User Manual
EDITING EFFECTS
In addition to amp models, each preset also features various combinations of eects. Eects can be edited in
several ways—they can be bypassed, replaced, moved, added or deleted. Further, the individual settings
of each eect can be modied. Each option is explained below and on the following pages.
Editing the types of eects in use and their position in the signal path happens in the SIGNAL PATH LAYER. To
do this, rst access the SIGNAL PATH LAYER by pressing its corresponding LAYER BUTTON, which will auto-
matically highlight the amplier model in use rst. To highlight an eect, turn the ENCODER in either direc-
tion (see illustrations below). The eect will be highlighted with a white arrow below it and a label above it.
For each preset, note that a placeholder symbol consisting of a plus sign (+) in a circle appears at the right and
left ends of the SIGNAL PATH LAYER (see illustration below). This symbol indicates an open slot into which an ef-
fect can be moved or added (see “Adding an Eect,” page 14). In many presets that include one or more eects,
the user must scroll to the far right or far left using the ENCODER in order to see this symbol.
ROCK & ROLL
REVERBFUZZ
TWIN
REVERB
AMPLIFIER
To access eects, rst press the middle LAYER BUTTON to enter SIGNAL PATH LAYER.
ROCK & ROLL
TWIN
REVERB
REVERB
FUZZ
POST FX 1
Turn the ENCODER in either direction to highlight an eect (as indicated
here by the white arrow below it and label above it).
10
TWIN
REVERB
AMPLIFIER
STUDIO TWIN
02
Close-up detail—of a dierent preset that doesn’t include one or more eects—in which open slots that eects can be
placed in are marked by a placeholder symbol consisting of a plus sign in a circle at both ends of the SIGNAL PATH LAYER.