User guide

194 Eos Operations Manual
Out of Sequence Cues
An out-of-sequence cue is any cue that is played back in one of the following ways:
Cue is executed using a [Go To Cue] command
Cue is executed by a link instruction
Cue is loaded into a fader’s pending file
Cue is re-executed using [Assert] & [Load] or is asserted from the command line.
Generally, when an out of sequence cue is executed, the entire contents of the cue will be played
back (move instructions and tracked values).
For Example:
Cue 1 sets channel 1 to full. That value is tracked forward until cue 10. The programmer
plays back cue 1 on fader 1. She then sets channel 1's intensity to 50% manually. If she
executes cue 2, channel 1 remains at 50%, as it is a channel parameter that is not receiving
a move instruction from the incoming cue.
However, if she presses [Go to Cue] [5] [Enter] (an out-of-sequence execution), even
though the value for channel 1 in Cue 5 is a tracked value, channel 1 will fade from the
manual value of 50%, to full in the Go-to-cue time.
Captured channels are exempt from these out-of-sequence cue conventions.