Musical Instrument User Manual
P - 2 APPENDIX P
CHANNEL ACQUISITIONS
For three- or four-channel acquisition, the ADCs are used in conjunction with the 
chopped mode or alternate mode.
In the chopped mode the first ADC takes a single sample on channel 1, then one 
on channel 3, then one on channel 1 again and so on. The second ADC chops 
between channels 2 and 4. The chopping rate is so high that the effective sample 
rate is 5 MS/s on four channels in parallel. This is more than adequate for single 
shot capture in most applications (power switching, audio, process control, etc.) 
and certainly for electro/mechanical applications, which are typically in the kHz 
range.
The advantage of a high speed chopper is that it allows single shot acquisitions 
to be taken on four channels simultaneously. The chopper is also an advantage 
for acquisitions at low timebase speeds.
ALTERNATING ACQUISITION
Some applications require the use of an alternating signal acquisition mode. In 
this mode each ADC can be used to its highest speed. Channels are acquired in 
the following sequence :
Channels 1 and 2 are acquired in parallel, with synchronized ADC acquisition, 
followed by channels 3 and 4. Because each ADC can be used up to 100 MS/s, 
glitch capture is now possible for glitches down to 10 ns.
RANDOM SAMPLING FOR FULL 200 MHz ACQUISITIONS AT HIGH TIME/DIV 
AND FOR FOUR CHANNELS IN PARALLEL.
For high timebase settings (200 ns/div to 2 ns/div), real-time signal acquisition 
would require a real-time sampling rate of 25 GigaSamples/second. Such sample 
rate is not achievable.
The oscilloscope can be used with time base speeds exceeding the capabilities 
of the ADCs. For such acquisitions repetitive signals are required. A sampling 
method known as random sampling is used.
This sampling method is automatically selected at higher time base speeds. In the 
random sampling mode, the chopper is used to acquire four signals 
simultaneously without restriction. The glitch detection circuit is not needed at 
these high timebase speeds because the sample distance is smaller than the 
glitch capture capability of 10 ns would allow (40 picoseconds at 2 ns/div).










