in blind and follow the exact same process, except in addition to pulling channel parameters into parts, you will also be providing them with move instructions or block commands.
21 6 E os O pe r at io ns Man ua l
Chapter 18 Creating and Using Effects Effects are a method within Eos to provide dynamic, repetitive action to channels. This chapter explains the different types of effects, and how to use them. This chapter contains the following sections: 18 • About Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .218 • The Effect List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .218 • Effect Status Display . . . . . . . . . . . . . . . . . . . . . . . . .
About Effects Effects are manual control functions that can be applied to a channel parameter and then included in cues. Cues can contain both standard transitions for some channels/parameters and effects for the same or other channels/parameters. A single channel parameter cannot have more than one effect applied at any time. However, a channel may have one effect running on one parameter and another effect running on a different parameter.
Effects Editor When viewing the effect list, the selected effect is displayed in the CIA. The effect properties/ attributes are shown in categorized buttons in the CIA. To change any property/attribute, press the corresponding button and enter data as required. The properties display of the effects editor is shown below and definitions of properties follow: Type Defines the effect type: step-based, absolute, or relative (linear, focus, or color).
Duration/Cycle This determines the length of time an effect will run. To specify, press {Duration/Cycle} and then choose the desired method from the buttons that appear to the left. The options are: • {Infinite} - for step and absolute effects, the effect will run until the channel is provided a new instruction or the effect is stopped,. Relative effects with an infinite duration will run until a stop flag is applied. • {Duration} - the effect will run for a set amount of time given in minutes and seconds.
Entry Establishes at what time and how channels will enter the effect. To change the entry method press {Entry} and then choose a method from the buttons to the left. Entry modes vary by effect type. The options are: • {Cascade} - channels enter the effect according to the trail and cycle time values (if applicable). • {Immediate} - all channels enter the effect instantaneously. • {Fade by Size} - The effect will achieve its full value as allowed by the pattern or step/absolute values using the In Time.
Grouping Grouping is used only in relative and absolute effects. This determines how channels currently running the effect will be grouped throughout the pattern. To change this press {Grouping} and then enter the number of lights you want grouped together. Grouping defaults to {Spread}. This means that every light the effect is applied to will act as an individual element, moving through the effect sequentially based on the channel order, cycle time, and trail times. You can enter any number you require.
Effect Status Display To view the effects currently running, you may press [Displays]>{Effect Status} to reveal the effect status display in the CIA. This display shows you any currently running effects and gives you the ability to edit the effect while running. When an effect is selected, the encoders and encoder screen change to allow you to manipulate the effect according to rate, size, horizontal form, vertical form, and axis. For Example: To edit an effect, select the effect using the command line.
Step Effects In step effects, each step contains an on-state and an off-state. The on-state is the action the channels in the step should take when the step is active. The off -state is the action the channels in the step should take when the step is not active. Step effects are a quick and easy way to build simple chases. When building step effects, channels must be defined for each step. This is different from absolute and relative effects.
Program a step effect Below is the process used to program the effect illustrated in the image above. For Example: To open the effects list press: • [Effect] [Effect] Establish the number of the effect by pressing: • [1] [Enter] The CIA will repaint with unpopulated fields for the new effect. Assign the effect as “step” by pressing: • {Step-based} The effect will appear in the list and the CIA will repaint with the default entries for the effect and a step chart for the effect.
Delete a step To delete a step from a step-based effect, specify the effect in the command line and press delete: • [Effect] [1] {Step} [4] [Delete] [Enter] [Enter] • [Effect] [1] {Step} [4] [Thru] [8] [Delete] [Enter] [Enter] Insert a step To insert a step anywhere in the effect, specify the step you wish the new step to be inserted before. • [Effect] [1] {Step} [4] {Insert} [Enter] - Inserts a new step before step 4.
Absolute Effects Absolute effects are a listing of sequential actions that channels are to take. They differ from step effects in that there is no on/off state, rather they define progressive behavior from one action, to the next, to the next, and so on. The best example of this is that palettes and presets can be used as actions in absolute effects.
Program an absolute effect Below is the process used to program the effect illustrated in the image above. For Example: To open the effects list press: • [Effect] [Effect] Establish the number of the effect by pressing: • [Effect] [8] [Enter] The CIA will repaint with unpopulated fields for the new effect. Assign the effect as absolute by pressing: • {Absolute} The effect will appear in the list and the CIA will repaint with the default entries for the effect and an action chart for the effect.
Relative Effects A relative effect is an offset from the current state of a channel parameter. There are three different types of relative effects: focus, color, and linear. Each of the these effect types have a graphic editor designed specifically for the parameters involved. Relative effects have many of the same properties and attributes as step-based and absolute effects. Eos is preprogrammed with 16 relative effects which represent some of the most commonly used patterns and parameters.
Color effects Color effects impact only color parameters. Hue and saturation offsets can be used which are represented in the horizontal and vertical axes of the graph in the effects editor. The {Parameters} key within a color effect displays the various color mechanisms used in any patched channels. New color effects default to a circle. You can clear this and draw your own shape by pressing {Edit}>{Clear} and drawing on the graph with your finger or the mouse. Press {Apply} when you are done.
Define a pattern shape Shapes can be defined for any relative effect (focus, color, or linear). To define a shape, press the {Edit} softkey beneath the pattern editor. The softkeys will change to {Apply}, {Restore}, {Clear}. • Press {Clear} to clear the pattern. • Draw a new pattern using your finger (or the mouse). If you want to return to the original pattern, press {Restore} before pressing apply. • When you have the proper pattern drawn, press {Apply}. The pattern will be applied to the effect.
Apply an Existing Effect Once an effect has been created, it will appear in the effects list. To apply an existing effect, press: • [Select Channels] [Effect] [x] [Enter] or using the direct selects • [Select Channels] {Effect x} The selected channels will begin their changes as programmed in the effect.
Chapter 19 Using Park This chapter describes using park functions from both the live and park display. This chapter contains the following sections: 19 Using Park • Park Display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .234 • Parked Values in Live . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .235 • Scaled Parked Values in Live . . . . . . . . . . . . . . . . . . . . . . . .236 • Park Values from the Park Display. . . . . . . . . . . . . . . . . . . .
Using Park The park instruction allows you to set a channel or parameter to a specific value and have it remain at that level on stage (live mode), prohibiting manual control override, cue or submaster playback modification. Park may also be used to place a scaling instruction on the intensity output of a channel. Note: A parked channel intensity is not impacted by grand master or blackout operations.
Parked Values in Live Channels and parameters may be parked and unparked from the live display.
Scaled Parked Values in Live A scaled parked value allows the intensity output (only) to be modified proportionally in live. Scaled park values are ignored when storing a record target. The setting on the display indicates what should be stored, not the actual scaled value. An example of how to set a scaled parked value in live includes: • [3] [At] [/] [1] [2] [5] [Park] [Enter] - sets a scaled value of 125% on channel 3 intensity.
Park Values from the Park Display You can park and unpark channel parameters or addresses from the park display. Open the display by pressing [Park] [Park] or [Blind] & [Park]. While in this display, it is assumed that you want to park channels or parameters, therefore the use of the [Park] key is not necessary when parking, but is required for unparking. Following are examples for parking channel parameters from the park display: • [3] [At] [4] [5] [Enter] - parks channel 3 at 45%.
23 8 E os O pe r at io ns Man ua l
Chapter 20 Storing and Using Submasters The faders in the playback section can be assigned as submasters. This chapter explains how to assign and use submasters on your Eos console. This chapter contains the following sections: 20 • About Submasters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .240 • Loading Submasters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .241 • Using Bump Button Timing With Submasters . . . . . . . . . .
About Submasters Submasters can be used to store manual intensity data for channels. You can copy cues, presets, or intensity palettes to a submaster as well. Faders can be configured as submasters in setup (see Fader Configuration, page 86). When set as a submaster, the bottom button beneath the potentiometer acts as a bump button. One press of the bump will bring the submaster level to full (unless the submaster has timing data). The button above this acts as a solo button.
Loading Submasters Submasters can be loaded with cues, presets, or intensity palettes. To load a submaster with these record targets, see the following examples: • [Cue] [5] [Sub] [4] [Enter] - loads the intensity contents of cue 5 to submaster 5. • [Cue] [5] [Load] - loads cue 5 to the submaster associated with the chosen load button. • [-] [5] [Cue] [5] [Sub] [6] [Enter] - loads the contents of cue 5, minus channel 5, to submaster 6.
Configuring Submasters While Programming You can convert a fader to a submaster without configuring it in setup.
Using Bump Button Timing With Submasters Each submaster bump can have three different timing values: Upfade, Dwell, and Downfade (see below). The default timing is set so that the bump functions as an “on” flash key for additive submasters and an “off” flash key for inhibitive submasters. The three timing values are: • Upfade time - this is the time for the submaster to fade from its home position to its target position (0 to Full if additive, Full to 0 if inhibitive). The default time is 0.
Submaster List You can access the submaster list by pressing [Sub] [Sub] or through the browser (Record Target Lists>Submaster List>[Select]). Either of these commands will open a new tab for the submaster list or bring focus to the list if it is already open on a tab. The list view includes a list of all submasters indicating the label, type, timing data, independent status, bump, and solo status of each.
Chapter 21 Using About [About] provides detailed information regarding selected elements. When opened, it appears in the CIA and remains open until closed or until another action forces it to close. This chapter contains the following sections: 21 Using About • [About] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .246 • [number] [Enter] . . . . . . . . . . . . . . . . . . . . . . . . . . .247 • [Cue] [number] [Enter] . . . . . . . . . . . . . . .
About [About] Pressing [About] puts the console in “about” mode, which allows you to examine “about” information indefinitely, simply by selecting the element you are interested in. When in about mode, selecting a channel will reveal information about that channel. Below are examples of the “Current Values” view (see below) of information that is presented when selecting conventional or moving lights.
< A b o u t> [ number ] [ E n t e r ] This displays information about the specified channel. Pressing [About] is not required if the about display in the CIA is already open. You can select the information you wish to view from the four touchbuttons located on the right side of the CIA.
< A b o u t > [ I / F / C / B P a l e t t e ] [ number] [ E n t e r ] The following information will be displayed: • • • • • • the number of cues the palette is used in the number of presets the palette is used in the number of move instructions the palette is used in the first cue the palette is used in the last cue the palette is used in the number of cue lists that use the palette < A b o u t > [ P r e s e t ] [number ] [ E n t e r ] The following information will be displayed: • • • • the number of m
Chapter 22 Storing and Using Curves A curve is a relationship between the time during a fade and the output level of a cue, cue part or dimmer at each point of time during that fade. By using a non-linear curve, you can create of variety of effects, accommodate variations and deficiencies in your lighting equipment, alter the transition ramp and protect equipment from stress. This chapter contains the following sections: 22 • About Curves . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
About Curves You may apply curves to dimmers in patch. Curves may also be applied to cues and to cue parts. When applied to a cue, the curve impacts only the intensity moves in that cue. When applied to a cue part, the curve impacts all parameter moves stored in that cue part. When applied in patch, the intensity transition will follow the ramp defined by the curve during its fade.
Creating and Editing Curves Creating a Curve When you have opened the curves display (see About Curves, page 250), you can select a curve or create a new curve by pressing: • {Curve} [x] [Enter] If the curve is already stored, the contents are displayed in the CIA. If this is a new curve, a linear curve is displayed.
Editing Curves Using the Keypad Once selected and displayed in the CIA, you can edit a curve from the keypad. Points are established in increments of five. You can add more points from the keypad. • • [3] [At] [1] [Enter] - adds control input point “3” and sets its curve level at 10%. [7] [7] [At] [Full] [Enter] - adds control input point “77” and sets its curve level at full.
Applying a Curve To Channels In Patch Curves can be applied to any intensity parameter in patch. Once added, the curve number appears in the channel’s “Curve” column of the patch display. • • • [Displays] {Patch} {Attributes} [1] {Curve} [9] [0] [1] [Enter] - applies curve 901 to channel 1 intensity. [Displays] {Patch} {Attributes} [2] [Thru] [8] {Curve} [2] [Enter] - applies curve 2 to intensity for channels 2 thru 8.
25 4 E os O pe r at io ns Man ua l
Chapter 23 Storing and Using Snapshots Snapshots are record targets that store the current state of the Eos control surface and external monitor configuration. These can then be recalled to instantly reset the console and displays to the state stored in the snapshot. You can choose which parts of the front panel and displays you wish to store as a part of the snapshot. This chapter contains the following sections: 23 • About Snapshots . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
About Snapshots When you record a snapshot, aspects of the Eos user-interface, based on user-preference, are stored so that you can recall them in the future. This allows you to bring the console back to a desired state quickly. Snapshots can be used on Eos RPUs or Net3 RVIs to change what is currently displayed on the external monitors and how that information is displayed. Snapshots contents are global. They can be stored and recalled on any control interface, other than Net3 RFRs.
Recording Snapshots To store the current state of the console, record a snapshot. For Example: • [Record] [Snapshots] [1] The CIA will display buttons representing the following areas of console: • • • • • Monitors Faders Encoders Direct Selects Filters By default, all of these elements are selected for storing. If you wish to store only some of these elements, select those desired by touching the button in the CIA. Selected elements will be highlighted in grey.
Editing Snapshots To edit or preview the contents of a snapshot, open the snapshot list. • press [Snapshots] [Snapshots] -or• navigate to Browser>Record Target Lists>Snapshots You can use [Next] and [Last] to navigate the list or you may specify a snapshot in the command line. Once a snapshot is specified, the list displays five columns, one for each element. You may change the enabled elements by pressing the CIA buttons or the softkeys found beneath the CIA.
Chapter 24 Storing and Using Macros Eos provides you with the ability to record macros, which allow you to compose a series of programming actions and be able to execute them later by recalling the macro. This chapter contains the following sections: 24 • Store a Macro from Live . . . . . . . . . . . . . . . . . . . . . . . . . . . .260 • Macro Editor Display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .262 • Play a Macro . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
About Macros Macros are comprised of any series of button presses (both hard and softkeys), screen commands and events. Eos provides you with the macro feature to simplify complex or repetitive console programming and operating tasks that you perform often.
Begin writing the sequence of button presses and events for the macro record. When you have finished with the series of events and button presses, press the [Learn] key again to exit macro learn mode. Examples of a macro record function include: • [Learn] [1] [Enter] [Go To Cue] [Out] [Time] [0] [Enter] [Learn] - records macro 1 with the go to cue out command. • [Learn] [5] [Enter] [1] [Full] {Chan Check} [Enter] [Learn] - records macro 5 with channel 1 at full in channel check mode.
Macro Editor Display Macro editing is accomplished from the macro editor display. As an alternative to recording your macro in live, you may create it from this display instead. Open the macro editor display from the browser by navigating to Record Target Lists > Macro Editor, then press [Select]. The editor will display on an external monitor.
While in the macro editor display, the following functions may be performed using the control keypad and softkeys: • [Label] - when a macro is selected and [Label] is pressed, the alphanumeric keypad will display on the CIA. Label the macro and press [Enter]. • [1] [Label] [Enter] - labels macro 1 • [Delete] - when a macro is selected and [Delete] [Enter] is pressed, you will be prompted to confirm the deletion of the selected macro. To confirm press [Enter], to abort press [Clear].
Create a New Macro from the Display From the macro editor display, enter any unrecorded macro number from 1 to 1000 and press [Enter]. Your new macro number will display in the macro list in numerical order but will not have a label or any contents. To store the macro contents, select the macro and press {Edit}. A cursor appears flashing in the macro content detail portion of the display, ready for you to add the macro content. For Example: Create macro 3.
Edit an Existing Macro When you have created a macro using macro learn mode from live or otherwise, you can edit the content of your macro by removing or adding commands and special macro softkey functions (such as wait, loop, and so on). From the macro editor display, select an existing macro number and press [Enter]. The selected macro contents will display the detail section. Press {Edit} to make changes to the content.
Play a Macro You can play a macro from the command line, from the direct selects, run it from a linked cue, or from another macro. To play macro 5 from the command line press [Macro] [5] [Enter]. “Running Macro 5” displays above the command line in live while the macro is running. To run macro 5 from the macro direct selects simply press {Macro 5}. “Running Macro 5” displays above the command line in live while the macro is running.
Chapter 25 Using the Fader Display This will be available in a future release.
26 8 E os O pe r at io ns Man ua l
Chapter 26 Using Show Control Eos supports MIDI Show Control, MIDI Time Code, and SMPTE Time Code. Eos will communicate MIDI and SMPTE to all other Eos consoles on the network with MIDI or SMPTE enabled. MIDI and SMPTE connect to the Eos control network through a Show Control Gateway. This chapter contains the following sections: 26 • About Show Control . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .270 • MIDI Show Control . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
About Show Control The Eos Show Control system consists of MIDI Show Control plus any number of time code event lists (MIDI or SMPTE). There can be more than one event list of each type, but only one MIDI Show Control is available. For instance there can be multiple SMPTE Time Code lists, each with its own timing source, frame rate and event list. All can be running simultaneously. Each event list has a label, data source and status. The status information depends on the list type and is detailed below.
Go When accompanying a MIDI “Go” command, data for the following fields will result in the following effects: Cue Data Field List Data Field Cue List Cue - - List - - Effect Runs the specified cue in the specified cue list Runs the specified cue in the default cue list Runs the next cue in the specified list Runs the next cue in the default cue list Stop When accompanying a MIDI “Stop” command, data for the following fields will result in the following effects: Cue Data Field List Data Field Cu
Set The “Set” command allows MSC to control potentiometers using both a numeric control number (which specifies the potentiometer) and a data field (which controls the level: 0-100). Control values are as follows: Control Value 1-127 Indication Submaster 1-127 128 Primary playback in 129 Primary playback out 510 Grandmaster Accompanying any of these indications in the MSC data, a numeric value of 0-100 would set the specified potentiometer to that level. All other control values are ignored.
Time Code Eos has time code functionality based on a timing source and a list of events that execute at specific times of that timing source. You can compile event lists and have them play back later while following a timing source. Time code lists can receive timing data from either SMPTE or MIDI sources. Eos accepts up to 32 SMPTE sources and 32 MIDI Time Code (MTC) sources (each are numbered from 1-32). Enabling Time Code Eos has global enablers for MIDI Time Code and SMPTE.
Enabling the Clocks The internal and external clocks can be enabled separately for each time code list. If you enable the external clock only, events will play back as long as valid timing data is received. When the timing data stops, the events will stop. When you enable the internal clock only, it starts running immediately and triggers events appropriate to the time.
Programming an Event List Tutorial To program a time code event list in Eos, you first must open the show control display. Go to: • Borwser>Record Target Lists>Show Control Display Create an event list by specifying it in the command line. This display follows the “Cue List/ Cue” structure in calling out Event Lists/Events. • [1] [/] [Enter] Specify which time code the list will respond to (MIDI or SMPTE).
27 6 E os O pe r at io ns Man ua l
Chapter 27 Multiple Users Eos can be set to act as a separate user from other consoles on the Eos system, or it can be set to act as the same user as another console. This is done by changing the user ID. This chapter contains the following sections: 27 Multiple Users • About User ID . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .278 • Assigning User ID . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
About User ID When multiple users are on the Eos network, they can all act as one combined user, as all separate users, or any of the varying degrees between. Any Eos console, RPU, Ion console, RVI or client software kit can be a separate user on the Eos network. Certain Eos devices work well as independent users while others are intended to share a user ID with another device.
Chapter 28 Using Partitioned Control Partitioned control allows discrete control and programming of channels between multiple programmers. Partitions can restrict access to specific channels by a particular user. This chapter contains the following sections: 28 • About Partitioned Control . . . . . . . . . . . . . . . . . . . . . . . . . . .280 • Setting Up Partitioned Control . . . . . . . . . . . . . . . . . . . . . . .280 • Partition List . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
About Partitioned Control When multiple programmers are working on an Eos system, partitioned control can be used to restrict a specific user’s access to certain channels. This can help avoid overlapping control of channels by multiple programmers at once. Channels can be included in more than one partition. Partitions only affect which channels a user has access to. They do not affect playback.
Creating New Partitions To create a new partition, press: • {Partition} [x] [Enter] - where “x” is a number that does not yet exist in the partition list. This will create a new partition, highlight it in the list, and (if partition is enabled) assign it as your partition. To assign channels to that partition, enter them in the command line: • [1] [Thru] [9] [6] [Enter] You can also use [+], [-], and [Group] to further modify the channels in the partition.
Using Partitions When partitions are enabled and a partition is selected, you may only record data for the channels included in the partition, with the exception of parking and unparking channel parameters or playing back cues. If you try to control a channel that is not in your partition, you must confirm that you want to control that channel. You will not, however, be able to store information for that channel.
Chapter 29 Security Login This feature will be available in a future release.
28 4 E os O pe r at io ns Man ua l
Appendix A Eos Configuration Utility Overview This appendix covers the Eos Configuration Utility (ECU) and its use. This is a component of the Eos Lighting Control System and is used for both system configuration and performing basic level test functions. These instructions illustrate how to use the utility, but do not specify what changes to make as these are based on your preferences and can be changed to suit your control needs.
Eos Configuration Utility Reference With an external keyboard connected to your Eos console, you can force the console to boot into the utility instead of the main console application. During the boot process, a countdown timer will appear just below the Eos logo. You will have 5 seconds to hold down “e”, “o” and “s” at the same time on the connected keyboard. Otherwise, you can enter the ECU from the Eos application by choosing Browser>Exit Eos.
Backup Backup mode requires a master console be online to synchronize with. Once this is done, a backup console intakes all show data for use in the event that it needs to assume control of the lighting system. The main difference between backup and client modes is what happens in the event of master console failure. If the master fails, a backup will automatically assume control of the system and continue on as if nothing has happened.
Show Welcome Screen When this is checked, the Eos console will boot into the Configuration Utility every time instead of booting directly into the main Eos application. General Settings When you click on a field to change the entry, an appropriate keyboard (numbers only vs. full alpha-numeric) will pop-up to provide a data-entry method even without a keyboard connected to the console. If you do have a USB keyboard attached, you can use either keyboard for the data-entry.
Time Zone The time zone the console is using. This is an offset from Greenwich Mean Time (GMT). Each setting in the pull-down list displays the offset, the name of the time zone and a couple of cities in that time zone. Printer This displays the currently selected printer type. The pull-down list will only display supported printers. Show Archive Path This is the default location to save show files. The full path must be typed in and specified in a legal Windows format.
Generally speaking, you will want the logical placement on this screen to match your physical placement. Click the Identify button to display the video port numbers that your monitors are connected to on the physical monitors to confirm where you placed them (They should match this configuration screen). Apply will save and use your settings. Cancel will not save your changes and will close the utility. (Eos) Software Update This option is used to update the software of the Eos console itself.
N e t w o r k A d a p te r This reports if the network adapter is “Online” (configured, connected to a network and operational). It reports as “Offline” if any one of the above conditions is not true. ACN Priority This sets the control priority for ACN data from this console. The valid range for this setting is 1 (lowest) to 200 (highest). This is the reverse of ETCNet2. ETCNet2 Priority This sets the control priority for ETCNet2 data from this console.
Enable Address Server Net3 Services uses a DHCP (Dynamic Host Configuration Protocol) address server. DHCP is a TCP/IP protocol that dynamically assigns an IP address to a network device when it requests one. This is a small and simple DHCP server that is intended to be used on non-routed networks. It will not serve IP addresses across a router. CAUTION: There should only be a single DHCP server active on a network.
(Eos) IP Settings These are the settings that determine the method to get an IP address and/or the actual IP address information that Eos uses for network communication. Enable DHCP If DHCP is selected, the “in use” IP address information is displayed. Clicking in the enable box will set Eos to get its IP address dynamically from a DHCP server. While the console is starting, it will ask for an IP address from a DHCP server. If one responds, it will use the assigned IP address.
Maintenance and Diagnostics Deep Clear Deep Clear functions in the same way that “New” does from the File menu or “Reset System” does from the Clear menu (both are found within the Browser). The advantage of deep clear is that you can clear all console data before reloading the console’s current state during boot.
Save Logs... Clicking on the button displays a dialog box prompting you to save the console log files for troubleshooting purposes. You have the option to select/deselect any of the various individual log files to be saved. You will see a drop down menu to select the target export location from any available write-enabled removable media such as a USB drive.
Face Panel Test... Face Panel Test provides a way to verify the functional state of all of the keys, encoders and sliders on the Eos console. The screens are very straightforward. For field diagnostics, you shouldn’t need more than the three main sections of: Motorized Faders, Eos Keyboard and Overlays (assuming you have the button modules (overlays) that fit over the touch screens). Press/move every key and verify that those events register on the diagnostic test screen.
Appendix B Multi-console and Synchronized Backup Overview This appendix outlines the procedures required to use multiple Eos control devices (such as an Eos console, Remote Processor Unit (RPU), Remote Video Interface (RVI), or PC with client dongle) simultaneously on a network. It outlines the setup, configuration, and behavior that is entailed in an Eos multi-console scenario.
Multi-console setup When using multiple Eos consoles on the network, you should adjust some of the settings of your Eos devices to ensure optimal functionality. Note: It is recommended that you perform the following setting changes before connecting your Eos device(s) to the network. After the changes are complete, connect to the network and reboot the device. Designate Master By default, all Eos devices will boot as a master.
Change IP Address All Eos consoles by default have the same static IP address. All Eos RPUs also, by default, have the same static IP address. Default Eos Console IP Address: 10.101.90.101 Default Eos RPU IP Address: 10.101.95.101 Each Eos device on the network should be given a unique IP address. If running multiple devices of the same type (for example - two consoles, or two RPUs), you must alter the default static IP addresses to ensure proper functionality.
U s e r I D a n d m u l ti - c o n s o l e f e a t u r e s Set in the ECU (see Start Up Settings, page 287), User ID is an Eos-specific identifier that can be set uniquely for each Eos device or can be shared between multiple devices allowing for shared data between consoles. The user ID can be set anywhere from 1 to 10. Eos devices sharing User IDs will share certain data, while those with different IDs will not. Below are the differences in multi-console data depending on User ID.
Synchronized Backup Once you have changed settings to facilitate a multi-console system on the network, you may activate synchronized backup to ensure show data security. Eos synchronized backup is designed so that during normal operation the primary (master) console controls the lighting system and any console configured as backup or client synchronize with the primary.
In the CIA you will see the current status of the backup. If the master goes offline for any reason, the backup will automatically takeover as the master. This happens with virtually no effect to the backup other than a change in the CIA heading, which will change to the following status. If you enter the Network>Configure screen, it will have changed to the following. Your backup is now acting as the master and is controlling the lighting system.
Backup Scenarios Console and console Two consoles can be used to provide backup. Either can be configured as the primary or the backup. If the master consoles fails, the second console will take control with full show data intact. This is a useful scenario for touring multi-user applications. RPU and console One RPU and one console can be used as a backup option. In this configuration, it is recommended that you set the RPU as the primary and the console as the backup.
30 4 E os O pe r at io ns Man ua l
Appendix C Remote Processor Unit (RPU) Overview This guide outlines the setup and configuration of your Eos™ Remote Processor Unit (RPU). The Eos RPU can be used as a primary, backup, or client processor in an Eos system (see Large System Riser, page 21). It can also be used for independent playback applications.
Front Panel 20 userconfigurable buttons (default shown) Backlit indicators Soft Power Switch • • • • • USB Port CD drive Press the soft power switch to activate the RPU (check rear panel to ensure power is connected and hard power switch is on). Backlit indicators identify the operating status (master, backup, client, and so on) of the unit. USB port is provided for easy show loading to or from a USB storage device. CD drive is used for full software installation from a CD.
Software Configuration Settings for the RPU can be altered in the Eos Configuration Utility (ECU). The 20 buttons on the front panel of the RPU are configurable from the “RPU” section of the ECU. To configure the RPU buttons: Step 1: In the Eos browser, select File>Exit Eos and confirm the selection. Eos will close and you will enter the Eos welcome screen. Step 2: Click on the “Settings” button. This will open the ECU.
Basic Use Guidelines Displays The RPU can be used with either one or two DVI monitors. You can collapse/expand the CIA on the displays by engaging the scroll lock and pressing F5. If you are using one monitor, you may find this feature useful in increasing the efficiency of your available display area. Net3 Services By default, both Eos and the Eos RPU ship with all Net3 services enabled. When used in a multi-console backup system, you must disabled Net3 services for the intended backup device.
Appendix D Remote Video Interface (RVI) Overview The RVI functions as a remote user interface to access and modify the contents of an entire Eos show file. You may configure the RVI to run Eos software in “Client” or “Offline” mode. This appendix outlines the setup and simple configuration of your Remote Video Interface (RVI) for use with the the Eos Control System. . Primary Backup Client Master Sync Offline Electrical Specification • Operating voltage 100-240 VAC, 50-60Hz (2 amps at 120 VAC).
Hardware Setup Rear Panel Hard Power Switch Dual DVI Display Ethernet Not Used Net3 RVI 100-240 VAC 50/60 Hz 2A Dual DVI Display AC Input 1 2 BTX - L OP IOSHLDR Electronic Theatre Controls, Inc. Middleton, WI Made in USA Mouse AC Power IEC connector Step 1: Step 2: Note: Keyboard RS-232 USB x4 Not Used Attach the appropriate IEC power cord to the power connector, then to an AC receptacle. Attach the dual DVI connector/Y-adapter to the DVI port.
Front Panel 20 command keypad buttons Removable label strip Live Tab Blind Scroll Lock Escape Soft Power Switch Backlit indicators Select M001 M002 M003 M004 Stop/Back M005 M006 M007 M008 GO USB Primary Backup Client Master Sync Offline B a c k li t L E D s LEDs indicate which mode the unit is operating in (client or offline) and the status of the operation (sync). • • • the “Client” LED will illuminate when the unit is connected as a client of the master Eos console.
Basic Use Guidelines Displays The RVI can be used with either one or two DVI monitors. You can collapse/expand the CIA on the displays by engaging the scroll lock and pressing F5. If you are using one monitor, you may find this feature useful in increasing the efficiency of your available display area. B u t t o n C o n f i g u r a ti o n Settings for the RVI can be altered in the Eos Configuration Utility (ECU).
Appendix E Radio Focus Remote (RFR) The Net3 Radio Focus Remote (RFR) provides remote access to frequently used console features such as dimmer and channel checks of conventional and multi-parameter devices (moving lights, etc.) as well as update and record functions. mode Overview more Note: s1 s2 s3 s4 s5 - s6 7 8 9 4 5 + 6 1 2 3 Chan The RFR handheld remote and receiver unit features a high frequency (HF) link for bi-directional communication with a connected console.
Base Station Receiver The receiver includes a USB type B connector and an Ethernet connector (IEEE 802.3af) on the front of the unit for connection to the console (USB) or to a switch in your Net3 network USB . When the base station is connected directly to a console by USB type B, the RFR is powered by and controls only the console the base station is connected to. ETC supplies a 1.8m (6 ft.) USB cable for base station connection to a console or USB hub. The maximum distance between products is 5m (16 ft.
Change Frequency and Group Setting A group is a separate digital channel on a single high frequency (HF) setting. Changing a group setting from the default “1” is useful when multiple systems are utilizing the same frequency. Note: If you change the frequency and group settings in the handheld remote you must also change the frequency and group settings to match in the base station.
Basic Use Guidelines Keypad Function The keypad illuminates while the keys are in use and remains illuminated while the unit is transmitting data. After a key is released, the keypad will dim the backlight until the next button press or transmission. Most of the buttons on the handheld remote function exactly as they work on the Eos console.
Recharge the Handheld Battery A battery level indicator is found in the upper right corner of the handheld LCD. When the battery is near to a complete drain, the indicator will flash. When charging, the indicator will depict increasing power to verify that it is charging. The handheld remote battery should provide between one and two days of activity before recharging is required.
RFR Operation Modes The Eos RFR defaults to opening in Live mode. There are other modes available in the RFR, however. To switch modes, hold down the [Mode/More SK] button and then select the desired mode from those available by pressing the appropriate softkey. Mode options are: Park, Live, Playback, and Patch. Park Mode This mode is used for parking channels and also for “channel check” and “address check” functions.
Live Mode Live mode is used for modifying levels and recording/updating cues. This mode is intended to allow you to make basic adjustments to show data. Buttons and softkeys function as they do within Eos. The command line is displayed in the LCD to verify the commands you enter.
Playback Mode Softkeys The following softkeys are available in playback mode: • • • • • • Sub Load Q Stop/Bk Macro Goto Q Go {Sub} is used to set the level of a submaster. • {Sub} [5] [@] [7] [Enter] - sets submaster 5 to 70% {Load Q} allows you to load a cue into the pending file for the master playback fader pair only. • {Load Q} [5] [Enter] - Loads cue 5 of the master playback fader to the pending file for that fader. Pressing {Go} will execute this cue.
Technical Specifications H a n d h e l d T r a n s m i t te r Output U.S.A. - Default HF:1 (903.00 MHz) with 31 additional HF: channels available (+11dBm maximum). 100 Groups available per channel. Antenna - Helical, fixed. Working range - 75m (246 ft) indoor, 200m (656 ft) in free field. Size - 160mm(4.5”) x 72mm (2.6”) x 20mm (.8”) excludes antenna. Output Euro - Default HF:1 (868,30 MHz) with 1 additional HF: channel available (+13dBm maximum). 100 Groups available per channel.
32 2 E os O pe r at io ns Man ua l
Appendix F Eos Fader Wings Overview Eos Fader Wings can be used in conjunction with your Eos console to create up to 240 additional submasters. The wings are available in 10 x 2 or 20 x 2 configurations. Connecting Wings to Eos Up to three (3) Universal Fader Wings may be connected together and then connected to Eos consoles using a USB cable only. Fader wings cannot be physically attached to an Eos console. The best way to connect wings is to attach them in order from left to right.
Step 2: Step 3: Step 4: Step 5: Step 6: Step 7: Turn the wing over again and return it to its upright position. Remove the bumper(s) from the wing. a: Right Side - Gently pull the bumper up until it is flush with the facepanel. Left Side -Gently push the bumper down until it loosens from the facepanel. b: Pull the bumper away from the facepanel until it is free from the wing. Repeat steps 2 and 3 for each side of each wing that needs to be exposed. Align the two wings.
User Guidelines Fader Wing Interaction With Eos Consoles Eos will automatically recognize the fader wings and their configuration (10 x 2 or 20 x 2) once they are plugged into the console. The system will configure the lower row of faders contiguously starting with the furthest left connected panel as submaster 1. The second row then begins with the next consecutive number over the last numbered fader on the bottom row.
32 6 E os O pe r at io ns Man ua l
Index Symbols about about . . . . . . . . . . . . . . . . . . . . . 246 channel. . . . . . . . . . . . . . . . . . . . 247 cue . . . . . . . . . . . . . . . . . . . . . . . 247 palettes. . . . . . . . . . . . . . . . . . . . 248 presets . . . . . . . . . . . . . . . . . . . . 248 absolute data with palettes . . . . . . . . . . . . . . . . 134 absolute effects . . . . . . . . . . . . . . . . 227 active cue list changing. . . . . . . . . . . . . . . . . . . 180 address parking in live . . . . . . . . . . . .
channel check. . . . . . . . . . . . . . . . . . 120 channels asserting. . . . . . . . . . . . . . . . . . . 179 display conventions . . . . . . . . . . . 34 homing . . . . . . . . . . . . . . . . . . . . 114 ordered with groups . . . . . . . . . . 124 selecting . . . . . . . . . . . . . . . . . . . . 96 in patch . . . . . . . . . . . . . . . . . 63 using about. . . . . . . . . . . . . . . . . 247 CIA. See Central Information Area cleaning Eos . . . . . . . . . . . . . . . . . . . .
cue list index . . . . . . . . . . . . . . . 182 opening . . . . . . . . . . . . . . . . 182 deleting. . . . . . . . . . . . . . . . . . . . 170 in Cue Only mode . . . . . . . . 170 in Track mode . . . . . . . . . . . 170 editing in blind . . . . . . . . . . . . . . 167 execute list . . . . . . . . . . . . . . . . . 160 flags . . . . . . . . . . . . . . . . . . . . . . 158 allfade . . . . . . . . . . . . . . . . . 159 assert . . . . . . . . . . . . . . . . . . 159 block . . . . . . . . . . . . . . . . . .
opening . . . . . . . . . . . . . . . . . . . . 29 organizing. . . . . . . . . . . . . . . . . . . 29 selecting channels with . . . . . 30, 98 setup . . . . . . . . . . . . . . . . . . . . . . 28 storing palettes to. . . . . . . . . . . . 131 discrete timing. . . . . . . . . . . . . . . . . . 154 display indicators mark. . . . . . . . . . . . . . . . . . . 174 display indicators . . . . . . . . . . . . . . . . 34 displays attribute, in patch . . . . . . . . . . . . . 70 blind channel . . . . . . . . . . . .
image control . . . . . . . . . . . . . . . 110 navigating . . . . . . . . . . . . . . . . . . . 47 setting non-intensity parameters 104 shutter control . . . . . . . . . . . . . . 111 touchscreen . . . . . . . . . . . . . . . . . 47 description . . . . . . . . . . . . . . 105 form control . . . . . . . . . . . . . 109 Image of. . . . . . . . . . . . . . . . 105 using in blind . . . . . . . . . . . . . . . 169 enter (key) using in syntax . . . . . . . . . . . . . . . . 4 ETC locations . . . . . . . . . . .
deleting. . . . . . . . . . . . . . . . . . . . 125 editing from the group list index, from126 editing in live . . . . . . . . . . . . . . . 125 group list index opening . . . . . . . . . . . . . . . . 126 numeric view . . . . . . . . . . . . . . . 126 ordered channels . . . . . . . . . . . . 124 ordered view. . . . . . . . . . . . . . . . 126 recalling . . . . . . . . . . . . . . . . . . . 125 recording in live . . . . . . . . . . . . . 124 recording with offset . . . . . . . . . . 125 selecting . . . . .
load partial show . . . . . . . . . . . . . . . . . 52 submaster . . . . . . . . . . . . . . . . . 241 loop . . . . . . . . . . . . . . . . . . . . . . . . . . 156 LTP . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 in cue list index. . . . . . . . . . . . . . 183 M macro editor display . . . . . . . . . . . . . 262 macros about . . . . . . . . . . . . . . . . . . . . . 259 create new using editor display . . . . . . . 264 deleting. . . . . . . . . . . . . . . . . . . . 266 editing. . . . . . . .
N P navigating encoders . . . . . . . . . . . . . . . . . . . 47 navigation keys {data} . . . . . . . . . . . . . . . . . . . . . . 37 {time} . . . . . . . . . . . . . . . . . . . . . . 37 next (key) . . . . . . . . . . . . . . . . . . . . . . 97 nodes . . . . . . . . . . . . . . . . . . . . . . . . . 17 non-intensity parameters (NPs) controlling. . . . . . . . . . . . . . . . . . 102 setting -% . . . . . . . . . . . . . . . . . . . . 116 +% . . . . . . . . . . . . . . . . . . . .
partial show loading . . . . . . . . . . . . . . 52 partitioned control . . . . . . . . . . . . . . . 279 about . . . . . . . . . . . . . . . . . . . . . 280 create partitions . . . . . . . . . . . . . 281 partition list . . . . . . . . . . . . . . . . . 280 selecting partitions . . . . . . . . . . . 280 setup . . . . . . . . . . . . . . . . . . . . . 280 using partitions . . . . . . . . . . . . . . 282 patch . . . . . . . . . . . . . . . . . . . . . . . . . . 59 adding keywords . . . . . . . . . . . . .
using about. . . . . . . . . . . . . . . . . 248 primary console definition . . . . . . . . . . . . . . . . . . 297 Q query. . . . . . . . . . . . . . . . . . . . . . . . . 208 adding keywords to channels. . . . 77 R Radio Focus Remote (RFR) . . . . . . . 313 basic use . . . . . . . . . . . . . . . . . . 316 keypad . . . . . . . . . . . . . . . . . 316 LCD . . . . . . . . . . . . . . . . . . . 316 recharging . . . . . . . . . . . . . . 317 thumbwheels . . . . . . . . . . . . 316 changing frequency . . . .
S save as . . . . . . . . . . . . . . . . . . . . . . . . 54 saving existing show file . . . . . . . . . . . . . 53 scaled park . . . . . . . . . . . . . . . . . . . . 236 scroller editing in patch . . . . . . . . . . . . . . . 76 scroller picker . . . . . . . . . . . . . . . . . . . 73 scrolling displays. . . . . . . . . . . . . . . . . 33 security setup . . . . . . . . . . . . . . . . . . . . . . 93 select active . . . . . . . . . . . . . . . . . . . 119 select channels direct selects . . . . . . . . . .
presets using {Record Only}. . . . . . . 139 using {Record} . . . . . . . . . . . 138 using record filters . . . . . . . . . . . 188 submaster wings . . . . . . . . . . . . . . . . . . . . . 323 submasters about . . . . . . . . . . . . . . . . . . . . . 240 bump button timing with . . . . . . . 243 clearing. . . . . . . . . . . . . . . . . . . . 241 list. . . . . . . . . . . . . . . . . . . . . . . . 244 editing from . . . . . . . . . . . . . 244 loading . . . . . . . . . . . . . . . . . . . .
about . . . . . . . . . . . . . . . . . . 278 assigning . . . . . . . . . . . . . . . 278 relation to data sharing 278, 300 with multiconsole . . . . . . . . . 300 multiple . . . . . . . . . . . . . . . . . . . . 277 V view spreadsheet, in blind . . . . . . . . . . 43 table . . . . . . . . . . . . . . . . . . . . . . . 41 virtual faders opening . . . . . . . . . . . . . . . . . . . . 29 virtual keypad . . . . . . . . . . . . . . . . . . . 27 W web site. . . . . . . . . . . . . . . . . . . . . . . . .
340 Emphasis Console v2.0.
Corporate Headquarters 3031 Pleasant View Road, P.O.