USER’S GUIDE: GAME TIME ELECTRONIC FOOTBALL MODEL NO.
C ongratulations on your purchase of NFL Game Time Electronic Football! This is perhaps the most challenging, exciting NFL strategy game ever! Players battle head-to-head for glory on the gridiron.
INTRODUCTION GAME BOARD NFL Game Time Electronic Football is a 2player strategy game which tests your ability to choose the right plays, direct blockers, read your opponent and react to their strategy on offense, defense and special teams. Choose between three play types (Run, Short Pass, Long Pass), four blocking schemes (End, Center, Guard, Tackle), and several special teams plays. On offense, you’re looking for the play that fits the game situation and will catch your opponent off guard.
Note: the LEDs on the Game Clock will always count down from the final LED to the first, regardless of the quarter length you choose. If you set the clock for 15-minute quarters, each LED will represent 1 minute. If you set the clock for a shorter quarter, each LED will represent a smaller time increment. BUTTONS AND THEIR FUNCTIONS SOUND BUTTON The SOUND button allows you to change the volume of the voice and sound effects at any time during the game. There are three sound levels: Low, High, Off.
SPECIAL TEAMS DIAL PLAY ROTOR The Special Teams Dial is used in any kicking situation. It has five positions: Off, Kickoff, Onside, Punt, Field Goal. The Special Teams Dial must be in the Off position in order to run a normal play. Football is a game of strategy, but it’s also a game of inches, close calls, luck, spectacular plays and missed opportunities. The Play Rotor is a wheel of fate—it affects every play of every game. BLOCKING DIAL The Play Rotor has five positions: A, B, C, D, E.
the quarters you decided on at the beginning of the game. THE GAME BREAKDOWN Football games are divided into four quarters, with a special break in the action at halftime. You’re probably familiar with how football works, but here’s how it works in NFL Game Time Electronic Football: The first team to score wins. If neither team is able to score by the end of the overtime period, a second overtime period is played. This is continued until one team is able to score and win the game.
Onside Kickoffs The play result will be either: Run Yardage will be applied to the ball location, and down and distance will be adjusted. The yardage may be negative. Teams may attempt an onside kick in any kickoff situation. Blocking schemes do not affect the outcome of the play. Onside vs. Onside Pass Complete Yardage will be applied to the ball location, and down and distance will be adjusted. The yardage may be negative.
Example: • 1st and Goal from the 2-yard line. • Long Pass • Result: Touchdown. • TDs are worth 6 points. • Extra point OR 2-point conversion is attempted following a touchdown. • If the Offense runs a play on 4th down and is unable to make a first down, the Defense takes possession of the ball at the last ball location. • The Offense may also choose to Punt or attempt a Field Goal on 4th down, if they do not think they will be able to make a first down on the next play.
• Defense should set the Special Teams dial to “Field Goal”. • Offense presses SNAP to start rotor. • Defense presses BLITZ to stop rotor. SPECIAL CARE & HANDLING The length of the kick, in conjunction with the Play Rotor, determines the success or failure of a Field Goal. Kicks that are shorter than 25 yards will almost always be successful, while very long kicks will rarely be successful. • Avoid rough handling such as bumping or dropping. • Avoid moisture and extreme temperatures.
NOTES FCC PART 15 COMPLIANCE This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) this device may not cause harmful interference, and (2) this device must accept any interference received, including interference that may cause undesired operation. NOTE: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules.
90-DAY LIMITED WARRANTY EXCALIBUR ELECTRONICS, INC., warrants to the original consumer that its products are free from any electrical or mechanical defects for a period of 90 DAYS from the date of purchase. If any such defect is discovered within the warranty period, EXCALIBUR ELECTRONICS, INC., will repair or replace the unit free of charge upon receipt of the unit, shipped postage prepaid and insured to the factory address below.
Excalibur Electronics, Inc. 13755 SW 119th Avenue Miami, Florida 33186 Phone: 305.477.8080 Fax: 305.477.9516 Visit us @ www.ExcaliburElectronics.