Designer v1.11.0 Instruction Manual

Program - Preset types & properties
l Seed - the seed of the pseudo-random noise (copying this value to another preset will create the same
noise)
l Randomise - picks a new seed
l X - the horizontal scale (higher numbers will produce more variation horizontally)
l Y - the vertical scale (higher numbers will produce more variation vertically)
l Depth - the coarseness of the noise
Starfield
Renders a radiating star field:
l Space Colour - the colour of the background
l Star Colour - the colour of the stars
l Speed - the speed of the stars
l Star Count - the number of stars to show
2D colour on colour
Renders a dynamic pulse of colour over another colour on a matrix:
l Base Colour - the base colour
l Top colour - the colour of the pulse
l Transparency - select Opaque for none, Base or Top Transparent to superimpose the effect onto other pro-
gramming
l Period - the number of seconds that the sequence takes to complete
l Count - the number of times that the sequence should complete over the length of the preset
l Type - the type of pulse (Linear, Radial, Conical, Square, Noise, Perlin Noise or Bilinear)
l Shape - the shape of the pulse (Sine, Triangle, Square, Ramp Up or Ramp Down)
l Pulse Width - the width of the pulse in percent (1 > 200%, if 100% the pulse fills half of the matrix)
l Reverse Direction - reverses the direction of the pulse
l Invert Pulse - changes the starting position of the pulse
If the Type is Linear, Radial, Conical, Square or Bilinear, the properties Angle, Repeat and Count are available:
l Repeat - the repeat style (None, Sawtooth, Triangle)
l Count - the number of repeats
l Angle - the angle in degrees of the pulse (Linear, Conical & Bilinear only)
If the type is Noise:
l Seed - the seed of the pseudo-random noise (copying this value to another preset will create the same
noise)
l Randomise - picks a new seed
If the type is Perlin Noise:
l Seed - the seed of the pseudo-random noise (copying this value to another preset will create the same
noise)
l Randomise - picks a new seed
l X - the horizontal scale (higher numbers will produce more variation horizontally)
l Y - the vertical scale (higher numbers will produce more variation vertically)
l Depth - the coarseness of the noise
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