User's Manual

3
Gambler’s Class Setup Procedure
If the start line is the length of the ring, place the timer at either end of the start line
With the timer stopped, press SETUP to open the menu
Press ENTER to select Dog Agility Rules
Press ENTER to select USDAA, AAC, ASCA or NADAC RULES
Press NEXT CHOICE to skip STANDARD COURSE TIME
Press NEXT CHOICE to skip MAXIMUM COURSE TIME
Press NEXT CHOICE to skip Faults/Second
Press NEXT CHOICE to skip Set Finish Eye
Press ENTER to Set Game Horns
If you have not keyed in Optional Horn Times in advance, proceed as follows:
Press NEXT CHOICE until you get to Key-In Times to set each course time individually
Press ENTER to Key-In Time for Horn 1
Key in HORN 1 time - this is the opening sequence time before the gamble
Press ENTER after you have selected the correct time
Key in HORN 2 time - this is the total time including the opening sequence (add the opening sequence
time and the gamble time to calculate this number)
Press ENTER after you have selected the correct time
If you have entered Options for the Horn times in the Advanced Menu (see instruction under Advanced Menu on
pages 5 and 6):
Press NEXT CHOICE until you get to the Option 1 through 8 that you desire and press ENTER to select it
HINTS:
1 - Press SETUP at any time to exit the SETUP mode
2 - An asterisk will identify the selected mode - e.g. *AKC Rules or *Stop on Pass 1
3 - All parameters can be updated individually and in any order desired
4 - All changes are automatically stored in the timer until changed again in the future
Operating Procedures for Human Timer
Verify that the eyes are adjusted to the correct jump height at the beginning of the class and with each jump height change.
If the start line is the full length of the ring, start the time manually using the START/STOP key when the dog crosses the
start line.
Assuming everything goes normally, the horns will go off and the time will stop automatically - simply show the time to the
scribe to copy down. If the time does not start, press the HORN key to stop the run before the third obstacle.
If a dog is excused or fails to complete the course, press the START/STOP key to stop the time and report “no time” to the
scribe.
HINTS:
1 - There is no need to clear the time after each run.
2 - If a closed tunnel, table or a broad jump is the last obstacle, the timer will need to stop the time manually with the
START/STOP key when the dog crosses the finish line.
3 - Use the PREV & NEXT keys to scan back and forth through previous times - this can be done and viewed in the lower
window even while a dog is running.
4 - The Finish Eye will be turned off until after the first horn sounds.