User`s guide
On the underside of the player bases you will 
notice backward slanted “legs” which help 
control the forward motion of the player. Your 
player’s speed may be altered by slanting the 
legs toward the front or the back of the base.
These bases are molded with the legs set in a 
position that will cause the players to move 
in a forward direction. There is no assembly 
required for these bases. Players may brush the 
“legs” prior to any play, but should not be cut, 
broken, or added to in any way.
These bases have two parts: a player base with 
a set of “legs” molded in the rear and a 360° 
control wheel. The 360° control wheel has 
front legs that let you control the movement 
of the player. Turning the wheel allows you to 
direct each player to move in the direction you 
want. The degree of turn is determined by the 
amount the wheel is turned. Use these players 
to run the routes and patterns that you will 
need to march down the fi eld.
360° CONTROL BASE ASSEMBLY
1.Insert wheel into one slot of base as shown.
2.Place the hole of the wheel over stud.
3.Press down to snap steering wheel in place.
Follow the diagram and simply insert or snap 
the wheel into the player bases. To have the 
wheel in the basic or starting position, make 
sure the two legs on the wheel are in the for-
ward position. From this starting point you can 
test the movements for each player. 
DIRECTION ADJUSTMENT
1.   Forward—Player will move straight if 
   the legs on wheel are in forward position.  
   (Each player base will have slightly 
 diff erent characteristics. Test your bases 
   before playing to determine which bases 
   are best suited to each position.)
2.   Right Turn—Slight right turn makes your
   player move in wide arc to the right. The 
   more you turn the wheel, the tighter your  
   player’s turn will be.
3.   Left Turn—Slight left turn makes player 
   move in wide arc to the left. The more 
   you turn the wheel, the tighter your   
   player’s turn will be.
To evaluate your team and set up your bases, 
turn the vibration on low, allowing your play-
ers to move in a smooth, even manner. Next, 
place one player at a time on the goal line, 
between the hash marks, facing the other goal 
line, and observe its movements.
To get a player to run straight, pick him up 
every time he turns and adjust the wheel, 
very slightly, in the opposite direction he ran. 
Repeat until he can run from one goal to the 
other without going out of bounds.
Your Multi-Function Quarterback may kick, 
pass or run depending on the situation.
MULTIFUNCTION QUARTERBACK
360° CONTROL BASES
STANDARD BASES
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