Owner's manual

Play Position Memory
The last control in the ‘Sample’
group, PPM provides variations on
the idea that the sample should start
playing from the position at which it
last stopped playing. For example, if
you had a sample of someone counting from one to ten, it might be useful to play a note
which played ‘one, two, three...’, release the note, and then play the same note again for
‘four, five, six...’.
The options are:
Off.
Global - playback restarts at the last position played, regardless of the notes involved.
Per Note - each MIDI note (i.e. pitch) has its separate memory of the position it last
stopped playing.
Same Note - playback position is remembered if the same note is played again, oth-
erwise playback starts from the normal sample start point.
Different Note - playback position is remembered if different notes follow each other;
if the same note is played twice, the playback position goes back to the start.
Pulse Width
The Pulse Width control lets you apply an effect similar to the
pulse width modulation familiar from classic analogue synths. If
the sample has been correctly tuned to the reference tone, ad-
justing the PW control will alter the tonal character of the sound
in a manner similar to classic PWM.
Pulse width has its own LFO - see below.
Hard Sync
‘Hard Sync’ borrows another concept from classic analogue synths -
that of oscillator sync.
In traditional synthesis, the frequency of one oscillator is forced onto the
waveform of another. In Crossfade Loop Synth, this is done by adjust-
ing the loop length so that the loop repeats at the desired audio frequency. The result is
more like synthesis than sample playback - but synthesis with a waveform from the sam-
ple buffer. In effect, a kind of wavetable synthesis. By moving the loop point through your
sample, you can get some nice tonal variation into your sound.