User Manual

AGES
6+
PLAYERS
2
SERIES 1 SERIES 1
SERIES 2SERIES 1
* Only available in 3 packs. Each sold separately, subject to availability. Colors and decorations may vary.
BASHER SCIENCE and all related characters and elements ™ & © 2007–2010 Simon Basher and Toucan Books. All rights reserved. Licensed from Macmillan Publishers International Ltd
DNA
*
SKELETON
*
VIRUS
POLLEN
EYE
CELL
HEART
MITOCHONDRIA
BACTERIA
FUNGUS
OBSIDIAN
*
EVAPORITE
*
DIAMONDCLAY SANDSTONE GOLD
MAGNETITEGRANITE BASALT PYRITE
COLLECTOR GUIDECOLLECTOR GUIDE
BASE
ACID
ATOM
GAS
*
ION
*
SOLID
MOLECULE
LIQUID
THERMOMETER
TEST TUBE
EXCLUSIVE
FIGURES!
EXCLUSIVE
FIGURES!
EXCLUSIVE
FIGURES!
EXCLUSIVE
FIGURES!
BLACK HOLE
BETELGEUSE
STAR BIRTH
NEBULA
NEUTRON STAR
*
RED DWARF
*
VOYAGERS
BROWN DWARF
INTERNATIONAL
SPACE STATION
SUPERNOVA
SIRIUS
EXCLUSIVE
FIGURES!
EXCLUSIVE
FIGURES!
EXCLUSIVE
FIGURES!
EXCLUSIVE
FIGURES!
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© MATTEL ™ & © Simon Basher/Toucan Books.
3
SUPERNOVA
I am the explosion that happens
when a massive star dies.
YOUR OPPONENT MUST
RANDOMLY CHOOSE
THEIR CARD NEXT ROUND
CONTENTS CARD FEATURES
x8 x8
PLAYER 1 PLAYER 2
Science fact
Power
Character name
Long game score card
(6 points to win)
Short game score card
(4 points to win)
Number
Asst. FBY26 FBY33-0970 1101237987-DOM
BASHER SCIENCE and all related characters and elements ™ & © 2007–2010 Simon Basher and Toucan Books.
All rights reserved. Licensed from Macmillan Publishers International Ltd.
PLEASE KEEP THESE INSTRUCTIONS FOR FUTURE REFERENCE AS THEY CONTAIN IMPORTANT INFORMATION.
©2016 Mattel. All Rights Reserved. ® and ™ designate U.S. trademarks of Mattel, except as noted. Mattel, Inc., 636 Girard Avenue, East Aurora, NY 14052, U.S.A.
Consumer Services 1-800-524-8697. Mattel U.K. Ltd., Vanwall Business Park, Maidenhead SL6 4UB. Helpline 01628 500303. Mattel Australia Pty., Ltd., Richmond,
Victoria. 3121.Consumer Advisory Service - 1300 135 312. Mattel East Asia Ltd., Room 503-09, North Tower, World Finance Centre, Harbour City, Tsimshatsui, HK,
China. Tel.: (852) 3185-6500. Diimport & Diedarkan Oleh: Mattel Southeast Asia Pte. Ltd. , No 19-1, Tower 3 Avenue 7, Bangsar South City, No 8, Jalan Kerinchi,
59200 Kuala Lumpur, Malaysia. Tel: 03-78803817, Fax: 03-78803867.
SCORING & RULES
BUILD YOUR DECK
STRATEGY & SCORING
HOW TO PLAY
HOW TO PLAY
SET UP
BATTLE
GAMEBATTLE
GAME
MATCH
GAMEMATCH
GAME
2
21
3
Each player picks eight cards numbered 1 through 8.
Shuffle your cards and place them face down to form
your draw pile. At the start of the game, draw 3 cards.
x8
Place chosen card face down. Flip simultaneously and battle!
Battle for power in a game of strategy and reason,
where your decisions can lead to victory.
Apply your science knowledge and memory skills in
a game of match to overcome your opponent.
Use a token or the figure included to keep score.
When you win a round, move your token/figure along the
score card. When you reach either number 4 (short game) or
number 6 (long game), you are the winner!
Keep playing rounds until a player has reached the end of
their score track or both players are out of cards. If nobody has
reached the end of the score track, the player who is farther
along is the winner. In the event of a tie, BOTH PLAYERS WIN!
If any card contradicts a game rule, follow the text on the card.
Some cards may call for you to flip a coin.
You can use the tokens for this.
For advanced play, increase your powers and
science skills with additional cards included in
our mini figure sets and other science card packs.
x8x8
SET UP
Players select a total of 8 pairs of cards
with matching characters, 16 cards in total.
Shuffle all cards together.
x16x16
Before you start playing, learn the facts for each card. This will give you the advantage of
knowing what the face down cards are.
While the names and pictures for each character pair will match, the facts on each card
will be different. Learn all the facts about every character to have the best advantage!
When you get a pair, put it in the discard pile, and move your token/figure
up on the score track.
Keep playing until a player has reached the end of their score track or there are no more
cards. If nobody has reached the end of the score track, the player who is farther along is
the winner. In the event of a tie, BOTH PLAYERS WIN!
Create 2 rows of 5 cards each, face down.
Place the remaining 6 cards, face down,
next to the rows to form a draw pile.
1
7
Compare numbers and apply
your powers to determine winner.
Highest number usually wins.
Powers can change the numbers and rules. If the numbers
are tied or no winner can be determined, both cards are
discarded and the next round is worth an additional point.
At the end of each round place your played card face up
in your discard pile and draw back up to three cards.
6
4 5
When you pick a pair of cards with matching characters,
collect the pair and add 2 more cards to replace the empty
spaces. Return the cards if their characters do not match.
OR
Heads Tails
65
Player #1 picks up 2 cards
from the 2 rows of cards,
one at a time; don’t show the
cards to your opponent.
Read the facts aloud.
Select a card to play with.
3
x6x6
MINI
FIGURE
22
CARDS
2
SCORE
CARDS
2
SCORE
CARDS
4
Flip token to determine player #1.

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