User Manual

CONTENTS
25 Craft Cards
24 Wood Cards
11 Wild Cards
9 Stone Cards
8 Iron Cards
7 Gold Cards
6 Diamond Cards
5 Creeper Cards
5 TNT Cards
4 Card Holders
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service.mattel.com
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4 5
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CRAFTING
RECIPE
POINT VALUE
TOOL
6 DIAMOND 7 GOLD 8 IRON
9
STONE 24 WOOD
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OBJECT
Be the first player to earn the most points.
THE GAME TURN
On their turn, a player may perform 2 Actions. Once you
have completed your 2 Actions, it is the next player’s turn.
MINE
If you choose to mine a Resource Card as an action, take 1
resource card from the top of one of the five Resource
Card Piles and place it in front of you. For the TNT or
Creeper cards, you take different steps (more on that
later).
RESOURCE CARDS
There are 5 kinds of resource cards. Some are plentiful,
and some are more rare and therefore more valuable.
They are, in order of most rare to most common:
Shuffle all the Resource Cards (Wood, Stone, Iron,
Gold, Diamond, Wild, Creeper and TNT). Next, deal
them FACE DOWN into 5 piles of 15 cards each.
Then turn each pile OVER so that all the cards in each
pile are now FACE UP.
CRAFT
If you choose to craft as an action, you trade in your
resource cards to acquire a Craft Card. The Craft
Cards have icons on them that designate how many
resources are required to craft that card.
For example, if a Craft Card has 3 Diamond and 2
Wood icons on it, you must turn in Resource Cards
equal to 3 Diamonds and 2 Woods to craft it. If your
resource cards don’t match the required resources
exactly, you may overpay for the Craft Card but you
will not receive back the difference.
Also, the Craft Cards have a Game Point Value and
Crafted Tool associated with them. The points are
what you add up to win the game, and you may use
the Tool during game play (more on that later).
There are 3 types of Actions to choose from:
You may perform them in any combination you want (even
doing the same Action twice).
Once you have crafted a Craft Card, place it in front of
you face up.
RESERVE
If you desire a certain Craft Card but are unable to
pay for it, you may put the card in Reserve. Take the
Craft Card you want and place in a Card Holder. The
card is now in reserve. When you have mined the
required resources, you may use an Action on your
turn to trade them in and get the card out of reserve.
Place it with your other crafted cards.
If you mine a TNT card, you must
play it IMMEDIATELY. Take it and
the top card of the 4 other Resource
Card piles. You may keep any 2 of
those cards. Then, discard the rest
(along with the TNT card) into the
discard pile. NOTE: YOU MAY
ONLY KEEP RESOURCE CARDS
OR WILD CARDS FROM THE PILE.
When a player mines a card and
removes it from a pile, if they
expose a Creeper card beneath it
then ALL PLAYERS must discard a
resource card of their choice. The
Creeper card is then placed in the
discard pile.
A Wild card may be used as any
1 type of resource. You may NOT
split the value of the Wild card.
For example, a Wild 3 card may be
used as a 3 Diamond card or a 3 Wood
card, but NOT a 2 Diamond card and
a 1 Wood card in combination.
Each tool you have crafted has a special power. You may
use these powers at any time during the game and using a
tool does NOT count as an action. When you have used
the tool’s power, flip the Craft Card face down to show
you have used the tool. You may use the tool’s power
only once, but the points on the card STILL COUNT.
SWORD: May be used when a Creeper
card is exposed to keep from having to
discard a Resource Card.
SHOVEL: May be used to force another
player of your choice to skip one Action
on their next turn.
PICK AXE: May be used to get +1 extra
action on your turn.
AXE: May be used to count as 2 woods
when crafting an item.
HOE: May be used to clear the top card
off of every resource pile.
The player who accumulates the required Game Points
first wins!
2-Player Game: 24 points
3-Player Game: 20 points
4-Player Game: 16 points
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Shuffle the Craft Cards and then deal them into 4
piles of 6 cards each, Crafting Side up.
Make sure every player has a Reserve Card Holder.
CARD GAME? BASICS
Players “mine” Resource Cards, and then use those
cards to “craft” Craft Cards. When you “craft” a Craft
Card, you earn points.
DISCARD PILE
When cards are blown up due to a TNT Card,
sacrificed due to a Creeper Card or traded in when
Crafting (more on all of this later), they go into the
discard pile. All cards in the discard pile are placed
FACE DOWN.
SET UP
SPECIAL CARDS
USING TOOLS
ACTIONS
TOOL POWERS
WINNING THE GAME
NOTE: THERE WILL BE ONE CRAFT CARD LEFT OVER.
SET IT ASIDE AS IT WILL NOT BE USED IN THE GAME.
THIS WILL BECOME YOUR DISCARD PILE.
For example, you may:
Use 2 actions to mine 2 resources
Use 1 action to mine and 1 action to craft
Use 2 actions to craft 2 items
Use 1 action to mine and 1 action to reserve a card
Use 1 action to craft and 1 action to reserve a card
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6
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WILD CARD
TNT
CREEPER
MINE
CRAFT
RESERVE
CRAFTING SIDE
3
3
TOOL SIDE
3
3
8
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24
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COVER
1.
INSTRUCTION SHEET
SPECIFICATIONS
EAN KEEPSAKE BOX
One
BLACK
White Offset
Pls. Ref. to PC
12” W x 7.75” H
4” W x 7.75” H
Fold into half (W & H)
Toy:
Toy No.:
Part No.:
Trim Size:
Folded Size:
Type of Fold:
# colors:
Colors:
Paper Stock:
Paper Weight:
EDM No.:
DJY41-0970G1
1100694614-DOM
DJY41-0970G1
1100694614-DOM

Summary of content (6 pages)