Reference
Components
Bitmap Draw 
Description
The Bitmap Draw primitive draws a bitmap onto a view. An Area must be supplied to define the part of the view that the bitmap is drawn into. 
The bitmap will be stretched if necessary to fit exactly into the area supplied. 
You can also define a transparency for the rendered bitmap. You should take care when using this option for bitmaps that are likely to be 
redrawn many times per second as the calculation can be quite cpu intensive, particularly with larger bitmaps.
Connectors
Inputs Type Outputs Type
View to draw onto
View The same View as the 
input, but anything 
connected here is 
drawn on top
View
Destination area on the View
(in grid squares)
Area
The bitmap to draw
Bitmap
Transparency level (0-255) 
where 0 is invisible and 255 
is opaque
Int
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